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CMP

Eurobricks Archdukes
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  1. Makes sense. Atramor blinks, shuffling away from the ogre. How'd he known his exact thoughts? McCafferey made an off-handed noise that sounded the closest to snickering a chicken could get. He merely shook his head a bit, stuffing the Bomb XX into his cloak. "I s'pose it's time to go see what the damage is." I almost forgot, I think I should be at level 21.33, unless the level I got from rolling a Special Mirror on Sir Loren is permanent.
  2. Atramor stumbled backward as the Beast screamed. Its body was layered with ice, Zoot's Bane had left white gashes in its armor, and venom seeped from each wound. All seemed to go black. When it cleared, he found himself leaning heavily against the wall, the trio of blackened, inhuman bodies still. From the first's fatal chest injury, the glow seemed to have dimmed without the presence of the Chaos of the other creatures...McCafferey's eyes were locked on it. The witch glanced at the finally-defeated Lions' bodies being searched, and decided, well, there was no reason he shouldn't loot this one either. Before he could do anything, though, Denarii had pried the cold, cruel orb, which assumedly had been exuding the glow, and dropped it in a pile at Skrall's feet. The witch narrowed his eyes venomously as the ogre tucked the orb into his bag. But...no, surely he didn't need such an object. -Take it.- He frowned deeply at the chicken that'd just landed on his shoulder. 'I-' -There are no arguments to be made.- 'There's always an argument to be made. 'I don't want it' is a good one. Mate's directed the whole damn battle. He can take what he likes.' She didn't speak again. Atramor saw it as a good chance to collect his reward. "Skrall, do ya' think you should wait to see what Rolando's stuff even does, or what everyone has a preference to? Broadswords sound like a knight/barbarian thing, Cronk's already got two artifacts, Nyx's already got a great weapon, etc. Not that I'm not happy to get out of here, it reeks like death..."
  3. Sword of Ancestral Hatred + Cloak of the Red Assassin = WP: 99
  4. EDIT: Nevermind. The actual anniversary was a few days ago.
  5. Genius technique for the gold, and lovely dragon as well. Just about matches how I always picture Smaug - lazing around on endless riches.
  6. "'Course." Spoilered to limit the length of the text on the screen.
  7. "Aye, we're all a pretty badass group. As for my...er, weakness, I offered most of my strength in exchange for some answers from Wren, and lost an even greater portion 'cuz of some kinda 'drink of Zoot'. Not in years of drinkin' have I tasted such a...twisted brew."
  8. Click on the linked name of the topic. Kind of odd, but it brings you to the post itself.
  9. Factions of the Game The adventures of Heroica have spanned many continents so far. The Free Islands, Ennon, Dastan, even Mistaria and the sprawling Deserts of Abra. Throughout the various quests, the heroes have encountered a wide variety of groups and orders, whether they're the employers or antagonists themselves. The number of factions in Olegaia are nearly countless, and their involvement with the player characters often shape the faction itself, and here they will be analyzed as thoroughly as possible. The Six Houses The Six Houses are by far some of the most influential factions. They each share a portion of power over Eubric Freeport, but none can truly say they are content with ruling a mere fraction of the heart Olegaia. They all have distinct rivals, and the levels of these rivalries can vary from the age old magic vs alchemy argument to entire trading empires compromised by one another. The Hinckwells The Hinckwells have had a trading monopoly on Eubric for over 100 years. Nearly 150 years before then, some time after the Orcish Invasion drew to a close, Lady Luck, one of the original 6 Veterans, married into the family, bringing with her the Cornucopia artifact, said to grant the holder innumerable riches. Whether its power was as legendary as its owner, or it truly turned the Hinckwells into the sprawling trade network it is today, nobody but the family can be sure, but it's undeniable that they form one of the richest factions in the known world, having funded the construction of Heroica itself. A mere two decades ago, however, what would be their bitterest rivals arrived in Eubric, the Shadeaux. In that short span of time, they became one of the Hinckwell's greatest threats. For one of the first times in a century, their fortune and legacy was at risk. Since then, they've become quite estranged, and the immovable trading enterprise have taken to questionable methods in an attempt to secure their place. Chief among them is Quest 2, where heroes infiltrated a Shadeaux warehouse to find stolen goods that may be the perfect evidence to ruin the foreigner's image. No such goods were found, but doubtless the stalwart family will not back down from the threat they pose. Despite problems and endless rivalries, the family is not ceaselessly embroiled in economic politics. Lavishing in Hinckwell Villa atop Sungold Hill, Heinrich Hinckwell heads the company, along with his wife Laureline. Lorcan, their eldest son, is next in line to inherit the endless fortune of the company. Lyren, the youngest son, currently attends the Academy of Enlightenment with 'archrival' Nuitan Shadeaux, and both maintain a close friendship despite their family's hatred of one another. The family does have other members, including Eran Hinckwell, who once hired Heroica to deal with the troublesome Porthiar spirits in a cave on the outskirts of Eubric. The family owns quite a bit of Uland, including a forest hunting reserve once cleared of mercenary poachers by the heroes of Quest 9. Their power on the island is at least in part due to their more militaristic allies, the Lion Knights. The Shadeaux The Shadeaux are fairly new to Eubric. They were once one of the ruling families of Charis, and though they had connections in the Free Islands, mainly stuck to controlling their land. Count Noctus Shadeaux, however, carried a rare condition known as Le Malheur, an affliction that caused symptoms commonly associated with vampires. His family was forcibly exiled from their country, and with little option, they came to Eubric Freeport. Over 20 years, they rebuilt their fortune from the ground-up, using unorthodox dealings and trades, but nonetheless coming to power quite quickly, matching the influence and riches of the renowned Hinckwell family, and forming a rivalry that continues to this day. The family may have a shadier past, but nonetheless, their reputation has exploded. They reside in Chateaux de Shadeaux, based on Crescent Hill, most of them for far longer than they would like. Noctus Shadeaux, the head of the family, manages most of the business, though he's often assisted by his oldest daughter Umbra. The younger Nuitan and Bellanotte, though both twins, lead quite different lives. The former attends the Academy of Enlightenment, often with outstanding grades, while the latter is confined to the Chateuax, afflicted with Le Malheur. Belanotte has recently hired a band of heroes to discovered whether Nuitan's friendship with Lyren Hinckwell may be the result of the manipulative rival's family, another testament to the sour relations of the trading enterprises. A single, but possibly deadly fracture in the Hinckwell's once-unquestionable power over the trading business in Eubric, they have the chance nobody ever did to exceed their vast wealth and fame - and they will do all they can to do so. One of the more devious Shadeaux leaders, Isaac Shawe, deceived both the heroes of Quest 4 and the Hinckwells to spark a war between the Lion Knights and Brobric Elves, garnering the family a small fortune selling weapons to the latter. This might take longer than I thought. I fear they may be more like summaries than an analysis, mostly because I ended up taking more of an in-game angle to the factions. They were fun to write, though, I applaud Zepher for taking the time to write the history and mechanics so far, and I can't wait to see the rest.
  10. "Oh, wait...Damn it Ella, you should've run when ya' had the chance. Arthur, can you target Chaos Beast B? You deal the least damage and have the least health. We can't risk it running off with Ella, though he'll succumb to the poison in a round anyway."
  11. Hunter's Miss is Aim, and due to Marking the Favored Skrall should deal 60 damage to Loren. Atramor merely grins as the featureless face underneath the Chaos Beast's helmet emits an unearthly glow, and he focuses his attention on Chaos Beast C from the front row. "Focus on C this round, B will turn his free hit on his own ally if he's untargeted. Also, Alexandre, XX needs to be targeted or else he'll take Septrine and escape."
  12. Oh. Right, I thought the Quests you listed were all just separate Quests that served as some background for Dastan. Didn't think they were part of the trilogy itself.
  13. Whaaa? 8 quests? First leg? In any case, Quest 30's now the longest quest recorded so far.
  14. Have to agree there, it was a really effective team, and shows that you don't need a roster full of mafia veterans to have a good scum team. If the stump hadn't been there, I think they had a real shot at winning it.
  15. In Bob's defense, he did add another one in 2.0. I either had to survive or have 6 successful investigations. Still a very off role, though.
  16. I didn't want to lie, I was afraid I'd get eaten alive if another investigator turned up and investigated. I figured there'd be one, I didn't think the only investigator would be one pretty much ambiguous as to who won. But the town never trusted me and the scum would just be foolish to keep me alive. (Or so I thought. ) Why was I neutral in the first place? Investigator's a townie role, I don't see the point in having one that's not actually townie. I felt like you should've been tying me to some train tracks while twirling your black mustache the whole time.
  17. I was too, and Bob wouldn't tell me who the others were either.
  18. Somebody pointed out that misprint earlier in the thread. But I think it might've been just that, a misprint. Quite an odd one, though.
  19. Cut off the front. I might be able to find the space for the whole boxes, but, well, usually the back/side has some of the box torn as a result of the tape. I spend 5 minutes trying to take it off carefully, and yet it never does.
  20. If we're being realistic about this, he should probably be Hastened when using the sword, it's like a toothpick to him.
  21. And neither is limited to any classes, you can carry them for as long as you like. Just pray for a Scroll of Cursing, you can infuse it into the armor itself and avoid even the lost artifact slot. Hell, all Skrall needs is a pair of Winged Sandals and he'll be hacking up enemies left and right with the Greatsword of Lion Nobles.
  22. Are you all happy now? I had a fun game, Bob. It had its ups and downs like any other, and in the end it was a good time.
  23. I think that sounds like a decent idea. Boost the price to $15 or 29, but it'll be a lot more substantial. (Maybe add Merry/Eowyn's horse, too) I like the rotating platform as well, but it's a bit of a bland set.
  24. Again, all enemies were stunned that round, nobody could take any damage or special damage.
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