-
Posts
1,990 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Jebediahs
-
A disheveled man hobbled into the Hall. He was in a stooped position, leaning heavily on a large walking stick to maintain his balance. His lengthy beard was matted with dirt and drying mud yet his odor wasn't offensive. The man's facial features were covered by a portion of his beard that was swept across his head to give the appearance of hair. The old timer lost his footing on his way up to Scheherazade's Saloon but managed to steady himself before falling. As he reached the top of the stairs he let out a big sigh of relief. "Eh, 'at was a clossun, i' twas! Might any of you youngin's spare a mere 70 gold fer a codger down on 'is luck? Some tell me I 'ave no luck at all. I'll gladly repay you Tuesday for a credit bestowed today." He stuck out a hand toward the crowd. With palm up, his hand began to tremble.
-
Lol. It would be irresponsible to allow the overpowered to become even more so.
-
En Sabah Nur upgrades his Quarterstaff to WP 11. (613-50-60-70-80-90-100-110=53 gold)
-
Heroica RPG - Expert Job Class Discussion
Jebediahs replied to LEGOman273's topic in The Heroica Archive
Indeed. heh heh :) Class was made after rewatching the Bright Wizard(fire mage) in action in this trailer: I'm interested in how mages with a favored element could possibly (d)evolve over time (if able). Their spells could become more devastating or maybe the mage becomes one with their element and forgoes the need to cast spells: A Ruby/Fire mage could transition to Pyromancer, An Amethyst/Darkness mage would go Necromancer, Warlock/Demonologist or other, A Sapphire/Wind mage could go Winged Warrior or other, An Emerald/Wood mage would be a Botanist or other, Scroll mage - Scholar, Etc. (The rest, dunno) No love for non-mage related classes. Sorry, magic rules. All parties should be mages* only. *Witches too as I consider then honorary mages. -
Nur walks with Dyric as he moves to join his friend. "Into the light, hmmm? That's odd. I'd think a true agent of chaos would add as much benefit and positive contributions to a community as he would cause it turmoil. Of course, I am a simple man and have no experience with such grandiose endeavors. Enjoy your drink." En Sabah Nur grinned then descended the stairs and left the Hall once more to return to the streets of Eubric.
-
"She had the power to bend wills? Scary magics those that control the mind. How is it that you managed to resist her influences?"
-
Nur raises an eyebrow. "So many required to take down one woman...madness."
-
Nur grins and offers a slight bow. "The deal is done. How fair your travels of late?"
-
Nur mills about the Hall until the pull of his spell brings him to the right gentleman. "Ah, yes Dyric, friend of Skrall. Forgive me, if my penmanship wasn't so sloppy I'd have been here sooner. Are ye still interested in trading a Mythril Shard for 600 gold?"
-
En Sabah Nur arrived at the Marketplace. He spent some time looking for an open area that still received a good deal of foot traffic. "Ah, this will do nicely." Nur's bushy beard and mustache combo raised briefly as he gave a few passers-by a closed mouth smile. He took out a rather official looking piece of parchment. "You have my thanks, Byblos." He squatted using his staff for balance and laid the parchment before him. A waif or two stopped to watch the mage-thief work. "Watch this, lass." Nur let go of his staff that stood tall on its own. He waved his rocky hand as a distraction and "removed" a mythril shard from the girl's ear. Nur waited expectanly for a reaction but the girl seemed unimpressed. She mimicked Nur's movements and "retrieved" a smoke bomb from his ear. "Give me that!" The mage smiled wide. "Now, for the real show..." He scooped up a pinch of gravel with his fingers. His hands glowed green as he mumbled an incantation. Nur set the mythril shard on the parchment. The street urchin crab crawled backward to gain distance as the shard began to float. A replica of the shard was imprinted on the parchment where it spun and flickered at random intervals. Nur inscribed some text with a lightning charged finger which sent his audience running. He grinned, returned his items to his pack then pinned his note at the Marketplace.
-
Heroica RPG - Expert Job Class Discussion
Jebediahs replied to LEGOman273's topic in The Heroica Archive
EDIT: Pyromancer These mages like to watch things burn. Some mages just like to watch the world burn * Additional Health: +4 * Additional Ether: +5 * Weapons: Staves, Wands, Scrolls, Daggers Gems * Job Trait(s): Fire Aura - Fire damage equal to Pyromancer’s level is added to all attacks. Boiling Blood - The volatile energies of the fire element are too much to bear. If the Pyromancer does not /roll SHIELD every five rounds, she combusts at the end of the fifth round reducing her health to 1. Spellcasting - (See mage). * Battle Style: Conflagration - Pyromancers’ incinerate their enemies with cleansing fire. 1. SHIELD: Rain of Fire - The pyromancer unleashes a shower of fire-laced elemental damage hitting all enemies in an amount equal to weapon power multiplied by two then added to level while also inflicting the associated RoF effect (e.g. WP:20x2 + Lvl 30 +30 Fire damage = 70 elemental damage + 30 fire damage + RoF effect). The release of such a large amount of energy alleviates the Boiling Blood effect for another five rounds at the cost of no ether. 2. FIERY CRITICAL HIT/FIERY GREAT SPELL/GREATER CAUTERIZE: The pyromancer conducts a fire-laced attack or spends 1 ether to cast a fire-laced elemental spell with strength equal to weapon power multiplied by two then added to level (WP:20x2 + Lvl 30 = 70 damage + 30 fire damage) Additionally the pyromancer can spend an ether to cauterize an ally’s wound. Health is restored in an amount equal to the pyromancer’s weapon power added to level but gives the player the burned effect for three rounds (e.g. WP:20 + Lvl 30 = 50 health + burned effect). 3. FIERY HIT/ FIERY SPELL/CAUTERIZE: The pyromancer conducts a fire-laced attack or spends 1 ether to cast a fire-laced elemental spell with strength equal to weapon power added to level (WP:20 + Lvl 30 = 50 damage + 30 fire damage). Additionally the pyromancer can spend an ether to cauterize an ally’s wound. Health is restored in an amount equal to the pyromancer’s weapon power but gives the player the burned effect for three rounds (e.g. WP:20 = 20 health + burned effect) 4. MISS/NO CAUTERIZE: The pyromancer fails to cast a spell at the cost of no ether. Additionally the pyromancer is unable to cauterize any wounds. 5. DAMAGE/FAILED TO CAUTERIZE: The pyromancer is struck by her opponent’s attack. Additionally the pyromancer fails to restore health to the target but still inflicts them with the burned effect. 6. SPECIAL DAMAGE/FAILED TO CAUTERIZE: The pyromancer is struck by her opponent’s special damage. Additionally the pyromancer fails to restore health to the target but still inflicts them with the burned effect. RAIN OF FIRE EFFECTS: - What happens when SHIELD is /rolled using each gem... Ruby - Pillars of Flame: Deals x5 damage vs. enemies weak to fire Aquamarine - Slow Boil: Enemies are burned for three rounds. Garnet - Pyroclasm: Stuns all enemies for their next turn Sapphire - Hot Feet: Pyromancer is hastened for her next turn. Opal - Fire and Ice: Enemies and pyromancer are slowed. If pyromancer is remedied, the slowed effect is also removed from all enemies. Topaz - Shock Blast: Enemies suffer the weakened effect for three rounds Emerald - Forest Fire: Pyromancer is covered in thorns, counter-striking for the next three rounds Diamond - Holy Fire: The pyromancer is blessed for three rounds Amethyst - Shadowflame: Enemies are blinded for three rounds -
Amen. A nice epic there, Zepher. Congratulations on completing your story.
-
Nur's head bobbed as he dozed a moment. "Apologies for dozing a moment. The stresses of a hero's life catch up to me from time to time. No offence intended to you. It sounds like you busted them good. Did ye use that topaz to defeat them? I've yet to have much practice with mine as it's newly acquired."
-
Nur waved his gloved hand dismissively and shook his head while trying to hide his embarrassment at not noticing the spirit. "No worries, friend. It seems you're quicker on the draw than I. Almost had 'im. Have ye had much experience with...'spooks'?"
-
Nur grinned as his order was placed. "Aye...I must admit a slight touch of magic may be a weeee bit responsible for my beard's growth." He nodded to the gnome's companion before bringing his right hand to his chest and giving a slight bow. "Forgive me for interrupting the conversation with your lass. I am En Sabah Nur and I dabble a bit in the magical arts."
-
With the weight of his rock encrusted left arm slowing his movements, En Sabah Nur leaned heavily on his staff as he lumbered up the steep stair way. He nodded to the scruffy gnome as he made his way to order some roast chicken. "Impressive beard, sir."
-
Heroica RPG - Expert Job Class Discussion
Jebediahs replied to LEGOman273's topic in The Heroica Archive
Warlock These demonologists prefer the company of demons. * Additional Health: +15 * Additional Ether: + 6 * Weapons: Staves, Wands, Gems, Broomsticks and Daggers * Job Trait(s): Eye of Gul’dan - Warlock removes an eye at the cost of one ether to get a better look (telescope & magnifying glass). Soul Link - Warlock shares 50% of damage received from enemy attacks with summoned demon. Spellcasting - See Mage. * Battle Style: Demonistic - Warlocks make a bond with demons. 1. SHIELD: Dark Pact - The warlock summons and enslaves a devastating demon that serves the party for 3 rounds at the cost of 5 ether to the warlock and 60 health drawn evenly from the party. The warlock must make additional SHIELD rolls to maintain control or else the demon breaks free and joins the enemy party. The warlock loses 5 health per round the demon is under his control. Demon returns to its own plane once combat has ended. 2. CRITICAL HIT/GREATER LIFE DRAIN/GREATER HEALTH TRANSFER: The warlock attacks or spends one ether to drain health from target in an amount equal to weapon power multiplied by two then added to level and receives health in an amount equal to the damage dealt divided by five rounded up. (i.e. WP 20 x2 + level 30 = 70 damage, 70/5 = 14 health restored). Additionally, the warlock can choose to transfer health from the target to his summoned demon in an amount equal to weapon power multiplied by two then added to level. (i.e. WP 20 x2 + Level 30 = 70 damage to target and 70 health to pet). 3. HIT/LIFE DRAIN/HEALTH TRANSFER: The warlock attacks or spends one ether to drain health from target in an amount equal to weapon power added to level and receives health in an amount equal to the damage dealt divided by five rounded up. (i.e. WP20 + level 30 = 50 damage, 50/5 = 10 health restored). Additionally the warlock can choose to transfer health from the target to his summoned demon in an amount equal to his weapon power added to level. (i.e. WP 20 + level 30 = 50 damage to target and 50 health to pet). 4. MEDITATE/LESSER HEALTH TRANSFER: The warlock meditates to regain one ether. Instead of meditating, the warlock can transfer health from target to his summoned demon in an amount equal to his weapon power only. (WP 20 = 20 damage and 20 health to pet). 5. DAMAGE: The warlock is struck by his opponent. The damage received is halved if a demon is summoned. 6. SPECIAL DAMAGE: The warlock is struck by his opponent’s special skill. Demon These devilish beasts constantly struggle against their master’s control. Level: 75 HP: 200/200 1. SHIELD: Read from Grimoire - The demon’s SHIELD ability is determined by the grimoire in his master’s possession. Only one grimoire can be in effect at a time. 2. CRITICAL HIT: 75 x 2 = 150 damage 3. HIT: 75 damage. 4. MISS: The demon misses its target. 5. DAMAGE: The demon is hit by the opponent’s damage. 6. SPECIAL DAMAGE: The demon is hit by the opponent’s special damage. Grimoires for demon customization: Grimoire of Nebn’asah Ru - Summoned demon grants the lucky effect to its Warlock for three rounds Grimoire of Supremacy - Summoned demon is encouraged for three rounds. Grimoire of Cleansing - Summoned demon eats negative effect from its warlock. Grimoire of Greater Summoning - Summoned demon is enslaved an additional 3 rounds. Stacks with warlock’s SHIELD rolls etc. -
Heroica RPG - Expert Job Class Discussion
Jebediahs replied to LEGOman273's topic in The Heroica Archive
Calculator These arithmeticians use maths. * Additional Health: +7 * Additional Ether: +5 (+1 per level for classes with no ether) * Weapons: Staves, Hammers * Job Trait(s): Mental Acuity - Gains two battles worth of experience per battle but loses 5 ether per round of combat. Unable to attack when ether equals zero. Figurin’ is Fun! - Can choose to skip a round (do nothing) to do double damage the following round. If the damage dealing round is a prime number, Calculator does triple damage. Prime Time - Deals quadruple damage versus enemies whose lvl is a prime number (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97...) * Battle Style: Calculating - Calculators use maths. 1. SHIELD: Prime Directive - The calculator strikes all enemies with strength equal to weapon power added to level added to the next four prime numbers after his level (i.e. WP:20 + Lvl 30 + 31 + 37 + 41 + 43=202 damage). Additionally, the calculator is unable to interfere with the battle (stunned) until he rolls a 2,3 or 5. 2. CRITICAL PRIME: The calculator strikes his opponent with strength equal to weapon power added to level added to the next two prime numbers after his level. (i.e. WP:20 + Lvl 30 + 31 + 37=118 damage). 3. PRIME: The calculator strikes his opponent with strength equal to weapon power added to level added to the next prime number after his level. (e.g. WP 20 + level 30 + 31 = 81 damage). 4. THINK ABOUT IT: The calculator gains ether in an amount equal to the round number. 5. PRIME DAMAGE: The calculator is struck by his target’s damage. The strike is reduced by an amount equal to the next prime number from the round number. (i.e. 60 damage in round 2 equals 60-3=57 damage received) 6. SPECIAL DAMAGE: The calculator is struck by his opponent’s special skill. -
Very neat. When you get to the chroming, will you be able to chrome or simulate the chrome look on the exposed skin of the minifig torso?
-
En Sabah Nur ambled into Heroica Hall. He involuntarily flinched and quickly brought the back of his right hand to cover his nose as he was hit by an offensive cloud of body ordor. The source, no doubt was from the saloon upstairs and the various patrons who use it as a camp ground. His nose acclimated and he grinned as he realized his own stench must add greatly to the funk. Nur squinted as he raised a finger and went through the names on the recently closed quests. "A shame. I've just missed Boomingham." The paladin wasn't the only one he had missed. Nur made his way to the Gallery to browse through the portraits.
-
O_o; I don't know why but I thought for Healing Rods /rolls 1-3 healed for WP only, /rolls 4-6 Missed and vs undead the rod functioned as a normal weapon.
-
Heroica RPG - Expert Job Class Discussion
Jebediahs replied to LEGOman273's topic in The Heroica Archive
Ivy’s Juggernaut - With these brawlers, every strike is a haymaker. (Requires a minimum of SP: 30) * Additional Health: +20 * Weapons: Axes, Clubs, Greatswords, Halberds, Hammers, Longswords, Maces, Spears and Shields. * Job Trait(s): Armor Rending - Successful strikes remove one point of SP from target. Encumbered - The armor’s heavy weight causes the permanently slowed effect. Intimidation: (See Berserker). * Battle Style: Armored - Juggernauts use their armor to hurt instead of to protect. 1. SHIELD: Unstoppable Force - The juggernaut strikes all enemies with strength equal to weapon power added to level then multiplied by shield power and divided by two. (e.g. (WP 15 + Level 30) x SP 30 / 2 = 675 damage). Additionally the juggernaut is hit by the next damage or special damage a teammate rolls for the rest of the round. 2. CRITICAL ARMORED STRIKE: The juggernaut deals damage in an amount equal to his weapon power multiplied by shield power then divided by two and added to level, rounded up. (e.g. WP 15 x SP 30/2 + Level 30 = 255 damage) 3. ARMORED STRIKE: The juggernaut attacks his opponent dealing damage in an amount equal to weapon power added to level and shield power. (e.g. WP 15 + level 30 + SP 30 = 75 damage). 4. CRUSHING BLOW: The juggernaut strikes his opponent with the crushing weight of his armor for damage equal to shield power only. The strike instills the fragile effect on the opponent. 5. DEFENDED DAMAGE: The juggernaut is struck by the opponent’s attack. The power of the juggernaut’s shield decreases the effect of the attack equal to its power. (e.g. 40 damage - SP 30 = 10 damage) 6. SPECIAL DAMAGE: The juggernaut is struck by his opponent’s special skill. -
Desperate to rid himself of his weighted arm, Nur returns to the training room. "I've come to study druidic magic." "It is beyond your capabilities. However, your affinity for earthen magic may make it possible for you to harness Olegaia's healing energies. Go over there and meditate on it for awhile." *meditates* (-5 Battle Mage HP, +6 Sage HP; -1 Battle Mage Ether, +2 Sage Ether) En Sabah Nur (Jebediahs) 30 year old male human, Sage Level 19 1/2 Power: 36 Health: 34/34 Ether: 25/25