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Waterbrick Down

Heroica Master
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Everything posted by Waterbrick Down

  1. MM Note: About the first 1/8th or so, still not enough to completely ignite it. MM Note: Right you are, I’ll get a fixed map for the 1st round.
  2. MM Note: The center rectangle without grid lines. The tail doesn’t count.
  3. "Don't worry Sweetie, we'll get these things cleared out of here in no time. Go for the big one, we'll clear out the smaller vermin." Valesia grimaces from the shock but manages to summon another mote of frozen earth and casts the same spell again at Enchidirus B.
  4. Well yeah, there's a reason you guys weren't contacted about bringing down the drake. Agreed. I've typically kept to a 4x4 brick or 3x3 brick grid, but you can really play around with scale if needed to convey massive things.
  5. The heroes move towards the corpse. Enson and Decker begin spreading fuel around the bloated draconic body as Polaris begins wrecking the nearby thermal unit. The smell of the rotting flesh is almost overwhelming, and simply being near it nearly makes them gag. Aysu and Ronin keep an eye out for danger and soon alert their companions to a number of hungry creatures disturbed by the smell of the gas and loud noises coming for them. PREPARE FOR BATTLE! Round 0Aysu Initiative Check: (4,1,6) 2 Successes Enson Initiative Check: (2,6) 1 Success Ronin Initiative Check: (4,1,3) 1 Success Polaris Initiative Check: (1,2) 0 SuccessesDecker Initiative Check: (3,1,2) 0 Successes Frost Hawk A Initiative Check: (5,4) 2 Successes Frost Hawk B Initiative Check: (4,1) 1 Success Glacier Monger Hurler Initiative Check: (1,6) 1 Success Glacier Monger Chopper Initiative Check: (2) 0 Successes Polar Gator Initiative Check: (3,1) 0 Successes Environmental Hazard: At the beginning of every round all heroes near the drake's corpse, must make a Survival Check to avoid becoming Nauseous* for the duration of the round. The DC is set accordingly: 1 Space away DC 3 2 Spaces away DC 2 3 Spaces away DC 1 4+ Spaces away DC 0 Nauseous (-1 Dice to Offensive Combat Checks for the Round) Enemy Juvenile Polar Gator *Hungry (1st offensive Combat Check Lucky)* Vitality: 10/10 Velocity: 2 Strength: 3 Skill: 2 Smarts: 1 Proficiencies: Melee Weapons 3, Athletics 1, Perception 1 Equipment: None Innate: Gripping Maw (Standard Kinetic Melee Weapon), Toughened Hide (Standard Kinetic Armor) Glacier Monger Chopper *Hungry (1st offensive Combat Check Lucky)* Vitality: 6/6 Velocity: 1 Strength: 2 Skill: 1 Smarts: 1 Proficiencies: Athletics 2, Melee Weapons 3, Stealth 1, Survival 1 Equipment: Icicle Cleaver (Standard Elemental Melee Weapon) Innate: Piercing Claws (Standard Kinetic Melee Weapon) Glacier Monger Hurler *Hungry (1st offensive Combat Check Lucky)* Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Short Range Weapons 3, Perception 1, Survival 1 Equipment: Twisted Throwing Javelin (Standard Kinetic Short Range Weapon) Innate: Piercing Claws (Standard Kinetic Melee Weapon) Frost Hawk A *Immune to Restrained* *Hungry (1st offensive Combat Check Lucky)* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Frost Hawk B *Immune to Restrained* *Hungry (1st offensive Combat Check Lucky)* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Party Ensonvilterayquis (Enson) (Duvors) *Mission Leader* 60 cycles old male Quo'ri Character Points: 5/18 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Insight 1, Medicine 2, Melee Weapons 1, Religion 2, Survival 1 Spells: Healing Light, Purging Font Credits: 20 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Nanite Elixir 2x, Plasma Potion, Polar Gator Head (A trophy from the heroes' kill, worth 20 Gold) Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle)15 cycle old female "Chimeran" Character Points: 5/18Vitality: 8/8Velocity: 2Strength: 2 Skill: 2Smarts: 2Spirit: 1/1Proficiencies: Coding 1*, Engineering 1 (+1, tool), Medicine 1 (+1, tool), Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: Elemental Evocation, Credits: 0 Equipment: Mecha Strike (Standard, Kinetic, Melee Range Weapon), Utility Belt (tool) Grants +1 Engineering or Medicine Check Success, Inventory: Plasma Potion (x2) Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 4/17Vitality: 6/6Velocity: 2Strength: 2Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 75Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy), Farsight GogglesInventory: Plasma Potion 2x, Essence of Glibness, Pack of Crystalline Feathers (6), Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman), Gator Tooth (Can be converted into either a Kinetic or Elemental Standard Melee Weapon by a craftsman) Ronin (Yzalirk)[REDACTED] Male [REDACTED]Character Points: 5/15Vitality: 5/5Velocity: 2Strength: 1Skill: 3Smarts: 3Spirit: 0/0Proficiencies: Athletics 1, Deception 1, Melee Weapons 2, Stealth 1Known Spells: NoneCredits: 10Equipment: Cloaking Generator, Hard Light Katana (Calibrated Energy Melee Weapon)Inventory: Crimson Wart (Apply to a weapon to cause Poisoned 1 when damage is dealt (Poison) (Consumable)) Decker DaCabe (Endgame) 24 year old male Human Character Points: 5/15 Vitality: 6/6 Velocity: 2 3 Strength: 3 Skill: 1 2 Smarts: 1 Proficiencies: Melee Weapons 1, Short Range Weapons 2 Credits: 10 Equipment: Whirlwind Boomerang (Standard, Elemental, Short Range Weapon), Sandblasted Cuirass (Standard Kinetic Armor), Wyrmsfoot (Apply to a weapon to cause Slow* when damage is dealt (Poison) (Consumable)), Unloaded Pistol (Calibrated Kinetic Melee Weapon) Inventory: Sigrun's Sled Inventory: Rations (x20), Tents (x4), Bedding (x6), Compass, Shovel (x2), Rope (x5), Snowshoes (x6), Ice Pick (x2), Flares (x4), Oc|Tan Fuel, Hot Chocolate Mix
  6. OoC: I'm ok if you want to spend this turn attacking an enemy and then move, so that you can move again next turn and attack the pipe at full efficiency.
  7. The party watches as a pair of Frost Hawks take off from the corpse and begin circling overhead. Low guttural growls from near the corpse seem to be drawing closer. "I wouldn't suggest dallying much longer heroes, I think we're going to have company soon." The cricet tightens her hood around her neck, "Anyone need a shot of Hot Chocolate beforehand?"
  8. "That's what we're counting on Sweetie, don't you go get your uniform all up in a bunch. Think you can handle the second (B) of the jellies from your current position?" "Max, hun, can you get in range of that coolant pipe? Chilling the surrounding area here might make things a bit easier." Valesia begins to hum forming the sand around her into a piercing mote of an elemental bolt before sending it shooting towards Enchidirus A. "Soren, should we tag team the same enemy or spread our attacks?"
  9. "No, not even all of the sled wyrms in Vindkoss combined could pull that thing." MILES records the images without any issue.
  10. Aysu Perception Proficiency Check (DC 1,3) - (4,3,5,+1) 3 Successes Aysu confirms Enson's findings, there were at least 5 creatures in the nearby vicinity.
  11. Enson Perception Proficiency Check (DC 1,3) - (6,5,6) 3 Successes As Enson and the group prepare to move closer toward the corpse, a quick inspection of the surrounding area reveals a set of tracks with a tail dragging behind it, reminiscent of a smaller Polar Gator, the sound of harsh caws, indicate a few Frost Hawks are nearby, and mixing with the stench of the corpse is the heavy musk of a pair Glacier Mongers. A further investigation of the landscape reveals lots of footprints going back and forth to the body. Enson Survival Proficiency Check (DC 1) - (5,1,4) 2 Successes Enson is fairly certain the drake's corpse is currently being feasted upon, but the sheer size of the corpse is likely obscuring any scavengers directly from view. MM Note: For scale perspective, the small gray "trees" are the same geothermal units posted in an earlier picture.
  12. Yeah I'm way more terrified that Metroids exist in this universe.
  13. "Enchidira! Careful Max and Soren they're not to be trifled with. They're no fans of cold temperatures, so throw everything you've got at 'em." Valesia rushes into battle attempting to flank the creatures from behind.
  14. Miles begins to process images of the sight as Polaris and Enson move toward the corpse to collect samples. MM Note: Anyone else? "Kristal Ice would probably enough on their hands to deal with such a large fire, but probably haven't due to its proximity to their equipment. I've got some Oc|Tan 90% premium fuel in the sled if we want to use that."
  15. Valesia hurried toward the blaster fire, "It sounds like someone's stirred up a whole mess of trouble, here's hoping they don't go dying on us too soon."
  16. "I'm guessing we better check out that blaster fire." Valesia looks at her companions before heading for the submersible.
  17. The heroes head for the North East Field, with Enson plotting a strict route that kept the party close to as many geothermal vents as possible. Enson Survival Proficiency Check (DC 1) - (2,3,4,1) 1 Success = +1 dice to group Stealth Proficiency Checks As the heroes pass by the outskirts of the field, a solitary security drone flies by sweeping the perimeter. Group Stealth Proficiency Check vs. Drone Perception Check Enson - (5,2,3,5) 2 Successes Aysu - (6,2,3,3) 1 Success Polaris - (1,3,1,6) 1 Success Decker - (1,3,6,6) 2 Successes Ronin - (3,3,5,6,3,+1) 3 Successes Drone - (3,6,1,3) 1 Success With the majority of the group ducking away, the robot continues on, passing them by. Combing through the field, the stench of a rotting flesh soon begins to permeate the air. Over a few hills, the group come upon the massive corpse of the rime drake nestled between a few geothermal units. "Heavens above, the smell."
  18. Valesia meditates on the drive to their next destination. Upon arrival she glances at her companions, "Well that doesn't sound like a warm welcome. Anybody recognize that piece of tech? Seems like a fancy bike to have out and about in the wastelands."
  19. MM Note: Hi folks, sorry going to be 24hrs before the next update (The North East Field), had an unexpected family thing come up tonight.
  20. "Interesting, we'll have to be on the lookout." Valesia rejoins her companions and shakes her head. "Still doesn't make much sense does it? Well, I've got a little info on our next location, apparently it's being guarded by some cold-adverse critters. By the way did anyone catch anything else about that Blastball thing? Sounded a bit intriguing don't you reckon?"
  21. Decker Perception Proficiency Check (DC 1) - (6,3,1) 1 Success Decker does’t spot any drones in the Western Field, where the party is currently on the edge of. Given the likely size of the drones, it is difficult to tell whether they are at the other locations. “Most are outfitted with thermal cameras. Light weaponry, enough to keep you pinned down while the rest of a patrol is notified.”
  22. Aysu Perception Proficiency Check (DC 3) - (1,5,6,+1) 3 Successes As Aysu scans the Flats, she notes a lack of any large mounds or structures that could conceal a drake's corpse in either the Central Hub or the Western Fields. The caverns of the South East Fields and the hilled topography of the North East Fields, make it difficult to see far in either of those regions.
  23. "Depends on where the drake was looking to setup its nest. The Western Field has a lot of heat, the North East has access to fresh water, the South East lots of caverns. The hub would probably have Kristal Ice's most valuable equipment as those melting substations cost a pretty penny."
  24. "That would be appreciated, thank you. Perhaps you can tell me about this Enchidira while we walk, it it some sort of creature?"
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