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CMP

Eurobricks Archdukes
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  1. Round Four of Rogue Shadows >Monk Pretzel vs Baron - Critical Hit (43 x 2/2 - 10 = 33 x 2 = 66 damage) >Jeaux vs Gnome C - Shield: Summon (Darkness spirit summoned, -1 ether) >Em vs. Gnome B - Shield: Aura (Em generates Aura, draws all attacks) Soryx vs. Gnome D - Extra Critical Hit (91 x 2 x 3 = 546 damage, Gnome D KO'd) Hybros vs. Gnome D Shade - Lethal Hit (No effect) Hybros vs Turdwing - Special Damage: When Shit Hits the Fan (Drawn to Em, Em confused) Jeaux blessed - 3 health healed Soryx swings his blade at one of the gnomes, ruthlessly halving the imitation with one clean slice. Jeaux brings forth a being shrouded in darkness, bound to his newly found Amethyst. Pretzel swings his staff at the Baron while Hybros tries in vain to hit the Shade and Turdwing. The fly begins to spin around in circles, spreading his putrid scent, but it's somehow absorbed by Em, who brings up his shield to protect the party. The Enemies Shadowed Baron Level 60 Dark Humanoid *Immune to instant kill, fire, sealed, and weakened* *Fragile, 1 round* Health: 817/996 Defense: 10 Special I: Lord of Zylstra – Shadowed Baron absorbs health from every member of battle equal to their level, ignoring defense and row. Special II: Gnome of the People – Shadowed Baron transfers a quarter of his current health to his gnomish allies, divided equally among them. Specials alternate. Drops: The Baron’s Epaulets (Suitable for short heroes, grants Command over short NPCs) Note: At 50 health or less, the Baron will be knocked out. At 0 health, he will die. Shadowed Turdwing Level 10 Dark Flying *Immune to instant kill and poisoned* Health: 108/166 Special: When Shit Hits the Fan - Shadowed Turdwing confuses all heroes for the next 3 rounds. Drops: Experienced Turdwing (Deals the confused and poisoned by 1 effect when used on an enemy, fly familiar) Note: At 50 health or less, Turdwing will return to Jeaux. At 0 health, he will die. Imitation Gnome B Level 25 Dark Humanoid Health: 407/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome C Level 25 Dark Humanoid Health: 232/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Shade Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 722/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing The Party Hybros (JimButcher)*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* 53-year-old male imp Assassin Level: 29.66 Power Bonus: +1 Defense: 0 Health: 35/44 Gold: 949 Equipment: Sword of Ancestral Hatred (WP: 44, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 14 Potions, 13 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 5 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 7 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) Monk Pretzel (Played by Palathadric) *Immune to Fragile* 463-year-old male "hermit" Paladin Level 27 2/3 Power Bonus: 0, (+5 in the front row) Defense: 27 (+5, in the Back Row) Health: 21/48 Ether: 30/36 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Amethyst, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory) Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 16.5 Power Bonus: 0 Defense: 2 Health: 14/24 Ether: 17/17 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Smelling Salts, Tonic, Grand Tonic x2, Grand Potion x3, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst Summons: Thunder Mode Thunder Mode (joeshmoe554) Level 16 Thunder Elemental Em (emjajoas) *Confused, 3 rounds* *Aura, 1 round* Unknown age human male Warden Level 15.5 Power Bonus: 4 Defense: 19 Health: 22/33 44/66 Gold: 6 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x4, Remedy x4, Venom, Grand Potion, Mead x2, Ambrosia Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect),Frost Helmet (SP: 3, ice immune) Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Hexed, and Confused* 43 years old male wereviper Hunter Level 22 Power Bonus: 0 Defense: 13 Health: 15/37 Gold: 26 Equipment: Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level) Everyone, please choose an action. Party leader, please list a battle order.
  2. Yeah, I believe that is how it works.
  3. Yeah. I don't think it's immune, just has a 0x multiplier like any other enemy type to elements weak against it. Taken literally it should be 0x. 1x would imply Namyyra has one undead alive. I don't think it's that big a deal considering how hilarious that multiplier is gonna be later on.
  4. I think Sandy mentioned in the past that it just acts like any other enemy type, it just has no weaknesses and strengths across all elements. You'd better hope I'm right, I've got some Ethereal Undead lined up for you guys, and it'll suck if you can only hurt it by healing it.
  5. Only reason you've gotten assassinations thus far.
  6. Yeah. But Vanquisher also has ice and lightning elemental, so the Shade is further immune as a result.
  7. That's what I'm thinking, I'm just confirming that Favoring and elemental multipliers don't happen at the same time.
  8. Edited. I completely forgot you used the Bladerang at first, but I caught that. Forgot to change the damage, though.
  9. Posting it here because I'm unsure. I don't know if Favoring multipliers tie into elemental strengths and weaknesses. Basically, Soryx's weapon can't affect the Shade, but if the multipliers occur at the same time (ie, he's not tripling zero damage) he could theoretically be dealing damage at a multiplier of x1 because elemental weaknesses can't be lower than x0 and since Favoring isn't elemental I don't think the other elements that COULD come into play in order to balance any non-existant strengths against his Dark Ethereal type do come into play.
  10. Round Three of Rogue Shadows >Jeaux vs Baron - Hit (27 - 10 = 17 damage) >Em uses Potion on himself >Soryx retrieves Vanquisher >Monk Pretzel casts Scroll of Arc Sleep - Failure (-6 ether) >Hybros uses Grand Potion on himself Hybros vs Gnome D (Bladerang) - Lethal Critical Hit (48 damage to all enemies, no assassination) Turdwing vs. Jeaux - (10/2 - 2 = 3 damage) Gnome B vs. Em - (25/2 - 19 = 0 damage) Gnome C vs. Soryx - (25/2 - 13 = 0 damage) Soryx counterstrikes - (22/2 = 11 damage) Shade vs. Pretzel - (50/2 - 32 = 0 damage) Jeaux blessed - 3 health healed Jeaux's shot blasts a hole into the Baron's side, but he seems unperturbed. Hybros whirls his bladerang into the crowd, leaving all the gnomes injured. Pretzel can't focus enough to cast his spell. Em sits behind his shield and drinks a potion as the shadowy horde fails to leave any impact on the heroes. Soryx makes a dive for his weapon, raking his clawed gauntlets across the face of one of the gnomes in the process. "That shade is going to be difficult to even damage." The Enemies Shadowed Baron Level 60 Dark Humanoid *Immune to instant kill, fire, sealed, and weakened* *Fragile, 1 round* Health: 883/996 Defense: 10 Special I: Lord of Zylstra – Shadowed Baron absorbs health from every member of battle equal to their level, ignoring defense and row. Special II: Gnome of the People – Shadowed Baron transfers a quarter of his current health to his gnomish allies, divided equally among them. Specials alternate. Drops: The Baron’s Epaulets (Suitable for short heroes, grants Command over short NPCs) Note: At 50 health or less, the Baron will be knocked out. At 0 health, he will die. Shadowed Turdwing Level 10 Dark Flying *Immune to instant kill and poisoned* Health: 108/166 Special: When Shit Hits the Fan - Shadowed Turdwing confuses all heroes for the next 3 rounds. Drops: Experienced Turdwing (Deals the confused and poisoned by 1 effect when used on an enemy, fly familiar) Note: At 50 health or less, Turdwing will return to Jeaux. At 0 health, he will die. Imitation Gnome B Level 25 Dark Humanoid Health: 407/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome C Level 25 Dark Humanoid Health: 232/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome D Level 25 Dark Humanoid Health: 425/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Shade Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 722/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing The Party Hybros (JimButcher)*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* 53-year-old male imp Assassin Level: 29.66 Power Bonus: +1 Defense: 0 Health: 35/44 Gold: 949 Equipment: Sword of Ancestral Hatred (WP: 44, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 14 Potions, 13 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 5 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 7 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) Monk Pretzel (Played by Palathadric) *Immune to Fragile* 463-year-old male "hermit" Paladin Level 27 2/3 Power Bonus: 0, (+5 in the front row) Defense: 27 (+5, in the Back Row) Health: 21/48 Ether: 30/36 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Amethyst, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory) Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 16.5 Power Bonus: 0 Defense: 2 Health: 11/24 Ether: 17/17 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Smelling Salts, Tonic, Grand Tonic x2, Grand Potion x3, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst Summons: Thunder Mode Em (emjajoas) Unknown age human male Warden Level 15.5 Power Bonus: 4 Defense: 19 Health: 22/33 Gold: 6 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x4, Remedy x4, Venom, Grand Potion, Mead x2, Ambrosia Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect),Frost Helmet (SP: 3, ice immune) Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Hexed, and Confused* 43 years old male wereviper Hunter Level 22 Power Bonus: 0 Defense: 13 Health: 15/37 Gold: 26 Equipment: Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level) Everyone, please choose an action. Party leader, please list a battle order.
  11. I don't recall that at all. I've never heard of Smoke Bombs forcing the entire party to flee.
  12. They both kind of go hand in hand, don't they?
  13. They provide bonuses to eachother and the Sons (and Daughter) of Light, but not Raguel and David.
  14. A Smoke Bomb doesn't force a hero to flee.
  15. It takes only one turn to move. So he can move to the back and use a throwing weapon.
  16. We're extending the time limit to 48 hours, so you have twice as long to get in your actions and strategize.
  17. It was restated several times that it only determined who would you win with. Nothing else. There's no neutral option because that would be needlessly limiting your win condition to the best one. We did it this way to prevent the obvious unbalanced PvP fight. Rather than fight eachother, you're fighting eachother's sides.
  18. Round Two of Rogue Shadows >Hybros uses Grand Potion on himself >Em vs Gnome B - Aim (7 damage) >Monk Pretzel vs Baron - Special Damage: Lord of Zylstra (Baron absorbs health from everyone and is restored to full health, Moke is knocked out) Hybros vs Gnome D - Shield: Grim Reaper (Gnome A assassinated, +0.33 WP) Soryx marks Dark Soryx vs Gnome C - Special Damage: Underhanded (Vanquisher disarmed) >Jeaux vs Gnome A B - Aim (11 damage) Turdwing vs. Hybros - (10/2 = 5 damage) Shade vs. Em - (50/2 - 19 = 6 damage) Jeaux blessed - 3 health healed Hybros swallows a potion and drives his blade into one of the gnomes, killing it instantly again. The Baron draws strength from everyone in battle, weakening both the heroes and his own party noticeably. Moke can't handle it, collapsing immediately. One of the gnomes knocks Soryx's weapon from his hand as Jeaux and Em struggle to cause meaningful damage to the shadowy horde. The Enemies Shadowed Baron Level 60 Dark Humanoid *Immune to instant kill, fire, sealed, and weakened* *Fragile, 2 rounds* Health: 996/996 Defense: 10 Special I: Lord of Zylstra – Shadowed Baron absorbs health from every member of battle equal to their level, ignoring defense and row. Special II: Gnome of the People – Shadowed Baron transfers a quarter of his current health to his gnomish allies, divided equally among them. Specials alternate. Drops: The Baron’s Epaulets (Suitable for short heroes, grants Command over short NPCs) Note: At 50 health or less, the Baron will be knocked out. At 0 health, he will die. Shadowed Turdwing Level 10 Dark Flying *Immune to instant kill and poisoned* Health: 156/166 Special: When Shit Hits the Fan - Shadowed Turdwing confuses all heroes for the next 3 rounds. Drops: Experienced Turdwing (Deals the confused and poisoned by 1 effect when used on an enemy, fly familiar) Note: At 50 health or less, Turdwing will return to Jeaux. At 0 health, he will die. Imitation Gnome B Level 25 Dark Humanoid Health: 455/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome C Level 25 Dark Humanoid Health: 291/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome D Level 25 Dark Humanoid Health: 473/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Shade Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 780/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing The Party Hybros (JimButcher)*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* 53-year-old male imp Assassin Level: 29.66 Power Bonus: +1 Defense: 0 Health: 10/44 Gold: 949 Equipment: Sword of Ancestral Hatred (WP: 44, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 14 Potions, 14 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 5 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 7 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) Monk Pretzel (Played by Palathadric) *Immune to Fragile* 463-year-old male "hermit" Paladin Level 27 2/3 Power Bonus: 0, (+5 in the front row) Defense: 27 (+5, in the Back Row) Health: 21/48 Ether: 36/36 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Amethyst, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory) Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 16.5 Power Bonus: 0 Defense: 2 Health: 11/24 Ether: 17/17 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Smelling Salts, Tonic, Grand Tonic x2, Grand Potion x3, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst Summons: Thunder Mode Em (emjajoas) Unknown age human male Warden Level 15.5 Power Bonus: 4 Defense: 19 Health: 12/33 Gold: 6 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x5, Remedy x4, Venom, Grand Potion, Mead x2, Ambrosia Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect),Frost Helmet (SP: 3, ice immune) Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Hexed, and Confused* 43 years old male wereviper Hunter Level 22 Power Bonus: 0 Defense: 13 Health: 15/37 Gold: 26 Equipment: , Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level) Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword) *DISARMED* Everyone, please choose an action. Party leader, please list a battle order.
  19. There are different endings, accounting for sides, but every one of them only occurs if the heroes are overrun. Almost every hero sided with the orcs. If we didn't have the heroes caught in this situation and having to fight off both armies, the battle would just end with a cutscene. It's not like the heroes are just along for the ride, though. It doesn't quite end with this battle.
  20. Since it would effect both parties in a battle, yes, the East Border and the Kingdoms Territory would lose their positive effects. I'm pretty sure Olmstyr is KO'd and WBD just reduced to his health to 0 before removing his Aura. Benji will have to move to the East Border to use his Incense.
  21. If we didn't have a strict time frame for running the rounds this battle would take forever. 24 hours should be plenty of time to come up with a decent plan. It's not like everyone is going to pitch it with an idea of their own anyway. The plan you had was perfect, and all the horses would've been dead (which is why I thought you guys knew it was hits in the first place) if it wasn't for the Fire Bomb thing. It's obvious which ending we're pushing because it's the only ending in which the heroes actually win the battle. All the other ones would require you all get knocked out. I don't know what's unclear about the rows, I specified how they worked in the very first post explaining the mechanics. We might've gone with your suggestion, but the order for Glup came after it, and it seemed wrong that someone can just assume control over whoever when it's convenient for the battle, regardless of what the person controlling the character specified.
  22. Yeah, if we haven't explained anything properly, just say the word. The horse thing was on us, it was used extensively during Quest 88, but not during the others.
  23. No, Phoenix Essence revives one person with full health, Cosmic Essence revives one person with full health, ether, and the blessed effect, and Phoenix Incense revives the entire section.
  24. They're hits, not hitpoints. Arthur would have to trudge through the blood of like fifty guys to get there, too. Or he could just eat his way through the corpses.
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