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Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
"I don't remember how I got here. Please, call a Space Ambulance." The bicorder reveals that Ezra has indeed been unconscious for the past few days and that his medical condition is far from stable. He has serious head trauma that's getting worse. "Murder weapon?? My fingerprints? That's crazy!" He appears to have a panic attack over the shock of this, and passes out again. Reminder of the map and where you've been: Room Key:1a: Jack Mallory1b: Sophie Young1c: Charlie Seymour1d: Oliver Hudson1e: Alfie Peck1f: Logan Frost1g: Ezra Parry1h: vacant2a: Charlotte Sawyer2b: George and Emily Dawson You have visited: The Lounge, Rooms 1e, 1h, and 1g, the kitchen/storage, engineering, the bridge and the storage room. Would you like to visit somewhere else? -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
"I'm sorry, but I don't even remember boarding this ship. Are we in space? My head is killing me." "I can't remember the last thing I remember, it's all so foggy. Please, my head hurts quite a lot. I feel very tired." -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
"Where am I? What's going on?" -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
"I know who I am, I just don't know who any of you lot are." "What?! Help! Space Police!" -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
Gabriella injects Ezra with some sort of medicinal injections that were found. He awakens. "Where am I? Who are you?" -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
It doesn't work - instead there's water all over the floor. Perhaps use medical equipment? -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
Ezra appears to stir a bit. It may be possible to wake him up. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
You can't make that sort of distinction, since you're an author. To my knowledge, those cabins did not have safes in them. It seems a safe can be put inside cabins as a special request by the passenger and this one wasn't removed since the cabin was empty this voyage. As far as I understand, we didn't move Ezra to the exercise room and he's been lying in the lounge unconscious since we moved him there last night from storage handcuffed to a piece of furniture. The chapter ended before we had a general consensus. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
The pad has no impressions or anything like that. The bathroom seems to have not been used since the last passengers were aboard. Ezra is still alive, but still unconscious. He's not gone anywhere. The Space Bible has no loose pieces of paper in it, though. It appears to not have been used much and is identical to the one that's in most of the other guest cabins. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
There's nobody in the closet to scare, and the rest of it seems empty as well. There's some empty hangers, but that's about it. The safe is open, as well. The bathroom appears to have been cleaned and not used since the previous passenger occupied the room on the last voyage. Such a device could, in theory, exist. "Yes! We made sure to tell everyone this as well." The bicorder doesn't reveal any significant evidence in the room, perhaps being more specific about what you're scanning? The desk is empty of personal items. All that's inside is a blank notepad with the Blue Star heading, a few standard pens, and a magazine titled "Easy Living on Alpha Centauri" The badge does indeed look official. The drawers of the nightstand are empty as well, except for a Space Bible. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
The party arrives at room 1H. It's not locked, since it's not occupied. The room is similar to the other cabins on the ship - it's got a bed with a nightstand, a desk with a lamp and a small little statue, and a tall lamp. There's also the standard bathroom and closet on opposite sides of the room. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
"What kind of ship do you think we're on? This is a luxury liner, not a military vessel." -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
"Hello! Yes! I'm still here!" -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
"Hello! It seems someone is jamming our communications. Raspberry flavor, I'm afraid." -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
It is indeed a Space Police Interceptor-class emergency response ship. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
Back to the bridge, most likely. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
It seems there is something or someone blocking communications from this ship. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
Around eleven o'clock in the evening, standard ship time. Unfortunately, it doesn't appear that Grace's messages are going through. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
"All we said is what we knew at the time - that there had been a power loss." -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
You would assume correctly, unless otherwise stated. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
Using his vast knowledge of cooking, Noah determines the badge is genuine. -
Mystery on the Excelsior - Chapter Four
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
(I'm currently a bit ill, which considering my job isn't the best, but this gave me a must needed laugh.) -
Mystery on the Excelsior Chapter Four - It's the Police! Early in the morning, a Space Police Interceptor-class ship docks with the Excelsior, allowing for a new arrival to come aboard. She greets the group as soon as she enters the ship through the airlock. "Good morning. What seems to be the emergency here." Players: Crew: Captain Amelia Bennett - Played by Shadows Noah Baker, chef - Played by Kristel Arthur Allan, steward - Played by Waterbrick Down Gabriella Palmer, engineer - Played by Hinckley Passengers: George Dawson, businessman - Played by Lind Whisperer Emily Dawson, lawyer - Played by jimmynick Jack Mallory, author - Played by KotZ Dr. Logan Frost, psychiatrist - Played by Fugazi Charlotte Sawyer, regional politician - Played by Pandora Sophie Young, lecturer - Played by Darkdragon Charlie Seymour, zoologist - Played by Tariq j Oliver Hudson, artist - Played by Trekkie99 Space Police: Grace Jones, Space Police - Played by Lord Duvors NPCs: Jason Falcon, helmsman Pierce Foster, navigator Alfie Peck, passenger (deceased) Ezra Parry, passenger (missing) Rules 1) Every player has received a character with a backstory and information that may be exclusive to them knowing. You can feel free to roleplay the character and flesh them out more. Mystery games are often primarily role-playing games, don’t forget that. There is no such thing as a “fluff post” or anything to the like. Throw out any conceptions you have used in mafia games. Feel free to make the character yours beyond what I've given. 2) There is no voting of players in this game. Providing something extreme, all twelve characters will last until the end of the game, at which time they must attempt to “solve” the mystery. You win if you are able to correctly solve the mystery, or if you get close enough to do so. This will happen in the final chapter of the game. You’ll receive several questions and then you have to answer them and explain. If you get it right, you win. If not, well… 3) A chapter will last as long as necessary for the story with no given or set end time. This is, of course, different to mafia games where days last about 72 hours. Keep in mind that mystery games often run longer than mafia games. If you commit to signing up and playing, make sure you can participate for at least a few months. 4) There is no PMing in the game without my permission. For example, you can say “I wish to speak to this person privately” and I may give you approval to do so. 5) You must search for clues. The room that you enter will be described to you and will also usually have a photo to accompany the description. This means that clues typically won’t be out in the open for you to see. If you want to search a room or area for clues, you cannot type: “I want to look for suspicious or hidden objects in this room." Rather, you must specify what you want to do. For example: “I want to open the drawers of the cabinet.” You can only submit one action at a time until I reply to it, but anyone can request a search of something at the same time as you. For example, if you ask for a search of a closet, you must wait until I reply to it to submit another action. However other players can request searches of other parts of the room. 6) Please don’t edit your posts. There’s no real penalty to it, but it might make you look more suspicious and I would appreciate not doing so. If you’re worried about a typo, double check your post. 7) Do not talk about the game outside of the threads! 8) This is still a game of deception. Players have things that they wish to hide. If you have any questions about your character, feel free to ask via PM! 9) Make sure any actions that you take are in italics and on a separate line so I can see them. If I miss it for some reason, just quote it and yell at me in another post. 10) When it’s time to end the chapter, you can decide where you’d like to go next in the form of a vote. Voting will last 24 hours strictly. The location with the most votes will win. You’ll be given a map/layout of the ship as well as some choices that you can explore. You can always return to a previous location if you wish. 11) I know we'll all be good rule-followers, but I'll ask everyone to adhere to these rules. Breaking them too frequently could see you removed from the game Room Key:1a: Jack Mallory1b: Sophie Young1c: Charlie Seymour1d: Oliver Hudson1e: Alfie Peck1f: Logan Frost1g: Ezra Parry1h: vacant2a: Charlotte Sawyer2b: George and Emily Dawson You have visited: The Lounge, Rooms 1e, 1h, and 1g, the kitchen/storage, engineering, the bridge and the storage room.
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Mystery on the Excelsior - Chapter Three
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
I'll be ending this chapter! Look for Chapter Four tomorrow! -
Mystery on the Excelsior - Chapter Three
Bob replied to Bob's topic in LEGO Mafia and Role-Play Games
All the same, none of the fingerprints you've taken match the terminal in engineering. There's only two discernable fingerprints on the the terminal - one of which is your own. The other would belong to the captain, however you do remember Captain Bennett helping you to restore main power, so it would make sense for her prints to be there. This chapter will last another three hours or so. If you haven't decided where to go by that time, we can decide at the start of Chapter Four, where we'll be joined by a newcomer!