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Waterbrick Down

Heroica Master
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  1. [big rabbit came from other side of gardens, other side of gardens, other side of gardens. Never seen anything like it, anything like it, anything like it.] Benji starts on the trail of monster eventually leads the Party to a small courtyard behind Wigglepike's theater and next to the Hinkwell Villa. A small fountain trickles quietly in one corner, Benji notes there is a slight tint of red to the water. The smell the beastwarrior had been tracking goes cold.
  2. A white rabbit cautiously makes its way over to Benji. [Hello, hello, hello. It was a big big big ugly rabbit with long paws, no fur at all, no fur at all, no fur at all. It tore through that wall like butter, like butter, like butter. Anything else yellow rabbit would like to know, would like to know, would like to know?] "Madame Splatterfly, if I remember the posters correctly. Starring Barlin Mando and a Ms. Harriet S."
  3. The footprints head toward the center of Eubric. "Wigglepike's Theater is that way, Ennoc's temple, the marketplace, practically the entire trade district of the city."
  4. "No, my husband and I were passing the gardens when we heard a terrible noise like a house being torn down. Next thing we knew the ground was shaking and creatures were pouring out of that hole behind us." Benji inspects the set of foot prints. The prints are deep in the muddy ground of the gardens but eventually die off in the cobbled street. "Like I told your friend, we were just passing by on our way to the theater for a performance tonight, when it all happened behind us. The next thing we knew we were running for our lives." "You'd be surprised Althior, what can hide in this city. I tell you there's even rumors of a grown dragon dwelling somewhere within the very walls of this city." Hoke finds some blood among the foot prints as he inspects it, he notes it changes colors from green to red. The Party: Althior Emorith (K-Nut) Necromancer Level 42 4/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness**Encouraged**Lucky* Power Bonus: 5 for Spells Defense: 7 10 Health: 21/53 Ether: 46/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 46 2/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense:12 15 Health: 72/72 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (5), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 Health: 50/58 Ether: 33/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom
  5. Althior Emorith (K-Nut) Necromancer Level 42 2/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 21/53 Ether: 46/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 46 2/5 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened* Power Bonus: 0 Defense: 12 15 Health: 72/72 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects),Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators),Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (6), Smelling Salts (6), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom 15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 30/58 Ether: 28/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom "Thank you my good sir, my husband and I are eternally grateful." "No thank you sir, I've seen plenty of action for one night which is why I bid you no thanks. They do not pay enough for this job which they don't pay me enough for." "I'm afraid I didn't see much either, my good knight, trying to stay out of the way of all those stampeding beasts and all." Hoke sees the lady that Benji is speaking with, but the other citizens seemed to have run off. Althior lowers his temporary blockade and the party has a good look at the hole, thankfully most of the creatures on the other side have decided to stay away from the rest of the party. "Whatever it was, we're looking for something big, nearly 10 bricks wide or so."
  6. Round 8 of Hanging Gardens Breakout: >Hoke vs. Dog E (Opal) - Great Spell (62 Damage, -1 Ether, Dog E Ko'd) >Benji vs. Python - Bite (45 Damage) >Benji vs. Python - Unleash the Beast (405 Damage, Benji Reverts, Python Ko'd) >Althior vs. Dog F (Opal) - Spell (63 Damage, -1 Ether, Dog F Ko'd) >Private U'tens vs. Aepyornis - Damage (12 Damage) Hoke - Free Hits (Aepyornis)(0 Damage) Aepyornis - Undead Asp (60 Damage, -2 Ether) The party finishes off the remaining creatures as Benji once again assumes his human form. THE BATTLE IS VICTORIOUS! The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 2/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 21/53 Ether: 46/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 46 2/5 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened* Power Bonus: 0 Defense: 12 15 Health: 72/72 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects),Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 25/53 Ether: 28/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Party Leader, please divide the loot. Loot Unicorn Horn (Can be sold in Magic Shops for 250 Gold) Winged Sandals (Protects from bound- and slowed-effects; Footwear) Smelling Salts Raw Meat (max. health +5 upon consumption) 4x Bone "Well now that was exciting wasn't it?" "I'll say, nearly got me killed is what I'll say. Somebody end up getting that sodding lizard which should have been gotten?"
  7. "The lizard's going on a rampage, shoot it, shoot it!" Round 7 of Hanging Gardens Breakout: >Hoke vs. Dog B (Opal) - Great Spell (62 Damage, -1 Ether) >Althior vs. Dog D (Opal) - Meditate (+1 Ether) >Benji vs. Aepyornis - Bite (45 Damage) >Benji vs. Python - Massacre(90 Damage to all enemies, Slip Dogs A, B, D KO'd) >Private U'tens vs. Dog C - Critical Hit (55 Damaage, Slip Dog C KO'd) Hoke - Free Hits (Aepyornis)(0 Damage) Althior - Free Hits (Slip Dog E)(2 Damage) Benji - Free Hits (Slip Dog F)(0 Damage) Aepyornis - Undead Asp (30 Damage, -1 Ether) Dogs start falling left and right as Benji goes on the offense, mangling and ripping through the pack of canine flesh. The Enemies: Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 57/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog E *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 35/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog F *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 35/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 110/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 21/53 Ether: 49/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened* Power Bonus: 0 Defense: 12 15 Health: 7171 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects),Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 25/53 Ether: 29/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 6/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions.
  8. "Heroes watch out, another beast behind you! Where'd the elf go?" Round 6 of Hanging Gardens Breakout: >Hoke vs. Dog B (Opal) - Hit (52 Damage, -1 Ether) >Althior vs. Dog D (Opal) - Spell (63 Damage, -1 Ether) >Benji vs. Unicorn - Extra Critical Hit (468 Damage, Unicorn Ko'd) >Benji vs. Python - Beast Form >Private U'tens vs. Dog D - Special Damage (No Effect) Hoke - Free Hits (Aepyornis, Slip Dog E)(0 Damage) Althior - Free Hits (Aepyornis, Slip Dog F)(15 Damage) Benji - Free Hits (Slip Dog A)(0 Damage) Private U'tens - Free Hits (Slip Dog C)(4 Damage) Aepyornis - Undead Asp (30 Damage, -1 Ether) Althior and Hoke trade off spells with the slip dogs as Benji manages to fell the unicorn before undergoing a bestial transformation himself. The Enemies: Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 222/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 70/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog B *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 73/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog C *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog D *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 62/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog E *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog F *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 200/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 23/53 Ether: 49/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened* Power Bonus: 0 Defense: 12 15 Health: 59/71 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects),Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 25/53 Ether: 30/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 6/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions.
  9. Now that's more like it. I like them, Sandy.
  10. It is a roll of 4 or 3 depending on how you roll your dice, I'm not sure it should be greatly benefiting anyone significantly. Look at comparable classes.
  11. "Well I'm hungry. I'm going to go find something to eat, take good notes." "Come on Mr. Sanders." Polly bid the captain goodbye and trudged out the door looking for the shop-keepers, hoping someone would be selling something appetizing.
  12. Exactly. Question about Mist, is it supposed to be the equivalent of making the monster Fragile, or is it seriously weak to all elements, i.e. if it was hit with a weapon that had 2 gems imbued in it, the monster would take x4 Damage?
  13. Weather Mage looks great, the mechanics are fresh enough that it feels like it's own class without stealing it's thunder from other roles. My only quibble would be with the Drafter artwork, they seem more like jesters than stylish mystical summoners of creatures from the beyond.
  14. "I miss my old job which is what I miss." Round 5 of Hanging Gardens Breakout: >Hoke vs. Dog B (Opal) - Deflected Damage (No deflection, 0 Damage to Hoke, 2 Damage to Althior, 0 Damage to Benji, 4 Damage to U'tens) >Althior uses Phoenix Incense - Success (Benji and Private U'tens revived) >Private U'tens vs. Dog C - Deflected Damage (No deflection, 4 Damage to U'tens, 0 Damage to Hoke, 2 Damage to Althior, 0 Damage to Benji) >Benji uses Smelling Salts - Success (Benji Hastened) >Benji uses Greater Potion on Althior - Success (Althior restored to full health) Hoke - Free Hits (Unicorn, Slip Dog D)(20 Damage) Althior - Free Hits (Aepyornis, Slip Dog E)(15 Damage) Private U'tens (Aepyornis, Slip Dog F)(17 Damage) Benji - Free Hits (Slip Dog A, Python)(12 Damage) Dog D - Undead Asp (0 Damage, -1 Ether) The party hunkers down and goes on the defensive trying to mitigate as much damage as possible. Althior revives Benji and Private U'tens as Hoke and the newly awoken guard trade unsuccessful blows with the pack of slip dogs. Benji wards off the python once more as the Aepyornis dodges in and out, it's sharp beak held at bay by the heroes shields and armor. The Enemies: Unnerved Unicorn *Pierces SP* *Immune to Stunned, Sleep, and Afraid* Type: Beast/Dark Level: 40 Health: 174/300 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 40 damage to all opponents. Used only at full health Drops: Unicorn Horn (Can be sold at magic shops for 250 Gold) Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 252/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 70/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog B *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog C *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog D *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog E *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog F *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 200/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 38/53 Ether: 51/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened* Power Bonus: 0 Defense: 12 15 Health: 59/71 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects),Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 25/53 Ether: 31/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 10/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions.
  15. Round 4 of Hanging Gardens Breakout: >Benji uses Phoenix Essence on Hoke - Success >Hoke vs. Hippogriff (Sapphire) - Spell (104 Damage, Hippogriff KO'd, -1 Ether) >Benji vs. Python - Special Dodge (No redirect, Bleeding 30, Benji Immune to Fragile and Bleeding) >Althior vs. Unicorn (Diamond) - Spell (126 Damage, No curse, -1 Ether) Hoke - Free Hits (Aepyornis, Slip Dog B, Slip Dog E)(8 Damage) Benji - Free Hits (Aepyornis, Slip Dog C, Slip Dog F)(22 Damage, Benji KO'd) Althior - Free Hits (Slip Dog A, Slip Dog D)(15 Damage) Aepyornis - Undead Asp (30 Damage) Benji revives Hoke and as the Mystic Knight rights himself he summons a great gust of wind that knocks the hippogriff out of the sky. Benji tries to pull the same trick he did earlier with the snake, but this time the reptile proves too quick for him. Fortunately the beast warrior shrugs off the python's vain attempts to strangle him. Althior fires off a blast of holy energy that sears the hide of the charging unicorn as the Aepyornis and pack of Slip Dogs swarm the party. Hoke and Althior manage to stay standing, but Benji falls from the onslaught of the canines. The Enemies: Unnerved Unicorn *Pierces SP* *Immune to Stunned, Sleep, and Afraid* Type: Beast/Dark Level: 40 Health: 174/300 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 40 damage to all opponents. Used only at full health Drops: Unicorn Horn (Can be sold at magic shops for 250 Gold) Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 252/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 70/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog B *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog C *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog D *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog E *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog F *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 200/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 14/53 Ether: 52/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened* *KO* Power Bonus: 0 Defense: 12 15 Health: 0/71 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects),Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 45/53 Ether: 31/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) *KO'd* Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 0/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions.
  16. "We're here looking for a mission man. He's with the god of light and eagles and stuff."
  17. "This isn't looking good." Round 3 of Hanging Gardens Breakout: >Hoke vs. Hippogriff (Sapphire) - Spell (104 Damage, -1 Ether) >Benji equips Sterile Gloves - Success (Bleeding Cured) >Althior seals hole (Garnet) - Success (Hole blocked, no more escaping animals, -1 Ether) >Benji vs. Python - Special Dodge (Redirected to Hoke, Bleeding 30, Hoke Immune to Fragile) Hoke - Free Hits (Unicorn, Slip Dog C)(20 Damage) Benji - Free Hits (Aepyornis, Slip Dog D)(10 Damage) Althior - Free Hits (Aepyornis)(2 Damage) Slip Dog A - Summons Slip Dog E Slip Dog B - Summons Slip Dog F Bear - Undead Asp (30 Damage, Bear KO'd) Hoke - Bleeding (30 Damage, Hoke KO'd) Hoke almost finishes off the Griffon as Althior seals up the hole in the wall preventing any more creatures within from escaping. The python flings itself at Benji, but expecting the reptiles charge, the beast warrior flings himself out of harms way. Unfortunately the snake lands right on Hoke crushing his armor into his chest. Bleeding heavily, Hoke tries to fend off the unicorn and one of the slip dogs but the strain proves too much for the mystic knight and he crumples unconscious from loss of blood. The Enemies: Unnerved Unicorn *Pierces SP* *Immune to Stunned, Sleep, and Afraid* Type: Beast/Dark Level: 40 Health: 300/300 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 40 damage to all opponents. Used only at full health Drops: Unicorn Horn (Can be sold at magic shops for 250 Gold) Horror-stricken Hippogriff *Ignores Row**Immune to Stunned, Sleep, and Afraid* Type: Flying Level: 50 Health: 57/285 Special: Sky Bomb – The Hippogriff grabs it's opponent and flies to the sky for the remainder of the round, avoiding all damage and removing the target from the battle, the hippogriff drops the target for Damage equal to the Target's SP*2. Drops: Winged Sandals (Protects from bound- and slowed-effects; Footwear) Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 70/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog B *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog C *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog D *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog E *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog F *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 200/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 29/53 Ether: 54/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened* Power Bonus: 0 Defense: 12 15 Health: 15/71 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (6), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *KO* Power Bonus: 4 (+4 WP) Defense: 29 Health: 0/53 Ether: 32/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) *KO'd* Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 0/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions.
  18. "It looks like the mage might have it under control."
  19. "Do I look like a mason, sir knight? I'm about as much help fixing that hole as a fish. U'tens looks like he's breathing, but I don't think he'll take another knock-out like that."
  20. If an artifact that provides an immunity to a negative effect is equipped while the hero has the effect, doe it cure them immediately or does it only prevent them from receiving it in the future? I.e. a slowed Hero equips the Winged Sandals.
  21. It looks good to me, I think you've captured everything I really wanted in the class.
  22. "Somebody better plug up that hole, quick!" Round 2 of Hanging Gardens Breakout: >Hoke vs. Hippogriff (Sapphire) - Special Damage (Hoke Removed From Combat) >Benji uses a Grand Potion on Althior - Althior Healed to Full Health (Bleeding Cured) >Benji vs. Bear - Steal Hit (276 Damage) Private U'tens vs. Dog A - Critical Hit (55 Damage) >Althior vs. Unicorn - Special Damage (40 Damage to all opponents except Hoke, U'tens KO'd) Benji - Free Hits (Aepyornis, Python)(12 Damage, Bleeding 15) Althior - Free Hits (Aepyornis)(2 Damage) Dog B - Undead Asp (0 Damage, -1 Ether, Summons Slip Dog C) Benji - Bleeding (15 Damage) Hoke - Sky Bomb (29 Damage) Slip Dog D Joins the Enemy Party Hoke attempts to finish off the Hippogriff, but the majestic beast dodges the knights spell, hauling him off his feet and taking him into the sky. Benji heals Althior up before trying to unsuccessfully pickpocket the bear. Private U'tens valiantly wards off one of the slip dogs, but falls underneath the trampling hooves of the unicorn that manages to work itself into a vicious frenzy, severely damaging the party. Benji tries to fend off the Aepyornis but fails to notice the python wrapping itself around his waist until it is too late. More slip dogs join the fight and Hoke plummets to the ground with a tremendous smash his armor helping to absorb some of the blow. The Enemies: Unnerved Unicorn *Pierces SP* *Immune to Stunned, Sleep, and Afraid* Type: Beast/Dark Level: 40 Health: 300/300 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 40 damage to all opponents. Used only at full health Drops: Unicorn Horn (Can be sold at magic shops for 250 Gold) Horror-stricken Hippogriff *Ignores Row**Immune to Stunned, Sleep, and Afraid* Type: Flying Level: 50 Health: 161/285 Special: Sky Bomb – The Hippogriff grabs it's opponent and flies to the sky for the remainder of the round, avoiding all damage and removing the target from the battle, the hippogriff drops the target for Damage equal to the Target's SP*2. Drops: Winged Sandals (Protects from bound- and slowed-effects; Footwear) Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 70/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog B *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog C *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog D *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 200/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing Horrified Hungry Bear *Immune to Stunned, Sleep, and Afraid* Type: Beast Level: 45 Health: 24/300 Special: Berserk – The bear goes mad and focuses its sight on the attacker, causing 40 damage to the target as well as dealing extra 40 damage each upcoming round to that target until it is defeated. Drops: Raw Meat (max. health +5 upon consumption) The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 31/53 Ether: 56/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water**Overkill Gloves* *Hastened* *Bleeding 15* Power Bonus: 0 Defense: 12 15 Health: 25/71 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), , Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Consumables - Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (6), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 24/53 Ether: 34/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) *KO'd* Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 0/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions. QM Note: At the end of every round a new creature will come through the hole and join the fight.
  23. If you notice, most of the characters carry way to much stuff that we could ever show in a picture, it's simply assumed that your picture doesn't necessarily represent your in game stuff.
  24. Yes you can. Aesthetic changes can be made at any time, it's when you give yourself either usable weapons or usable armor in your inventory that things become an issue.
  25. "I'm no, warrior I'm afraid. Private, see about lending them a hand." "Yes, Sir." Private U'tens has joined the Party! Round 1 of Hanging Gardens Breakout: >Hoke vs. Hippogriff (Sapphire) - Great Spell (124 Damage) >Benji consumes a Smelling Salt - Benji Hastened >Benji vs. Asp - Extra Critical Hit (468 Damage, Asp KO'd, 268 Gold Gained) >Althior vs. Unicorn - Raise the Undead (Undead Asp raised) Hoke - Free Hits (Aepyornis)(0 Damage) Benji - Free Hits (Aepyornis)(0 Damage) Althior - Free Hits (Python) (5 Damage, Bleeding 15) Althior - Bleeding (15 Damage) Private U'tens Joins the Party Horrified Hungry Bear Joins the Enemy Party The Heroes engage the oncoming stampeded of creatures with fervor. Hoke lets loose a wind spell that nearly knocks the Hippogriff out of the sky. Benji, ducks and dodges his way through the mass of hooves and horns, downing a smelling salt before ending one of the snakes with a well placed crossbow bolt. Althior is right behind the half-elf raising the viper to do his own bidding, though he is unaware of the python sneaking up behind him. The Aepyornis rushes at Benji and Hoke, but the two are easily able to avoid its stabbing beak. Althior finds his legs wrapped by the python and does his best to escape but not before the snake gives him a strangling squeeze that starts some internal bleeding in the necromancer. Private U'tens runs forward and makes ready to hold the parties flank just as a big brown bear comes through the opening in the wall. The Enemies: Unnerved Unicorn *Pierces SP* *Immune to Stunned, Sleep, and Afraid* Type: Beast/Dark Level: 40 Health: 300/300 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 40 damage to all opponents. Used only at full health Drops: Unicorn Horn (Can be sold at magic shops for 250 Gold) Horror-stricken Hippogriff *Ignores Row**Immune to Stunned, Sleep, and Afraid* Type: Flying Level: 50 Health: 161/285 Special: Sky Bomb – The Hippogriff grabs it's opponent and flies to the sky for the remainder of the round, avoiding all damage and removing the target from the battle, the hippogriff drops the target for Damage equal to the Target's SP*2. Drops: Winged Sandals (Protects from bound- and slowed-effects; Footwear) Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 200/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing Horrified Hungry Bear *Immune to Stunned, Sleep, and Afraid* Type: Beast Level: 45 Health: 300/300 Special: Berserk – The bear goes mad and focuses its sight on the attacker, causing 40 damage to the target as well as dealing extra 40 damage each upcoming round to that target until it is defeated. Drops: Raw Meat (max. health +5 upon consumption) The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *Bleeding 15* Power Bonus: 5 for Spells Defense: 7 10 Health: 33/53 Ether: 57/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water**Overkill Gloves* *Hastened* Power Bonus: 0 Defense: 12 15 Health: 71/71 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), , Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Consumables - Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (9), Potion (3), Remedy (4), Phoenix Essence (6), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 53/53 Ether: 34/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 35/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions. QM Note: At the end of every round a new creature will come through the hole and join the fight. Also, I just noted that we could end up with a situation of an infinite number of Slip Dogs, I've adjusted the Passive Special accordingly, if that is alright with you.
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