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Jebediahs

Eurobricks Dukes
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Everything posted by Jebediahs

  1. Can it be changed so we get two accessory slots? I want to wear earrings with my necklace.
  2. @UsernameMDM: I like your current mystic knight look and your dragoon. He really looks like a dragon rider.
  3. Ryze, best scroll mage evah:

  4. "Of course! Might be a tight fit on you." En Sabah Nur lends Hoke his Sealed Heavy Armour of Brilliance.
  5. OoC: Right-oh! "The desired effect has been achieved." Nur tugged at his gloved hand. He wasn't feeling any extra damage from them being applied to his enemies. He would find a replacement for them when he returned to town. Nur casts an earth spell at Zombie Peasant A from the back row.
  6. Not really. The magic surrounding the scrolls prevents memorization. It is why they must be read from each time. Healing or elemental spells are the types that can be committed to memory.
  7. In a role playing fight, why would anyone let an opponent read? A thrown weapon would disrupt and distract a reader or a quick cantrip would set the scroll parchment alight. RP-wise, creativity > x.
  8. Nur nods thankfully to Skrall. "Well then Stigveladi, our magics seem to sync nicely. Shall we give a repeat performance?" En Sabah Nur casts Wind at Big Rat E from the back row. "It's been awhile since I have practiced the lessons learned from Air Master Tenzin."
  9. OoC: Siiiick! "Windmill? I bet the creatures living there are quite resistant to high winds or perhaps they are susceptible to piercing winds as the name implies the windmill has been abandoned and not functioning for a time. Hmmm...Alexis, may I borrow your Sapphire gem as well?"
  10. Nur matches the Fenarian's movements but fails to duplicate her superior power. "Thank ye elf, for finishing off that toad for me. I'd have hated for it to suffer...for any longer than it had to." He eyes the nearby water source. "Let's see what I can do about this knot of toads. Will need...a...focal point. Ah, those plants don't seem firmly rooted..." En Sabah Nur casts a water spell at Mandragora B from the back row hoping to proc an AoE.
  11. Templar These paladins give up the ability to heal in order to dispense more damage. * Additional Health: +20 * Additional Ether: +5 (+1 per level for classes without base ether) * Weapons: Long swords, great swords, lances, halberds, shields, diamonds, scrolls * Job Traits: Sword and Board - Able to fight with sword and shield. Turn Undead - Spells cause x10 damage versus enemies weak to the light element. Divine Spellcasting - Templars use the power of light to perform minor miracles. * Battle Style: Retribution - Templars right all wrongs. 1. SHIELD: Empowered Smite - The templar bursts with energy from his deity. All enemies are hit with a light spell in an amount equal to weapon power multiplied by three then added to level and shield power with a 50/50 chance of stunning each enemy for three turns at the cost of no ether (WP: 20x3 + Lvl 30 + SP: 15 = 105 damage + 50% chance to stun). Additionally, all undead on the battlefield are destroyed, including Necromancer pets and NPCs!. 2. GREAT SPELL/CRITICAL SWORD & BOARD/GREATER SHIELD BASH: The templar attacks target with strength equal to weapon power multiplied by two then added to level and shield power (WP:20x2 + Lvl 30 + SP: 15 = 85 damage) or may choose to spend one ether to cast a light elemental spell with strength equal to weapon power multiplied by two added to level (WP:20x2 + Lvl 30 = 70 damage). Optionally, the templar may attack the target with his shield only with strength equal to shield power added to level and a 50/50 chance to stun the opponent for two turns (e.g. SP:15 + Lvl 30 = 45 damage + 50% chance to stun). 3. SPELL/SWORD AND BOARD/SHIELD BASH: The templar attacks target with strength equal to weapon power added to level and shield power (WP:20 + Lvl 30 + SP: 15 = 65 damage) or may choose to spend one ether to cast a light elemental spell with strength equal to weapon power added to level (WP:20 + Lvl 30 = 50 damage). Optionally, the templar may attack the target with his shield only with strength equal to shield power and a 50/50 chance to stun the opponent for one turn (e.g. SP:15 = 15 damage + 50% chance to stun). 4. INTERVENE: The templar is struck by the enemy’s attack the next time a party member rolls damage. 5. DEFENDED DAMAGE: The templar is struck by his opponent’s attack. Damage is reduced by SP. 6. SPECIAL DAMAGE: The templar is struck by his opponent’s special skill.
  12. Jebediahs serves to restore balance to Heroica RPG by targeting the biggest sources of decadence within the game.

  13. "Heh." Still having trouble producing chain lightning, Nur hopes by syncing his spell casting with Namyrra's he'll somehow produce the desired effect. He casts a lightning spell at Toxic Toad B from the back row.
  14. "In my travels I came across a minotaur writer, S. Langhorne Clemens who said, 'It is better to deserve honors and not have them than to have them and not deserve them.' I'm not here for the glory but rather for the experience this quest provides. Of course, any loot is appreciated." En Sabah Nur grinned.
  15. "Hah, I was hungry and hoped there would be enough rabbit left over to eat. Oh well." Nur's glowing eyes slowly returned to normal and he patted a section of his smoldering beard. He still needed to relearn the intricacies associated with this element. "And I don't have that many season under me belt! Dabbling a bit in magics beyond my skill level to control has left me a bit...frail. No matter though, with the fresh air offered by this quest I feel my vitality returning." It was true, he was feeling stronger as he continuously absorbed Olegaia's lifeforce restoring energies.
  16. OoC: If you're going to auto roll, my actions will be to repeatedly heal each player listed top-down in the Order of Actions.
  17. "Thank you for the concern, Skrall but like the knight said, you three are more robust and should be able to shield us with your thicker frames." Nur stows the ruby and heals himself from the back row.
  18. OoC: Nur's +5 Power bonus would have KO'd Pumpkinface F so Hoke's final spellspin hit would have been on a rabbit. En Sabah Nur heals Stigveladi from the back row.
  19. Nur casts fire at Pumpkinface F from the back row.
  20. It was ruled that all lamps will continue to function as is. The regular lamps will remain an uncommon drop that expire after a single usage while the named genie lamps (only one of each element type allowed in game) will become extremely rare drops with each genie displaying a different ability. Congrats on owning the first named genie!
  21. "I am certain an opportunity to use our most devastating abilities will present itself this time around. Our team is due for at least one of us to /roll big, unless the gods feel the need to continue dumping excrement upon our heads." En Sabah Nur casts a fire spell at Pumpkinface A from the back row.
  22. After taking a moment to prepare his magical guard, En Sabah Nur casts a fire spell at Pumpkinface E from the back row.
  23. Nur casts a fire spell at Pumpkinface E from the back row.
  24. En Sabah Nur examines the gem. "Did you ever bind the phoenix to this ruby?"
  25. Nur heals himself, Alexis, and Stigveladi for 3 ether. He then trades his Counterstrike Gloves for the harlot's ruby. "If ye're still wantin' to give these gloves a try."
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