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Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The Golden Dragon's demeanor never wavers as Atramor relates their tale. "I am a spirit, rogue, my time to impact this world is long past. My bones lie here and those of my dragon in Dastan. Considering how quickly the people of Eubric turned upon you, I can't imagine, you were entirely innocent, no? That they would so easily forget and so easily run to some impersonators, troubles me more than the falsifiers themselves. If the deeds you claim are true, than the error that overshadows them must be great indeed." The ghost inspects the vial Atramor holds up. "I am no alchemist, I could not tell you, even living, what the substance may be. As for stealing a likeness, there are many methods, magic, alchemy, powers from beyond our plane, their are even creatures and races who are known to change their shape or form. I cannot be your salvation, rogue, for if you do not realize what folly led you and the organization I founded to this end, you or your successors will simply wind their way down the same path in the future." "Ah you begin to see the heart of the issue, Dyric of Duplovia. Heroica was neither my nor my companions greatest achievement. No, it was the lives of those who sat under its roof. Those who came to us with neither family or friends and left with both. Those who lacked skill and left with confidence and competence. Those who only cared for themselves and left full of selflessness and compassion for those around them. We took farmhands and showed them the good they could do in this world and the pride in that. We took princes and showed them the humility that gains the respect of all men. Heroica was never a building that could be closed, it was a commitment to a community that would not stand back and idly watch the world destroy itself. It was a commitment to sacrificing oneself for the betterment of one's neighbor. It placed no absolute faith in either itself or any other institution, it put its faith in people." The Golden Dragon pauses. "The only advice I can give you is to find out the goal of these impostors, find out what they are after. If not that, their source, all things have a beginning. My companions and I did and thus so must these impersonators." -
"Demon? What are you talking about Ezeran." "Waldorf, what's wrong with me? What's going on? Everything's going... black." "Just hold on, we'll think of something." Boomingham strides forward kneeling at the maid's side and emptying the essence upon her. Nothing happens. "Waldorf... you were never late. You... you came into my... my life, exactly when I needed you. Don't sit around waiting for me to... to come back." As the heroes watch, Annabelle's body shimmers and then turns to a pile of silvery dust. Waldorf sits quietly by the woman's remains. "..."
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As the mages begin their spell work, a familiar figure comes running up to them. "Waldorf! There you are, you are so late for our date..." Waldorf goes pale. "Anna... Annabelle? You're, you're..." "Overly attached to you?" Annabelle smiles and goes to embrace the mage. "Dead." Waldorf pushes her to arm's length. 'Dead? Ha! Oh Waldorf, is this another one of your wizardy jokes?" The two mages expend their full ether reserves of ether to dig a shaft 30 meters deep. As they do, the ground beneath them begins to shutter and shake and suddenly collapses sending the heroes, Waldorf, and Annabelle tumbling down into a giant sink hole. From the light filtering down from above the heroes can see they are in a vast cavern with a multitude of tunnels leading in and out. White roots permeate the entire room and mounds of fungi are spread along the cave floor and walls. Most of the heroes had managed to land unscathed, a grouping of tall mushrooms breaking their fall. Annabelle however lays off to one side, her body broken from the plunge. Waldorf rushes over to her side. "Waldorf... Waldorf..." "No, no, no... not again, not again!"
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Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: The names are indeed supposed to line up, he still doesn't know/remember who Lucifage is. That's on me for not rereading CAT. Atramor pockets the silvery dust in a small unused potion bottle. "Everybody stand back, this could get... freaky." The mage smiles before starting her incantation. A sickly blue glow begins to radiate from the corpse until with a flash, the gaunt visage of Yuliana Tiamateus floats before them imposing as ever. "Who... dares... disturb... my... rest?" "Umm, she's all yours, guys." Chesterine goes and stands behind Matthias. QM Note: Fixed. -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Knew I should have dug a little deeper for lore. Sorry to put a damper on things, but I'm going to have to go back and retcon things, name and such, my fault for making sure I didn't have all my facts straight about what is canon so far. Chesterine inspects the body. "Umm... this is really old, I think if we try to move it there won't be much of a body left." -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Allyin' yerself with such dark forces, heroes? What have ya become?" Hoke slings a Mulled Wine to Atramor as the Rogue Thief begins the ritual. Moments later a terrifying figure materializes within the cavern, its red eyes glowing, a wicked scythe at its side. In a fell sweep the archdemon cleaves the multitude of duplicate founders in twain each of them falling into a pile of silvery dust. Round 5 of Tomb Tussle Hoke uses Mulled Wine - Success Atramor uses Summon Stone - Success Archdemon uses Azazot's Rule - Success - 1200 Damage, KO'd THE BATTLE IS VICTORIOUS! Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* Power Bonus: +3 Defense: 10 Health: 57/89 Gold: 1110 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes), Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Prayer Beads (User is Permenantly Blessed, accessory) 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 103/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* Defense: 6 Health: 45/45 Power Bonus: 0 Gold: 158 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind, Ice, and Wood* *Absorbs Poison* Power Bonus: +5 Power, +7 WP Defense: 66 Health: 105/105Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), , Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Torc *Out of Battle* Female Dragon Adult Level: 60 Health: 91/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed*Power Bonus: +18Defense: 7 Health: 42/42Ether: 33/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Inventory: Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 14/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion Chesterine Ziegfried (NPC, controlled by Matthias) 27-year-old Human Necromancer *Immune to Enamored* Level 30 Power Bonus: +3 (+20 Spellpower) Health: 39/39 Ether: 59/59 Defense: 1 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric) 24-year-old male Human Skirmisher Level 43.6 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Takes Half Damage from Free Hits* *Deals double damage to Humanoids and Ancient-type enemies* Power Bonus: +5 Health: 69/69 Defense: 50 Gold: 6230 Equipment: Dauntlet Index (WP: 20, WP doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Prayer Beads (Makes the wearer permanently Blessed; accessory.) Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd), Of Power and Mortals (+1 power each successful quest) Inventory: The battle over, the cavern grows silent, down the exit tunnel the heroes can see the flicker of fire reflecting off the cavern walls. Bellanotte surveys the surroundings. "Is... is he dead?" "He still stinks." -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: No one is currently Doomed, dealing damage to the Doomsayer will impart the effect this turn and on. If you'd like to discuss the actual mechanic, I'm OK discussing it PM, in the discussion thread, or if you'd like to wait till the end of the quest for the QM Lounge, that is OK too. To some extent I'd rather have those discussions sooner rather than later, so as to improve this last quest as it continues as opposed to waiting till the end and wishing it had been changed/explained earlier. I will say that this battle is not intended to be won "mechanically", it can be and there is a cost to winning it, but there are other things to be gained than just a simple victory. As to the effect itself, as the final quest of Heroica, the stakes and consequences are intentionally high and character altering. QM Note: Fixed, thanks for pointing it out. -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Dyric revives Chesterine as the heroes continue their tried and true strategy. As Atramor once more slams his weapon into the mage, he notes the Dwarf does not bleed and only a small bit of silvery powder drops with each strike. Hoke once more slices and dices with his blade as Althior summons incredible mystical energies crashing them down upon the Founder. Round 4 of Tomb Tussle Dyric uses Phoenix Essence - Success >Bellanotte sings Lucky Chant - Success - 12 Ether >Matthias uses Smelling Salts on Atramor - SuccessAtramor vs. Doomsayer - Critical Theft Critical Theft Grand Theft Hero - 216 Damage, 216 Ether Drained, Enamored Atramor vs. Doomsayer - Damage Theft Grand Theft Hero - 216 Damage, 216 Ether Drained, Enamored Atramor vs. Doomsayer - Special Damage Special Damage Critical Theft - 176 Damage, 216 Ether Drained, Enamored Hoke vs. Doomsayer - Hit Hit - 448 Damage, Poisoned 10, Fragile, Cursed Althior vs. Doomsayer - Damage Alea Lacta Est - 1784 Damage, Blinded, Arthur nurtured, Althior Healed, -5 Ether Althior vs. Doomsayer - Damage Critical Spell - 1064 Damage, -1 Ether Arthur uses Remedy - Failure, Arthur has no negative effects Doomsayer - Free Hits - 0 Damage, Doomsayer Blinded Doomsayer - Poisoned - 20 Damage Doomsayer - Cursed - 648 from Total HP Althior - Transcended - +1 Ether Doomsayer - *Dooming Curse* Revealed Doomsayer - *Mystical Meditation* - 100 Ether restored Doomsayer - *Dispel Magic* - Poisoned, Fragile, Cursed, Enamored Blinded -5 Ether, Hastened removed from Atramor, - 1 Ether The Enemy The Doomsayer *Ignores Row* *Ignores Immunities* *1/6 Chance to Petrify* *1/6 Chance to Slow* *1/2 Chance to avoid negative effects* *Immune to Instant KO* *Quickened 15* Type: Humanoid Level: 40 Health: 1016/5832 Defense: 0 Ether: 94/100 Special I: Heat Metal - The Doomsayer spends 1 ether to deal damage equal to the Target's SP, ignoring SP and Row, used if the target's base class is Knight Special II: Anti-life Shell - The Doomsayer spends 1 ether to create a ward that blocks all of the target and target's allies from healing for 3 turns, used if the target's base class is Cleric Special III: Chromatic Orb - The Doomsayer spends 1 ether to deal damage to the party equal to the number of gems the target holds times 10, used if the target's base class is Mage Special VI: Confusion - The Doomsayer spends 1 ether to cause the target to deal a HIT to each of the target's allies, used if the target's base class is Barbarian Special V: Mage Hand - The Doomsayer spends 1 ether to steal a random piece of the target's and target's allies' current equipment, used if the target's base class is Rogue Special VI: Simulacrum - The Doomsayer spends 1 ether to create a duplicate of himself at the end of the round, used if the target's base class is Ranger Passive Special I: Dooming Curse - If at the end of the round the Doomsayer is at half health he Permanently (Quest Long) Dooms anyone dealing damage to him Passive Special II: Spell Weaver - The Doomsayer ignores target's immunities and Row Passive Special III: Counter Spell - The Doomsayer has a 1/2 chance to avoid negative effects at the cost of 1 Ether Passive Special IV: Mystical Meditation - If the Doomsayer is out of Ether, he regains all his Ether at the end of the round. Passive Special V: Warden of Earth and Wind - The Doomsayer's attacks have a 1/6 chance to Petrify and a 1/6 chance to Slow at the cost of 1 Ether each Passive Special VI: Dispel Magic - At the end of the round, the Doomsayer removes all negative effects from himself and positive effects from the party at the cost of 1 Ether each. Drops: Nothing Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is targetted as many times extra as that number. Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 45 4/5 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* Power Bonus: +3 Defense: 10 Health: 88/88 Gold: 1110 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes), Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Prayer Beads (User is Permenantly Blessed, accessory) 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 103/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 1/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* Defense: 6 Health: 45/45 Power Bonus: 0 Gold: 158 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 60.8 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind, Ice, and Wood* *Absorbs Poison* Power Bonus: +5 Power, +7 WP Defense: 66 Health: 103/103Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), , Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Torc *Out of Battle* Female Dragon Adult Level: 60 Health: 90/90 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 1/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed*Power Bonus: +18Defense: 7 Health: 42/42Ether: 33/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Inventory: Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 14/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion Chesterine Ziegfried (NPC, controlled by Matthias) 27-year-old Human Necromancer *Immune to Enamored* Level 30 Power Bonus: +3 (+20 Spellpower) Health: 39/39 Ether: 59/59 Defense: 1 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric) 24-year-old male Human Skirmisher Level 43.4 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Takes Half Damage from Free Hits* *Deals double damage to Humanoids and Ancient-type enemies* Power Bonus: +5 Health: 69/69 Defense: 50 Gold: 6230 Equipment: Dauntlet Index (WP: 20, WP doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Prayer Beads (Makes the wearer permanently Blessed; accessory.) Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd), Of Power and Mortals (+1 power each successful quest) Inventory: Party Leader, please determine the battle order. -
The Party cannot seem to penetrate the Founder's defenses, but thanks to Kiray's Aura the group is able to survive another round. With each strike, Vindsval dashes in with a vindictive strike against the barbarian as Throlar quickly changes out his equipment. After a few moments the Walking Mountain downs a remedy and is returned to his natural size, towering over the party. Round 2 of Tritech Tussle >Karie plays Rapid March - Success - -12 Ether>Lind vs. Walking Mountain - Special Damage Arrogant Prick - Walking Mountain becomes Hastened >Lind vs. Walking Mountain - Deflected Damage Arrogant Prick - No Deflection, 8 Damage to Kiray, 42 Damage to Walking Mountian Vindsval vs. Walking Mountain - Critical Hit Supernal Smite - 308 Damage, No Awakening Vindsval vs. Walking Mountain - Special Damage Damage - 8 Damage to Kiray, 42 Damage to Walking Mountain Vindsval vs. Walking Mountain - Special Damage Damage - 8 Damage to Kiray, 42 Damage to Walking Mountain >Kiray uses Phoenix Essence - Success >Kiray vs. Walking Mountain - Aura Monk Pretzel vs. Walking Mountain - Tool Kit: Spirited Away Special Damage - 8 Damage to Kiray, 42 Damage to Walking Mountain Monk Pretzel vs. Walking Mountain - Bargain Tool Kit: Far Out - 8 Damage to Kiray, 42 Damage to Walking Mountain>Throlar uses Grand Tonic - Success >Throlar switches Equipment - Success>Skrall vs. Walking Mountain - Steal Damage- 8 Damage to Kiray, 42 Damage to Walking Mountain >Skrall vs. Walking Mountian - Steal Damage - 8 Damage to Kiray, 42 Damage to Walking Mountain Walking Mountain - "Dull the Pain with Drink" revealed - Success The Enemy The Walking Mountain *Attacks Ignore SP* *???* *???* *Immune to Bound, Slowed, Blinded, Instant KO, and Asleep* *Quickened 8* *Oath of Retribution* *Enraged* *Lucky* *Encouraged* *Inspired* *Hastened* Type: Humanoid Level: 80 160 Health: 19728/20000 32860/40000 Special: Heavy Drinker - The Walking Mountain consumes a Nostrum, if he's already consumed a nostrum he consumes a Mead, if he's already consumed a Mead he consumes a Mulled Wine, if he's already consumed a Mulled Wine he consumes a Smelling Salts, if he has consumed a Smelling Salts he deals a hit to the target equal to his level. Passive Special I: Crushing Blow - The Walking Mountain's attacks ignore SP. Passive Special II: Relentless Endurance -The Walking Mountain can only be affected by one negative effect at a time. Passive Special III: Dull the Pain with Drink - The Walking Mountain has 1/2 chance to consume a remedy at the end of the round if inflicted with a Negative Effect Passive Special IV: ??? Passive Special V: ??? Drops: Totem of the Wandering Chieftain (Immunity to Bound, Slowed, Blinded, Asleep, Instant KO, Accessory Suitable for Barbarian Chieftains), Remedy x9, Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors) Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is targetted as many times extra as that number. The Party Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38.5 *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, Blinded, Weakening, Frailty, Poison, Asleep, and Confused Power Bonus: +5Defense: 180Health: 71/71 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Mythril Heaven and Hell (WP: 40; Darkness; Dual-Strike; Whip),Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 35.5 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 3 Health: 63/63 Defense: 7 Ether: 17/41 Stealth: +2 Gold: 686 Equipment: Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 27 2/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Lucky* *Aura* Power Bonus: 6 Defense: 29 Health: 44/44 96/44 Stealth: 0 Gold: 149 Equipment: Deadly Crossbow (WP:17, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *1/3 chance of dealing Fragile* *Absorbs Fire* *Immune to Ice* *Permanently Nimble* Level 20 1/3 Power Bonus: 0 Defense: 5 Health: 49/49 Ether: 5/20 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), Verkenner (WP:10, Darkness Elemental Broomstick,ranged), Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Shield of Invisibility (SP: 0, the user is immune to free hits until they are the last hero standing), Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 42.4 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies *Hastened* *Encouraged* Power Bonus: +12 Defense: 30 Health: 64/64 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Mythril Shield (SP: 20 Shield), Ludeus (WP: 25 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound., Lightning, and Wood Elemental, Greatsword/Longsword), Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.6 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: 0 Defense: 11 Health: 68/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight Level 24.66 *Immune to Dark* Power Bonus: +7 Defense: 13 Health: 40/40 Gold: 273 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Steel Knife (WP: 12, throwing weapon), QM Note: Party Leader, please determine the battle order. Everyone else, please declare your action.
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Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Yes -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: It applied to Dyric's HIT but not Atramor's as he acted before Hoke. -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Forgot about the Skirmisher's ability. Round fixed. -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Bellanotte continues her mesmerizing melody as Matthias speeds Atramor up once more. The thief sinks his weapon into the skull of the dwarf draining the mage's ether reserves. Hoke drives his spear into the Founder dealing massive damage and giving opportunity to both Dyric and Althior to land impressive blows. Round 3 of Tomb Tussle >Bellanotte sings Lucky Chant - Success - 12 Ether >Matthias uses Smelling Salts on Atramor - SuccessAtramor vs. Doomsayer - Damage Damage Theft - 130 Damage, 130 Ether Drained Atramor vs. Doomsayer - Damage Theft Theft - 130 Damage, 130 Ether Drained Hoke vs. Doomsayer - Hit Hit - 448 Damage, Poisoned 10, Fragile, CursedDyric vs. Doomsayer - Special Damage Hit Hit - 584 Damage, Slowed >Althior vs. Doomsayer - Damage Spell Aim - 472 Damage, Blinded -1 Ether >Althior vs. Doomsayer - Special Damage Damage - 0 Damage Arthur - Slowed Doomsayer - Free Hits - 0 Damage, Doomsayer Blinded Doomsayer - Poisoned - 20 Damage Doomsayer - Cursed - 720 from Total HP Althior - Transcended - +1 Ether Doomsayer - *Mystical Meditation* - 100 Ether restored Doomsayer - *Dispel Magic* - Poisoned, Fragile, Cursed, Slowed, Blinded -5 Ether, Hastened removed from Atramor, - 1 Ether The Enemy The Doomsayer *Ignores Row* *Ignores Immunities* *1/6 Chance to Petrify* *1/6 Chance to Slow* *1/2 Chance to avoid negative effects* *Immune to Instant KO* *Quickened 15* Type: Humanoid Level: 40 Health: 4940/6480 Defense: 0 Ether: 94/100 Special I: Heat Metal - The Doomsayer spends 1 ether to deal damage equal to the Target's SP, ignoring SP and Row, used if the target's base class is Knight Special II: Anti-life Shell - The Doomsayer spends 1 ether to create a ward that blocks all of the target and target's allies from healing for 3 turns, used if the target's base class is Cleric Special III: Chromatic Orb - The Doomsayer spends 1 ether to deal damage to the party equal to the number of gems the target holds times 10, used if the target's base class is Mage Special VI: Confusion - The Doomsayer spends 1 ether to cause the target to deal a HIT to each of the target's allies, used if the target's base class is Barbarian Special V: Mage Hand - The Doomsayer spends 1 ether to steal a random piece of the target's and target's allies' current equipment, used if the target's base class is Rogue Special VI: Simulacrum - The Doomsayer spends 1 ether to create a duplicate of himself at the end of the round, used if the target's base class is Ranger Passive Special I: ??? Passive Special II: Spell Weaver - The Doomsayer ignores target's immunities and Row Passive Special III: Counter Spell - The Doomsayer has a 1/2 chance to avoid negative effects at the cost of 1 Ether Passive Special IV: Mystical Meditation - If the Doomsayer is out of Ether, he regains all his Ether at the end of the round. Passive Special V: Warden of Earth and Wind - The Doomsayer's attacks have a 1/6 chance to Petrify and a 1/6 chance to Slow at the cost of 1 Ether each Passive Special VI: Dispel Magic - At the end of the round, the Doomsayer removes all negative effects from himself and positive effects from the party at the cost of 1 Ether each. Drops: Nothing Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is targetted as many times extra as that number. Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 45 4/5 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* Power Bonus: +3 Defense: 10 Health: 88/88 Gold: 1110 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes), Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Prayer Beads (User is Permenantly Blessed, accessory) 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 63/93 Ether: 108/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 1/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* Defense: 6 Health: 45/45 Power Bonus: 0 Gold: 158 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 60.8 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind, Ice, and Wood* *Absorbs Poison* Power Bonus: +5 Power, +7 WP Defense: 66 Health: 103/103Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), , Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Torc *Out of Battle* Female Dragon Adult Level: 60 Health: 90/90 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 1/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed*Power Bonus: +18Defense: 7 Health: 9/42Ether: 33/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Inventory: Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 25/58Ether: 26/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion Chesterine Ziegfried (NPC, controlled by Matthias) 27-year-old Human Necromancer *Immune to Enamored* *KO'd* Level 30 Power Bonus: +3 (+20 Spellpower) Health: 0/39 Ether: 59/59 Defense: 1 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric) 24-year-old male Human Skirmisher Level 43.4 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Takes Half Damage from Free Hits* *Deals double damage to Humanoids and Ancient-type enemies* *Slowed* Power Bonus: +5 Health: 69/69 Defense: 50 Gold: 6230 Equipment: Dauntlet Index (WP: 20, WP doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Prayer Beads (Makes the wearer permanently Blessed; accessory.) Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd), Of Power and Mortals (+1 power each successful quest) Inventory: Party Leader, please determine the battle order. -
"I was investigating an outbreak of some sort of demonic plants in the garden. They seemed to have developed some sort of root structure centered in the park deep underground. While investigating I found this hideaway, but it only leads to a sealed off entrance to the Hinckwell's manor.Then I got really tired... and there was a voice... I couldn't make quite make out what it was saying, but I fell asleep... dreams... they're the only thing I have left to remind me of my sweet lost Annabelle." A tear forms at the edge of Waldorf's eye.
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Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Fixed, the artifacts were indeed part of his defense. QM Note: As the last remaining enemy Slowed has no impact. QM Note: Fixed -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Balance purposes. I can switch the numbers around if it’d make you feel better.