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Everything posted by Hrafn
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[JFAIR] Spitfire (WIP)
Hrafn replied to apemax's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That's going to be huge! What scale are you working at? -
With the hubless wheel post in the back of my mind and some 56x28 ZR Street tires on my table next to some old-style track links, something clicked in my head. 22 of the track links fit perfectly in the 56x28 tires. More interestingly, if you put 4L tiles or plates on alternating links, they also fit the inside of the Unimog tire. Of course you'll need more than 22 - probably between 40 and 50 - to fill the Unimog tire. The tracks can be driven by spur gears, so you could make a planetary reduction hub which could also be a portal hub. I don't plan to make any large trucks any time soon, but figured I'd post this in case it's useful to those who build trial trucks and other large vehicles.
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2014 Fox 8x8x8
Hrafn replied to Zerobricks's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very nice! Are you going to take it outside? I'd love to see what it can do on uneven dirt and rocks. -
[WIP] Scania Dunderbygge
Hrafn replied to Becs's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Do the valves have to be in a particular orientation or spatial relationship to one another? -
Effe's MOC Corner
Hrafn replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very elegant! The module is quite compact when the legs are withdrawn. Will you be controlling the horizontal and vertical motions separately or will they be linked? -
Technic in Design Limbo?
Hrafn replied to allanp's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yup. Something insect- or dinosaur-based might sell, though, especially in the smaller sets aimed at younger kids. Bugs and dinosaurs have eternal appeal, though maybe mostly to a younger age bracket than Technic is targeted towards now. -
Technic in Design Limbo?
Hrafn replied to allanp's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I'm with nicjasno on the wheels in particular. It's frustrating being unable to have wheels pivot around their center axis, or do other suspension systems (even MacPherson, let alone more complex things). I'd love to see a walking robot or dinosaur done with motors and PF, with the option to outfit it with Mindstorms. This could have a number of B-models to it continuing the theme (different kinds of dinosaurs, biped/quadriped/multiped robots) or even multiple sets. Maybe they could do a crossover with Town such as a harbor or railroad crane. -
Yes, that's one of the reasons I've been avoiding doing this. I was hoping someone would have a clearcut answer from their own experiences, so I wouldn't have to go the route of breaking more gears in the name of science. Very interesting! I'm surprised you say the 14t gears are strong, I thought they were phased out partly because they were weak. Or was it just because they didn't mesh well with anything else? I currently plan to use 56x28 wheels. The issue is speed and the lack of a straightaway in our apartment. It's a decent size (~1000 sq ft = 93 m^2) but broken up into a number of small rooms and strangely shaped hallways. I suspect a vehicle moving at any decent speed will quickly get out of IR range. Outdoors is not really an option right now - we live in New England and it's 12 F (-11 C) (in the middle of the day) and snowy! I haven't used the buggy motors yet, so I was making a very rough guess based on the published specs of their RPMs.
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Thanks! All my remaining ones fit tightly on axles so they should be fine. And I should have two buggy motors arriving soon, so I can try those out - though they'll likely need to be geared down significantly for an indoor rally car.
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Thanks, that's good to hear. Are there any visible tell-tale signs of a weak gear? Examining the rest of my 12t gears I don't see any obvious cracks or chips or anything. Are certain colors weaker? Both of the broken ones were light bluish gray.
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This is why I shouldn't post on the net before having my morning coffee. I should have said geared 1:2 - geared so the axle spins faster but carries less torque to the differentials. I totally understand that you can gear up after motors, then down before the wheels, to spare the gear train (including diffs) from enduring too much torque. What I'm trying to figure out is *how much* I have to gear down to avoid fatal levels of torque; and right now I don't know what the fatal level of torque is for 12t single bevels. Hm, maybe some of my gears are older and weaker. It's hard to know since some came off of BrickLink. The drive train was very simple: motor to 20t to 3L differential, with the 20t and diff held in a 5x7 frame. The diff outputs went directly to wheels, with no suspension.
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Yes, I did - it was a small vehicle with no room for gearing after the diff. More generally, though, I'm trying to figure out how much force the 12t gears can take; if they can survive 2 L motors ungeared then they can survive 4 L motors geared 2:1, and so on, right?
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I managed to break two 12t single-bevel gears in 3L differentials before concluding that trying to use them with an ungeared XL motor really was a bad idea. My question is, how much torque can those gears take (in the 3L differential) before breaking? It's clearly somewhat less than the maximum torque produced by the XL motor, since my gears broke when I was powering the motor with the 7V rechargeable battery and the dial on the battery was (I think) turned to just below the maximum setting. Will two L motors break the bevel gears? Both the official stats and Philo's site show the L motors as having just under half the torque of the XL (though they list different absolute values). On a related note, will the gears survive more torque in an old-style 4L differential when two half-bushes and a fourth bevel gear are added to reinforce them? Thanks!
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[WIP] Blue Walker
Hrafn replied to TechnicHead41's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Walkers are great! This looks really interesting. I'd love to see a video of it in action. Have you considered steering it the way articulated haulers are steered? That is, put a u-joint in the drive shaft and build a ball joint around it (possibly using these parts ). The walker would then be steered by pivoting the two halves of the body relative to each other at that joint; you could drive that pivot using linear actuators. It would also give you some suspension, since the front and rear pairs of legs could twist relative to one another. -
Thanks, everyone! Weight and simplicity it is, then. I've already seen how much friction results from using bevel gears and having driveshafts bear weight, so I'm going to try to avoid both of those things as much as possible. Kevman, I have seen Sheepo's MPS and admire the work he's put into it; I'm aiming for something simpler and smaller for now.
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[TECHNIC] 2014 Building Itinerary
Hrafn replied to Lakop's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It's definitely not just you. I do this a lot, and not just in Lego. Sometimes I get stuck on the last 5%, and sometimes the last 5% just isn't interesting enough to hold my attention. It might be genetic, too. Years ago my father renovated my parent's kitchen. Removing the old cabinets, designing and building new ones, and installing most of them took a few weeks. Putting on the last couple of finishing touches took another couple of years. I hope you can finish the WRX and share photos! I wanted to build one but abandoned it (my CVT design failed and I have very few blue parts) and would love to see someone else's effort. -
As a newbie, I've been somewhat disappointed by the performance of my half-finished MOC (a small 4x4 jeep-like vehicle, my first foray into studless building) and hoped to learn from more seasoned members' experiences. For those of you who've built motorized, 4-wheel vehicles, what factors do you find most affect the performance (probably meaning mostly acceleration, hill-climbing, and handling) of your MOCs? I'm specifically asking about the MOCs themselves, not the vehicles they're based on. Obviously, what factors are most important may vary between different vehicle types - from crawlers to race cars - so please note what kind(s) of vehicles you're writing about. In general, I would think that the power-to-weight ratio would be very important for acceleration and climbing, and center of gravity (meaning mostly the location of the battery boxes and motors) would be important for handling. To what extent do the details of suspension design matter for performance for each type of vehicle? How important is steering lock? Differentials? Ackerman steering? Suspension travel? Suspension hardness? Frame stiffness? Tire stiffness? Tire tread? And so on. Thanks!
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[TECHNIC] 2014 Building Itinerary
Hrafn replied to Lakop's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
First, to finish (or give up on!) my first studless MOC, which was way too ambitious and has been taking forever. Second, to learn from others by building their vehicles or variants of them. Third, to see what I can do once I get my hands on the new snowmobile suspension parts!