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Everything posted by CMP
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I really liked it, but it was absurdly similar to A New Hope. And the ending sequence a lot like Return of the Jedi. But still a very great movie, I can't wait to see where this trilogy goes. :thumbup:
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That seems like a really transparent attempt at covering for you to me. I don't like it.
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I'm sure. Unvote: Mike Johnson (mediumsnowman) Vote: Anthony Dixon (jluck) This is fantastic news. On day two, as well. Seems like our block is having no trouble getting together.
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Watched the originals last night, leaving in an hour to go see it. Pumped.
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To what end? Would could you have possibly have expected to happen? What did claiming accomplish? Whether any of the three are town or scum, I don't see what you were expecting to get done. I'll Vote: Mike Johnson (mediumsnowman). This seems like a really ill-conceived scheme to do...something? I guess? I'll change it if Molly comes up with something solid.
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Atramor shrugged. "I can appreciate that. But at the end of the day, I don't think this is a war even Heroica can stop. Someone's going to come out on top, one way or another. May as well be the people I know best."
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That's a really good point.
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"They're good heroes. But it don't take much to be a bad king. Long as Heroica keeps doin' what it's doin', things'll turn out fine, I guess." Atramor shrugs. "I mean, at worst, whoever comes out on top goes corrupt and we go and take him or her out. Guess we'll just to have to see. Who ya' backin'? 'Free' City's not gonna last much longer, best pick a side while ya' can."
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Atramor nodded at the young minstrel, pushing over a (somehow) as of yet untouched bottle of rum. "Aye. Dunno 'bout you but I didn't come here to put one of our own people on a throne. I pirated long enough to know never to trust anyone who elects themself leader." He paused to take a sip of his drink. "Atramor Gibbin."
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Why couldn't you just bring it up in public during the day? You know, where your suspect can actually see your argument in respond in kind? It doesn't sit right, trying to garner support for a lynch in private.
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A tiny golden canary eyed the large black crow beadily from another rafter. At this point, Atramor was more than a few deep, empty bottles scattered about his table as he drowned out the infuriating, demonic white noise that coursed throughout the Hall, threatening to drown out the voices of the living and plunge the world into a void of apocalyptic proportions, damning their very plane of existence to an empty abyss where the very life was drained out of those pulled into the fold. "Damn politics."
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Buffering with what, the lack of confidence in Perce as a suspect? The lack of a lynch would've hurt us far more than losing him. That's why I voted for him. Right, let me dig up some of that gold. You're sure on a hair trigger today, Mike.
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Still two off...
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Hell, I missed that bit. Unvote: Molly Tolbert (Lady K). This is ridiculous. Vote: Perce Triggs (Tachyon), I guess. I don't feel confident, at all, in this vote. Not that it matters. I'll be the one to say it, I don't think we're getting a lynch within the next half an hour. We need to be a lot more on the ball tomorrow. I don't want to just drop Molly as a suspect, but we sure as hell can't lynch a claimed PR.
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Boy, you're really selling him as a suspect here.
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This really rubs me the wrong way.
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Molly certainly seems all over the place now that she's inching closer to the chopping block. I'm happy to Unvote: Delwyn Couch (Ranger of the Forest) and Vote: Molly Tolbert (Lady K). I urge everyone who's here to do the same, this is not going to go well if we can't even get a day one lynch. My main issue with Perce is just that his acting weird you could easily attribute to him being a noob. It's just such a basic thing to be lynched over in this day and age. My second issue is that votes on him seem to have accumulated quickly. Scum hoping for an early wagon? Town hoping for an early wagon?
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I also think a clause should be added where gold loaned by your questmates is not multiplied.
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Yes, I did hers first actually.
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I forgot how alike he and Tarn used to look, I must've missed him...
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Good god. At least we haven't fallen into the trap of one person outing themselves and everyone just quietly voting for him/her. Ray was weird for a bit but he seems fairly proactive now. Perce has made some strange remarks as well, but I'm inclined to give the newbie the benefit of the doubt, for now. Delwyn really jumped onto stacking her vote immediately after Molly. This also doesn't strike a good chord with me. Changing your vote is fine, but changing your opinion for the sake of a lynch feels...off to me. I'm going to put forward a Vote: Delwyn Couch (Ranger of the Forest). I noticed the (very) brief back and forth between you and Ewan but I don't see him having mentioned Delwyn anywhere, are you thinking of someone else who did that bit?
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There, that should be virtually everyone Atramor's quested with who's been even remotely active the past few months.
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To Nyx, Extremely Volatile Perfume just in case her spells aren't explosive enough already (Spells deal damage equal to their WP to the enemies listed above and below the target in the battle order, accessory, suitable for Nyx) To Hybros, Fear, The Reaper if he ever feels the need to pick up the scythe again (WP: 25, attacks deal the afraid and cursed effects, scythe, suitable for Hybros) To Eric, one bottle of Genuine Nordic Mead because I know firsthand Eubric's swill is never as good as the original (Grants the encouraged, hastened, inspired, reinforced, and enraged effects, consumable) To Boomingham, Shield of the King-Commander but seriously, stick to the battlefield you old bastard (SP: 10, taking damage has a 1/2 chance of activating Defend next round, shield, not suitable for the King of Eubric) To William Harkensire, Forgotten Archer's Cap who is definitely not Glorfindel and not Docken either (When hit, user has a 1/2 of activating Hide for the duration of the round, headwear, suitable for rangers) To En Sabah Nur, Stone Fist because I swear you had one of these at some point (Grants the user Iron First at no ether cost, handwear, suitable for anyone) To Skrall, Quiver of Smoke Arrows to the sneakiest ogre I ever known (1/6 chance to blind, 1/6 to confuse, and 1/6 chance to stun on hits, usable only with bows and crossbows, backwear, suitable for Skrall) To Hoke Ablesword, Super Grating Stone for an ever-increasingly able sword (+3 WP, consumable) To Dyric, Assassin of Light's Cloak because red ones are overpowered (Absorbs light and darkness, wearer deals double damage to dark enemies and demons, backwear, suitable for Dyric) To Guts, Razor of Badassery to a newly certified Badass, welcome to the fold, Agent (Attacks deal the bleeding effect, immune to healing, headwear, suitable for bald badasses) To Althior Emorith, Bottled Sense of Humor maybe make Finneganette out of this one, hell if I know (Grants the laughing effect, causing the user to deal triple damage if they tell a joke along with their attack, consumable) To Tesni, Chieftain's Chains command and conquer my bloodfrenzied friend (SP: 5, max health +5, grants the encouraged effect for the duration of the next battle when the wearer uses Command, bodywear, suitable for barbarian chieftains) To Thalion Dwinlas, Semi-Magic Chain Whip since you're a mage but you can't use wands right now? (WP: 15, +3 WP for each gem in the user's inventory, whip, suitable for Thalion) To Namyyra Uq, Demon Jelly you said my knife ate you at some point so sorry on its behalf (Causes a weapon to permanently deal double damage to holy and humanoid enemies when it's used on it, giving it the "Demonic-" prefix, cannot be used with mythrilized or adamantite weapons, consumable) To Docken, Telescopic Sniper's Eyepatch hide less, shoot more, mate (Wearer gains WP equal to half of their current SP, accessory, suitable for Docken) To Monk Pretzel, Blessed Cowl may the power of Chris compel your enemies? Was that his name? (+5 max health, wearer is blessed in the presence of dark, demons, or the undead, headwear, suitable for monks) To Arthur, Dastanese Pearl so your dragon doesn't, say, betray you to a false goddess of Chaos or something (Grants permanent immunity to hexed, confused, enamored, afraid, and enraged when used on a dragon companion, consumable) To Ellaria, Rose of the Resolute Healer (Doubles potency of both incoming and outgoing restorative consumables and healing, accessory, suitable for Ellaria) Note to self, meet less people
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Thursday at seven with my dad and then again the next day with the rest of the family.
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Someone remind me to post these a little earlier next time, I think I might be a few days weeks months late... Thanks to the part of Quest 140 for an awesome quest, I had a great time and I really hope you enjoyed it despite some obvious missteps. I think planning things a lot more succinctly and taking more photos beforehand definitely would've benefitted the pace, which I feel like was the main issue on my end of things. It probably should've been about a month shorter but I got really busy around the middle (again). I've had this quest in mind since a wacky figbarf in which I ended up with a very hardcore-looking Wally. I should also point out that yes, this is a direct result of what happened in Quest #98, if it wasn't completely obvious. I've been trying to make a push towards having big decisions that kind of drive whatever bit of story I tell next in my quests, and this was just that. I was very glad to get Em back on board, having been on the quest, while Scuba was somewhat familiar (as a player, not as a character) with some of the things going on. I was also very happy to have along some of the newer characters and I think there was some nice interaction (usually in the form of friction) going on between them. It also led to one of the big failings I noticed in the quest, and one that came about mostly as a result of me not predicting you guys properly. The lower-level heroes would get slaughtered in any of the real challenging battles. Why? Well....you guys would chuck bombs and obliterate every enemy they were supposed to kill. I suppose I should've seen that coming, but truthfully I would've assumed Calamity would've relied a bit more on her scroll rather than take on targets that amounted to suicide for her. Luckily you guys dealt with it pretty well, but it did result in a much more toned down final boss battle. So, the Gontzo interrogation puzzle was I hope relatively straightforward. By dismantling his story you avoided combat (in which he would've immediately disabled the guardsmen). You seemed to get it fairly quickly but to be honest I prefer these kinds of puzzles to having to do the insane visual puzzle stuff that I can barely comprehend crafting (As a veteran of of three WBD quests I have absolutely no idea how he does it. ) I was glad to have a lot of old characters show up in this quest at the LLL. It's a tough balancing act when you have an NPC other characters have met and know pretty well meet entirely new characters. I think that occured to me when you arrived at Lady Luck's Locale because while there were plenty of people to talk you there was no reason to not beeline directly to your target. So that's why you got saddled with a half-though out objective. This battle was almost a Dastan final battle-alike but then I decided having two was enough and dropped this one. (The other one was the final battle, but as I said, the party was becoming difficult to balance for and things were dragging by then anyway). I did do the three-way battle, which I would like your opinions on. It was certainly chaotic and interesting, but I want to know how engaging it was in terms of I guess battle complexity. The part in the Tritech Workshop was slow. Again, those damn visual puzzles. I had a different one in mind (but basically the same in theme) but I didn't write it down in a way that was coherent to me, so. The djinn battle was a somewhat last minute thing. I had to use a scaled level enemy which felt gross. But there was no other way to do it. I probably should've been a lot more clear about Chalvo's fate, but I couldn't figure out a way to get it across. If you left him behind the Ji Pei's assassins would've later killed him and you would've gained Ji Pei reputation at some point later. And of course, the end of the quest. I'm sure it wasn't a giant mystery who the Eubric Knight was but all the characters seemed appropriately confused and conflicted so that's a big plus to you guys, even if you figured it out beforehand I take character/player knowledge separation very seriously. There was something I was going back-and-forth on as we neared it, though. I considered Avina dying if the heroes didn't outright attack Wally after a certain point and continue talking. But it felt unnecessary and also not what Wally would've done. So instead she's just very very disappointed in you all. Also, if you chose to let Ervie die, you would've had a second boss battle against Wally's flyer, which would've ended with him getting knocked out of it, the thing exploding, and him getting impaled and killed by a propeller blade. And Avina's outlook would've been very, very different at the end. I considered having the guards show up again and taking Ervie away, but, well, I wanted to give you guys one last choice, and it's one I really didn't expect. So I'll definitely be making something of it in the future. I'd hoped the files would've helped ease some of that confusion but it suppose it was kind of formulaic at first. It's a system that's worked very well for my quests in the past though. I hope I didn't come across as too heavy handed in what you guys needed to do, but in a quest with this much talking it was kind of necessary. Talking through stuff is a huge chunk of a lot of my quests so I'm glad you enjoyed it. All in all, thanks for a great quest you guys and I hope you had as much fun as I did. Maybe next year I'll get an analysis of Quest 132 done.