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Everything posted by CMP
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I think your party leader would disagree.
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Yeah, but otherwise it's just too easy for them to farm kills and gold without even trying. That's why I'm suggesting doomed to keep them from immediately wiping out half the enemies at once. I doubt we'd see as many enemies immune to doomed as we do immune to instant kill now if this change was implemented. Not really. If an enemy has enough health to make a battle be annoyingly long, they're probably immune to instant kill anyway. I just would like more enemies live to do something even once during a battle.
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I'm pretty sure enemies immune to instant kill couldn't die from Doomed anyway. It doesn't matter if assassins are frail or not because they're always hopped up on consumables and almost never take hits.
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That's the opposite of my suggestion. That would make assassins even more powerful.
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I would completely honestly have less enemies immune to doomed than to instant kill if this was the case. What's really annoying about assassins is that they can just wipe out an enemy force in the first round and almost completely turn the tables on any battle without even trying. The three round delay would make them a lot more manageable.
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A random idea just occurred to me that might balance assassins a little bit more. How about instead of a 1/6 chance of outright assassinating targets, they have a 1/6 chance of inflicting the doomed effect? The three rounds until death makes it not such a complete gamebreaker, plus on rare occasion enemies can remedy themselves/eachother.
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I don't think those are the kind of changes that would lend themselves well to Heroica's relatively simple mechanics, or that you could really implement without some major changes to everything anyway.
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That's the way I've always seen it run. It's in the FAQ under effects.
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Yeah, on the count of darkness not being strong against heroes, but like nstickney said, you're dealing 176 damage to him, you're dead anyway.
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Actually, yeah, that's correct. I got the idea from the Iris Shield. The hero's attack on him takes row and defense and such into account, then he deals that damage back ignoring it.
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Luckily darkness damage doesn't do any additional damage to heroes. You'll survive. ...Unless you hit him twice.
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Returns all damage.
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I've been running too many fifteen hero battles lately. The second one is correct, but I'll leave in any damage dealt by the Dual Staff up to this point.
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May be that it's difficult to keep you guys in the loop of things as far as balance goes, but at least you'll get to say that you got to kill two armies on your very first Quest. Certainly puts killing sheep and sifting through crates into perspective.
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No, he's completely immune to fire, not strong against it. I forgot that it's not random, sorry. And I'll try harder to remember your buffs in the future, this is the second time.
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Yeah, those vines were more or less there to give you guys something to do and keep Guts from stealing your kills.
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Dreyrugr is a black knight.
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Number of heroes. Lots of battles have a surplus of enemies.
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Absolutely not. Dastan, the battles of Quest 44, and this are the only seriously overwhelming sized battles. That's like five or six over the course of 100 Quests, which seems reasonable enough.
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Won't somebody think of the newbies?! It's super hard to balance battles for such a huge range of levels, and I tried my best to avoid having many AoE specials, but it's still difficult, especially when you're in a final battle and the enemies are supposed to be strong even relative to the strongest of heroes.
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Which is why we gave an additional 24 hours. Everyone is taking this waaaaay too seriously. I've made some hilariously flawed plans in the past. The penultimate battle in Quest 30 nearly failed us the quest because of my plan. And I don't recall a single word against me out of character. In character, everyone was pissed, of course, but I had nearly screwed us over completely and yet nobody seemed overly upset about it. I know a lot is at stake, but above all else it's bugging me how unenjoyable this seems for everyone. A lot is on the line here. It's supposed to be a grueling final battle that you can later brag about. But it should still be reasonably fun, and I don't think whatever rulings or mechanics we include have the potential to sap all enjoyment out of everyone.
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Heroica RPG - Quest #90: A Trip to the Circus
CMP replied to Waterbrick Down's topic in The Heroica Archive
No, if it's untargeted, it gets two. Targeting it once nullifies one free hit, but you can't nullify both. -
No. She's been posting consistently.
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Heroica RPG - Quest #90: A Trip to the Circus
CMP replied to Waterbrick Down's topic in The Heroica Archive
Yeah. That's the way the hastened effect has always been run on enemies. -
Heroica RPG - Quest #90: A Trip to the Circus
CMP replied to Waterbrick Down's topic in The Heroica Archive
Hastened grants an automatic second free hit regardless of how many times they're targeted.