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Zepher

Eurobricks Fellows
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  1. Alternatively, you could maybe work on learning to host a quest if you're impatient.
  2. Sure you didn't inherit that from his previous incarnation. Speaking on NPCs, it's a total head trip when someone references your own to yourself. Nerwen talking about Avery, I was like "oh I know all about Red Assassins," but then I remembered Boomingham has never run into one.
  3. "That's Lord Boomingham," Boomingham finally corrects the Vindicator after a few mistakes. "I'm still a King." "We'll have to dance before we leave here," says Boomingham with a smirk. "See how you hold up against someone who knows how to handle themself." "Doesn't matter if they were hired as a pack or not. All it'd take is them figuring out they were all hired for the same thing. Unless someone really set them against each other, as soon as they know about each other, they're working together. Many hands make for light labor - enemy of my enemy is my friend - et cetera. Teaming up gives them a leg up, and they'd all still get paid." "Then why are we in a burnt out bar? If this is our one chance..." Boomingham turns to Nerwen. "If our party leader would be willing to lead the way..."
  4. Yeah, no need for me to be nasty! I can see what you meant, that was poor writing on your part and poor reading on my part. I'll re-roll right now!
  5. "Free booze would go a long way towards making it more like the Hall. Might help you with recruitment too." Boomingham sits down on a chair that splinters under him. He ends up on his megablocks and growls. Picking himself up he kicks the pieces of wood. "I've recently been called to the path of a Vindicator too, so it looks like we'll be bringing similar ingredients to the party." Though no longer a Paladin, Boomingham bristles at the suggestion that he was worth a damn at fighting. "Believe you me, there are a number of paladins who could teach you a thing or two about swordplay." "Well, little lady, I can tell you one clue that might point to a team up. The Brothers Blue sounds plural to me. Seems like not too much of a leap in logic that there may be at least two of them." "Seems easy enough. I have some experience stopping assassination attempts at parties. Don't know why assassins have such a passion for ruining the mood." Boomingham wonders briefly if he'll be allowed to drink at this thing, remembering with regret the rather snooty gray golem at his previous outing.
  6. Treasure Room Battle Round Eight Hoke v. Golden Golems - Special Damage (No Confusion, All Enemies Hastened) >Torc v. Golden Golems - Shield (Golden Golem KO'd, 110 Damage All - SP) Guts Remedies Self Guts v. Feldspar Golems - Riposte/Damage (Blind) >Matthias v. Jade Golem - Damage (Blind) All Enemies Blessed The Enemies Feldspar Golem Mob *Absorbs Earth* *Blessed* *Lucky* *Hastened* Type: Humanoid/Rock Level: 72 (36*2) Defense: 6 (3*2) Health: 701/756 (378*2) Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Jade Golem Mob *Absorbs Earth* *Blessed* *Hastened* Type: Humanoid/Rock Level: 37 Defense: 4 Health: 120/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold The Heroes Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Hastened* *Lucky* *Encouraged* *Jinxed* 45 year old male human Marauder Level: 45.8 Power Bonus: 9 Health: 64/64 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 12x Mead, 3x Smelling Salts, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard Quest Items: Anvil of Orrick Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 55 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* Power Bonus: 2, +7 WP Defense: 41 Health: 94/94 (+10 Knight, +15 Dragoon, +54 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Mythril Shard Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 59/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.
  7. OoC: Sorry, Stickfig, noted it poorly (aka not at all) but you did hit all three foes in my original calculations as well. Treasure Room Battle Round Seven Hoke v. Feldspar Golems - Lands on Grantie Golem, KO >Torc v. Jade Golem - Special Damage (No Effect) >Guts drinks a Mead Guts v. Golden/Fledspar Golems - Special Damage/Special Damage (Guts Jinxed, Fledspar Lucy) (Golden Golem Not Confused, All Enemies Hastened) Guts v. Golden/Feldspar Golems - Hit/Damage (Blinded) Matthias v. Jade Golem - Critical Hit ([9*2]+10+26)*2=108 -SP Each) All Enemies Blessed/Blind (No Free Hits) Guts continues to have a Dyric-like streak. The Enemies Feldspar Golem Mob *Absorbs Earth* *Blessed* *Blinded (1 Rounds)* *Lucky* *Hastened* Type: Humanoid/Rock Level: 72 (36*2) Defense: 6 (3*2) Health: 729/756 (378*2) Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Golden Golem Mob *Absorbs Earth* *Confused (2 Rounds)* *Blessed* *Blinded (1 Rounds)* *Hastened* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 137/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Jade Golem Mob *Absorbs Earth* *Blessed* *Blinded (1 Rounds)* *Hastened* Type: Humanoid/Rock Level: 37 Defense: 4 Health: 191/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold The Heroes Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Hastened* *Lucky* *Encouraged* *Jinxed* 45 year old male human Marauder Level: 45.8 Power Bonus: 9 Health: 64/64 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 12x Mead, 3x Smelling Salts, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard Quest Items: Anvil of Orrick Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 55 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* Power Bonus: 2, +7 WP Defense: 41 Health: 94/94 (+10 Knight, +15 Dragoon, +54 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Mythril Shard Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 59/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. "Sorry son," says Elba when Dyric is warped to him on a dock. "Don't think I'll be stopping in Carn. We've got to get home." Hybros, Arthur and Purpearl wait patiently on the ship along with U'Or, Daneeka, and the Gray Wizard. "See if you can negotiate some other form of passage." "I can drop you there," says the Void Master. "But after that, you'll be on your own as far as getting home goes."
  8. "More than you'd like me to, probably," says Boomingham with a dangerous grin. "I was there. Fought on the other side of things than you, needless to say. Killed a huge number of greenskins. You chaps don't go down easy, unless faced with a genius general. But you backed me into quite a few tight corners, I won't lie. Not that I couldn't always get out." "As for Tarokai, didn't run into him, obviously. If I had, I probably wouldn't be standing here. No two ways about it, he was a killer and good at what he was doing. Knew a lot of hot shot generals who thought they'd be able to slow him down... didn't work out so well for them." Boomingham chortles. "I had already been fighting for quite a while when Augustus went to go stop him. Never ended up this far north during the war - mostly skirmishes as your army swept south. There was one time, me and four of my men were holed up in a hillside, had gone on a scouting mission and got caught between our force and this Orcish leader, can't recall his name, Clan Leader Scraggly Tooth or something. Anyway, we couldn't loop back around, but we didn't want our force to be caught unawares, so I did the only thing I could think of and blew a horn one of the men had. That turned the Orcs on us right quick, so we had to hold our own until our boys swept up behind them. Accidentally ended up flanking the Orcs." Boomingham laughs, his eyes misty, his face red. He pats it with his kerchief. "Anyway, point is, I didn't run into the chap, only his goons, and they weren't half as smart as he was."
  9. Treasure Room Battle Round Six Hoke v. Iron Golem - High Jump Torc v. Iron Golem - Breath (55-5=50 Damage) Guts drinks a Nostrum Guts v. Golden Golem/Feldspar Golem - Special Damage/Riposte (29-6=23 Damage, Golden Golem Confused) >Matthias v. Jade Golem - Critical Hit ([9*2]+10+26)*2=108 -SP) All Enemies Blessed/Blind (No Free Hits) The Enemies Feldspar Golem Mob *Absorbs Earth* *Blessed* *Blinded (2 Rounds)* Type: Humanoid/Rock Level: 72 (36*2) Defense: 6 (3*2) Health: 756/756 (378*2) Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Golden Golem Mob *Absorbs Earth* *Confused (3 Rounds)* *Blessed* *Blinded (2 Rounds)* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 214/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Jade Golem Mob *Absorbs Earth* *Blessed* *Blinded (2 Rounds)* Type: Humanoid/Rock Level: 37 Defense: 4 Health: 260/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* *Blessed* *Blinded (2 Rounds)* Type: Humanoid/Rock Level: 35 Defense: 5 Health: 220/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold The Heroes Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Hastened* *Lucky* 45 year old male human Marauder Level: 45.8 Power Bonus: 9 Health: 64/64 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 3x Smelling Salts, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard Quest Items: Anvil of Orrick Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 55 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* Power Bonus: 2, +7 WP Defense: 41 Health: 94/94 (+10 Knight, +15 Dragoon, +54 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Mythril Shard Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 59/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.
  10. "Don't recall having any trouble last time you led. I think I was more than orderly." Boomingham smirks. "I pointed my blade at the Pongcanis and down they went. Just as ordered. As for my impending Kingship, guess you're right about that. Always have said people ought to think higher of me." He puffs out his chest and chuckles. "Yes, Vindicator, more similar to Paladin than you'd know. Still ostensibly serving the gods, though really I think it might be the other way around. Got my whole own little pantheon on my mind now - Gray Angel, Pseuedoes, even threw the God of Light in there to make the little pest happy as we said adieu. But it's still all the same. The gods can have their say, but more often than not I find they keep quiet and I get to call the shots." "Hm, dragons. Couldn't have been bigger than you though, huh, big boy? What'd you do, step on his tail and rile him up?" Boomingham is only able to wink a playful farewell to Haldor before he and the others are fired off across the world. Steadying himself in Baltarok, Boomingham felt his lunch lurch forward. He shook it off. "Damn. Nearly as bad as travel by sea. At least this way is quicker." He looks around at the swarming Orcs and Scupperer is already half of the way out of the sheath before he realizes that they are not attacking. He slides it back to rest quietly and beams at the crowd, taking a bow. "Looks like you left a good impression on them," he says to Nerwen. "Want to introduce me? Seems like the sort of crowd that wouldn't mind to hear my titles."
  11. Dyric finally emerges with an Ethereal Sapphire. The Hero Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* Level 32.5 Power Bonus: 0 Defense: 6 Health: 1/44 Gold: 136 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold), Ethereal Sapphire (Slowed+Wind) • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone OoC: Confirm Guts' action, please.
  12. "It has indeed. What a bloody mess that was." Boomingham shakes his head ruefully. "Once we set Baltarok and Eubric straight I plan to return there. One day, aye? Regardless, I've had better luck since then. Just got back from Salamanda, will have to tell you about that. Actually sorted through the muck that was in that city. A welcome change of pace." "Thank you, m'lady." Boomingham finally breaks his gaze off of the fair Orc and bows to his friend. "It is a pleasure to see you as well. I may need your wise words to remind me to be forgiving of the Orcs, especially if there is free booze at this party they're throwing. I'm sure you've heard that I have a bone to bury with them." He glances towards Bastala and grins. "A bone I am burying. Fear not. Though I must admit, free booze would go a long way." "Once and future royal, so we're much the same in that way too" says Boomingham as he takes a sip of his wine. He sputters as he hears the Orc say she's planning to spend time with the Nord in a tower instead of attending a fancy party with him. "You're going with the boy-o to some frozen tower instead of coming to hunt assassins? You struck me as such an adventurous lady! Never would have thought you'd go hide away when there was fun to be had." He winks and turns to Haldor. "Good to see you, by the way, boy-o. Didn't know you were off with the greenskins. Have you told your pretty friend about the time I knocked you cold because you were afraid to fight some vampires?" "Sounds like a dangerous little lady. Haven't had much dealings with assassins. Feeling like I won't be too fond of them and they won't be too fond of my blade." He smiles. "Looks like we have a lot of catching up to do. As I said, you vaulted me into the position of King while I wasn't looking. Might be a little something we'll have to have a word about."
  13. OoC: Stats are updated in the hero statistics! I kept your formatting so you don't have to redo all that hard work, just added in my purchases! Boomingham returns to the Hall and finds him employers right where he left them, talking to Skrall and Thalion, both heroes he was happy he recognized. The elf had proven a valuable ally on a rather silly hunt for a frog, and the Ogre was... big, at least. As far as Orcs went, there was something strangely, almost terrifyingly, appealing about the young light skin. He bows deeply to her upon catching that she is a princess while he approached. "Lord Lawrence Boomingham," he says as he holds her gaze steadily. "Also a fellow wine connoisseur, among other things. Got a whole long list of titles, but always find that they end up boring the pretty ladies in the Hall." He realizes he probably should have greeted his two questmates first, but keeps his eyes on Bastala. "Always nice to meet someone with royal blood. Have an extra glass of wine?"
  14. "Finally come to grace us with your presence?" asks Obero as Boomingham walks into Sungold HQ at the Hinckwell Villa. Heinrich, lounging in a chair nearby, sits bolt upright and walks forward to greet the once and future King. "My name is Heinreich. I believe we met briefly at the Foundation Day Ball. This is Obero." "Commodore Obero Blackgull." Boomingham shakes hands with both men. "We have much to discuss. If you wouldn't mind..." he gestures towards a sitting room. "My apologies, gentlemen, but first I have a mission of good will to go on. A hatchet to bury before I can effectively lead. I once served against the Orcs, in the Orcish Invasion many years ago. Feel it's about time I finished up that business, one way or another. Make peace, or make war. Find out what sort of man I am. I am aware that it is not the best of times, but I will come back a better man for it." Boomingham bows to the Hinckwell, but keeps his eyes on the Commodore. If one of the two men would understand what he meant, it was him. There is a long pause. "I am glad we have a man of such mettle leading us," says the Commodore eventually. "Finish your business, and then return to us." "But for the time being, do us the favor of wearing our colors." The Hinckwell goes and retrieves a pile of clothing, and gives it to Boomingham. "Show them that Sungold looks after the safety of our neighbors, not that damned Union." "That's the idea," says Boomingham. Changing in a wash closet in the Villa he emerges to moderate applause from Heinreich and a curt nod from Obero. (He also buys two bright polishes -500=318 gold).
  15. Striding into the marketplace Boomingham can't help wondering if these merchants he's known for years will finally recognize him as a King. He holds himself higher than ever before, but is pleasant and curt with them, never drawing attention to the fact that he has vaulted up within the ranks of the city. Starting with 1608 gold he buys 10 meads (150 gold), 4 Smelling Salts (100 gold), 4 Nostrums (140 gold), and a Phoenix Essence (50 gold). He then buys fighting boots (200 gold). He then upgrades his Frozen Sabre once (150). He leaves the Market with 1608-(150+100+140+50+200+150)=818 gold.
  16. The Enemies Wind Sprite A Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite B Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite C Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. The Hero Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* Level 32.5 Power Bonus: 0 Defense: 6 Health: 1/44 Gold: 136 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone, Agni Bomb Treasure Room Battle Round Five >Hoke uses a Phoenix Essence on Guts >Guts uses Smelling Salts >Guts throws Blind Bomb >Torc v. Jade Golem - Special Damage (All Enemies Blessed) >Matthias Heals Guts - Failure OoC: Not sure why Matthias healed Guts when he was at perfect health. Always a good idea to check plans instead of just posting that you follow them. All Enemies Blessed/Blind (No Free Hits) The Enemies Feldspar Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 72 (36*2) Defense: 6 (3*2) Health: 719/756 (378*2) Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Golden Golem Mob *Absorbs Earth* *Confused (1 Rounds)* *Blessed* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 291/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Jade Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 37 Defense: 4 Health: 329/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 35 Defense: 5 Health: 339/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold The Heroes Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Hastened* 45 year old male human Marauder Level: 45.8 Power Bonus: 9 Health: 64/64 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 3x Smelling Salts, Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard Quest Items: Anvil of Orrick Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 55 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* Power Bonus: 2, +7 WP Defense: 41 Health: 94/94 (+10 Knight, +15 Dragoon, +54 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Mythril Shard Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 59/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.
  17. Boomingham salutes Hybros and Atramor. "Stay safe, boys." He glances over at his employer, but decides to take a quick trip to the market first.
  18. Very excited for 150! I'll get my shopping done this evening when I have free time! :thumbup:
  19. Wind Sprite Showdown Round Nine >Dyric v. Wind Sprite B - Critical Hit/Hit ([[26*2]+32]*2=168) Free Hits Sprite A&C v. Dyric [32*2/2]-6=26 Blessed - +4 health -9 health Wind Sprite Showdown Round Ten Dyric Slowed Free Hits 32*3/2-6=KO Dyric is spit back out of the forge once more. The Hero Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* Level 32.5 Power Bonus: 0 Defense: 6 Health: 1/44 Gold: 136 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone, Agni Bomb Treasure Room Battle Round Four Hoke v. Iron Golem - Dragon Aid (55-5=50 Damage) >Torc v. Jade Golem - Damage (37/2=19 Damage) Guts v. Feldspar/Copper Golems - Critical Hit/Critical Hit ([[20*2]+9+45]*2=188 Feldspar) ([[64*2]+9+45]*2=364, Kills EXACTLY one copper golem!) Guts v. Iron/Jade Golem - Special Damage/Damage ([35+37]-3=KO) Matthias v. Golden Golems - Damage (Confused, Redirects to Jade Golem, 29-4=25 Damage) All Enemies Blessed The Enemies Feldspar Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 72 (36*2) Defense: 6 (3*2) Health: 644/756 (378*2) Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Golden Golem Mob *Absorbs Earth* *Confused (1 Rounds)* *Blessed* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 291/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Jade Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 37 Defense: 4 Health: 297/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 35 Defense: 5 Health: 323/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold The Heroes Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *KO'd* 45 year old male human Marauder Level: 45.8 Power Bonus: 9 Health: 0/64 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 4x Smelling Salts, Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard Quest Items: Anvil of Orrick Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 55 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* Power Bonus: 2, +7 WP Defense: 41 Health: 94/94 (+10 Knight, +15 Dragoon, +54 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence, Mythril Shard Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 59/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.
  20. Could I get actions for Guts?
  21. Yeah, I liked hosting Marauders! I felt like both they and Dragoons were incredibly powerful, BUT in this case I'd say we just had powerful players playing as them - and they didn't ever break battles (well, Guts did, but he always does ).
  22. Well, I wanted to let those who wanted out to get out, but there's still lots to explore for those who wanted to stick around. Hoke even mentioned going back to Xu, which is totally fine by me. There are a number of things people can do across the map, and if they choose to explore them, more power to them. I just warned them, my updates will still be dicey, though I did hand in my thesis yesterday, so that's good as far as workload goes. Though I'll probably start celebrating my impending graduation soon, which makes it harder to update.
  23. The Enemies Wind Sprite A Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite B Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite C Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. The Hero Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* *Slowed* *Encouraged* *Blessed* Level 32.5 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 136 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone, Agni Bomb OoC: So, sorry to still be confused (and I fixed the previous round with the new damage output) but why the +2 from mushrooms? Those give you full levels, not power. I believe I added the levels... but maybe you just meant like one of those other things that give a permanent boost! I'm keeping the boost in. And Hoke, row would come into play, because... it always does unless its specified that it doesn't! Finally, those free hits were a copy paste error. Treasure Room Battle Round Three >Hoke v. Granite Golems - Land Hit ([584/2]-8 = 292) >Torc v. Copper Golems - Breath (55-6=49 Damage) Guts v. Golden/Grantie Golems - Hit/Hit ([45+9]*2*3=324, Granite KO'd, Carry over to Jade Golem) Guts v. Jade/Iron Golem - Special Damage/Special Damage (All Allies Blessed, All Allies +1 SP) >Matthais heals Torc - Heal Less (+26 Health, -1 ether) Free Hits Feldspar v. Hoke - Miss All Enemies Blessed The Enemies Copper Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 66 (33*2) Defense: 6 (3*2) Health: 728/728 (364*2) Special: Copper Conversion – The target becomes hexed. Drops: 20 gold Feldspar Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 72 (36*2) Defense: 6 (3*2) Health: 756/756 (378*2) Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Golden Golem Mob *Absorbs Earth* *Confused (2 Rounds)* *Blessed* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 276/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Jade Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 37 Defense: 4 Health: 287/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 35 Defense: 5 Health: 339/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold The Heroes Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Lucky* *Encouraged* *Hastened* 45 year old male human Marauder Level: 45.8 Power Bonus: 9 Health: 64/64 92/192 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 4x Smelling Salts, Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard Quest Items: Anvil of Orrick Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 55 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* Power Bonus: 2, +7 WP Defense: 41 Health: 94/94 (+10 Knight, +15 Dragoon, +54 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence, Mythril Shard Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 78/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.
  24. I liked playing alongside a Paragon (Rex) though I agree truce needs to change! I'm actually in the school of thought of nerfing Prophet - it really looks ridiculously over powered to me, and I do not look forward to hosting them, for pretty much the same reasons that Pie voiced. It basically just restarts the battle for the heroes - give it a nostrum and theres no way to lose.
  25. I absolutely agree. I feel like a lot of characters have driven themselves down, which is an interesting arch when done well (and it has done well) but learning to be optimistic is a powerful arch as well (and far less used in this game), and I think Dyric is pulling it off well!
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