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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
Sandy replied to Flipz's topic in The Heroica Archive
"Isn't this just great?" Ellaria muttered. "The only thing I have that's usually been of any use is now broken. Well, we should just follow the map, then." As Thormanil's dragon returned to him, Ellaria smiled at the little winged beast. "What a cutie you have there, Mr Nihai! Did you say his name is Arx?"- 506 replies
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
Sandy replied to Flipz's topic in The Heroica Archive
Ellaria shook her head in disbelief. She had taken upon herself to watch after their guide, yet on the very first threshold she had lost sight of her. Picking up her crossbow, Ellaria checked if the rest of her wares were in place as well. She then took out the Magic Compass and tried to scry for Miss Persephone's current location. After that she gave a look at the shredded map. "No worries, Master Docken. Together with Thormanil's little dragon, we will find Miss Persephone again in no time."- 506 replies
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No, it is applied only to the roll called "Deflected Damage". It doesn't apply to Special Damage or Free Hits or anything else.
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
Sandy replied to Flipz's topic in The Heroica Archive
OoC: Again, truly sorry for the busy weekend I had. I got very little time online, as it happened... I will start contributing more right about now. "What horror could have struck her village to throw Miss Persephone off the handle like that..." Ellaria wondered out loud. "I guess it is up to us to find out. Rest assured, Miss Barton, that we will get to the bottom of this case. I just really hope it doesn't involve deep, dank caverns..." As she prepared for the journey ahead, Ellaria equipped the Paper Doll for she know felt experienced enough to add the accessory to her garments. She then turned to her companions. "Gentlemen, I think it is best for me to handle the care of the shaken woman on the trip, if you don't mind. Out of the four of us, I believe I am the most qualified for that."- 506 replies
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I might not underatand your point exactly, but no, the effects do not negate each other.
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
Sandy replied to Flipz's topic in The Heroica Archive
OoC: Sorry, I've veen busy with a Halloween party. :D Ellaria followed the others to the guildhouse. "I am honoured to be called upon by the Guild again, Miss Barton. Now, how can we help you?"- 506 replies
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Alchemist Ellaria, here we come! Thanks for choosing me, Flipzter. I understand where you're coming from, but your suggestion opens a can of worms I'd rather not open again. You'll just have to keep showering us with your magnificent quests in the future. In other news: Lo and behold, my next two quests are now open for sign-ups! Just choose your side: the valiant Bonapartes or the noble Ji Pei. To those who might be scared off by my last couple of quests, these two will be of the short'n'sweet category - very streamlined, very focused, and very delicious.
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~Two new quests have been posted on the Quest Board (#119 and #120 by Sandy)!~
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Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
Alright, I'll restrict Mist to just the WM's target. Thanks for your input, guys! Here's another take on the Decamon Drafter illustration (refresh the image if you still see clowns). Here's the old version for comparison. -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
EDIT: Would this skill be too lame/risky? It would affect all enemies, but also all heroes. Or should it only affect the target? 4. MIST: The weather mage spends 1 ether to envelop the battlefield into a mystic mist, temporarily negating the elemental immunities of all combatants until the end of the next round, making everyone take at least normal damage from all elements. -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
I thought about that at some point, too. It does sound like something a magical mist could do, yes. It would make the skill very complicated and open to questions, though, which is always a bad thing. -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
The different weather effects already do that, in case you didn't notice. -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
But mechanics-wise that doesn't make sense, especially with multi-elemental attacks. It's too contradictory to how elements work now. I'll just have to think of something else for the skill... -
Furthermore, Da Smash Bro was already selected to a quest and made a no-show, so I highly recommend considering twice before letting him in on another quest, at least until he has somehow convinced you he's really going to participate.
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Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
The description in itself already answers both of your questions. All this disbelief makes me reconsider the skill. It might be too powerful after all, even if it is just temporary. -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
The latter - seriously. I guess I should change it to last only until the end of the current round, to avoid too much exploitation. -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
I was going with the (Las) Vega(s) flair, since that's where Decamon oriented. I can make a few options, though, but I'd like to keep the artwork separate from that of the Evoker. Kintobor's suggestion with the anime looks might work, I'll give it a try. -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
Here's the artwork for both the Decamon Drafter and the Weather Mage. I decided to swap the Drafter's throwing weapons for wands to give it a more magical edge (and throwing weapons are quite overused for the expert classes). What comes to the Weather Mage, here's more finalized stats for it: Weather Mage – These wizards change the climate to complement their spells. Additional Health: +4 Additional Ether: +6 (+1 per level for classes without base ether) Weapons: Weather Mages weave magic through the usual broomsticks, staves and wands but they can also use bows, crossbows and handcannons. They can use both gems and scrolls. Job Traits: Spellcasting (see Mage); Shroud – Weather Mages are immune to the element that the current weather boosts; Forecasting – Weather Mages can change the current weather even outside of battle at the cost of 1 ether. Battle Style: Climatic – Weather Mages cast spells and make forecasts through gems. 1. SHIELD: Disaster – The weather mage spends 1 ether to conjure an extreme weather phenomenon, based on the current weather. If there is currently no weather condition, the weather mage instead spends 1 ether to change the weather based on a chosen gem for the remainder of the battle, unless it is changed again (see Weather & Disasters). If no gem was chosen or all ether is depleted, nothing happens. 2. CRITICAL HIT/GREAT SPELL/GREAT FORECAST: The weather mage attacks or spends 1 ether to cast an elemental spell with strength equal to two times their weapon power added to their level. (e.g. WP 10x 2 + Level 15 = 35 (elemental) damage) Optionally, the weather mage can spend 1 ether to change the weather based on the chosen gem for the following six rounds, unless it is changed again (see Weather & Disasters). 3. HIT/SPELL/FORECAST: The weather mage attacks or spends 1 ether to cast an elemental spell with strength equal to their weapon power added to their level. (e.g. WP 10 + Level 15 = 25 (elemental) damage) Optionally, the weather mage can spend 1 ether to change the weather based on the chosen gem for the following three rounds, unless it is changed again (see Weather & Disasters). 4. MIST/POOR FORECAST: The weather mage spends 1 ether to envelop the target in a mystic mist, making it weak against all elements until the end of the next round regardless of its type or immunities. Optionally, the weather mage can spend 1 ether to change the weather based on the chosen gem for the following round (see Weather & Disasters). If all ether is depleted, nothing happens. 5. DAMAGE/BAD FORECAST: The weather mage is struck by the opponent’s attack. Optionally, the weather mage wastes 1 ether forecasting a weather that does not happen. 6. SPECIAL DAMAGE/WEIRD FORECAST: The weather mage is struck by the opponent’s special skill. Optionally, the weather mage spends 1 ether forecasting but conjures an unintended weather disregarding the chosen gem for the following round. Weather & Disasters: FORECAST The Weather Mage can change the weather for future rounds with a gem in their possession. The duration of the forecast depends on the roll. The new forecast replaces any previous weather conditions. Breezy (Sapphire): doubles wind-elemental damage, halves earth-elemental damage Bright (Diamond): doubles light-elemental damage, halves darkness-elemental damage Cold (Opal): doubles ice-elemental damage, halves wood-elemental damage Dim (Amethyst): doubles darkness-elemental damage, halves light-elemental damage Dry (Garnet): doubles earth-elemental damage, halves lightning-elemental damage Electrified (Topaz): doubles lightning-elemental damage, halves water-elemental damage Hot (Ruby): doubles fire-elemental damage, halves ice-elemental damage Humid (Aquamarine): doubles water-elemental damage, halves fire-elemental damage Lush (Emerald): doubles wood-elemental damage, halves wind-elemental damage DISASTER The Weather Mage’s Shield-skill depends on the current weather condition. If there is no current weather condition or it is not one of the nine basic weather conditions, the Weather Mage will instead spend 1 ether to change the weather for the remainder of the battle based on the chosen gem, starting from the following round. Abyss (during a Dim weather): Causes darkness-elemental damage equal to the Weather Mage’s level and the sealed-effect to all opponents at the cost of 1 ether. Avalanche (during a Cold weather): Causes ice-elemental damage equal to the Weather Mage’s level and the fragile-effect to all opponents at the cost of 1 ether. Earthquake (during a Dry weather): Causes earth-elemental damage equal to the Weather Mage’s level and the stunned-effect to all opponents at the cost of 1 ether. Flood (during a Humid weather): Causes water-elemental damage equal to the Weather Mage’s level and the slowed-effect to all opponents at the cost of 1 ether. Inferno (during a Hot weather): Causes fire-elemental damage equal to the Weather Mage’s level and the weakened-effect to all opponents at the cost of 1 ether. Kudzu (during a Lush weather): Causes wood-elemental damage equal to the Weather Mage’s level and the bound-effect to all opponents at the cost of 1 ether. Sunflare (during a Bright weather): Causes light-elemental damage equal to the Weather Mage’s level and the blinded-effect to all opponents at the cost of 1 ether. Thunderstorm (during an Electrified weather): Causes lightning-elemental damage equal to the Weather Mage’s level and the jinxed-effect to all opponents at the cost of 1 ether. Tornado (during a Breezy weather): Causes wind-elemental damage equal to the Weather Mage’s level and the confused-effect to all opponents at the cost of 1 ether. -
Just so you know, I'm now in the process of transferring the job class rules to the Wiki. I still urge other people to fill in the Wiki as well. If you're hesitating because writing in a Wiki is new to you, just trust that you can do no lasting damage, as everything is editable there.
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How did you know to ask for a clarification, then? I've clarified it in the past a couple of times, but minor details like this tend to get lost in time. It's odd that I haven't put it into the FAQ before this, though...
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That is not correct, although I understand that the situation is confusing and QMs might logically assume otherwise. But the main principle is that Free Hits should be divided as equally as possible among the party, and even though a hero might get several turns in a round, there is only one of them physically for enemies to target. That's why hastened-effect doesn't count. I've updated the FAQ now:
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What about them? Do you mean the fact that hastened heroes do not get any more Free Hits than unhastened heroes? I can clarify that, sure.
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The Cast of Buffy the Vampire Slayer
Sandy replied to Sandy's topic in Minifig Customisation Workshop
Yeah, it's not on Finnish Netflix, at least yet. -
Your players are right. You made a commitment when you pitched a quest to host, so please follow it through before slipping into anything else.
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The Cast of Buffy the Vampire Slayer
Sandy replied to Sandy's topic in Minifig Customisation Workshop
Thanks for the compliments! I guess some other head would fit Angel better, I was mainly aiming for the dark, broody look. I actually haven't. As soon as it hits Netflix I'm sure we'll dig into it. Nah, these are just for show.