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Everything posted by Waterbrick Down
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Player Feedback Enson (Duvors): It really was a pleasure watching Enson develop as a character on this mission. Even though a fair number of situations ended in combat, I like that he continually sought out a peaceful solution whenever he could. His bits with Polaris and Sigrun were really good. He's one of those reluctant leader type characters and I really like that about him. I think you've got a really firm grasp on the character and the direction you want to take him, so I don't have a lot of criticisms. As a player, I'm sorry a lot of the conditional actions came down to you. I know most players don't go in thinking they'll need to do a whole lot to keep a party moving, but I'm grateful you stepped up. Polaris (samurai-turtle): Great having you back, I think you're really starting to find your feet with your character. I'd lay even more into the war veteran/survivalist aspect, it's definitely something I believe you can play with more and explore. You've got a better balance this mission with your interactions with MILES. He wasn't too forward or too much in the background. If anything I'd maybe allow MILES to interact more with other characters and flesh out a little more of his personality. Companion characters can be tricky to pull off well, but MILES is integrated enough into Polaris's character that I think you can manage it. It was good to see you offering unique solutions to problems and alternate theories. When a party becomes so reliant on one character, it can easily devolve into characters going on auto-pilot. By having Polaris offer a different take on things in a few instances, it helped keep things fresh and remind folks that there are other ways of considering a given problem. Nicely done. Aysu (Peppermint_M): I so want to know more about Aysu's backstory, but I haven't found the right scenarios to draw it out of her. She seems like she has a ton of potential, with her scrapper background and her outlook on life as more of a sniper character, I just wish more of that came through. As a character she really is a power-house in the damage department and I'm sure as she levels up that'll become even more apparent. You really started using the skill system well, so I'm glad to see more players taking advantage of that as it really is the gem of the new system offering as much freedom as the player's imagination can come up with. I definitely want to take her on another mission at some point, just got to find one that's more in her character's interests. Ronin (Yzalirk): I know real life has had you swamped, sorry you couldn't be part of the mission more as I believe Ronin has some cool possibilities. They reminded me of Sylph from Heroica 1.0 a little which was always a really interesting mysterious vibe. You've got the character set up really well to do a good amount of damage, but is currently more of a glass-cannon (you spent a lot of time up and down). I'm sure the new weapon will help mitigate some of that and give them options for dashing in and out of melee range when appropriate. This being the character's first mission, it'll be fun to see where they end up and how you roleplay them. The little I saw showed promise, just need an opportunity where you have more time. Good to have you along though and look forward to what you bring. Decker (Endgame): Decker to me reads a lot like Aysu, a lot of neat potential, it just didn't seem like the right mission to help draw it out. He's one of the tankier characters and also plays a little of the comic relief type which we desperately need more of. His bits about his gun are always good, but I wish it could be more expanded upon as the unprepared bumbling hero would be really fun to read. Not sure if that's the direction you're aiming for, but it comes across naturally. You did well in the fights helping keep the party grounded and he always seemed to be a reasonable voice, albeit sometimes a little quiet. As another first timer, it's cool to see players learning the new system and the ways to take advantage of some of the mechanics. I'm sort of sad he didn't get to keep the boomerang, but am glad he finally invested in his own short range weapon, even if it did take him multiple rounds before he hit anything with the last one. I'll be glad to watch as Decker progresses and the niche he carves out for himself.
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"Death and war are merely part of that harmony, the natural rhythmic counter-points to life and creation, their avoidance does not tempt me. What do you propose? We let you live, no one knows that you endured? We let you grow unfettered like a cancer until you cannot contain yourself any longer and unleash the very chaos you propose would be averted?"
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Valesia glared at the monstrosity before her, "I'm sure, or buying time for your reinforcements to show up. Four against one, I doubt even a famed marauding machine like yourself would like those odds." "How about we make that zero places, permanently?" Valesia's words drip with malice, free of her typical friendliness.
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Quest 5 was... interesting. I'm going to start off with an apology as I felt the quest definitely began to drag toward the midway point and part of that is on me by not providing engaging enough characters/scenarios to keep folks excited. After a few stints in Heroica 1.0 and now this mission, I think I can safely say that sandbox exploration missions/quests are not my style. The original concept was to mimic something similar to Quest 1 from Heroica 1.0, i.e. provide a few random encounter areas that the players could clear with a small overarching story connecting everything. While that might have worked well back in the early days of Heroica 1.0 when activity was super high, these days with longer stretches between posts, a mission of primarily combat gets stretched out to an almost unbearable amount. Combine that with the fact that Quest 1 from the original Heroica had varied environments and monsters, looking back the encounters of Mission 5 were a little too similar and the landscapes too bland to provide differentiation. That all being said, a big thanks to all the players for sticking through it and putting all the pieces of the puzzle together. The idea behind the drake corpse came from a short documentary on whale falls and an episode from a fantasy anime and while it took a while for the mystery to unravel I'm happy enough with the clues that the party at least decided to interact with. To that end, I was really surprised at the lack of overall investigative type rolls from the heroes to try and determine more about their surroundings. This might have been due to the limited scenery builds, but I'm not sure if this was a case of the Party simply didn't know what to look for or just inactivity. Either way I can see how the narrative thread felt to be slipping at times, which is why Sigrún would step in at times to give commentary. On the note of Sigrún, while some of her mannerisms came through, I'd definitely like more time to expand upon her in the future. She felt a little underdeveloped and more a voice of the Mission Master rather than her own character at times. On to each section of the mission: Vindkoss: I had prepared for more interaction with the Tavern customers, but as you were mostly down to business they never really got featured. The fight outside with the Hawks was an interesting learning experience on multiple fast enemies with little health. It went about as expected and was on the easier end of difficulty. The interactions with the guides was not quite what I had anticipated. I should have more clearly laid out the pros and cons of each guide in mechanical terms instead of relying upon the bolded descriptions to impart that knowledge. I was honestly surprised the group went with Sigrún as I thought the lowest cost guide would have been the party's preference in order to maximize their credits. Scjalftosten Pass: The scenario with the Glacier Mongers went just as anticipated and I really liked the personalities that showed up between Enson, Polaris, and some of the other group with the differences in risk assessment and willingness to listen to Sigrún. The battle was a little more difficult this time around, but Sigrún's ability kept it from becoming too overwhelming. I was a little baffled that after dissecting the Hawks, the party didn't do any further investigation of the Mongers. If they had they would have found more clues pointing to the Rime Drake, but ah well. Lake Hreinsa: It's always a toss-up on how puzzles will go over with certain players and whether it will be either too difficult or too immersion breaking. Thankfully this one seemed to strike the balance alright and most everyone got the solution fairly easily. The fight on the other hand wasn't received as generously. I'll still maintain that the fight was winnable from the onset, but I understand the frustration. I'm not going to hash-out the statistics of the battle again, but I'm glad to see the group triumphed in the end upon their return. It did however provide for an interesting scene of the players coming up with outside the box solutions between equipment and foraging for poisons which was really neat to see. Skelfing Wastes: The first interaction with Krystal Ice. The dynamic between the Cricet and the mining company was something I always wanted to dig into as I think it's one of those unique sci-fi type scenarios that we would never have encountered in Heroica 1.0. It was cool to see how the party handled the impasse between the two parties and I've got to give credit to Enson (Duvors) for some smart negotiating to end the conflict in a non-violent outcome. Guffa Flats: I'm sort of glad the party decided to go here last as finding the Drake early would have been a bit anti-climatic. Regardless things finally started heating up between the stealthing around Krystal territory and finally discovering the Drake. The final fight I felt hit the difficulty balance pretty well for a "boss battle" and it was cool to see how the players dealt with the combined threats that they had learned to fight in earlier scenarios. I was also interested to see how the heroes would deal with the corpse and disposal was always a possibility, albeit one that could potentially draw attention to themselves. All in all, a fitting conclusion/climax to the mission in my mind. So a lot of running around by the characters, but you all managed to stay on task and piece everything together in the end. Not a lot of missing content that was skipped by the players, which is always nice as a MM. If I ran it again, I might try more varied environments and some sort of deadline to keep the quest moving at a better pace, but all together, you all worked well with what you were presented and I'm glad to have started expanding this area of the galaxy. More to say about players in a follow-up post...
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"Certainly I'll submit the requisition at once." MM Note: Stats fixed and adjusted accordingly.
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"Agreed Soren, at this point the data recovery seems the most pressing matter. Anything falling into the hands of the cults would only embolden them more and lead to the danger of others." Valesia evaluates the surrounding area seeking to discern if there are any ventilation hatches or other means of circumventing the collapse.
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"I'm sure we could arrange for something like that, which one did you have in mind?" As the heroes relay the remainder of their requests Mervin nods along. "If you're staying for the race that might actually be a help as it'll give me some time to get the requisitions in. You've certainly earned your stay though, I'll let Hallbera know to set aside some rooms for you. If you be needing anything you just let me know." The Cricet bids the heroes a good evening as Sigrún paws over to the group. "Well then, seems like you got ol' Mervin right sorted and happy. Can't say we didn't nearly scrape by a few times, but you lot know how to hold your own out there on the ice and you had better heads on your shoulders than most. You ever be needing a guide again, you just look me up and I'll be glad to give you a discount rate for returning customers. Otherwise, was good working with you." The heroes settle in for the evening and over the next week enjoy the lively Cricet culture of Vindkoss. Over their stay they do find, that their scavenged poisons eventually lose their potency, but in the absence of the drake corpse, predators around the town become non-existent. Soon enough, racers from all over the galaxy begin arriving and setting up a temporary tent city swelling the local population five times over. Racers and race enthusiasts alike all crowd the little village and the streets are awash with tourists and pop up vendors taking advantage of the influx of credits and customers. At another week's end the formal Ivishin race gets underway and the heroes are invited to some of the best viewing stations and watch parties. The race itself is fraught with danger and drama, though thanks to the heroes none due to rogue monsters, and in a nail-biting finish, the Cricet race veteran, Einar Windwhiskers takes bronze, Chimeran new comer, Brock Gilderhoof takes silver, and gold is won by O'Kor'Uk racing sensation Lamorak Colvinson. After the race, the heroes eventually make their way back to Ebria Station finding their commissioned weapons having been delivered to their residences, better equipping them for their future heroics. THE MISSION IS SUCCESSFUL (+3 Character Points to all heroes for Mission Length) Party Ensonvilterayquis (Enson) (Duvors) *Mission Leader* 60 cycles old male Quo'ri Character Points: 9/22 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Insight 1, Medicine 2, Melee Weapons 1, Religion 2, Survival 1 Spells: Healing Light, Purging Font Credits: 82 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Nanite Elixir 2x, Plasma Potion, Plasma Falchion (Calibrated Energy Melee Weapon) Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle)15 cycle old female "Chimeran" Character Points: 9/22Vitality: 8/8Velocity: 2Strength: 2 Skill: 2Smarts: 2Spirit: 1/1Proficiencies: Coding 1*, Engineering 1 (+1, tool), Medicine 1 (+1, tool), Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: Elemental Evocation, Credits: 62 Equipment: Mecha Strike (Standard, Kinetic, Melee Range Weapon), Utility Belt (tool) Grants +1 Engineering or Medicine Check Success, Inventory: Plasma Potion (x2), Whirlwind Boomerang (Standard, Elemental, Short Range Weapon), Icicle Cleaver (Standard, Elemental, Melee Weapon), Pulse Cannon (Calibrated Energy Long Range Weapon) Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 8/21Vitality: 6/6Velocity: 2Strength: 2Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy), Farsight GogglesInventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman), X (Calibrated Kinetic Long Range Weapon) Ronin (Yzalirk)[REDACTED] Male [REDACTED]Character Points: 9/19Vitality: 5/5Velocity: 2Strength: 1Skill: 3Smarts: 3Spirit: 0/0Proficiencies: Athletics 1, Deception 1, Melee Weapons 2, Stealth 1Known Spells: NoneCredits: 322Equipment: Cloaking Generator, Hard Light Katana (Calibrated Energy Melee Weapon)Inventory: Gator Tooth (Can be converted into either a Kinetic or Elemental Standard Melee Weapon by a craftsman), Ion Laser (Calibrated Energy Artillery Weapon) Decker DaCabe (Endgame) 24 year old male Human Character Points: 9/19 Vitality: 6/6 Velocity: 2 Strength: 3 Skill: 1 Smarts: 1 Proficiencies: Melee Weapons 1, Short Range Weapons 2 Credits: 72 Equipment: Unloaded Pistol (Calibrated Kinetic Melee Weapon), Sandblasted Cuirass (Standard Kinetic Armor), Inventory: X (Calibrated Energy Short Range Weapon) MM Note: Feel free to rename your weapons as you wish, let me know if any stats need to be adjusted. @samurai-turtle Let me know which of your existing weapons you'd like upgraded. Thanks to everyone for playing and sticking it out, I know this one was a bit of a slog to get through and I'll have plenty to say in the lounge. It really was a pleasure running for you and I hope to MM another one for you in the future. Feel free to add any RP about your stay in Vindkoss onto this thread.
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"Sure thing there, here you go now." Mervin transfers 60 credits over to Aysu. "Not a problem there at all." Mervin pays out the 310 Credits. "Oh, almost forgot the rest of your payment." The Cricet hands each party member 50 credits for the completed contract. "Not sure you'll find anyone here interested in such a crude weapon there, but that does remind me that you're each due a calibrated weapon. If you want to let me know what sort you'd be interested I can put in a requisition and see that it is delivered to you." "Nonsense, there, if it wasn't for your party there wouldn't even be a race and without that extra income we'd be forced to negotiate with Krystal Ice out of desperation. You've given us hope and that can be in short supply on Recivic. We'd be glad to have you stay a while and watch the race if you want." Party Ensonvilterayquis (Enson) (Duvors) *Mission Leader* 60 cycles old male Quo'ri Character Points: 6/19 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Insight 1, Medicine 2, Melee Weapons 1, Religion 2, Survival 1 Spells: Healing Light, Purging Font Credits: 82 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Nanite Elixir 2x, Plasma Potion Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle)15 cycle old female "Chimeran" Character Points: 6/19Vitality: 8/8Velocity: 2Strength: 2 Skill: 2Smarts: 2Spirit: 1/1Proficiencies: Coding 1*, Engineering 1 (+1, tool), Medicine 1 (+1, tool), Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: Elemental Evocation, Credits: 62 Equipment: Mecha Strike (Standard, Kinetic, Melee Range Weapon), Utility Belt (tool) Grants +1 Engineering or Medicine Check Success, Inventory: Plasma Potion (x2) Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 5/18Vitality: 6/6Velocity: 2Strength: 2Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy), Farsight GogglesInventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman), Gator Tooth (Can be converted into either a Kinetic or Elemental Standard Melee Weapon by a craftsman) Ronin (Yzalirk)[REDACTED] Male [REDACTED]Character Points: 6/16Vitality: 5/5Velocity: 2Strength: 1Skill: 3Smarts: 3Spirit: 0/0Proficiencies: Athletics 1, Deception 1, Melee Weapons 2, Stealth 1Known Spells: NoneCredits: 322Equipment: Cloaking Generator, Hard Light Katana (Calibrated Energy Melee Weapon)Inventory: Crimson Wart (Apply to a weapon to cause Poisoned 1 when damage is dealt (Poison) (Consumable)) Decker DaCabe (Endgame) 24 year old male Human Character Points: 6/16 Vitality: 6/6 Velocity: 2 Strength: 3 Skill: 1 Smarts: 1 Proficiencies: Melee Weapons 1, Short Range Weapons 2 Credits: 72 Equipment: Whirlwind Boomerang (Standard, Elemental, Short Range Weapon), Sandblasted Cuirass (Standard Kinetic Armor), Inventory: Wyrmsfoot (Apply to a weapon to cause Slow* when damage is dealt (Poison) (Consumable)), Unloaded Pistol (Calibrated Kinetic Melee Weapon)
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"So our suspicions were true about the danger to the race? Sounds like our money was well spent." Mervin's expression turns from concern, to astonishment, to resolve. "I should have known those there Krystal creeps would be mixed up in all of this. I'll be glad to have those files at my disposal when we discuss new leasing terms at the next ITA consortium. When we saw the flames burning like a beacon in the night, figured somethin' must of gone on there." The Cricet eyes Enson but doesn't press any further for more details of his story. At the mention of the gator head, Mervin's eyes go wide, "My that's a massive bugger. I'm sure Hallbera will pay top credits to have that sort of trophy hanging up in the Frozen Flame." Mervin takes another sip of his mulled wine. "I know a few traders that be interested in those feathers, I'd willing to get you 10 credits a piece if that sounds reasonable. I'll ask Hallbera about the head as well, probably get another 250 on top of that." "The tavern actually has an Æthernet terminal, you can transfer the files to me once we're finished."
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"Hmm, well it's not a recent body thank goodness." Valesia glances at her companions, "Either of you good at tracking, perhaps some signs of recent life around here?" "Hmm, I've got no mind for such technological things, but to extend life via such means... I shudder to think of the effects upon the psyche."
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"Alright, we'll lose them across the lake. Hold on!" Swiftly Sigrún has the sled wyrms maneuver a hard bank toward Lake Hriensa. Sigrún Piloting Proficiency vs. Kristal Ice Piloting Proficiency - (1,3,6,3,1,2,6,6) 3 Successes vs. (6,3,5) 2 Successes The Cricet deftly guides the sled from ice flow to ice flow, jumping gaps nearly the length of a small fighter. Unsure of their ability to maneuver in such dangerous conditions the pursuing speeder pilot and drones halt at the lake shore. The heroes watch as the patrol waits for a few moments before slowly turning around and heading back across the Flats. "Should be home free from here, heroes." ------------------------------------------------------------------------------------------------------------------------------------------------------------- The party settles into the cozy confines of the sled as the group makes their way across the remainder of the lake and toward Vindkoss. A gentle snow begins to fall, the steady rhythm of the sled wyrm's gate lulling some to sleep as the moon begins to rise. After a few more hours journey the warm inviting lights of the village twinkle on the horizon and soon the group find themselves back in the homely confines of the Frozen Flame Tavern being served rounds of piping hot beverages. It doesn't take long for Mervin Softpaw to be notified of the groups arrival and give them a hearty welcome back. "Oh my goodness gracious there, you lot look like yer chilled to the bone there. Make sure you sit near the thermal lights there to warm yourselfs up." The Cricet pulls a few chairs near the warming heaters, "Seems like ol' Sigrún made sure to return yous in one piece now. Whenever yous be ready there, I'd love to hear how you made out."
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Sigrun fishes a piece of cord out of one of the many packs handing it to Enson. With a flourish Enson ignites the makeshift fuse and tosses the unburnt end toward the drake's corpse. Sigrun mushes the sled wyrms onward making a bolt in the opposite direction as fast as the creatures could pull. Minutes later the drake's body erupts in a fireball lighting up the wintery sky. The heroes watch as a number of drones and speeders race toward the fire, frustratingly a speeder turns their direction and begins trailing them a mile or so back. "What do you think, heroes, try and lose them or face 'em head on? Looks like only one speeder and maybe two drones."
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Polaris Survival Proficiency Check (DC 1,3) - (3,4,3) 1 Success Polaris is able to scrounge up one of the monger’s blade. Icicle Cleaver (Standard Elemental Melee Weapon) Enson Survival Proficiency Check (DC 1,3) - (4,1,2,6) 2 Successes Searching through the snow Enson finds a six crystalline feathers of the Frost Hawks. “Yeah, definitely nothing quite like this. My only suggestion is like the sharpshooter said, keep our distance unless some of you are looking to lose your eyebrows. Anybody care to do the honors?”
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Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Just a heads up Mission 5 and 6'ers, with the Thanksgiving holiday here in the USA, I will be absolutely swamped tomorrow and Friday, so probably limited posts from me unfortunately. -
Valesia waves farewell to the officer and settles back into the skiff thinking upon the robotic message as they return to Glenn. Upon meeting up with the undead and packing up for their final journey she comments to their employer, "Plenty. Interacted with a bunch of wastelanders, not bad once you get them to lower their rifles and actually have a conversation. Nothing too difficult in our negotiations, though if we leave that antennae there for too long it might get picked apart for scrap. The submarine was a bit of a different matter. Came across an infestation of Enchidirus and a wasteland recovery officer duking it out. After helping him out we were able to get the second scanner in place and then high tailed it back here. I trust things have been uneventful? Also, do you know anything about the co-ordinates we're driving too?"
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Enson gets everyone back up to full strength as Ronin oversees dousing the remainder of the drake's corpse in fuel. Fairly soon the rotting mass is awash with the smell of decay mixed with high octane petrol. "Now this is going to be quite the fire once we light it, so now's your chance if anyone wants to prep anything before we ski out of here." Party Ensonvilterayquis (Enson) (Duvors) *Mission Leader* 60 cycles old male Quo'ri Character Points: 6/19 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Insight 1, Medicine 2, Melee Weapons 1, Religion 2, Survival 1 Spells: Healing Light, Purging Font Credits: 20 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Nanite Elixir 2x, Plasma Potion, Polar Gator Head (A trophy from the heroes' kill, worth 20 Gold) Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle)15 cycle old female "Chimeran" Character Points: 6/19Vitality: 8/8Velocity: 2Strength: 2 Skill: 2Smarts: 2Spirit: 1/1Proficiencies: Coding 1*, Engineering 1 (+1, tool), Medicine 1 (+1, tool), Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: Elemental Evocation, Credits: 0 Equipment: Mecha Strike (Standard, Kinetic, Melee Range Weapon), Utility Belt (tool) Grants +1 Engineering or Medicine Check Success, Inventory: Plasma Potion (x2) Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 5/18Vitality: 6/6Velocity: 2Strength: 2Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 75Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy), Farsight GogglesInventory: Plasma Potion 2x, Essence of Glibness, Pack of Crystalline Feathers (6), Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman), Gator Tooth (Can be converted into either a Kinetic or Elemental Standard Melee Weapon by a craftsman) Ronin (Yzalirk)[REDACTED] Male [REDACTED]Character Points: 6/16Vitality: 5/5Velocity: 2Strength: 1Skill: 3Smarts: 3Spirit: 0/0Proficiencies: Athletics 1, Deception 1, Melee Weapons 2, Stealth 1Known Spells: NoneCredits: 10Equipment: Cloaking Generator, Hard Light Katana (Calibrated Energy Melee Weapon)Inventory: Crimson Wart (Apply to a weapon to cause Poisoned 1 when damage is dealt (Poison) (Consumable)) Decker DaCabe (Endgame) 24 year old male Human Character Points: 6/16 Vitality: 6/6 Velocity: 2 Strength: 3 Skill: 1 Smarts: 1 Proficiencies: Melee Weapons 1, Short Range Weapons 2 Credits: 10 Equipment: Whirlwind Boomerang (Standard, Elemental, Short Range Weapon), Sandblasted Cuirass (Standard Kinetic Armor), Inventory: Wyrmsfoot (Apply to a weapon to cause Slow* when damage is dealt (Poison) (Consumable)), Unloaded Pistol (Calibrated Kinetic Melee Weapon)
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