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Zepher

Eurobricks Fellows
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  1. Boomingham turns to Johon. "Listen, chap, I don't know you all that well, but... well, being displaced from time and place- it isn't a picnic, that's for sure." Boomingham looks around at the destroyed village. "There isn't much to come back to here. We can learn from the past, but there's no point dwelling on it. You're here now, that's where your brain ought to be too." Boomingham claps him on the shoulder. "Onwards and upwards, I say."
  2. See I actually use both of those too. No one likes a tattle tale/snitches get stitches. Not if Kiray sells it to Boomingham for a tidy profit!
  3. We've had characters with mohawks and sunglasses already, so those things just came early . As for slang, well, it can probably pop up whenever if the history of language is totally different than ours, which, in theory, it could be. And quite honestly, though I don't speak like Bobby exactly, "tight" and "dope" and all the words along those lines are in my vocabulary and used pretty often. I (hope) everyone knows I can articulate myself, but that doesn't mean that I always do.
  4. Glancing around, Bobby notices a announcement about a lottery! "Dope. This place gets better and better." He signs up.
  5. OoC: I don't even bother listing it at this point, but I guess that's not always helpful ( ): As with (almost) all Zepher NPCs, Deborah will a) take suggestions and b) prioritize the suggestions of people she considers a friend. She will rarely not cooperate (only when something she is asked to do would go directly against what she might do). "I'll take on whoever you all leave alone, but make up your mind as to who that is, huh?" she says with a smirk to Nyx and Hybros. She beats her armor. "I can take a nasty wallop and still come out looking however pretty I was to start with."
  6. The doors fly open and Bobby "Young" Bucks Jr. walks in. He looks around. "Sweet. This place looks tight." He glances at the Questboard. "Cool. Some quests. None up right now, but that's 'aight. And I hear there's a bar where you don't even have to pay, right on, right on!" He looks around to see if there's anything to do, bobbing his head happily.
  7. Bobby "Young" Bucks Jr. (Zepher) 19 year old human rogue Level 4 Power Bonus: 0 Health: 10/10 Defense: 3 Gold: 46 Equipment: Hue and Saturation whip (WP: 10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: Potion x2, Grand Potion, Mead, Remedy x2, Smoke Bomb, Health Core
  8. Whenever I host quests one of the thoughts most prevalent in my mind is "thank god I don't built rockets" because my math is almost never ever ever right. #subvertingthesubversion
  9. OoC: Fixed. The note at the end with the passive specials stacking wouldn't make much sense with only one angel having one. :blush:
  10. OoC: Was my mistake! Sorry, I forgot I changed her special upon her death. I keep running these rounds at like 2 AM because that's when I have time (sadly that is not an exaggeration this time around) and while I'm sure you can sympathize, I am equally sure it's an annoyance to correct me every time. So, in conclusion, Nerwen is doomed and at 23 health! As for the ether question... it sort of comes down to lore, I guess. Undead have "dead health" so "healing" them hurts them, right (for lack of better terms). Do we think that the ether they use is also different than the ether heroes use? Is it "dead ether", is it "negative ether"? I don't know! I'd argue it's the same ether, but I'm willing to listen to other arguments! It's a good idea either way.
  11. OoC: I was hoping to at least get a few more replies, but I will be on the move again a lot tomorrow so want to update before that. Sorry if my hectic schedule has made for a little bit of a stop and start sort of opening to the quest! "Well, if that's that," Sir Abel says a little sadly as Hybros walks away. "We will make preparations for the worst. If you unleash an evil, we will meet it. But know this, heroes, we are willing to die to correct a mistake you make. But you will have still made a mistake. You perhaps you will be dead, but your final thought in death will be that you have brought unto this world great darkness. I hope that you hold the fear of that in your hearts - for that is what makes us do good, the fear of doing bad." "Halt." "Silent Bull, I am in charge here." Sir Abel turns to the heroes. "Silent Bull is one of our most devote followers. He is of the Angelic Legion, a very elite group of warriors who Ennoc has smiled upon. But I'm afraid he is letting it go to his head. You are free to go." "No." "Yes, they are. We are simply to inform them. We are greatly outnumbered. I do not even carry a sword. The heroes must stop themselves - they must stand as an example to their organization. I attempted to stop them before with force, and they learned nothing from it. The choice must come from within themselves, from their own desire to lead the world into the light instead of into darkness." "I will not allow the darkness to be awoken." Silent Bull shoves Sir Abel away, and charges towards the heroes. "What a fool. We'll make quick work of him!" "Angels! To me!" The Enemies Silent Bull the Four Times Blessed Level 62 Light Humanoid *Immune to Darkness* Health: 530/530 SP: 4 Special: Silent Bulling - Silent Bull bowls into the hero, dealing damage to them equal to their SP (ignoring SP and row). He then hushes them, sealing their mouths! Drops: 120 Gold Oldest Angel Level 34 Ancient Health: 240/240 Special: Old Wisdom - The Angel knows great secrets of the past. It is able to see into the heroes' very soul, making them both fragile and weakened. Drops: x2 Feather of Lithe Guardian Angel A Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Silent Bull next round. Passive Special: Serving Guard - All damage to Silent Bull halved as long as this angel is alive. Drops: Soma Guardian Angel B Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Silent Bull next round. Passive Special: Serving Guard - All damage to Silent Bull is halved as long as this angel is alive. Drops: Soma Battle Angel Level 48 Holy Health: 340/340 Special: Fire of the Gods - Deals 30 light damage and 30 fire damage ignoring row. Passive Special: Piercing Light - Damage/free hits ignore SP. Drops: Nothing The Party Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements except wood* *Intimidation* (Party Leader) Level: 30.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 52/52 (7+30+12+3*) Ether: 33/33 (30+3) Gold: 1184 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 3 Grand Tonics • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 36 *Favors Demons and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 50/50 Gold: 53 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), Darksteel Armour, SP:6, Max. Health +3; bodywear, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 1 Deadly Venoms, Potion, 1 Grand Potion, Phoenix Essence, 5 Phoenix Incenses, 3 Meads, 1 Nostrums, 1 Remedy, Blind Fury, Wolfgang Insignia, Black Goo. Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 31 Power: 47 Defense: 8 Health: 42/42 Ether: 43/43 Gold: 252 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear). Inventory: Book of a Thousand Creatures (WP:15, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Healing Staff (WP: 5), Darksteel Dagger WP: 13, blinded effect) Bone Scepter (WP: 10, On Hit, gives enemies the Undead type if they do not have a second type, Wand.) * Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), Scarlet Fascinator (Max. Ether +1, suitable to females only; headwear) *Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 3 Meads, 2 Nostrums, Ambrosia, Smelling Salts, 5 Deadly Venoms, Paralyzing Venom, Venom x6, 3 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), 2 Potions, Remedy, 4 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). 2 Bedrolls, 5 Bones Ellaria Arbour (Sandy) 23 years old female human Druid Level 27 2/3 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* Power: 39 (27+12) Defense: 7 (3+4) Health: 43/43 (9+26+7+1) Ether: 39/39 (5+26+5+1+2) Gold: 63 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Deborah, The Golden Warden Level 25 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Power Bonus: 0 Health: 47/47 SP: 20 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead, Grand Potion, Soma x2, Ambrosia Please note that the Guardian Angels' passive specials stack.
  12. Pie, did you ever post the 98 side quests? I recall really wanting to read them, and now I'm not sure I ever got the chance.
  13. OoC: Finally the pictures I owe you! Nerwen, your health has been fixed by which I mean it has been deducted significantly. Thanks again for your continued honesty, questees! As the battle continues, Thistlethorp hides behind Avery, who, losing blood at an alarming rate in comparison to her fellow two undead, turns a disgusting gray color. The Red Death and necromancy apparently don't mesh well. "Protect me, Assassin! Ha! Isn't it funny you came here to kill me, but you ended up dead protecting me instead. Oh my, how the world works, we shall never know I fear." "You will still die. The Red Assassins always finish their task." Her defiance continues to grow! The Battle Against That Second Cult Round Three > Ruffers & Pigley v. Thistlethorp - Critical Hit (([16*2]+16)*2/2=48 Damage) > Ruffers & Pigley v. Thistlethorp - Miss Nerwen v. Avery - Special Damage (Special Guard: Failure [6], Nerwen Doomed and Cursed) Samuel heals Alexis - Heal Less (+16 health, -1 ether) Alexis v. Crowley - Special Damage (All foes +16 health, -1 ether) >Midge (fire) v. Thistlethorp - Shield (34/2=17[-SP] damage all -3 bleeding effect, 34[-SP] fire damage all) >Matthias uses a Remedy on Midge >Matthias v. Thislethorp - Aim (2+1-2= 1 Damage, -2 burning) Bert v. Morrison - Critical Hit ([6*2]+20-1=31 Damage) Blessed restores 3 health to Nerwen and Alexis Nerwen and Alexis lose 3 max. health due to Cursed Burning and bleeding continue to work well against the foes Nerwen swings into battle with Avery, but the Dead Red Assassin cuts her down swiftly by stabbing her sharply in the stomach, and then as she lurches forward, the back. Midge rushes forward and casts a blaze of fire, swinging his axe wildly, dragging Nerwen's prone body to safety. Bert stabs his fellow watchman. "This is making me sick." The Enemies Thistlethorp Level 35 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Blinded (3 Rounds)* *Burning -8* *Bleeding -3* Health: 331/500 Defense: 2 Ether: 7/10 Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether. Special II: Helvetia’s Breath - Undead is healed for 100 health at the cost of 2 ether. Used if any Undead is injured for at least 100 points of health. Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether. Drops: Staff (WP: 4), Town Watch Helmet (SP: 2), Potion x2, Remedy, Tonic, Elixer *Gives +5 level boost to Crowley and Morrison* Undead Crowley Level 16 Undead *Inflicts Fragile* *Blinded (2 Rounds)* *Burning -2* *Bleeding -3* Health: 278/375 Ether: 7/9 Special: Miracle - Heals all allies for 16 health at the cost of 1 ether. Fails if no ether remains. Drops: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), White Cloak (Max HP +3; back wear), Tonic *Gives +5 level boost to Morrison and Thistlethorp* Undead Morrison Level 14 Undead *Blinded (2 Rounds)* *Burning -2* *Bleeding -3* Health: 235/425 Defense: 1 Special: Meatshield - All incoming attacks at Thistlethorp next turn will be directed at Morrison instead. Drops: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) *Gives +5 level boost to Crowley and Thistlethorp* Avery the Undead Assassin Level 48 Undead *Immune to all effects and Instant Kill* Health: 579/660 Special I: Mark of the Undead Assassin – The target becomes Doomed. Passive Special I: Dead Eye - On odd rounds, the Undead Assassin deals cursed. Passive Special II: Cloak of the Undead Assassin – All damage dealt by the Undead Assassin has a 1/4 chance of killing the target. Passive Special III: Revenge - Whenever Avery is dealt damage by a hero, she remembers. The hero is given a “mark counter”. When Avery deals damage to a hero, the mark counter is used as a multiplier, but removed. Mark counters stack. NOTE: On free hits, there is a 2/6 chance Avery will target Thistlethorp. The Heroes Alexis Fenral, Orc-kin (Party Leader) *Immune to Blinded* *Counterstriking* *Blessed* *Cursed* 22 year old female elven Harlot Level 45.6 Power Bonus: 0 Defense: 0 Health: 47/67 Gold: 1509 GP: 9 Equipment: Steel fan (WP:20, ice-, lightning-, and darkness-elemental) Ring of Sight (protects fromblinded), Counterstrike Gloves, Blood Oath Medallion (Accessory, Blessed) Inventory: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 5x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, 9 Meads, 2 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Fang Dagger (WP: 4), Magnar's Smaller Axe (Grants User Dual-Strike, User Cannot Wield a Shield, Handwear), Nostrum Nerwen Calmcacil (played by Chromeknight) 263 year old female Elven Paladin *Immune to Fragile* *Blessed* *Doomed (3 Rounds)* *Cursed* Level 30 Power bonus: 0 Defense: 16 Health: 23/46 Ether: 28/35 Gold: 47 Equipment: Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile, bodywear), Sylvania's Cowl (Permits Animal Talk, Headwear), Blood Oath Medallion (Accessory, Blessed) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)• Medal of Valor (Double experience from battles, accessory), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Topaz • No Scrolls • Grand Tonics (3), Potions (4), Elixirs (3), Remedies (6), Tiger Balm, Neutralizer, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Bone, Milk (restores 15 HP and 15 Ether), Ether Core, Grand potion, Ambrosia (4), Smelling Salts • Shovel, Bedroll, Magnifying Glass Midge Level 22.6 Battle Mage Health: 21/21 Ether: 20/21 SP: 8 Gold: 25 Equipment: Magnar’s Unreasonably Cruel Axe (WP: 12, Deals the Bleeding -3 Effect), Heavy Mail (Bodywear, SP: 7, Suitable for Barbarians and Knights), Helmet (SP: 1) Inventory: Tonic, Potion, Topaz, Ruby, Diamond, Midge's Dagger (WP: 3), Smelling Salts Samuel the Doubly Blessed Level 16 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 23/23 Ether: 14/17 SP: 3 Gold: 0 Equipment: Sword of the Red Lizard (Longsword, WP:10, fire-elemental), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Shield of the Red Lizard (SP: 2, Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Sword of the Warrior Priest (WP: 5, Meditates become hits), Matthias the Carnival Crusader (nstickney) Level 13 Ranger *Blessed* *Hastened* Power Bonus: 1 Defense: 0 Health: 18/18 Gold: 20 Equipment: Peashooter (WP: 2, deals the burning by 2 effect), Blood Oath Medallion (Accessory, Blessed), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers) Inventory: Steel Cutlass (Sword, WP:5, suitable for Knights or Rogues), Grimmau's Clothespin (Headwear, prevents the first negative effect inflicted on the wearer during a battle), Winged Sandals (Footwear, protects from Bound and Slowed effects), Grating Stone, 2x Smoke Bomb, Bedroll, Fang Dagger (WP: 4), Ball and Chain (Chain, WP: 4), Dapper Hat (wearer has a 1/6 chance of being Encouraged at the start of any battle) Russel Ruffers & Sir Pigley Level 19 Rogue *Hastened* *Blessed* Power Bonus: 4 Health: 33/33 Defense: 4 Gold: 241 Equipment: Crabspirator (WP: 16, deals the Blinded effect, darkness elemental, longsword), Pigley (+4 Power, +4 Max Health, Hastened, Not an Artifact), Blood Oath Medallion (Accessory, Blessed), Crab Shell Armor (Body Wear, +4 Max Health, 4 SP) Inventory: Rebel's Sword (Longsword, WP: 11), Venom, Smelling Salt Private Bert Level 20.5 Watchman Power Bonus: 5 Health: 31/33 Defense: 1 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) Inventory: Mead, Grand Potion
  14. Boomingham looks at the Raider ambling up after all was said and done. "It's alright, chappo, they've already been given a talking to. Let them live or die as they see fit."
  15. Kinto, are you waiting for stuff as far as Alfendi goes? I'm anxious to see what happens and I'm not even on the quest. Also first day in forever where I have time to kill, and things have slowed down. Bet you once I leave for work in an hour or two that's when everything will pick right back up again!
  16. Boomingham smiles. "I won't be dying, and if I do, well, I probably wasn't strong enough to go on living, and if it weren't here I'd be dying somewhere soon enough." Boomingham salutes the Knox. "Best of luck." He turns to Erdy. "What's the call, Captain? To the Citadel, or stop by the village first?"
  17. "You seem like an honorable man, Knox. The name is Lord Lawrence Boomingham, King of the Lost Kingdom, Slayer of the Bluehood, King of the Des-" a gust of icy air whips through and Boomingham skips to the end: "hero who is actually worth something, too. Way I see it, if this Facade is really as scary as he sounds, you'll not be wanting to weaken your forces fighting us. I'm not looking to help you, and not expecting any help the other way around, but I don't see why things have to come to blows quite yet. I say we both take a big old stab at the Citadel, and the best man or men or collection of oddities wins the treasure."
  18. My pleasure. I'm glad the two finally addressed the issue of the similar name.
  19. OoC: Added in your power, and Thistlethorp should have lost 2 health from burning last round. The Battle Against the Second Cult Round Two >Ruffers & Pigley v. Crowley - Critical Hit ([16*2]+19+4=55, Blinded 3 Rounds) >Ruffers & Pigley v. Morrison - Critical Hit (55-1=54, Blinded 3 Rounds) Nerwen v. Avery - Damage (No Assassination, (48-16=32 Damage) Samuel heals Alexis - Failure Alexis v. Crowley - Special Damage (All foes healed for 16 health, -1 ether) >Midge: Light spell v. Avery - Critical Hit ([12*2]+22=46 Damage, -1 ether) >Matthias: Peashooter v. Thistlethorp - Shield (Triple Shot: 16 Damage Thistlethorp, Crowley, Morrison, -2 burning all) >Matthias: Peashooter v. Thistlethorp - Aim (3 Damage, -2 burning) Bert: Halberd v. Thistlethorp - Miss Alexis and Nerwen regain 3 health due to blessed Alexis loses 3 max. health due to cursed Crowley -2, Morrison -2, Thistlethrop -6 for burning "I already lived my life. Let me be," gurgles Avery, taking a swipe at Thistlethorp. He hops back. "Oh my, oh dear! Quite a feisty one, isn't she?" The Enemies Thistlethorp Level 35 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Blinded (2 Rounds)* *Burning -6* Health: 423/500 Defense: 2 Ether: 7/10 Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether. Special II: Helvetia’s Breath - Undead is healed for 100 health at the cost of 2 ether. Used if any Undead is injured for at least 100 points of health. Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether. Drops: Staff (WP: 4), Town Watch Helmet (SP: 2), Potion x2, Remedy, Tonic, Elixer *Gives +5 level boost to Crowley and Morrison* Undead Crowley Level 16 Undead *Inflicts Fragile* *Blinded (3 Rounds)* *Burning -2* Health: 318/375 Ether: 7/9 Special: Miracle - Heals all allies for 16 health at the cost of 1 ether. Fails if no ether remains. Drops: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), White Cloak (Max HP +3; back wear), Tonic *Gives +5 level boost to Morrison and Thistlethorp* Undead Morrison Level 14 Undead *Blinded (3 Rounds)* *Burning -2* Health: 305/425 Defense: 1 Special: Meatshield - All incoming attacks at Thistlethorp next turn will be directed at Morrison instead. Drops: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) *Gives +5 level boost to Crowley and Thistlethorp* Avery the Undead Assassin Level 48 Undead *Immune to all effects and Instant Kill* Health: 614/660 Special I: Mark of the Undead Assassin – The target becomes Doomed. Passive Special I: Dead Eye - On odd rounds, the Undead Assassin deals cursed. Passive Special II: Cloak of the Undead Assassin – All damage dealt by the Undead Assassin has a 1/4 chance of killing the target. Passive Special III: Revenge - Whenever Avery is dealt damage by a hero, she remembers. The hero is given a “mark counter”. When Avery deals damage to a hero, the mark counter is used as a multiplier, but removed. Mark counters stack. NOTE: On free hits, there is a 1/6 chance Avery will target Thistlethorp. The Heroes Alexis Fenral, Orc-kin (Party Leader) *Immune to Blinded* *Counterstriking* *Blessed* *Cursed* 22 year old female elven Harlot Level 45.6 Power Bonus: 0 Defense: 0 Health: 31/67 Gold: 1509 GP: 9 Equipment: Steel fan (WP:20, ice-, lightning-, and darkness-elemental) Ring of Sight (protects fromblinded), Counterstrike Gloves, Blood Oath Medallion (Accessory, Blessed) Inventory: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 5x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, 9 Meads, 2 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Fang Dagger (WP: 4), Magnar's Smaller Axe (Grants User Dual-Strike, User Cannot Wield a Shield, Handwear), Nostrum Nerwen Calmcacil (played by Chromeknight) 263 year old female Elven Paladin *Immune to Fragile* *Blessed* Level 30 Power bonus: 0 Defense: 16 Health: 20/49 Ether: 28/35 Gold: 47 Equipment: Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile, bodywear), Sylvania's Cowl (Permits Animal Talk, Headwear), Blood Oath Medallion (Accessory, Blessed) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)• Medal of Valor (Double experience from battles, accessory), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Topaz • No Scrolls • Grand Tonics (3), Potions (4), Elixirs (3), Remedies (6), Tiger Balm, Neutralizer, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Bone, Milk (restores 15 HP and 15 Ether), Ether Core, Grand potion, Ambrosia (4), Smelling Salts • Shovel, Bedroll, Magnifying Glass Midge Level 22.6 Battle Mage *Doomed (2 Rounds)* Health: 21/21 Ether: 20/21 SP: 8 Gold: 25 Equipment: Magnar’s Unreasonably Cruel Axe (WP: 12, Deals the Bleeding -3 Effect), Heavy Mail (Bodywear, SP: 7, Suitable for Barbarians and Knights), Helmet (SP: 1) Inventory: Tonic, Potion, Topaz, Ruby, Diamond, Midge's Dagger (WP: 3), Smelling Salts Samuel the Doubly Blessed Level 16 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 23/23 Ether: 15/17 SP: 3 Gold: 0 Equipment: Sword of the Red Lizard (Longsword, WP:10, fire-elemental), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Shield of the Red Lizard (SP: 2, Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Sword of the Warrior Priest (WP: 5, Meditates become hits), Matthias the Carnival Crusader (nstickney) Level 13 Ranger *Blessed* *Hastened* Power Bonus: 1 Defense: 0 Health: 18/18 Gold: 20 Equipment: Peashooter (WP: 2, deals the burning by 2 effect), Blood Oath Medallion (Accessory, Blessed), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers) Inventory: Steel Cutlass (Sword, WP:5, suitable for Knights or Rogues), Grimmau's Clothespin (Headwear, prevents the first negative effect inflicted on the wearer during a battle), Winged Sandals (Footwear, protects from Bound and Slowed effects), Grating Stone, Remedy, 2x Smoke Bomb, Bedroll, Fang Dagger (WP: 4), Ball and Chain (Chain, WP: 4), Dapper Hat (wearer has a 1/6 chance of being Encouraged at the start of any battle) Russel Ruffers & Sir Pigley Level 19 Rogue *Hastened* *Blessed* Power Bonus: 4 Health: 33/33 Defense: 4 Gold: 241 Equipment: Crabspirator (WP: 16, deals the Blinded effect, darkness elemental, longsword), Pigley (+4 Power, +4 Max Health, Hastened, Not an Artifact), Blood Oath Medallion (Accessory, Blessed), Crab Shell Armor (Body Wear, +4 Max Health, 4 SP) Inventory: Rebel's Sword (Longsword, WP: 11), Venom, Smelling Salt Private Bert Level 20.5 Watchman Power Bonus: 5 Health: 31/33 Defense: 1 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) Inventory: Mead, Grand Potion
  20. "The Order Imperial does not serve one empire, but rather many. The Paladins of Ennoc have a similar mission, and have taken great pains to model themselves after us, but they are a weak mirror image. They have been corrupted and diluted over many years. They do not serve anyone but themselves. The Order Imperial has the welfare of humanity at it's heart." "Anyone may know of your mission. The doors to your Hall are not locked, and Daneeka posted a request there. We keep an eye on both him and your Hall. Information travels swiftly in this city." "There are great dangers below this ground we step on, and not just those that the young lady mentions. Great effort was made to lock away dangers, and they must remain locked away. The Temple of Zoot sunk below the ground, and it must remain there. Think of the lives that were spent throwing it below. The same goes for all types of demons. If you unleash these monsters, the sacrifices of those in the past will mean nothing." "What a bunch of bull. Why should we trust you?" "Why would I lie? I am simply doing my duty, protecting Olegaia from the demons who wish to see it burn." "What do you really know about demons? Who gave you the authority to say that humans are dandy but demons aren't?" "I do not know who you are, hero, but I have made my case. It is up to you and your friends to decide what to do next."
  21. Boomingham puts his sword back in its sheath. "So that's where this monster progg lives, huh? And he's got some treasure that we need to take off his hands." Boomingham heals himself. "The Regret. What a name. Barely gave it any thought up until now, but it's one Hel of a title, I'll tell you that. What a nasty chap. The Regret. The Regret." Boomingham licks his lips. "Ah well, onwards and upwards. Let's take this place down."
  22. Sorry all, been very busy but I'm in transit on the way home from the city right now, so updates are coming! I know I've been playing a little fast and loose with the 24 hour rule, but sometimes I just can't get to a computer. Hopefully everyone is still hanging in there!
  23. Imperial order is a kintober idea. I asked if I could use them for 92 and then they've just kept coming in useful. Kinto graciously sent me a ton of info on them, but I think it will be up to him to make it public.
  24. "I say we just sail on with one other passenger. He doesn't seem all that bad now that he's asleep. What do you think, Karie? He's changed his ways, hasn't he? No longer fighting us at all, so we ought to forgive him." Boomingham laughs and heals himself.
  25. OoC: Still want to get you guys pictures, still am crunched for time. Sorry about that. I'm sure you can all imagine the end of the summer gets a little packed with all the people you want to see and all the things you meant to do but never got done. Also Pigley gives Russel a power boost I've been ignoring for a while. Whoops! I also totally forgot to add some of the +5 bonuses that the guards should be giving each other, even though I listed them. I ran this round without them, but in future rounds, take note. The Battle Against the Second Cult Round One > Ruffers & Pigley v. Thistlethorp - Shield (Mug: No Gold Stolen, [16*3]+19+4-2=69] > Ruffers & Pigley v. Crowley - Special Damage (Thistlethorp healed for 16 health) >Matthias changes Hat for Quiver (easy because I failed to switch them in the stats - though I did roll for the hat this time ) >Matthias v. Thistlethorp - Critical Hit ([2*2]+13-2=15, burning -2) Samuel heals Bert - Heal (+26 health, -1 ether) Bert v. Thistlethorp - Miss Midge v. Thistlethorp - Special Damage (Doomed, -3 ether) Alexis: Fan v. Undead Assassin - Damage (No Assassination, 48 Damage, Alexis Cursed) >Nerwen v. Morrison - Critical Hit ([14*2]+30-1=56) Alexis regains 3 health due to blessed Alexis loses 3 max health due to cursed The battle begins swiftly. Russel runs forward to Thistlethorp and blinds the old man. Matthias is able to capitalize on it by firing off a shot. Alexis, however, is still unable to beat her foe, and is sliced by the thin sharp knife of a now Undead Avery. "Grrrrrr," says Avery, gritting her teeth as blood continues to spill past. "Red Death- I serve no one but the Red Assassins-" but then blood wells up and she can't speak anymore. "Better finish this quick." The Enemies Thistlethorp Level 35 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Blinded (3 Rounds)* *Burning -2* Health: 432/500 Defense: 2 Ether: 7/10 Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether. Special II: Helvetia’s Breath - Undead is healed for 100 health at the cost of 2 ether. Used if any Undead is injured for at least 100 points of health. Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether. Drops: Staff (WP: 4), Town Watch Helmet (SP: 2), Potion x2, Remedy, Tonic, Elixer *Gives +5 level boost to Crowley and Morrison* Undead Crowley Level 16 Undead *Inflicts Fragile* Health: 375/375 Ether: 8/9 Special: Miracle - Heals all allies for 16 health at the cost of 1 ether. Fails if no ether remains. Drops: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), White Cloak (Max HP +3; back wear), Tonic *Gives +5 level boost to Morrison and Thistlethorp* Undead Morrison Level 14 Undead Health: 361/425 Defense: 1 Special: Meatshield - All incoming attacks at Thistlethorp next turn will be directed at Morrison instead. Drops: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) *Gives +5 level boost to Crowley and Thistlethorp* Avery the Undead Assassin Level 48 Undead *Immune to all effects and Instant Kill* Health: 660/660 Special I: Mark of the Undead Assassin – The target becomes Doomed. Passive Special I: Dead Eye - On odd rounds, the Undead Assassin deals cursed. Passive Special II: Cloak of the Undead Assassin – All damage dealt by the Undead Assassin has a 1/4 chance of killing the target. Passive Special III: Revenge - Whenever Avery is dealt damage by a hero, she remembers. The hero is given a “mark counter”. When Avery deals damage to a hero, the mark counter is used as a multiplier, but removed. Mark counters stack. The Heroes Alexis Fenral, Orc-kin (Party Leader) *Immune to Blinded* *Counterstriking* *Blessed* *Cursed* 22 year old female elven Harlot Level 45.6 Power Bonus: 0 Defense: 0 Health: 28/70 Gold: 1509 GP: 9 Equipment: Steel fan (WP:20, ice-, lightning-, and darkness-elemental) Ring of Sight (protects fromblinded), Counterstrike Gloves, Blood Oath Medallion (Accessory, Blessed) Inventory: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 5x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, 9 Meads, 2 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Fang Dagger (WP: 4), Magnar's Smaller Axe (Grants User Dual-Strike, User Cannot Wield a Shield, Handwear), Nostrum Nerwen Calmcacil (played by Chromeknight) 263 year old female Elven Paladin *Immune to Fragile* *Blessed* Level 30 Power bonus: 0 Defense: 16 Health: 49/49 Ether: 28/35 Gold: 47 Equipment: Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile, bodywear), Sylvania's Cowl (Permits Animal Talk, Headwear), Blood Oath Medallion (Accessory, Blessed) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)• Medal of Valor (Double experience from battles, accessory), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Topaz • No Scrolls • Grand Tonics (3), Potions (4), Elixirs (3), Remedies (6), Tiger Balm, Neutralizer, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Bone, Milk (restores 15 HP and 15 Ether), Ether Core, Grand potion, Ambrosia (4), Smelling Salts • Shovel, Bedroll, Magnifying Glass Midge Level 22.6 Battle Mage *Doomed (3 Rounds)* Power Bonus: 8 Health: 21/21 Ether: 21/21 SP: 8 Gold: 25 Equipment: Magnar’s Unreasonably Cruel Axe (WP: 12, Deals the Bleeding -3 Effect), Heavy Mail (Bodywear, SP: 7, Suitable for Barbarians and Knights), Helmet (SP: 1) Inventory: Tonic, Potion, Topaz, Ruby, Diamond, Midge's Dagger (WP: 3), Smelling Salts Samuel the Doubly Blessed Level 16 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 23/23 Ether: 15/17 SP: 3 Gold: 0 Equipment: Sword of the Red Lizard (Longsword, WP:10, fire-elemental), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Shield of the Red Lizard (SP: 2, Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Sword of the Warrior Priest (WP: 5, Meditates become hits), Matthias the Carnival Crusader (nstickney) Level 13 Ranger *Blessed* *Hastened* Power Bonus: 1 Defense: 0 Health: 18/18 Gold: 20 Equipment: Peashooter (WP: 2, deals the burning by 2 effect), Blood Oath Medallion (Accessory, Blessed), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers) Inventory: Steel Cutlass (Sword, WP:5, suitable for Knights or Rogues), Grimmau's Clothespin (Headwear, prevents the first negative effect inflicted on the wearer during a battle), Winged Sandals (Footwear, protects from Bound and Slowed effects), Grating Stone, Remedy, 2x Smoke Bomb, Bedroll, Fang Dagger (WP: 4), Ball and Chain (Chain, WP: 4), Dapper Hat (wearer has a 1/6 chance of being Encouraged at the start of any battle) Russel Ruffers & Sir Pigley Level 19 Rogue *Hastened* *Blessed* Power Bonus: 4 Health: 33/33 Defense: 4 Gold: 241 Equipment: Crabspirator (WP: 16, deals the Blinded effect, darkness elemental, longsword), Pigley (+4 Power, +4 Max Health, Hastened, Not an Artifact), Blood Oath Medallion (Accessory, Blessed), Crab Shell Armor (Body Wear, +4 Max Health, 4 SP) Inventory: Rebel's Sword (Longsword, WP: 11), Venom, Smelling Salt Private Bert Level 20.5 Watchman Power Bonus: 5 Health: 31/33 Defense: 1 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) Inventory: Mead, Grand Potion
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