Jump to content

CMP

Eurobricks Archdukes
  • Posts

    14,661
  • Joined

  • Last visited

Everything posted by CMP

  1. Round Two of the Silken Savior >Daske uses Phoenix Essence on Nerwen - (Nerwen revived) >Boomingham uses Health Core on himself - (Full health restored) >Skrall vs. Eludio (Composite Bow) - Critical Hit (72x3x2 = 432 damage) Grishnod vs. Ethereal Wisp A - Extra Critical Hit (70 damage, Ethereal Wisp KO'd) >Tra-Serral vs. Ethereal Wisp Imarst - Martial Counter (45 damage taken, 74x2/4 = 37 damage, Imarst KO'd) >Aazy vs. El-Alquist - Breath Breath (No effect, El-Alquist is ethereal) Nerwen uses Health Core on herself - (Full health restored) >Olmstyr vs. Silken Savior - Critical Hit (141-20 = 121 damage) >Thalion vs. Imarst El-Alquist (Despair, Light) - Special Damage Deflected Damage Enchantment Great Spell (76x2 = 152 damage, El-Alquist KO'd, -1 ether) >Thalion vs. Imarst Eludio (Despair, Light) - Deflected Damage Spell (55x2 - 16 = 94 damage, -1 ether) Vivienne - Bleeding (5 damage) Incorporeal Eludio becomes Ethereal Undead The party rallies in the wake of Nerwen being pulled to her feet by Daske after being fed a Phoenix Essence. "You alright? Damn. I didn't think elves ever GOT that strong. And you said this is all over Grishnod's marital problems??" Skrall looses an arrow that pierces Eludio's armor like it's butter and leaves him fiercely staggered, left wide open for a fly-by by Aazy...but the young dragon's toxic, acidic breath does nothing to the ethereal elf. However, it does leave him distracted, for a spell flung by Thalion. Despair glows an eerie hue, the elf's light spells laced with a blackened wisp, one of which completely dissolves El-Alquist, a hoarse elven whisper left almost inaudible as he vanishes. Grishnod swings his chair right through the wisp, dissipating it almost as easily. Vivienne slows as a result, and Olmstyr takes the opportunity to cut into her again, slashing against her shield, slowly but surely whittling her down. Tra-Serral gets nailed right in the shoulder by an arrow from Imarst...but undeterred, she responds with a brutal stab from her bladed gauntlet, leaving a gaping wound that seeps bluish energy for a moment before Imarst too vanishes. The enemies are down to two. The air is very energetic. Almost electric. "I do hope you will see reason when the time comes. It should not be long now." Enemies Vivienne Silkenstride, the Silken Savior *Immune to instant kill, blinded, sealed, hexed, jinxed, confused, and cursed* *Bleeding* Level 70 Humanoid Health: 1783/2080 Defense: 20 Special I: Favor of Legovia – Vivienne gives the blessed-effect to the spirit with the lowest health. Special II: Star of Spesiala – Vivienne deals 5 damage ignoring row and defense to the first hero in the battle order, 10 to the second, 15 to the third, etc. Used when all spirits are blessed or defeated. Passive Special: Spirit Channel – Vivienne calls upon an increasingly stronger Ethereal Wisp at the end of every third round. Drops: Champion’s Voulge (WP: 14, gains 1 WP when the hero protects an ally by reducing or preventing Damage or Special Damage, axe) Spirit of Eludio Vuentei *Immune to instant death and all negative effects* Level 50 Ethereal Undead Defense: 16 Health: 94/624 Special I: Status Check - Grants himself encouraged and reinforced effects. Special II: Body Wrecker - Slams the attacker with his body weight, dealing damage equals to his level added to his defense, and deals the stunned effect. Used if Eludio is already encouraged and reinforced. Passive Special I: Deflected Damage - Any damage Eludio Vuentei receives has a 1/6 chance of blocking it completely. Passive Special II: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have. Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect) Party Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight) *Party Leader* 265 year old female elven Shaman Level 41.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 63/63 Ether: 50/50 Gold: 293 Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix Essence (3), Potions (10), Grand potion (2), Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2) Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down) 81 year old male ogre Hunter Level 44.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 46/58 Gold: 3366 Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory), Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion) Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation, Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool) Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher) 48 year old male human Vindicator Level 37.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* *Encouraged* Power Bonus: +5 Defense: 8 Health: 60/60 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle) Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-) 213 years old male elf Mystic Knight Level 34 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* *Lucky* *Hastened* Power Bonus: 0 Defense: 16 Health: 39/45 Ether: 39/44 Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages) Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (9), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2) Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops) Olmstyr, Strakvaun (Controlled by Chromeknight) 35 years old male orc Vindicator Level 41 *Half Damage from Humans* *Immune to stunned, weakened, fragile, blinded, asleep, and afraid* *Zweihänder Grip* *MARKED* Power Bonus: 0 Defense: 15 Health: 57/65 Equipment: Serstyr (WP: 25, light-elemental, longsword), Strakvaun’s Longcoat (SP: 6, backwear, immune to stunned, weakened, fragile, blinded, asleep, and afraid, suitable for the Strakvaun), Orc-Made Chainmail (SP: 9, half damage from humans, bodywear, suitable for Olmstyr), The Righteous Hand (Vindicators in the party can use any of the oaths in the wearer’s inventory, handwear, suitable for vindicators) Inventory: Health Core, Phoenix Essence, Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged.), Vindicator’s Seal (Grants access to the Vindicator expert class) Tra-Serral, Kahzvaun (Controlled by Zepher) 26 years old female orc Chi Monk Level 34 *Immune to confused, hexed, enamored, enraged, asleep and afraid* *Lethal* *Nimble* *Inspired* *Encouraged* Power Bonus: +40 Defense: 0 Health: 42/42 39/84 Ether: 27/27 Equipment: Touch of Malice (The wearer has a 1/6 chance of instantly killing enemies with Martial and Chi Hits, but cannot heal allies, handwear, suitable for chi monks), Kazhvaun’s Cloak (Wearer is nimble, immune to confused, hexed, enamored, enraged, and afraid, backwear, suitable for the Kahzvaun), Broken Chains of Tarokai (-10 health and ether, +10 power multiplied by the number of greenskins in the party, bodywear, suitable for descendants of Tarokai) Inventory: 2 Grand Potions, Amethyst, Ruby, (Diamond, Aquamarine, Opal, Garnet, lent by Thalion) Daske, Marykvaun (Controlled by Waterbrick Down) 21 years old female hobgoblin Dragoon Level 31 *Immune to bound, slowed, jinxed, poisoned, bleeding, and petrified* Power Bonus: 0 Defense: 20 Health: 50/53 Equipment: Dragon’s Tongue (WP: 20, pierces defense, wood-elemental, spear), Baltarok Buckler (SP: 15, shield), Marykvaun’s Greaves (SP: 5, immune to bound, slowed, jinxed, poisoned, bleeding, and petrified, legwear, suitable for the Marykvaun), Ally’s Shoulderguards (The dragoon absorbs all attacks that would knock out their dragon, accessory, suitable for dragoons), Ancient Dragoon Visor (Grants a dragoon's companion The Last of His Kind: Uses Fury from Above as its SHIELD and manifests its element early, headwear, suitable for the last Baltarok dragoon) Inventory: 3 Remedies Aazy, Aazuuldrahkcand (pet dragon controlled by Daske) 2 years old male dragon Hatchling Level 31 *The Last of His Kind* Health: 8/31 Element: Wood Grishnod (Controlled by -obelix-) 51 years old male orc Raider Level 25 Power Bonus: 0 Defense: 8 Health: 24/39 Equipment: Chained Chair (WP: 15, deals the bleeding-effect, whip) Ceremonial Cloak (SP: 8, backwear) Inventory: Nothing Party leader, please list a battle order. Everyone else, please choose actions.
  2. I asked about that once and I believe Sandy said it's a physical attack, let me look for it... I knew it was going to come up eventually. Maybe it'd take three years but I knew it would happen.
  3. "Really? C'mon, what are you bastards gonna do with one kid?" Atramor glances at the infant the demons pick up (and for some reason do not immediately devour) as he lunges at Decarabia, slashing with his Mythril Claws twice from the front row. "Ya' look a bit familiar; I don't happen to know your mother, do I?"
  4. Can you make some of these guys carry gold? Pretty please?
  5. Don't forget to put Aazy in the battle order, Chrome. Let me know if I missed anything, it's been a long time since I've run a round. I keep getting burning mixed up with bleeding, bleeding is the official one and does 5 damage, so Grishnod's weapon has been edited. "This is about these fools trying to avenge something that I already did decades ago. I...made my peace with her death. But they have all the time in the world to be bitter about it." "Right, uh, yeah, will, will do," stammered Daske, who was suddenly not as exuberant or energetic in the face of the shimmering spirits. Aazy, on the other hand, launched himself straight off her shoulder into the fray, eager to defend his newfound allies. "Of course." Olmstyr raised his blade, ready to charge. "But I'll keep both hands on my weapon, if you don't mind, I don't exactly carry a shield. I think I can handle whatever she's got, Miss Nerwen." Round One of the Silken Savior Boomingham: Not reinforced Nerwen vs. Imarst Eracil - Special Guard: Barrage (23 damage to everyone, Skrall, Boomingham, and Olmstyr marked, Tra-Serral dodges, Thalion's shield -1 SP) >Thalion vs. Spirit of Imarst Eracil (Scroll of Frailty) - Success (Imarst fragile) >Thalion vs. Spirit of Imarst Eracil (Broomstick) - Hit Shield: Spellblade Spin (Six hits, 45x2 = 90 damage to Imarst, 45 to Wisp, 25 to Vivienne, Eludio deflects damage, 45 to El-Alquist, 45x2 = 90 to Imarst, Thalion marked) Grishnod vs. Ethereal Wisp A - Shield: Frenzy (40 damage to all enemies, all enemies bleeding, Grishnod marked) >Skrall vs. Spirit of El-Alquist - Aim (13x3 = 39 damage, El-Aquist jinxed and poisoned by 10) >Daske vs. Silken Savior - Special Damage: Favor of Legovia (Imarst blessed) >Aazy vs. Silken Savior - Special Damage: Favor of Legovia (El-Alquist blessed) Boomingham vs. Eludio - Damage (50-8 = 42 damage) Tra-Serral vs. El-Alquist - Martial Counter Critical Martial Hit (142x2 = 284 damage) >Olmstyr vs. Silken Savior - Critical Hit (141-20 = 121 damage) Vivienne vs. Nerwen - Free Hit (70 - 1 = 69 damage, Nerwen KO'd) Vivienne - Bleeding (5 damage) El-Alquist - Bleeding, poisoned by 10, blessed (42 health restored, 15 damage) Imarst - Bleeding, blessed (21 health restored, 5 damage) Ethereal Wisp A - Bleeding (5 damage) Incorporeal Eludio becomes Humanoid Undead El-Alquist becomes Ethereal Undead Imarst becomes Ethereal Undead The party's luck is pretty all over the place as they launch into battle. Immediately, Imarst draws her ethereal bow, raining arrows down on the party. Many of them become marked. However, Thalion takes advantage, whipping out a scroll and a broomstick and flying right through the spirit archer, nearly taking her down but causing her to take note. His ride takes him down over the heads of the whole enemy party, wounding all but Eludio, the attack bouncing off his armor. Grishnod follows suit, going into a rage and causing almost all of them to start bleeding. Skrall distracts El-Alquist with a surprisingly effective glancing shot, while Tra-Serral appears behind the elf and nearly takes his head off with a brutal slash to his throat. Daske, Aazy, and Olmstyr try and surround the Silken Savior, but she is clearly no push-over, knocking the first two back and granting a restorative aura to two of her companions while Olmstyr only barely grazes her armor. What's more, she and Eludio charge down Nerwen and Boomingham, she with her crystalline axe and he with a huge, spirit greatsword. Boomingham is too distracted by the fact that he and Eludio are wearing the exast same armor, and nearly pays for it, the blow leaving him staggered. Nerwen stands toe-to-toe with the other elven woman, prepared to counterstrike her attack, but with a flourished swing, the shaman goes down in one fell strike, Vivienne striding to stand opposite the rest of her standing foes. All the spirits' nature shifts and changes, but two of them are knocking on death's door for the second, and likely final time. Enemies Vivienne Silkenstride, the Silken Savior *Immune to instant kill, blinded, sealed, hexed, jinxed, confused, and cursed* *Hastened* *Bleeding* Level 70 Humanoid Health: 1909/2080 Defense: 20 Special I: Favor of Legovia – Vivienne gives the blessed-effect to the spirit with the lowest health. Special II: Star of Spesiala – Vivienne deals 5 damage ignoring row and defense to the first hero in the battle order, 10 to the second, 15 to the third, etc. Used when all spirits are blessed or defeated. Passive Special: Spirit Channel – Vivienne calls upon an increasingly stronger Ethereal Wisp at the end of every third round. Drops: Champion’s Voulge (WP: 14, gains 1 WP when the hero protects an ally by reducing or preventing Damage or Special Damage, axe) Spirit of Eludio Vuentei *Immune to instant death and all negative effects* Level 50 Humanoid Undead Defense: 16 Health: 620/624 Special I: Status Check - Grants himself encouraged and reinforced effects. Special II: Body Wrecker - Slams the attacker with his body weight, dealing damage equals to his level added to his defense, and deals the stunned effect. Used if Eludio is already encouraged and reinforced. Passive Special I: Deflected Damage - Any damage Eludio Vuentei receives has a 1/6 chance of blocking it completely. Passive Special II: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have. Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect) Spirit of El-Alquist *Immune to instant death, petrified, blinded, asleep, fast asleep, afraid, enamoured, enraged* *Bleeding* *Poisoned by 10* *Jinxed* *Blessed* Level 30 Ethereal Undead Health: 35/416 Ether: 15/15 Special: Heal Block - El-Alquist prevents the attacker’s party from using healing or items that recover health for the next round, at the cost of 1 ether per enemy. Passive Special I: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have. Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect) Spirirt of Imarst Eracil *Ranged* *Bleeding* *Blessed* Level 45 Ethereal Undead Health: 24/208 Special I: Barrage – Imarst deals damage equal to half her level to the entire party. Each one who takes damage has a 50/50 chance of getting marked, causing them to take triple damage from Imarst. Special II: Snipe – Imarst instantly knocks out all marked targets. Alternates with Special I. Passive Special I: Mark – Imarst marks any targets that deal damage to her. Passive Special II: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have. Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect) Ethereal Wisp A *Bleeding* Level 40 Ethereal Health: 60/150 Special: Ethereal Burn – Ethereal Wisp deals the ethereal burn-effect, dealing 10 damage to both health and ether until the effect is remedied. Passive Special: Ascetic - Ethereal Wisp grants Vivienne the hastened-effect for as long as it is alive. Drops: Nothing Party Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight) *Party Leader* 265 year old female elven Shaman Level 41.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* *KO'D* Power bonus:,+8 Defense: 1 Health: 0/63 Ether: 50/50 Gold: 293 Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix Essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2) Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down) 81 year old male ogre Hunter Level 44.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* *MARKED* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 46/58 Gold: 3366 Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory), Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion) Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation, Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool) Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher) 48 year old male human Vindicator Level 37.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* *Encouraged* *MARKED* Power Bonus: +5 Defense: 8 Health: 3/60 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle) Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-) 213 years old male elf Mystic Knight Level 34 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* *Lucky* *Hastened* *MARKED* Power Bonus: 0 Defense: 17 Health: 39/45 Ether: 41/44 Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages) Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (9), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2) Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops) Olmstyr, Strakvaun (Controlled by Chromeknight) 35 years old male orc Vindicator Level 41 *Half Damage from Humans* *Immune to stunned, weakened, fragile, blinded, asleep, and afraid* *Zweihänder Grip* *MARKED* Power Bonus: 0 Defense: 15 Health: 57/65 Equipment: Serstyr (WP: 25, light-elemental, longsword), Strakvaun’s Longcoat (SP: 6, backwear, immune to stunned, weakened, fragile, blinded, asleep, and afraid, suitable for the Strakvaun), Orc-Made Chainmail (SP: 9, half damage from humans, bodywear, suitable for Olmstyr), The Righteous Hand (Vindicators in the party can use any of the oaths in the wearer’s inventory, handwear, suitable for vindicators) Inventory: Health Core, Phoenix Essence, Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged.), Vindicator’s Seal (Grants access to the Vindicator expert class) Tra-Serral, Kahzvaun (Controlled by Zepher) 26 years old female orc Chi Monk Level 34 *Immune to confused, hexed, enamored, enraged, asleep and afraid* *Lethal* *Nimble* *Inspired* *Encouraged* Power Bonus: +40 Defense: 0 Health: 42/42 84/84 Ether: 27/27 Equipment: Touch of Malice (The wearer has a 1/6 chance of instantly killing enemies with Martial and Chi Hits, but cannot heal allies, handwear, suitable for chi monks), Kazhvaun’s Cloak (Wearer is nimble, immune to confused, hexed, enamored, enraged, and afraid, backwear, suitable for the Kahzvaun), Broken Chains of Tarokai (-10 health and ether, +10 power multiplied by the number of greenskins in the party, bodywear, suitable for descendants of Tarokai) Inventory: 2 Grand Potions, Amethyst, Ruby, (Diamond, Aquamarine, Opal, Garnet, lent by Thalion) Daske, Marykvaun (Controlled by Waterbrick Down) 21 years old female hobgoblin Dragoon Level 31 *Immune to bound, slowed, jinxed, poisoned, bleeding, and petrified* Power Bonus: 0 Defense: 20 Health: 50/53 Equipment: Dragon’s Tongue (WP: 20, pierces defense, wood-elemental, spear), Baltarok Buckler (SP: 15, shield), Marykvaun’s Greaves (SP: 5, immune to bound, slowed, jinxed, poisoned, bleeding, and petrified, legwear, suitable for the Marykvaun), Ally’s Shoulderguards (The dragoon absorbs all attacks that would knock out their dragon, accessory, suitable for dragoons), Ancient Dragoon Visor (Grants a dragoon's companion The Last of His Kind: Uses Fury from Above as its SHIELD and manifests its element early, headwear, suitable for the last Baltarok dragoon) Inventory: Phoenix Essence, 3 Remedies Aazy, Aazuuldrahkcand (pet dragon controlled by Daske) 2 years old male dragon Hatchling Level 31 *The Last of His Kind* Health: 8/31 Element: Wood Grishnod (Controlled by -obelix-) 51 years old male orc Raider Level 25 *MARKED* Power Bonus: 0 Defense: 8 Health: 24/39 Equipment: Chained Chair (WP: 15, deals the bleeding-effect, whip) Ceremonial Cloak (SP: 8, backwear) Inventory: Nothing Party leader, please list a battle order. Everyone else, please choose actions.
  6. Miderun lifts her sword to cut down Ally Gator 2 from the front row.
  7. Miderun frowns slightly. "I know what a ring is, why would you make them out of gold? Everyone seems to value it a lot." "The pumpkins. But I do not understand the rats either. They don't get this big in Baltarok...and we don't have many veggies but they don't get possessed regularly. This island is filled with poverty and slums, how can anyone leave this farm to be overrun with weird magic for us to kill?" She wipes the pumpkin guts off of her sword, looking around the surrounding fields. "And who made it like this, who cast these spells anyhow? Why doesn't someone go get rid of him? This place does not make any sense." "Oh." "Don't do it again or I will find a new place for you to put your ring."
  8. "Why is there a hole in that coin?" Miderun blinked. Miderun pocketed the venom and nodded. "No. I get the feeling Eubric is quiet anyhow. As quiet as it can be, anyway, for mad everyone there is." "I suppose. There is little that grows in that Baltarok. That you could eat, anyway. But be honest, if you ate them in Fenario, they were also probably possessed with demons anyway." The berserker chuckled to herself.
  9. In response, Grishnod snapped one of the legs off the chair he was holding, leaving a sharpened, splintery stump in its place. "You are in Baltarok. Bloodshed is inevitable." "Tarvalk killed Hamilton. And unless I'm quite mistaken, you killed Mint. Perhaps if I hadn't been prisoner in the first place, none of it would've happened. Then again, perhaps not. What good is staring at the past and questioning what might've been?" "My own sons died trying to prevent my capture. I sat in a frozen prison for a year before I was released, and not even my own flesh and blood could stop me reclaiming my place. This time....I appreciate your distraction, but even if you will not lift your blade, I am breaking free. Evidently there are foreign elements in Clan Irlaz that need to be removed." "Of course we will help you, clan leader," replied Olmstyr quickly. "But if she is willing to negotiate a peaceful resolution, perhaps-" "I am not." "Nor am I," added Tra-Serral icily. "...Well, I'm glad to see you two have something in common." "Whoa, whoa, whoa. An orc would NEVER do something so...uh, cunning and logical." "His true captor, yes. I did not choose this location. I am merely an extension of my homeland's will in this matter." "I can tell you the consequences of my being released. I am going to ensure Baltarok is safe from marauding elves by beating this one's head in. You speak of me like the weight of everything that happened on the bridge rests on my shoulders, elf. A thousand hands were at play that day, and you know it. I hardly elected to be captured, then or now." Vivienne shifted her cape. "You are partially correct. I am technically working with two parties. One you appear to know of. The Wandering Silence. They would like Grishnod dead. I took up their offer, because he...was implicated in a very serious matter regarding Spesiala many years ago. The other party-" "This again? That was NOT my doing, as I have told your people a thousand times," snapped Grishnod. Clearly it was a touchy issue. "Implicated...implicated for avenging the deaths of your ambassadors, and for rescuing the only survivor?" "If one survived, then why did she not return to Spesiala?" There was a touch of ire in Vivienne's voice, perhaps the only genuine emotion from her thus far. Grishnod only glared in response. "I give you my word, as an ambassador of Spesiala." Grishnod's eyes lit up like they never had before, and the clan leader whirled the entire chair at Vivienne. She only barely raised up her shield to deflect it, and it smashed into a wall, still attached to Grishnod by one chain. The elven warrior slammed her axe against the ground, and a bodiless, indistinct wisp emanated from the ground, as though calling forth a spirit so old it was only just clinging to this plane. Grishnod was unfazed. "I do not ever want to hear those words again. Nor do I want them associated with your misguided lies," he growled venomously, before launching himself into another attack. PREPARE FOR BATTLE!!! Enemies Vivienne Silkenstride, the Silken Savior *Immune to instant kill, blinded, sealed, hexed, jinxed, confused, and cursed* *Hastened* Level 70 Humanoid Health: 2080/2080 Defense: 20 Special I: Favor of Legovia – Vivienne gives the blessed-effect to the spirit with the lowest health. Special II: Star of Spesiala – Vivienne deals 5 damage ignoring row and defense to the first hero in the battle order, 10 to the second, 15 to the third, etc. Used when all spirits are blessed or defeated. Passive Special: Spirit Channel – Vivienne calls upon an increasingly stronger Spirit Wisp at the end of every third round. Drops: Champion’s Voulge (WP: 14, gains 1 WP when the hero protects an ally by reducing or preventing Damage or Special Damage, axe) Spirit of Eludio Vuentei *Immune to instant death and all negative effects* Level 50 Ethereal Humanoid Defense: 16 Health: 624/624 Special I: Status Check - Grants himself encouraged and reinforced effects. Special II: Body Wrecker - Slams the attacker with his body weight, dealing damage equals to his level added to his defense, and deals the stunned effect. Used if Eludio is already encouraged and reinforced. Passive Special I: Deflected Damage - Any damage Eludio Vuentei receives has a 1/6 chance of blocking it completely. Passive Special II: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have. Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect) Spirit of El-Alquist *Immune to instant death, petrified, blinded, asleep, fast asleep, afraid, enamoured, enraged* Level 30 Ethereal Humanoid Health: 416/416 Ether: 15/15 Special: Heal Block - El-Alquist prevents the attacker’s party from using healing or items that recover health for the next round, at the cost of 1 ether per enemy. Passive Special I: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have. Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect) Spirirt of Imarst Eracil *Ranged* Level 45 Ethereal Humanoid Health: 208/208 Special I: Barrage – Imarst deals damage equal to half her level to the entire party. Each one who takes damage has a 50/50 chance of getting marked, causing them to take triple damage from Imarst. Special II: Snipe – Imarst instantly knocks out all marked targets. Alternates with Special I. Passive Special I: Mark – Imarst marks any targets that deal damage to her. Passive Special II: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have. Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect) Ethereal Wisp A Level 40 Ethereal Health: 150/150 Special: Ethereal Burn – Ethereal Wisp deals the ethereal burn-effect, dealing 10 damage to both health and ether until the effect is remedied. Passive Special: Ascetic - Ethereal Wisp grants Vivienne the hastened-effect for as long as it is alive. Drops: Nothing Party Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight) *Party Leader* 265 year old female elven Shaman Level 41.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 63/63 Ether: 50/50 Gold: 293 Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix Essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2) Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down) 81 year old male ogre Hunter Level 44.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 58/58 Gold: 3366 Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory), Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion) Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation, Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool) Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher) 48 year old male human Vindicator Level 37.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* *Encouraged* Power Bonus: +5 Defense: 8 Health: 60/60 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle) Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-) 213 years old male elf Mystic Knight Level 34 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* *Lucky* *Hastened* Power Bonus: 0 Defense: 17 Health: 45/45 Ether: 41/44 Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages) Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (9), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2) Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops) Olmstyr, Strakvaun (Controlled by Chromeknight) 35 years old male orc Vindicator Level 41 *Half Damage from Humans* *Immune to stunned, weakened, fragile, blinded, asleep, and afraid* *Zweihänder Grip* Power Bonus: 0 Defense: 15 Health: 65/65 Equipment: Serstyr (WP: 25, light-elemental, longsword), Strakvaun’s Longcoat (SP: 6, backwear, immune to stunned, weakened, fragile, blinded, asleep, and afraid, suitable for the Strakvaun), Orc-Made Chainmail (SP: 9, half damage from humans, bodywear, suitable for Olmstyr), The Righteous Hand (Vindicators in the party can use any of the oaths in the wearer’s inventory, handwear, suitable for vindicators) Inventory: Health Core, Phoenix Essence, Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged.), Vindicator’s Seal (Grants access to the Vindicator expert class) Tra-Serral, Kahzvaun (Controlled by Zepher) 26 years old female orc Chi Monk Level 34 *Immune to confused, hexed, enamored, enraged, asleep and afraid* *Lethal* *Nimble* *Inspired* *Encouraged* Power Bonus: +40 Defense: 0 Health: 42/42 Ether: 27/27 Equipment: Touch of Malice (The wearer has a 1/6 chance of instantly killing enemies with Martial and Chi Hits, but cannot heal allies, handwear, suitable for chi monks), Kazhvaun’s Cloak (Wearer is nimble, immune to confused, hexed, enamored, enraged, and afraid, backwear, suitable for the Kahzvaun), Broken Chains of Tarokai (-10 health and ether, +10 power multiplied by the number of greenskins in the party, bodywear, suitable for descendants of Tarokai) Inventory: 2 Grand Potions, Amethyst, Ruby, (Diamond, Aquamarine, Opal, Garnet, lent by Thalion) Daske, Marykvaun (Controlled by Waterbrick Down) 21 years old female hobgoblin Dragoon Level 31 *Immune to bound, slowed, jinxed, poisoned, bleeding, and petrified* Power Bonus: 0 Defense: 20 Health: 53/53 Equipment: Dragon’s Tongue (WP: 20, pierces defense, wood-elemental, spear), Baltarok Buckler (SP: 15, shield), Marykvaun’s Greaves (SP: 5, immune to bound, slowed, jinxed, poisoned, bleeding, and petrified, legwear, suitable for the Marykvaun), Ally’s Shoulderguards (The dragoon absorbs all attacks that would knock out their dragon, accessory, suitable for dragoons), Ancient Dragoon Visor (Grants a dragoon's companion The Last of His Kind: Uses Fury from Above as its SHIELD and manifests its element early, headwear, suitable for the last Baltarok dragoon) Inventory: Phoenix Essence, 3 Remedies Aazy, Aazuuldrahkcand (pet dragon controlled by Daske) 2 years old male dragon Hatchling Level 31 *The Last of His Kind* Health: 31/31 Element: Wood Grishnod (Controlled by -obelix-) 51 years old male orc Raider Level 25 Power Bonus: 0 Defense: 8 Health: 39/39 Equipment: Chained Chair (WP: 15, deals the bleeding by 3-effect, whip) Ceremonial Cloak (SP: 8, backwear) Inventory: Nothing Party leader, please list a battle order. Everyone else, please choose actions.
  10. "Until the deed is done. That is all I can say. It is good that you are here, though. Witnesses are traditional." Maybe if I hadn't grayed it out I would've seen it... "None. And how much blood is shed will depend on Grishnod's foolishness." "Depends, would that be yours?" growled the clan leader, still struggling in his binds. Nerwen throws Thalion's cloak around her shoulders briefly to get a better look at Vivienne. Her armor clearly wasn't just for looks. Vivienne Silkenstride, the Silken Savior *Immune to instant kill, blinded, sealed, hexed, jinxed, confused, and cursed* Level 70 Humanoid Health: 2080/2080 Defense: 20 Special I: Favor of Legovia – Vivienne gives the blessed-effect to the spirit with the lowest health. Special II: Star of Spesiala – Vivienne deals 5 damage ignoring row and defense to the first hero in the battle order, 10 to the second, 15 to the third, etc. Used when all spirits are blessed or defeated. Passive Special: Spirit Channel – Vivienne calls upon an increasingly stronger Spirit Wisp at the end of every third round. Drops: Champion’s Voulge (WP: 14, gains 1 WP when the hero protects an ally by reducing or preventing Damage or Special Damage, axe) "You would let this continue?" Tra-Serral's eyes flared as she stared down the heroes. "I was under the impression you solved problems. Grishnod is imprisoned; that is a problem." "This concerns none of you. If you involve yourselves, I cannot guarantee you will be unharmed. You would also be infringing on-" "That...-" Grishnod yells in ferocity as his binds snap, the orc getting to his feet and swinging the chair he was bound to around like a flail. Vivienne just barely sidesteps the attack. "-is not acceptable. I am tired of being caged like an animal. I grow weary of these games; we will fight, you and I, elf, whether the heroes would stand at my side or not." Vivienne remains stalwart, watching the clan leader through the slit in her helm. The magical energies surrounding her coalesce into three distinctive forms and create a perimeter around her as she raises her weapon. "Very well. But I will not harm you, if I can avoid it." The vague, pulsing spirit-shapes are cloaked, almost literally, in a veil of shimmering whispers. "hhharrmmm...ohtar....mi....fanaaaa..." "And I will harm you to the best of my ability." Grishnod cracks his knuckles, his stance battle-ready if weary from imprisonment. "It has been a very long time since I've had a stand-up fight. Il laz azh grolakh di, myral. Do you intend on having me fight alone, heroes?" Party Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight) *Party Leader* 265 year old female elven Shaman Level 41.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 63/63 Ether: 50/50 Gold: 293 Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix Essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2) Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down) 81 year old male ogre Hunter Level 44.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 58/58 Gold: 3366 Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory), Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion) Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation, Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool) Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher) 48 year old male human Vindicator Level 37.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* *Encouraged* Power Bonus: +5 Defense: 8 Health: 60/60 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle) Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-) 213 years old male elf Mystic Knight Level 34 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* *Lucky* Power Bonus: 0 Defense: 17 Health: 45/45 Ether: 41/44 Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages) Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2) Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops) Olmstyr, Strakvaun (Controlled by Chromeknight) 35 years old male orc Vindicator Level 41 *Half Damage from Humans* *Immune to stunned, weakened, fragile, blinded, asleep, and afraid* *Zweihänder Grip* Power Bonus: 0 Defense: 15 Health: 65/65 Equipment: Serstyr (WP: 25, light-elemental, longsword), Strakvaun’s Longcoat (SP: 6, backwear, immune to stunned, weakened, fragile, blinded, asleep, and afraid, suitable for the Strakvaun), Orc-Made Chainmail (SP: 9, half damage from humans, bodywear, suitable for Olmstyr), The Righteous Hand (Vindicators in the party can use any of the oaths in the wearer’s inventory, handwear, suitable for vindicators) Inventory: Health Core, Phoenix Essence, Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged.), Vindicator’s Seal (Grants access to the Vindicator expert class) Tra-Serral, Kahzvaun (Controlled by Zepher) 26 years old female orc Chi Monk Level 34 *Immune to confused, hexed, enamored, enraged, asleep and afraid* *Lethal* *Nimble* *Inspired* *Encouraged* Power Bonus: +40 Defense: 0 Health: 42/42 Ether: 27/27 Equipment: Touch of Malice (The wearer has a 1/6 chance of instantly killing enemies with Martial and Chi Hits, but cannot heal allies, handwear, suitable for chi monks), Kazhvaun’s Cloak (Wearer is nimble, immune to confused, hexed, enamored, enraged, and afraid, backwear, suitable for the Kahzvaun), Broken Chains of Tarokai (-10 health and ether, +10 power multiplied by the number of greenskins in the party, bodywear, suitable for descendants of Tarokai) Inventory: 2 Grand Potions, Amethyst, Ruby, (Diamond, Aquamarine, Opal, Garnet, lent by Thalion) Daske, Marykvaun (Controlled by Waterbrick Down) 21 years old female hobgoblin Dragoon Level 31 *Immune to bound, slowed, jinxed, poisoned, bleeding, and petrified* Power Bonus: 0 Defense: 20 Health: 53/53 Equipment: Dragon’s Tongue (WP: 20, pierces defense, wood-elemental, spear), Baltarok Buckler (SP: 15, shield), Marykvaun’s Greaves (SP: 5, immune to bound, slowed, jinxed, poisoned, bleeding, and petrified, legwear, suitable for the Marykvaun), Ally’s Shoulderguards (The dragoon absorbs all attacks that would knock out their dragon, accessory, suitable for dragoons), Ancient Dragoon Visor (Grants a dragoon's companion The Last of His Kind: Uses Fury from Above as its SHIELD and manifests its element early, headwear, suitable for the last Baltarok dragoon) Inventory: Phoenix Essence, 3 Remedies Aazy, Aazuuldrahkcand (pet dragon controlled by Daske) 2 years old male dragon Hatchling Level 31 *The Last of His Kind* Health: 31/31 Element: Wood
  11. "I did say drag," shrugged Atramor.
  12. Miderun swings at Big Rat 1 from the front row. "You really eat these?"
  13. I don't think you have a Cloak of Espionage? I don't see it in your inventory. "More elves. Always with the elves..." "Very well." "No. I need only keep him captive for a time. He is not mine to free. Or yours, I'm afraid." "I once was an assassin, but no longer. Each of us has a part to play. Mine is to ensure Grishnod remains here." "I have been given many such titles. Once, I was a sellsword, a blade for hire. Later, I became a White Assassin, a royal agent of Spesiala. Now some call me a hero because I continue my work, purging my country of evil. The Silken Savior is simply another." "Grishnod is being held prisoner because it is what I was asked to do. This is a...favor, of sorts. But a beneficial one." "I have been captive enough for one lifetime," growled Grishnod. Interlaced with his words was a quiet, muffled splintering sound. Evidently he had been saving his strength, because the party could see his binds flexing and tearing against his arms. Vivienne tilted her head sideways a moment, clearly able to hear, but she did nothing. "Is this an issue you intend to force?" "Absolutely." Party Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight) *Party Leader* 265 year old female elven Shaman Level 41.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 63/63 Ether: 50/50 Gold: 293 Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix Essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2) Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down) 81 year old male ogre Hunter Level 44.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 58/58 Gold: 3366 Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory), Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion) Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation, Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool) Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher) 48 year old male human Vindicator Level 37.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* *Encouraged* Power Bonus: +5 Defense: 8 Health: 60/60 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle) Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-) 213 years old male elf Mystic Knight Level 34 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* *Lucky* Power Bonus: 0 Defense: 17 Health: 45/45 Ether: 41/44 Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages) Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2) Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops) Olmstyr, Strakvaun (Controlled by Chromeknight) 35 years old male orc Vindicator Level 41 *Half Damage from Humans* *Immune to stunned, weakened, fragile, blinded, asleep, and afraid* *Zweihänder Grip* Power Bonus: 0 Defense: 15 Health: 65/65 Equipment: Serstyr (WP: 25, light-elemental, longsword), Strakvaun’s Longcoat (SP: 6, backwear, immune to stunned, weakened, fragile, blinded, asleep, and afraid, suitable for the Strakvaun), Orc-Made Chainmail (SP: 9, half damage from humans, bodywear, suitable for Olmstyr), The Righteous Hand (Vindicators in the party can use any of the oaths in the wearer’s inventory, handwear, suitable for vindicators) Inventory: Health Core, Phoenix Essence, Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged.), Vindicator’s Seal (Grants access to the Vindicator expert class) Tra-Serral, Kahzvaun (Controlled by Zepher) 26 years old female orc Chi Monk Level 34 *Immune to confused, hexed, enamored, enraged, asleep and afraid* *Lethal* *Nimble* *Inspired* *Encouraged* Power Bonus: +40 Defense: 0 Health: 42/42 Ether: 27/27 Equipment: Touch of Malice (The wearer has a 1/6 chance of instantly killing enemies with Martial and Chi Hits, but cannot heal allies, handwear, suitable for chi monks), Kazhvaun’s Cloak (Wearer is nimble, immune to confused, hexed, enamored, enraged, and afraid, backwear, suitable for the Kahzvaun), Broken Chains of Tarokai (-10 health and ether, +10 power multiplied by the number of greenskins in the party, bodywear, suitable for descendants of Tarokai) Inventory: 2 Grand Potions, Amethyst, Ruby, (Diamond, Aquamarine, Opal, Garnet, lent by Thalion) Daske, Marykvaun (Controlled by Waterbrick Down) 21 years old female hobgoblin Dragoon Level 31 *Immune to bound, slowed, jinxed, poisoned, bleeding, and petrified* Power Bonus: 0 Defense: 20 Health: 53/53 Equipment: Dragon’s Tongue (WP: 20, pierces defense, wood-elemental, spear), Baltarok Buckler (SP: 15, shield), Marykvaun’s Greaves (SP: 5, immune to bound, slowed, jinxed, poisoned, bleeding, and petrified, legwear, suitable for the Marykvaun), Ally’s Shoulderguards (The dragoon absorbs all attacks that would knock out their dragon, accessory, suitable for dragoons), Ancient Dragoon Visor (Grants a dragoon's companion The Last of His Kind: Uses Fury from Above as its SHIELD and manifests its element early, headwear, suitable for the last Baltarok dragoon) Inventory: Phoenix Essence, 3 Remedies Aazy, Aazuuldrahkcand (pet dragon controlled by Daske) 2 years old male dragon Hatchling Level 31 *The Last of His Kind* Health: 31/31 Element: Wood
  14. "No way. What if this door is a demon? It might eat my kit. New door works for me, feels like a waste of time comin' in here in the first place. Maybe we drag the marquis to the temple and make 'em let us in?"
  15. Fun fact: the weekend does in fact extend to Monday/Tuesday in Florida. Super thank you for all your patience. I don't foresee many other massive delays like that. I even took some more set pictures in advance so that'll help. "I am not here to prove myself to you or your allies." "Our allies, Tra-Serral," added Olmstyr, with a hint of impatience. "You were not the one impeded from your task by a band of these Heroicans. You stood by their side, if I remember correctly." "Is this really about the bridge? Still now?" Tra-Serral went silent and tightened her bladed gauntlet to her hand. Olmstyr ran his hand through his hair, visibly suppressing a sigh, before opening the door. "Oh. Odd coincidence." Alzar smirked slightly. "Well, good luck. Me and Vlad will be good little prisoners until you take down the others. Or die trying." He shrugged. "But word around the block is you heroes have some difficulty with that. Careful you don't go as bad as the Reds." "Soooo....you're saying you think he's an orc." "Some of us can be....very proud, Daske." "Yeah, that's totally the word I would use." Daske giggled and hefted her spear. "Come on, I hear you guys kill gods or whatever, surely one assassin can't be THAT tough. I mean, apparently this one has been hired to actively NOT assassinate somebody! Can't be that good." The heroes ventured throughout the streets of Imaestym. They left behind the Kingdoms-esque fortress and almost-paved roads to a more distinctively Baltarok area...that is, the entire rest of the city. The fine chiselled stone gave way to stout, aged mud bricks and bold wooden structures that lacked the rigid layouts of the inner district, the streets arranged haphazardly. But the paths themselves looked even more alive than before; street vendors were scattered everywhere, and the heroes virtually had to push their way through the throngs of orcs, ogres and other greenskins that inundated every space even remotely big enough for them to stand in. The grog ran like blood on the day of the Invasion and all the activity may as well have been mistaken for one. It was strange seeing orcish children playing with makeshift figurines of the person the rest of the world recognized as the greatest war criminal of all time, but clearly not to them. After nearly an hour spent trying to get down a path that would've otherwise taken minutes, the party finally arrived at the Traaln, a low, ancient-looking building with four tall spires in an architectural style of some forgotten clan, the flag of each great clan of the present day hanging from each. Olmstyr opened the massive wooden double doors which were, at least to some, surprisingly not locked. "Wow. I know this place was built before locks were probably even a thing, but you'd figure such an important place would have, I don't know, some actual security??" "This is as close to sacred ground as you get in Baltarok. History was made here. Perhaps this is a message." The leader of the Vauno led the way inside. Without a Clanmeet on, the interior of the building was pitch black. The heroes could barely even tell where they were going, but Olmstyr almost seemed to know the layout by heart. Aazy slithered his way around Daske's shoulder as if afraid of the impenetrable blackness. "I doubt this place has a prison. Don't usually take captives, right? So...mind telling us where we're going?" "Clan Irlaz's war room. It'd make sense, being as he's their clan leader." Sure enough, when the party finally fumbled their way to the place Olmstyr indicated and opened the door, they found a very dim, rather empty room, with a very ragged, rather angry clan leader tied into a chair. "Grishnod!" "Hmph." The clan leader looked very, very exhausted from his second time being held captive for a lengthy stretch of time. "Took you...long enough." "Whoa! You look REAL bad, sir. Lemme get you out of-" "Hold-" A burst of color exploded into the room with a blurred trail of energy, and the Vauno drew their weapons in an instant as a reverberating sound resembling the crash of metal overlapped with a loud magical shimmer echoed throughout the claustrophobic room. Daske was knocked off her feet with a yelp as a tall, lithe figured wearing an elaborate and majestic-looking set of armor looked through a sleek visor at the party, a massive, magical weapon buried in the stones just in front of where Daske was standing. The guardian blinks at Nerwen and Thalion. "...Elen silë omentiemman." She lifts her weapon out of the ground and rests it on her shoulder. "I am Vinyenne Silaramel. I have been called Vivienne Silkenstride. I believe you may know me as the Silken Savior. I will assume the doppelganger failed in his task, and that you are here to claim my prisoner from me. Unfortunately, I am holding him." Vivienne stared down the party through the slit in her visor, unwavering despite how vastly she was outnumbered. How would the heroes respond?
  16. Just got back from Civil War. I'm a very realistic person when it comes to expectations but, at least on the first viewing it fell flat compared to Winter Soldier which I re-watched just hours before going. The first act was good, Winter Soldier-esque awesome Captain America stuff. The second act...felt like they tried to cram an entire Avengers movie into less than an hour of screentime. And then the third act wrapped up a plot which...I guess was there the whole time and was not elaborated on at all.
  17. Miderun stumbles backward, taking a moment to try and recover from her stunned state, shaking the dizziness out of her head. "Nazarazh myvr. Why are these weeds alive?"
  18. Sorry, I've been busy as of late and I'm trading out one guest for another. Next update will come later in the weekend.
  19. Miderun shakes the last of the confusion out of her head and hacks at Pumpkinface 3 from the front row.
  20. Dragon magic.
  21. Miderun repeats her attack from the front row, evidently far too 'out of it' to notice her targets were actually her own party members.
  22. "...Yeah. So. Brainwashed or insane?" Atramor stared hard at the marquis' guards, observing their movements.
  23. "You expect something less?" Alzar glanced sideways at Vlad, who merely shrugged and scratched his beard. Alzar looked off in thought for a moment longer. "Alright. You have yourself a deal." "Like I said, Gor was our target. But we aren't the only ones you have to wor-" "Obviously," snarled Tra-Serral. "Tell us where the others are." "No idea. For the most part. This contract was taken out almost two years ago, but it wasn't exactly exclusive. The other assassins, I don't know anything about them. Compartmentalized information. Just codenames. The Silence, they sent us out after Gor, so I can only assume everyone is assigned to one of the clan leaders. To keep from us tripping over eachother." "Hang on. Really? But there are only four clan leaders...and we have five codenames." "Like I said...we're only told what we need to know. But you're in luck...because we needed to know exactly when to take on Grishnod's face. One of the other assassins is holding him in some place called a taaln." "The Taaln," corrected Olmstyr, frowning. "That is a very significant building...but it's only in use once a year, for the Clanmeet. It's right here in the heart of Imaestym. Why in the world would they keep him there, and...for that matter, why is he even still alive?" "Beats me. Our contract was kill. Pretty straightforward. It took a lot of setup to get Grishnod out of the picture, not killing him seems like a waste." "Right, well. Speaking of waste..." Daske pushed Vlad forward onto the ground. While they'd been talking, she'd been tying both his hands and feet - the burly man fell to the ground, growling. She approached Alzar with more rope, and he merely shrugged and lifted his arms, wrists together. "I've been in more prisons than I can count at this point, girl. I know the drill. Just so long as I get my shot at Gor. Nice of you all to ever so anxious step out of the way again. You know, you used to be quite a problem for the Blue Assassins in the past. Nice to know we can all still be professional about all this." Alzar shifted. The heroes noticed that for once he was not in fact smiling under his mask. "I know where this is going for you, heroes. So I'm going to give you a bit of free advice. Don't mess around with the Wandering Silence. We can't figure out what they want or how much power they've got, but the bottom line is, the answer to both is a lot. Everyone's got their secrets, but they've gotten plenty done over the last century without having to say a single word." The smile returned. "Or do mess around with them. I bet contracts on heroes pay a pretty penny." Once both assassins were restrained, Daske dragged them outside, followed by Olmstyr and Tra-Serral. "Aazy, go grab some guards. And tell 'em to maybe set up a room for these two 'til after tonight. Bet General Gor could use the stress relief of putting this idiot in the ground." The tiny dragon flew off. Olmstyr toyed with the hilt of his sword and nodded at a quartet of four massive spires in the distance. "That would be the Taaln. It was there the Vauno gathered the fifty seven clans in the presence of a bloodied slave and turned a lot of hate into ambition and war. That's where the Invasion was planned and launched. Is this Wandering Silence having these assassins make a statement? Do they intend to execute Grishnod there?" "Maybe. They will fail. Prepare yourselves, heroes. This will not be as...subtle as the feast." "THAT was subtle?! The bar nearly exploded!!" "My meaning is that they will be ready for us. Ash Tarokaish azh dol alhakh ul canz ir kutraho." "Why does everyone do that? You know the heroes don't understand that?" "We'll be ready for them, no matter what awaits us. On your word, heroes."
  24. Indirectly, yes.
  25. The whole town got kidnapped by an army of synthesized shadow Moon elves and then more heroes sold out one of his citizens against his wishes to a band of assassins. Also, you are not Pretzel right now.
×
×
  • Create New...