Jump to content

CMP

Eurobricks Archdukes
  • Posts

    14,661
  • Joined

  • Last visited

Everything posted by CMP

  1. So, I think Wren gets Vonntate's soul, Dyric gets his head, and we'll just chop up the rest of him and divide equally between Haldor and Atramor. Sound reasonable?
  2. Atramor blinks as Arthur jumps back to the party. He seemed to have regained his sanity. "Glad to see you're not absolutely crazy again, mate. I hope. But don't go actin' like Wren's better for this world than whatever the hell governs chaos now. Things were fine up until she started screwin' around tryin' to become a god. And believe me, even if she does get to have his head, there'll be enough of him left to go around for all of us. Cronk, if you're takin' suggestions...I think we should take both larger spires, and send a small group to the Glassblower's, since Arthur seems interested in it. I think Hoke, Nyx, Alexis, Hans, and you should head for Zee, while me, Dyric, Haldor, Phil, and McColt go for Vonnetate. That leaves Skrall, Thothwick, Poletad, and Arthur for Glassblower's."
  3. "Mate, I know ya' probably want his head as much as I do, but ya' kicked megablocks in the last fight with Zee. If ya' won't go with their party, could ya' at least give Alexis back the Cat 'O' Nine Tails so she could do it?"
  4. Atramor's eyes swim as the vision fades. He listens closely to Felton's explanation, and turns to Cronk, resolve set in his face, making his intent plain at once. "I want Vonnetate." "I think Zee shouldn't too hard as long as long as Nyx is there. Those bombs will tear right through whatever army she's dug up this time."
  5. Atramor stares at the most recent exchange between the heroes and the unlikely trio, ending in Nyx's awakening. He rubs his eyes in frustration. Things could never be simple anymore, could they? It wasn't as easy as deciding whether or not someone was good or bad. No, that was something he'd be constantly learning since Dastan. He shuffled a few feet away from the party and leaned against a nearby wall, unsure of what stance to take on this...complex issue. Whatever the end result might be, he knew somewhere in Eubric, Wren was laughing her head off.
  6. See, that's where we disagree, if we're going to fight XX, I'd like to do it before Nyx wakes up....PvP fighting is a terrible idea given the whole permanent KO thing. But I don't think we should bother fighting them either, honestly. Best let them scamper off. Zepher already said it doesn't bother him if we kill him, so they can't come back to bite us in the megablocks...which is the main reason I'd try and fight them anyway. I swear, though, if they show up as antagonists in future Quests...
  7. I'd assume it's just an ordinary handcannon unless Sandy says otherwise, so that'd be a yes. But it still doesn't affect undead. Honestly, changing Aims to Hits doesn't do much for a Hunter, it's all in the multipliers anyway. I think you should try imbuing, posades, you could have massive multipliers when combined with a Favored target.
  8. There's an Embassy topic where I think there's a description of Merfolk. Both kinds have shown up before already.
  9. Has this been posted yet? I haven't seen it before. It's another (considerably rare) exclusive figure....looks cool, though I'm not that much into TMNT.
  10. Yeah, but you're a Mage.
  11. Atramor shook his head and mumbled. "I'm just worried than 'any help' translates to 'knives in our backs.' I can't believe ya'll are beggin' for help from those that would gladly kill us if they had the chance - or the incentive - to do so, common enemy or not."
  12. "Cronk, do ya' actually trust these people to try and help us at all?"
  13. I think (obviously ) it's a fair battle - the party just wasn't prepared for undead, so it's a pretty severe disadvantage.
  14. Whoops, totally missed updating your inventories with loot....fixing. Fixed, but you only have 2 Remedies.
  15. "I'm gonna leave it at 'get the hell out of here, you cowardly bastards'. We're busy tryin' to save the damn city, only ones holdin' up anyone are you three."
  16. Round Three of Ghastly Marsh Mess Docken uses Darksteel Crossbow on Toxic Toad C, back row - Aim (10 = 10 damage, Toxic Toad C blinded) Benji uses Health Core on himself - (Benji gains full health) Xander uses Precision Bow on Skeleton Knight, back row - Damage (26/2 - 5 = 8 damage) Thormanil uses Frozen Sabre on Skeleton Mage A, back row - Extra Critical Hit (No effect, undead, Skeleton Mage A stunned) Althior uses light on Skeleton Mage B, back row - Meditate (+1 ether) Spectre A uses free hit on Docken - (24/2 - 25 = 0 damage) Docken counterstrikes Spectre A - (No effect, undead) Spectre B uses free hit on Benji - (24/2 - 7 = 5 damage) Benji counterstrikes Spectre B - (No effect, undead) Spectre C uses free hit on Xander - (24/2 - 5 = 7 damage) Toxic Toad A uses free hit on Thormanil - (0/2 - 3 = 0 damage) Toxic Toad B uses free hit on Althior - (0/2 - 4 = 0 damage Skeleton Knight takes poison damage - (-1 health) Docken continues to cripple the toads. Thormanil's blade clatters against the mage's bones, doing no damage, but leaving him rattled. Benji heals himself as Xander's sliced along the arm by the knight. Enemies Skeleton Knight *Poisoned* Type: Undead Level: 26 Defence: 6 Health: 566/730 Special: Skull Guard – Protects self from all damage and negative effects for the next turn. Drops: Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only.) Note: Immune to sudden death. Skeleton Mage A *Stunned, 1 round* Type: Undead Level: 26 Health: 579/579 Special: Dark Magic Burst – Deals 13 dark-elemental damage to all opponents, regardless of row. Drops: Pointy Hat (Max. Ether +2, suitable for mages and clerics.) Note: Immune to sudden death. Skeleton Mage B Type: Undead Level: 26 Health: 481/579 Special: Dark Magic Burst – Deals 13 dark-elemental damage to all opponents, regardless of row. Drops: Pointy Hat (Max. Ether +2, suitable for mages and clerics.) Note: Immune to sudden death. Spectre A Type: Icy/Undead Level: 24 Health: 490/490 Special: Freezing Touch – The target is petrified. Drops: Ice Bomb Note: Immune to sudden death. Spectre B Type: Icy/Undead Level: 24 Health: 490/490 Special: Freezing Touch – The target is petrified. Drops: Ice Bomb Note: Immune to sudden death. Spectre C Type: Icy/Undead Level: 24 Health: 490/490 Special: Freezing Touch – The target is petrified. Drops: Ice Bomb Note: Immune to sudden death. Toxic Toad A *Blinded, 1 round* Type: Vermin/Aquatic Level: 13 Health: 65/114 Special: Toxic Tongue – Causes poisoned- and confused-effect to the target. Drops: Venom Toxic Toad B *Blinded, 2 rounds* Type: Vermin/Aquatic Level: 13 Health: 55/114 Special: Toxic Tongue – Causes poisoned- and confused-effect to the target. Drops: Venom Toxic Toad C *Blinded, 3 rounds* Type: Vermin/Aquatic Level: 13 Health: 80/114 Special: Toxic Tongue – Causes poisoned- and confused-effect to the target. Drops: Venom Party Althior Emorith (And Finnegan) 33 years old male human Level: 24.33 Sage Power: 34 (39 for spells) Defense: 4 Health: 35/35 Ether: 30/30 Gold: 100 GP: 51 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x3, Tonic x7, Grand Tonic, 2 Nostrums, Mulled Wine, Ether Core, Venom x4, Shovel, Bedroll, Remedy x6, Lightning Bomb x3, Smelling Salts Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Grand Potion x3, Venom Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 27.33 *Scary* *Immune to Defense Reduction and Fragile* *Second Party Leader* Power: 37 Defense: 25 Health: 56/56 Gold: 16 GP: 49 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai), Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy (4), Deadly Venom (2), Venom (3), Smoke Bomb (2), Grating Stone, Bedroll, Fire Bomb, Cobweb Cowl (immune to Instant-KO; backwear), Silver Ore Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 24.33 *Counterstriking* *Deals Poisoned* *Double damage to Vermin* *Encouraged* *Lucky* *Party Leader* Power: 37 Defense: 7 Health: 33/38 Gold: 1 GP: 33 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle) Golden Handcannon (WP:9; lightning-, light-elemental), 9 Grand Potions, Health Core, x2 Remedy, x4 Phoenix Essence, 3 Meads, 2 Nostrums, 2 Venoms, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy, Lightning Bomb, Smelling Salts Thormanil Nihai (Played by swils) Level 24.66 Raider *Natural Respite* *Immune to Darkness* Power: 34 Defense: 3 Health: 38/38 Gold: 830 GP: 30 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), 2x Smelling Salts, 2x Deadly Venom, Phoenix Essence, 4x Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, Fire Bomb, Milk, Potion x2, Venom x2, Lightning Bomb, x2 Grand Potion, Smoke Bomb Xander Unth'or (posades) 24 year-old male human Hunter Level 23*Natural Respite* *Immune to Blindness and Fragile* *Favours Vermin and Beast Monsters* Power: 37 Defense: 5 Health: 21/36 Gold: 2 GP: 50 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), 3 Potions, 2 Grand Potions, 5 Remedies, 2 Nostrums, 2 Smelling Salts, 2 Venoms, Deadly Venom, Fire Bomb, Skeleton Decoy, Phoenix Essence, Silver Ore, Smoke Bomb Heroes, please choose targets. Party leader, list the battle order. All untargetted opponents will get a free hit at the end of the round.
  17. Good point. Well, don't feel restricted too too much by roleplaying. Sometimes you just have to change the flavor of the class to suit the character. Like Boomingham. He's the definition of a Knight, but isn't as 'holy' as most Paladins. The whole voodoo thing with Atramor makes his class much more suitable than him being a class Elphaba-type witch. All a matter of how you play it.
  18. He'd make a good Regulator. If, well, he was Orderly, and never ever rolled a Shield again.
  19. I thought Cronk was staying Paladin?
  20. Round Two of Ghastly Marsh Mess Docken uses Darksteel Crossbow on Toxic Toad B, back row - Critical Hit (((10 x 2) + 27) = 47 damage, Toxic Toad B blinded) Benji uses Golden Handcannon on Skeleton Knight, back row - Aim Critical Hit ((((9 x 2) + 24) x 2) x 2) - 6 = 162 damage, Skeleton Knight poisoned) Xander uses Grand Potion on Benji - (Benji gains 25 health) Thormanil uses Frozen Sabre on Skeleton Mage A, back row - Steal (26 gold stolen) Althior uses light on Skeleton Mage B, back row - Great Spell (((10 x 2) + 5 + 24) x 2 = 98 damage, -1 ether) Spectres A, B, C, Toxic Toads A, and C use free hit on Benji - (24 + 24 + 24 + 0 + 13)/2 - 7 = 36 damage) Benji counterstrikes all of the above - (24/2 = 12 damage to Toxic Toads, no effect to Spectres) Skeleton Knight takes poison damage - (-1 health) Docken and Benji nail their targets. Xander saves the latter's life by an inch, while Thormanil pickpockets the skeleton mage's loincloth. Althior bathes his counterpart in blinding, burning light. Enemies Skeleton Knight *Poisoned* Type: Undead Level: 26 Defence: 6 Health: 567/730 Special: Skull Guard – Protects self from all damage and negative effects for the next turn. Drops: Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only.) Note: Immune to sudden death. Skeleton Mage A Type: Undead Level: 26 Health: 579/579 Special: Dark Magic Burst – Deals 13 dark-elemental damage to all opponents, regardless of row. Drops: Pointy Hat (Max. Ether +2, suitable for mages and clerics.) Note: Immune to sudden death. Skeleton Mage B Type: Undead Level: 26 Health: 481/579 Special: Dark Magic Burst – Deals 13 dark-elemental damage to all opponents, regardless of row. Drops: Pointy Hat (Max. Ether +2, suitable for mages and clerics.) Note: Immune to sudden death. Spectre A Type: Icy/Undead Level: 24 Health: 490/490 Special: Freezing Touch – The target is petrified. Drops: Ice Bomb Note: Immune to sudden death. Spectre B Type: Icy/Undead Level: 24 Health: 490/490 Special: Freezing Touch – The target is petrified. Drops: Ice Bomb Note: Immune to sudden death. Spectre C Type: Icy/Undead Level: 24 Health: 490/490 Special: Freezing Touch – The target is petrified. Drops: Ice Bomb Note: Immune to sudden death. Toxic Toad A *Blinded, 2 rounds* Type: Vermin/Aquatic Level: 13 Health: 65/114 Special: Toxic Tongue – Causes poisoned- and confused-effect to the target. Drops: Venom Toxic Toad B *Blinded, 3 rounds* Type: Vermin/Aquatic Level: 13 Health: 55/114 Special: Toxic Tongue – Causes poisoned- and confused-effect to the target. Drops: Venom Toxic Toad C Type: Vermin/Aquatic Level: 13 Health: 90/114 Special: Toxic Tongue – Causes poisoned- and confused-effect to the target. Drops: Venom Party Althior Emorith (And Finnegan) 33 years old male human Level: 24.33 Sage Power: 34 (39 for spells) Defense: 4 Health: 35/35 Ether: 29/30 Gold: 100 GP: 51 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x2, Tonic x7, Grand Tonic, Nostrum, Mulled Wine, Ether Core, Venom x4, Shovel, Bedroll, Remedy x6, Lightning Bomb x3, Smelling Salts Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Grand Potion x3 Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 27.33 *Scary* *Immune to Defense Reduction and Fragile* *Second Party Leader* Power: 37 Defense: 25 Health: 56/56 Gold: 16 GP: 49 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai), Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy (4), Deadly Venom (2), Venom, Smoke Bomb, Grating Stone, Bedroll, Fire Bomb, Cobweb Cowl (immune to Instant-KO; backwear), Silver Ore Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 24.33 *Counterstriking* *Deals Poisoned* *Double damage to Vermin* *Encouraged* *Lucky* *Party Leader* Power: 37 Defense: 7 Health: 2/38 Gold: 1 GP: 33 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle) Golden Handcannon (WP:9; lightning-, light-elemental), 9 Grand Potions, Health Core x2, Remedy, x4 Phoenix Essence, 3 Meads, Nostrum, 2 Venoms, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy, Lightning Bomb, Smelling Salts Thormanil Nihai (Played by swils) Level 24.66 Raider *Natural Respite* *Immune to Darkness* Power: 34 Defense: 3 Health: 38/38 Gold: 830 GP: 30 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), 2x Smelling Salts, 2x Deadly Venom, Phoenix Essence, 4x Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, Fire Bomb, Milk, Potion, Venom, Lightning Bomb, x2 Grand Potion Xander Unth'or (posades) 24 year-old male human Hunter Level 23*Natural Respite* *Immune to Blindness and Fragile* *Favours Vermin and Beast Monsters* Power: 37 Defense: 5 Health: 36/36 Gold: 2 GP: 50 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), 3 Potions, 2 Grand Potions, 5 Remedies, Nostrum, 2 Smelling Salts, Venom, Deadly Venom, Fire Bomb, Skeleton Decoy, Phoenix Essence, Silver Ore Heroes, please choose targets. Party leader, list the battle order. All untargetted opponents will get a free hit at the end of the round.
  21. Yeah, something like that.
  22. I still think it would be cool if house reputation came in the form of tradeable tokens or something, as much as it might detract from the believability.
  23. I too want to see more opportunity for it - but I think they should go beyond Quest rewards too. The Hinckwell crates in Quest 15, for example, were a really cool little addition (that I took inspiration from in Quest 51) that I think should show up more often. The constantly cropping up Wolfgang rep opportunities are a fine example as well, not to mention the Ji Pei sabotage in Quest 16. They don't need to be numerous, but just the chance to help out one of the houses a bit more could be beneficial.
  24. On a related note and out of curiosity, are there any Quests lined up by anyone for the near-ish future? The Hall's going to be downright flooded with heroes once 53 ends. I'm brainstorming smaller Quest ideas myself.
  25. Well, those are.... disappointing. I mean, considering the prices, I guess they're reasonably sized, but some of those designs are just silly. Mandarin's flamethrower buggy is laughable.
×
×
  • Create New...