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Bob

Games Regulator
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Everything posted by Bob

  1. You’re checking the teapot shard. To my knowledge you didn’t get the terminal fingerprinted. They seem to. Arthur’s hands don’t match. Charlotte’s hands don’t match.
  2. Their fingerprints don't match the teapot shard either. "I've just received a call, the Space Police should be here shortly!"
  3. Seems that it was from a scuffle of sorts. Those don't match either.
  4. Also, please decide where you'd like to go next. You can have a quick vote, after which Chapter Three will end. You should all meet in the lounge at this point in the evening for drinks and dinner.
  5. Ezra's pockets have some tissues in there that are spotted with dried blood. While Gabriella was fingerprinting Ezra, she would have noticed that his hands look a bit rough. Neither of these fingerprints are a match, as far as you can tell. Your eye is untrained and there's nothing on a glorified luxury liner that can give a better determination.
  6. You can take the fingerprints of those who let you.
  7. You’re not in law enforcement, so that sort of thing doesn’t work. It does not match. Sorry, I should have figured you wanted to know.
  8. All escape pods are accounted for. You're successful with the mock fingerprinting.
  9. The ship's sensors aren't too accurate, however, checking the logs from around the time of the incident, you see there was a vessel near the ship. It's unknown the make and model of it, but you can tell it's FTL capable. I think it's possible to make your own, you do own a makeup kit.
  10. The nearest star system is Earth, as the Excelsior will reach its halfway point between the Sol System and the Alpha Centauri system very soon. It appears that the coordinates are in open space.
  11. The crates have keypad locks on them. Blue Star will often offer to transit goods for other companies. Nobody on the ship would likely know the passcode to unlock it. The coordinates seem to be a few days travel behind us as well, from the best you can determine.
  12. There’s no sickbay. No other luggage seems to be disturbed that you can tell.
  13. The luggage belongs to most of the people on the ship, including some of the crew. The author is successful at doing doctoring. There's nothing of much interest in the refrigerated section. It appears that Ezra was attempting to manipulate the wiring by hand without any tools. Emily can't find anymore blood stains on the rest of the luggage.
  14. The panel accesses the lights for the room as well as some of the door controls. It seems that the lights go on automatically when the door is opened with a keycard, but since it was forced open, the lights didn’t go on straight away. The folder contains a few papers, one of which is a set of coordinates, the other paper appears to be the escape pod override launch codes. Gabriella makes sure to roll Ezra into his side before giving him some water. Doctor Frost does a quick examination of Ezra, assisted by the emergency kit that he took from the bridge. Ezra appears to be suffering greatly from the injury, and does not seem to have motor control. He seems to have been drifting in and out of consciousness since he was whacked by the luggage. At the moment, it seems he’s unconscious. There’s blood on his head where the impact occurred, as well as on his hands and a bit on the floor near where he collapsed. It’s likely that without further medical attention he won’t make it.
  15. Ezra seems to have been knocked on the head quite hard by that piece of luggage next to him. There's blood on the edge of it. He seems to have been knocked out for the past few days. The luggage can be opened easily. It seems to belong to Ezra. There's not much in there except for a folder and a few random stationary items. Inside the refrigerated section there's some food and personal items, including organic samples that Charlie packed to bring with him for study.
  16. The person does indeed have a pulse. It's Ezra Parry. The luggage doesn't have a fingerprint scanner.
  17. Arthur can use his keycard to open the door. It would appear that the tampering was brute force. Someone had taken the console off and rerouted the wiring. Oliver gets ready to do a classic breach and clear. The storage room itself is not necessarily large. It seems to be packed full of luggage in neatly lined up rows. There's a refrigerated storage section on one of the walls and elsewhere there's an abundance of boxes and crates. There's locked storage crates with keypads as well as ordinary suitcases in what seems to be a very organized system. There's also what appears to be a person face down about a dozen feet into the room next to one of the shelves. Some luggage is on the floor next to the body. It's slightly dark inside the storage room - some of the lights don't appear to be working. There's an open power conduit as soon as you walk into the room with some exposed wiring. (Sorry, no wide/overview picture for this one.)
  18. Presuming we're going up to storage now...The door to the storage room is locked, however it does appear tampered with.
  19. Dr. Frost has been in his cabin. There's no brig on the ship, but Emily has been successfully handcuffed.
  20. The locker is meant to be opened in the event of an emergency, and would appear to have been closed for quite some time. The locker has some ships' security equipment inside it, including two pairs of handcuffs and a stun weapon. It also has a few first aid kits as well as some other medical equipment that is slightly more advanced.
  21. Sophie has been in her cabin. The navigation station has several emergency access conduits underneath it. The chair has been replaced after it had gone flying the other day. "Sorry, only the captain has access to this lock. It's the security closet." Pierce has been in his quarters, as well as Jason's, and the bridge and engineering. "We've been in a relationship for months. Haven't you noticed?"
  22. The bridge doesn't have any graffiti on it - it seems to be a reasonably well kept area. At around midnight. "We don't sleep that often. Nobody ever goes on the bridge, so we can nap here too." "Because you're just down the hallway."
  23. Your security code does not work. You have been in engineering and your cabin. "Hey! You could have just asked!" Jason has been in his quarters, Pierce's quarters, the bridge, and engineering." "I was in the navy!" "I was in the Marines." George has been in his cabin. "Nobody else was going to do it. There's like, no staff on this ship and you were all busy in people's rooms breaking stuff."
  24. The bridge is moderately sized. It has all sorts of computer equipment necessary for piloting the ship. There are several crew stations: one for helm control, one for navigation, one for ship operations, and a few other miscellaneous stations. There's a large communications screen as well as a locker in part of the room. There's also the access hatch. The sensors are same as they were in engineering. The closet has a security code on it. Oliver has used his keycard for his cabin only. Noah has used his keycard for the kitchen storage and his own cabin. The Captain's card has been used for her cabin, engineering, the bridge, and whatever cabins it was used to open in the last chapter. "Oh, I've been here for a couple years now!" "A few months now!" The access hatch opens, revealing a small space with severak key ship control machinery. Access to the main computer is down here as well. The space is not large enough for someone to be inside when the hatch is closed. Charlotte's keycard has been used for her cabin. "We were up here when the power went out. Besides that, we've been up here, flying the ship." "We haven't been anywhere besides here and our cabins. And we cleaned up the lounge too!"
  25. Welcome to the bridge. Don't touch the captain's knob.
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