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Bob

Games Regulator
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  1. We're just waiting on one more.
  2. Mystery on the Excelsior - Confirmation and Discussion Welcome aboard the Excelsior, the first commercially owned faster-than-light vessel. Run by Blue Star Cruises, it is a short-haul vessel designed to luxuriously carry a small amount of passengers to and from Alpha Centauri, which is the Earth's first out of solar system colony. --- Players: Crew: Captain Amelia Bennett - Played by Shadows Noah Baker, chef - Played by Kristel Arthur Allan, steward - Played by Waterbrick Down Gabriella Palmer, engineer - Played by Hinckley Passengers: George Dawson, businessman - Played by Lind Whisperer Emily Dawson, lawyer - Played by jimmynick Jack Mallory, author - Played by KotZ Dr. Logan Frost, psychiatrist - Played by Fugazi Charlotte Sawyer, regional politician - Played by Pandora Sophie Young, lecturer - Played by Darkdragon Charlie Seymour, zoologist - Played by Tariq j Oliver Hudson, artist - Played by Trekkie99 NPCs: Jason Falcon, helmsman Pierce Foster, navigator Alfie Peck, passenger Ezra Parry, passenger Rules 1) Every player has received a character with a backstory and information that may be exclusive to them knowing. You can feel free to roleplay the character and flesh them out more. Mystery games are often primarily role-playing games, don’t forget that. There is no such thing as a “fluff post” or anything to the like. Throw out any conceptions you have used in mafia games. Feel free to make the character yours beyond what I've given. 2) There is no voting of players in this game. Providing something extreme, all twelve characters will last until the end of the game, at which time they must attempt to “solve” the mystery. You win if you are able to correctly solve the mystery, or if you get close enough to do so. This will happen in the final chapter of the game. You’ll receive several questions and then you have to answer them and explain. If you get it right, you win. If not, well… 3) A chapter will last as long as necessary for the story with no given or set end time. This is, of course, different to mafia games where days last about 72 hours. Keep in mind that mystery games often run longer than mafia games. If you commit to signing up and playing, make sure you can participate for at least a few months. 4) There is no PMing in the game without my permission. For example, you can say “I wish to speak to this person privately” and I may give you approval to do so. 5) You must search for clues. The room that you enter will be described to you and will also usually have a photo to accompany the description. This means that clues typically won’t be out in the open for you to see. If you want to search a room or area for clues, you cannot type: “I want to look for suspicious or hidden objects in this room." Rather, you must specify what you want to do. For example: “I want to open the drawers of the cabinet.” You can only submit one action at a time until I reply to it, but anyone can request a search of something at the same time as you. For example, if you ask for a search of a closet, you must wait until I reply to it to submit another action. However other players can request searches of other parts of the room. 6) Please don’t edit your posts. There’s no real penalty to it, but it might make you look more suspicious and I would appreciate not doing so. If you’re worried about a typo, double check your post. 7) Do not talk about the game outside of the threads! 8) This is still a game of deception. Players have things that they wish to hide. If you have any questions about your character, feel free to ask via PM! 9) Make sure any actions that you take are in italics and on a separate line so I can see them. If I miss it for some reason, just quote it and yell at me in another post. 10) When it’s time to end the chapter, you can decide where you’d like to go next in the form of a vote. Voting will last 24 hours strictly. The location with the most votes will win. You’ll be given a map/layout of the ship as well as some choices that you can explore. You can always return to a previous location if you wish. 11) I know we'll all be good rule-followers, but I'll ask everyone to adhere to these rules. Breaking them too frequently could see you removed from the game. Please make sure you put your avatar and character name somewhere, either your signature or avatar. Also please don't make fun of the Excelsior, I know she's boxy, but she was built interior first for an RP that I'm hosting.
  3. Roles should go out tomorrow evening, I think. I'll leave sign-ups open until that time.
  4. We’ve got our twelve I believe. I will leave signups open for a bit longer, just in case anyone else wishes to sign up. I can increase the number of players if there’s more people wanting to participate. Your roleplay in Brickster’s Mystery Ship was stellar and is one of the reasons I reread it every once in awhile.
  5. I think the last one was Hinckley's Red Moon or my Suburbia game. It's been ages. I'm going to have to buy some baby dragons off of Bricklink now. They really owe Darkdragon a commission.
  6. I don't know how I talked my way out of that lynch, but it is interesting that every scum piled onto my vote.
  7. Preface: This game is going to be very, very different to mafia games that you might have played. I’m well aware that the last mystery game on this forum was about ten years ago. Therefore, before you sign up, I’d like you to read the rules carefully and ensure you know the difference between a mystery game and a mafia game. These rules will also serve as guidelines and some will highlight the differences between a mafia game and a mystery game. I have adapted the rules from past mystery games and have changed some. These games typically last longer than mafia games and since nobody gets "voted" out, odds are you'll be around for the entire time. Rules 1) Every player has received a character with a backstory and information that may be exclusive to them knowing. You can feel free to roleplay the character and flesh them out more. Mystery games are often primarily role-playing games, don’t forget that. There is no such thing as a “fluff post” or anything to the like. Throw out any conceptions you have used in mafia games. Feel free to make the character yours beyond what I've given. 2) There is no voting of players in this game. Providing something extreme, all twelve characters will last until the end of the game, at which time they must attempt to “solve” the mystery. You win if you are able to correctly solve the mystery, or if you get close enough to do so. This will happen in the final chapter of the game. You’ll receive several questions and then you have to answer them and explain. If you get it right, you win. If not, well… 3) A chapter will last as long as necessary for the story with no given or set end time. This is, of course, different to mafia games where days last about 72 hours. Keep in mind that mystery games often run longer than mafia games. If you commit to signing up and playing, make sure you can participate for at least a few months. 4) There is no PMing in the game without my permission. For example, you can say “I wish to speak to this person privately” and I may give you approval to do so. 5) You must search for clues. The room that you enter will be described to you and will also usually have a photo to accompany the description. This means that clues typically won’t be out in the open for you to see. If you want to search a room or area for clues, you cannot type: “I want to look for suspicious or hidden objects in this room." Rather, you must specify what you want to do. For example: “I want to open the drawers of the cabinet.” You can only submit one action at a time until I reply to it, but anyone can request a search of something at the same time as you. For example, if you ask for a search of a closet, you must wait until I reply to it to submit another action. However other players can request searches of other parts of the room. 6) Please don’t edit your posts. There’s no real penalty to it, but it might make you look more suspicious and I would appreciate not doing so. If you’re worried about a typo, double check your post. 7) Do not talk about the game outside of the threads! 8) This is still a game of deception. Players have things that they wish to hide. If you have any questions about your character, feel free to ask via PM! 9) Make sure any actions that you take are in italics and on a separate line so I can see them. If I miss it for some reason, just quote it and yell at me in another post. 10) When it’s time to end the chapter, you can decide where you’d like to go next in the form of a vote. Voting will last 24 hours strictly. The location with the most votes will win. You’ll be given a map/layout of the ship as well as some choices that you can explore. You can always return to a previous location if you wish. 11) I know we'll all be good rule-followers, but I'll ask everyone to adhere to these rules. Breaking them too frequently could see you removed from the game. I'm looking for exactly twelve players please, but if more sign up I'll adjust accordingly. I'm leaning towards not using anonymous accounts this game. Like I said, before signing up, make sure that you've read the rules and you can commit. I've been really heartened by the stellar roleplay in the past few mafia games, and I'm hoping it continues in this game, which is primarily focused on role-play and minor deception. 1) Darkdragon 2) Tariq j 3) Trekkie 4) KotZ 5) Waterbrick Down 6) Omrom Hinckley 7) Dannylonglegs 8) Kristel 9) Shadows 10) Lind Whisperer 11) Fugazi 12) Pandora Extras: jimmynick, Lord Duvors, Sir Stig
  8. This was a ton of fun, especially the last day. I gave it my absolute best trying to not get lynched only to die that night anyway. Speaking of, I should be able to get the signups out sometime tomorrow. I haven't decided whether or not it'll be anonymous.
  9. Vote: Jimmynick
  10. 1) I really love the elephant 2) They’ll probably mess it up somehow, so no. 3) I think I ran a game with a role of a neutral investigator.
  11. If it makes you feel any better, I didn't read the quote, I just replied off Hinckley's post, so I had no idea what was said or who said it... Even in death I can't read properly.
  12. Don't be sorry! I let us down a bit. I misread the room figuring I needed to put a vote in because I had a million other things on my mind and, as scum, I didn't want to get a penalty vote or something for not voting. Then when people accused me of voting ridiculously I was a bit baffled and pointed out that pretty much everyone elses' vote meant nothing. I logged back into my account to do a final attempt at a defense but the moment I did the day was over. I think that next time I'd definitely say tweak it and add some new things in. Everyone expected Pirates III to be a redo of Pirates II with the same roles. The addition of a neutral, a vanilla, an x-shot vig, etc. really threw the rest of the players for a loop. The best part about being a host is when you mess with your players by adding new and bizzare things.
  13. finally a snazzy banner! Coming very soon, EB's first Mystery game in a very long time. Keep in mind that mysteries are very different than mafia, and when I post the sign up thread I'll make sure to post all the differences and rules.
  14. Why aren't you on time? When is the next day? Why hasn't everyone confirmed or got their night actions in??
  15. I'll play please!
  16. Also, I tried not to guess as to who people "actually" were until close to the end. After hosting the last anonymous game, I thought I'd be able to identify some people a bit easily, but I wasn't able to. To be fair, I had to frequently check back at the list of players in my own game during the first few days because I didn't even remember who was who without it at first. At the end of this game, though, I was able to identify Hinckley and Shadows only. I figured Hinckley was Omrom because he sent me five PM's in a row on Night Three. I figured Shadows was Fazit as well at the end when talking with him. Somehow I always get played by Shadows whenever he's scum. I see now why there was a Day Four - all the other killers had to be dead. I never would have guessed that, even in my most wildest of theories. I even thought that Fazit and Omrom were scum and that Fazit killed his teammate at night to appear beyond suspicion or some power play like that. There were several more I had that I didn't even post. I haven't come up with this many crazy theories in my head since Party Lines Mafia. I think the roleplay award is something that I'll adopt as well, I quite liked it. I think it's perfect that it doesn't impact the game in any way. (i.e., no special action or immunity or whatever) Massive hats off to you for not breaking character, even in PM's.
  17. I was Martin. I’ve been bamboozled by the original silver-tongued serpent once again as vigilante. It’s Noir Mafia all over again. So, I took a random shot on night one and it backfired miserably for the town. I’m so so sorry whoever Ruben is. I almost don’t want to read the deadboard. On Day Two my criticism of the vigilante is legitimate. I really enjoyed this though! Thank you for hosting!
  18. Finally, a game I'm not hosting. What is the temperament of a Dragon? - 98.6 degrees. Who rules the forest? - Is anyone around to hear it? Roll for initiative. !roll
  19. I'm not going to reply to all the comments here, just a quick reply. We play the games here for fun, mostly, and we have our own meta. I don't think anyone on here fully understands the meta of these games. Some of the plays you describe as amateurish are that because they're people that can't devote full time to the game and/or people are just trying to have fun. In regard to the roles, every host does something a little bit different depending on their preferences. I understand that you're not new to mafia games in general, and I appreciate that, but you are very new to mafia games on these forums. Mafia is played a little bit differently everywhere, and because of that you're considered new even if you've played a ton of games elsewhere. I think something that would help all players - past, present, and future - would be making a mafia encyclopedia similar to mafia-wiki but on our own forums with our own descriptions and whatnot that can be stickied up at the top like our indexes. I'll see what I can try to come up with. I was thinking: "hmm, Hinckley is playing the pirate and Redbeard has to escape. I know! I'll give him a ridiculous night action."
  20. I’ll leave that to you. I’d like to majorly echo what Shadows said about a lack of roleplaying. In all my games I always include a rule in which I encourage RP. I even include personality traits and quirks in the bios for people to expand upon. For some reason nowadays, people seem to see RP as scummy and that’s one hundred percent not okay. I’m looking forward to hosting a mystery game, probably this summer, which is all about role play. Mystery games are radically different to mafia games and it’s a shame that they’ve disappeared. I do agree that people seem more focused in the destination rather than the journey. I’d like to see some more RP in mafia rather than trying to get to the end as quickly as possible. Anyway, I’m looking forward to the next game that’s upcoming. It’ll give me time to finish the sets, clues, characters, etc. and for the mystery.
  21. As for a veterans mafia culture, I don’t know. I posted in the deadboard that I think there should be another mafia school hosted at one point in the near future. A long time ago you used to have to pass a mafia school to play mafia with the older kids. Since interest in EB mafia has waned, that’s obviously been gotten rid of. I’ll say this much, though. I’ve been playing mafia on Eurobricks for over a decade now and I still make many mistakes, don’t understand all the metas, and oftentimes am bad at the game. I remember that YG49 is the reason we have the 24 hour vote delay. That players used to “come in late” in the morning if they used an action. That you needed to survive until the end to properly “win” a game, etc. The meta has evolved over the years and will continue to evolve. Playing mafia here is tough the first few games, but once you get the hang of it, it’s fun. Reading old games is good practice and it’s what I tell new players to do, rereading is only half the experience. Even if you had a bad game or a bad time, I’d suggest sticking with it. I remember being so salty in my first game because a ghost came back and revealed I was scum. And in my second game Hinckley organized my lynch because I wanted to cook fish tacos of something. You just have to roll with it and eventually you’ll get better, or in my case, you’ll stagnate and stay the same.
  22. You’d mentioned to me between games that it would be a good idea to switch things up. You even mentioned that you’d told me this in one of the days. A neutral is a great way to spice up the game. As for you being neutral, well, who better than the person who suggested a switch up?
  23. Player Feedback/Comments: Remi Blaise - Kristel: You died on Night One, meaning you didn't have much impact on the game. Trenton tried to pretend to be your Mason friend. The town lost their protector very early, for better or for worse. There's not a whole lot to say unfortunately. Perhaps the scum can explain why they took you out on Night One. Jean Pelley - jimmynick: I know I talked to you about this on the deadboard, but I think you came out way too early as investigator. I guess you thought getting rid of a scum right away was better than keeping the investigator in the long term. You would have had to have waited until Day Four to reveal Joshua being scum if you'd kept it to yourself and shared the information with a townie that you cleared the next night (in this case it would have been Fred) but I think you were much too obvious. Luckily the town ended up winning. Fred Dumont - KotZ: I don't know why everyone thought you were so scummy the entire game. I think it's because the scum did such a good job blending in and flying under the radar. It's a shame that the investigator died on Night Two, it could have been a very different game if you were cleared as town by the investigator. Peter Lyon - fhomess: A valiant effort on the last day. I can understand if you're frustrated that the neutral decided to go with the town instead of helping the scum win. I'll talk more about why he probably did that when I get to him. I mentioned how I thought that killing Fred was a misstep on the final night. I think if he was left alive, it would've a bit closer. For some reason, everyone seemed to think that Fred was scum, so it might have evened it out a bit more. Fun fact, I nearly included a psychiatrist into the game along with a neutral poisoner. If I'd gotten more people, that is. The psychiatrist would have to try to pacify the poisoner by trying to target them at night. Michael Lavoie - nobody: No comments since nobody played him. Daniel Lucas - Medzomorak: I'm not entirely sure where to begin. I know this was your first game on Eurobricks, but I don't know if you understand entirely how we play here. I don't know why your playstyle changed so seemingly from Pirates II to Pirates III. A lot of people are going to have some things to say about your behavior. I know that you're not used to the way we play. Every place and format does it differently, I've found. We have our own unique meta here. I recently played IRL mafia on Zoom and it's completely different. I feel that we threw you right into the deep end with this game. Most new players have to play a mafia school first which is a very basic game and format. Just because somebody doesn't agree with your viewpoints and issues a rebuttal doesn't mean you need to get abrasive. When I attempted to calm everyone down, you went after me, claiming that I stacked the scum team with veterans so they'd win. This bothered me. If you've got a problem with the game, wait until the end to air them. I don't know what else to say that's not already been said in the deadboard. I still don't know what happened on Day One and Two. One day I'm going to have to reread them. I'm just disappointed that you took out your frustrations with the game on not only other players, but me. Trenton Monette - Tariq j: You did a good job flying under the radar until the town started to thin down and you couldn't anymore. Your mason play was smart, going for someone long dead, but it's much harder now to fake PM's than it used to be. Your downfall was that Trekkie was perceptive. I think if I'd had the "no copying PMs" rule in place, your position might've been stronger. There was some confusion when I told you that you couldn't share screenshots, but that was quickly fixed. Justin Reynaud - MKJoshA: Another new player, which is good. You died on the first day last game, so I'm glad you managed to stay alive a bit longer. I don't know why you appeared so scummy to other people. Until the very late game it was the scum that appeared to be extremely town and all the town looked scummy in the eyes of a few people. Emmett Ware - Shadows: Welcome back to mafia! I'm glad you joined again and you ended up winning, so well done. You did some excellent tracking and managed to stay on top the entire game. You're fortunate that the town didn't think you could have been scum as a tracker. I know you were a bit frustrated early on in the game. I thought it was a bit funny that you used shortcuts to find your name during those early days. Hopefully you stick around for more games. Andrew Laurent - mostlytechnic: An excellent game! It was a brilliant move to claim "Vanillizer" or whatever the role was called. It certatinly sounds like the type of silly role that I would include in one of my games, especially considering I included a Knight and I almost included a fruit vendor. You've said it already, but the scum's game started to fall apart when the game evened off to 3:3:1. It was very close for the scum until the neutral decided that he wanted to win with the town instead of the scum. Aiden Leon - Trekkie99: This is three games that I've included a governor and nobody has used the action. In the future, I think I'll have it so the governor cannot self-target to un-lynch themselves, which could encourage them to use the action. You did a good job blending in on Day One until your inner-Trekkie started to come out. Joshua Levitt - Darkdragon: You were the unfortunate target of an investigator. Take solace in knowing that the investigator coming out to get rid of you caused his death that night, so essentially the scum sacrified one of their own to get rid of the investigator. A fair amount of people seemed to suspect you regardless, so you might've been hurt by that. Alex Howe - Dragonator: Welcome back to mafia as well. I'm so sorry that I made you the only vanilla in a game of power roles, but I wanted to switch things up a bit. Unfortunately that led to your death. The town couldn't comprehend that I might switch things up a bit, which is something I'm going to talk about when I get to Fugazi. I suppose in a game of people claiming all sorts of ridiculous roles, you claiming vanilla looked suspicious since most everyone else had a night action. Your death didn't seem to convince the town that I might've switched things up between games, as evidenced with: Fabien Bellamy - Fugazi: You were the first "vigilante" that I've included in one of my games in awhile. I haven't included vigilantes in my games and I decided to do so this game, but with limited shots and restrictions. Unfortunately, as with Dragonator, the town couldn't seem to think that I'd switch things up between games. Vincent Denis - Hinckley: There's a lot to say about the person with the biggest post count. You were going for the standard undercover neutral survivor win and were blending in well up until Daniel started to call you out heavily. Then you turned back into Hinckley and decided to use your bulletproof-ness to win with the town, presumably to spite Daniel who was so adamant that you were scum. The scum are presumably upset that you opted not to win with them. If you had, the game would've been over a lot sooner with a scum victory. Regardless, good work surviving until the end and winning for the pirates. Robin Tremblay - Escape The Fate: Welcome back to mafia as well! You decided to Knight someone that was bulletproof regardless, so I suppose it's a good thing that you failed that night and were able to Knight Emmett instead, which arguably contributed to the win. The scum seemed to misunderstand the Knight role. If you die, that means that you no longer protect your target. I think the scum might have thought that you protect Emmett for the rest of the game, even if you're dead. I might have more to say beyond what I've said on the deadboard later, but for now that's all I can think of.
  24. Here's the deadboard as well: https://123.writeboard.com/7l20kb5zplc49nib5gdrue5e password: tellnotales Night Actions: Night One Comments: The investigator gets very lucky and targets a scum. The assassin stays home, the knight declines to protect someoene, and the scum kill the protector. Night Two Comments: The scum kill the investigator. I'll have comments shortly about the investigator's Day Two when I talk about individual players. Scum find the blocker. They're in a strong position here. Night Three Comments: A quiet night. The scum try to kill Vincent, but he's bulletproof and he's also been jailed by Daniel. Night Four Comments: This starts the nights where Peter keeps targeting Trenton with his rolecop, and is unsuccessful each time. Trenton declines to kill as Emmett tracks him. It's this point that the scum have obviously infected the townblock. Night Five Comments: Fred blocks Peter again. The scum are still in a good position Night Six Comments: Nothing of note. The scum get rid of the Knight protecting Emmett. Unfortunately they don't seem to realize that with Robin dead, Emmett is no longer protected. This is the moment where the scum advantage starts to fall apart. Night Seven Comments: This is where the scum game really goes off the rails. They lost Trenton due to falsified PM's. I said this in the deadboard, but any future game I host I'm banning sharing PMs. I should have done it for this game, but I didn't. Big mistake. The scum decide to block Emmett and kill Aiden. This was a big mistake. I assume the scum wanted to get rid of the Governor and they must have thought Emmett was still protected. I would've gone for killing Emmett instead. Even if Aiden pardoned someone, the scum could have won with their night kill. Night Eight Comments: This is the last night. Peter decides to kill Fred instead of Emmett. I would've again gone for killing Emmett since Fred was the scummier between the two. The two blocks cancelled out allowing the kill to go through. Emmett decides to track Vincent. Some analysis and player feedback will be coming shortly. I've got a fair amount to say.
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