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Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
I was contemplating on replacing Necromancer's healing with revival skills (meaning they could restore health only to knocked out allies), but wouldn't that make the class even more overpowered? Anyway, I'd like to believe my expert classes are quite balanced now, and there should be something for every type of player. Now all you've got to do is start building up those reputations. -
Heroica RPG - Quest#33: WANTED! Violetta the Cat Burglar
Sandy replied to Sandy's topic in The Heroica Archive
QM Note: Consumable items can be used directly on others. There's no item swapping needed, so you won't lose your turn. -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
Remember "instant items": the alchemist can attack AND use an item on the same turn. A hastened alchemist can attack twice and use two items per round. And the unique items offered by Mixture make up for the lack of unique battle skills. And don't put down Chrysopoeia (literally "making gold"), I had to dig through Wikipedia to find that term! But without healing, the necromancer would just be a normal mage. With an undead army behind his back, but still. -
Heroica RPG - Quest#33: WANTED! Violetta the Cat Burglar
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round One of the Violetta Battle: >Benji uses Remedy on himself >Alexis (Darkness) vs. Violetta - Spell/Damage >Alexis (Darkness) vs. Violetta - Shield (Summon)/Special Damage >Althior uses Remedy on himself Violetta (Hastened) - Free Hit against Benji. At the start of the battle, Benji and Althior remove the pesky jinxed-effect from themselves by consuming remedies. The still jinxed Alexis suffers a streak of bad luck. First Violetta hits her with her whip, razing 10 health, and then she steals the Quickdraw Quiver from the evoker, hastening herself so that she gets a free hit on Benji, hitting him for 13 damage. Will the party be overwhelmed by Violetta so soon? Enemy: Violetta the Cat Burglar *Hastened* Type: Humanoid Level: 26 Health: 459/459 Special I: Pilfer Artefact – Violetta steals the target’s artefact for the duration of the battle and gains its effect to herself. Special II: Cat Lash – Causes 13 damage to all opponents. Used only if the target has no artefacts. Drops: Cat-o´-Nine-Tails (WP:9, damage is divided to all enemies, suitable to rogues), Quickdraw Quiver Party: Alexis Fenral (played by Masked Builder) *Party Leader* Level 20⅓ Evoker *Immune to Fragile* *Jinxed* Power: 30 (22 for Flute) Defense: 3 Health: 16/26 Ether: 8/21 Gold: 102 Inventory: Mockthril Longbow (WP:10, ranged), Flute of the Magi (WP:3, asleep-effect), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), ? (Ruby) Althior Emorith (played by K-Nut) Level 19 Sage Power: 29 (twin strike) Defense: 4 Health: 29/29 Ether: 22/25 Gold: 90 Inventory: Twin Sai (WP:10, damages two enemies in one hit), Dragoro (WP:8), Robe of the Elven Necromancer (SP:4), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), 2 Potions, Grand Potion, Fire Bomb, Ice Bomb, Tonic, Shovel, Bedroll, Smoke Bomb, 2 Skeleton Decoys Benji Carvenhall (played by Flare) Level 17½ Warden Power: 28 (27 for ranged attacks) Defense: 0 Health: 19/32 Gold: 54 Inventory: Wave Sword (WP:11, cursed-effect), Crossbow of the Pongcanis (WP:10, ranged, darkness-elemental, ice-elemental), Armor of the Draugr (max health +2), Diamond (Light), 2 Grand Potions, 6 Potions, 3 Venoms, 2 Remedies, 2 Meads, Smelling Salts, 2 Smoke Bombs, Lightning Bomb, Jo-no Tree Seed, Bedroll, Shovel, Pickaxe Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
Necromancer's "Raise the Undead" was nerfed so that any effect that renders the necromancer incapable of taking action dissipates the undead army. The "amplified"-effect now includes healing as well, and the "special guard" was changed to "special damage". The Alchemist now gets a discount from Portia, as well as an ability to create gold with "chrysopoeia" instead of "poison badly". The worst mixture, "explosion", was changed as well so that it now knocks out the alchemist but leaves other party members unharmed. The Beast Warrior's "animal talk" is extended into "animalism", allowing them to assume their beast form outside of battle as well (encouraging roleplay). The class's "steal" was changed to "aim" since the class does not benefit much from gold, and the Beast Form's shield-skill has been boosted as well (giving it the maximum damage dealing potential of a whopping 540 damage at Level 30). Here are the updated descriptions: Great reputation among the Ziegfrieds: Necromancer – These corrupt mages hold reign over death. • Additional Health: +5 • Additional Ether: +5 (+1 per level for classes without base ether) • Weapons: Necromancers use various imposing and magical weapons in battle, such as broomsticks, greatswords, maces, scythes, staves, wands and whips. They can also use gems and scrolls. • Job Traits: Healing (see Cleric); Spellcasting (see Mage); Spiritism – The necromancer can communicate with the spirits of the deceased to gain information. • Battle Style: Death-defying – Necromancers can raise an army of undead corpses. 1. SHIELD: Raise The Undead – The necromancer summons the corpses of all fallen enemies to join their side in battle. The undead keep the level of the original enemy, but they can only attack with darkness-elemental attacks with strength equal to their level once per round as commanded by the necromancer. Each undead attack costs 1 ether to the necromancer. The undead cannot be damaged and once raised they will follow the necromancer from battle to battle, but if the necromancer is knocked out or inflicted with an effect that prevents taking action, all the undead will disappear. The undead will automatically disappear at the end of each quest. 2. AMPLIFIED HIT/AMPLIFIED SPELL/AMPLIFIED HEAL: The necromancer attacks or spends 1 ether to cast an elemental spell with strength equal to their weapon power multiplied by the amount of undead raised and added to their level. Instead of attacking or casting a spell, the necromancer can spend 1 ether to restore health to themselves or one of their allies equal to the power of their amplified attack. (e.g. WP 15 x 3 undead raised + Level 30 = 75 (elemental) damage or restore 75 health) 3. HIT/SPELL/HEAL: The necromancer attacks or spends 1 ether to cast an elemental spell with strength equal to their weapon power added to their level. Instead of attacking, the necromancer can spend 1 ether to restore health to themselves or one of their allies equal to the power of their attack. (e.g. WP 15 + Level 30 = 45 (elemental) damage or restore 45 health) 4. MEDITATE/HEAL LESS: The necromancer meditates to regain 1 ether. Instead of meditating, the necromancer can spend 1 ether to restore health to themselves or one of their allies equal to their level. 5. DAMAGE/NO HEALING: The necromancer is struck by the opponent’s attack. Optionally, any attempt of healing fails. 6. SPECIAL DAMAGE/NO HEALING: The necromancer is struck by the opponent’s special skill. Optionally, any attempt of healing fails. Great reputation among the Bonapartes: Cannoneer – These bombardiers can shower enemies with explosives. • Additional Health: +10 • Weapons: Cannoneers can only wield hand cannons but they also benefit from a hefty supply of bombs. • Job Traits: Intimidation (see Berserker/Black Knight); Track Down (see Hunter/Assassin); Blast Through – The cannoneer can break through any obstacle at the cost of one bomb. • Battle Style: Bombarding – Cannoneers can load their weapons with bombs to cause elemental damage to all enemies. 1. SHIELD: Barrage – The cannoneer picks three bombs randomly from their stock and fires them at the opponents, causing elemental damage to all enemies equal to their weapon power added to their level with each hit. (e.g. WP 15 + Level 30 + Bomb = 45 elemental damage to all enemies per hit) The bombs are consumed. If the cannoneer has less than three bombs in stock, they will cause normal damage to the targeted enemy with the remaining hits. 2. CRITICAL HIT/GREAT BOMBARD: The cannoneer attacks with strength equal to two times their weapon power added to their level. (e.g. WP 15 x 2 + Level 30 = 60 damage) Optionally, the cannoneer can load their cannon with a bomb, causing elemental damage to all enemies equal to two times their weapon power added to their level. (e.g. WP 15 x 2 + Level 30 + Bomb = 60 elemental damage to all enemies) The bomb is consumed. 3. HIT/BOMBARD: The cannoneer attacks the target with strength equal to their weapon power added to their level. (e.g. WP 15 + Level 30 = 45 damage) Optionally, the cannoneer can load their cannon with a bomb, causing elemental damage to all enemies equal to their weapon power added to their level. (e.g. WP 15 + Level 30 + Bomb = 45 elemental damage to all enemies) The bomb is consumed. 4. CRAFT BOMB: The cannoneer creates a random bomb from the left-over powder in their hand-cannon. The bomb is added to their inventory. 5. DAMAGE: The cannoneer is struck by the opponent’s attack. 6. SPECIAL DAMAGE: The cannoneer is struck by the opponent’s special skill. Great reputation among the Guild of Invision: Alchemist – These scientists can use and create items at whim. • Additional Health: +10 • Weapons: Alchemists can wield various cutting and crushing weapons in battle, including axes, clubs, daggers, hammers, maces and scythes. • Job Traits: Flee (see Rogue); Instant Items – The alchemist can use one item per turn while still being able to attack as well; Perquisite – The alchemist gets a 50% discount (rounded up) from Portia’s Potion Shack at the Marketplace. • Battle Style: Experimental – Alchemists concoct special items for battle. 1. SHIELD: Mixture – The alchemist mixes random ingredients together and creates surprising new items (See the List of Mixtures for reference). 2. CRITICAL HIT: The alchemist attacks the target with strength equal to two times their weapon power added to their level. (e.g. WP 15 x 2 + Level 30 = 60 damage) 3. HIT: The alchemist attacks the target with strength equal to their weapon power added to their level. (e.g. WP 15 + Level 30 = 45 damage) 4. CHRYSOPOEIA: The alchemist turns scrap metal into gold, earning gold equal to their own level. 5. DAMAGE: The alchemist is struck by the opponent’s attack. Optionally, any attempt of healing fails. 6. SPECIAL GUARD: The alchemist is struck by the opponent’s special skill, but has a 50/50 chance to be protected from any negative effects caused by it. List of Mixtures: The outcome of the alchemist’s mixture is determined by rolling a die twice. The created item is added to the alchemist’s inventory. With the lucky-effect, the die is rolled four times, and the highest two results determine the mixture. 1+1: Explosion (instant effect) – knocks out the alchemist. 1+2: Diluted Arc Potion – Restores 15 to all allies. 1+3: Diluted Arc Tonic – Restores 10 ether to all allies. 1+4: Purging Water – Removes all positive effects from all enemies. 1+5: Bad Breath – Causes the poisoned-effect to all enemies. 1+6: Last Resort – Revives all knocked out allies with 1 health. 2+2: Arc Potion – Restores 30 health to all allies. 2+3: Arc Elixir – Restores 60 health and 15 ether to all allies and removes negative effects. 2+4: Bravado Brew – Causes the encouraged-effect to all allies. 2+5: Fog Bomb – Causes 15 damage and the blinded-effect to all enemies 2+6: Hyper Arc Potion – Restores full health to all allies. 3+3: Arc Tonic – Restores 20 ether to all allies. 3+4: Cloud of Celerity – Causes the hastened effect to all allies. 3+5: Mystic Bomb – Causes 15 damage and the sealed-effect to all enemies. 3+6: Hyper Arc Tonic – Restores full ether to all allies. 4+4: Purifying Water – Removes all negative effects from all allies. 4+5: Fortune Flush – Causes the lucky-effect to all allies. 4+6: Smile of the Gods – Causes the blessed-effect to all allies. 5+5: Wyvern’s Breath – Causes the badly poisoned–effect to all enemies. 5+6: Cluster Bomb – Causes 30 damage to all enemies. 6+6: Doomsday Bomb – Causes 99 damage to all enemies. Great reputation among the Ji Pei: Chi Monk – These martial artists use only their body and mind to fight and recover. • Additional Health: +12 • Additional Ether: +3 (+1 per level for classes without base ether) • Weapons: Chi monks do not wield any weapons, but they can use gems and scrolls. • Job Traits: Natural Respite (see Barbarian); Healing (see Cleric); Iron Fist – The chi monk can break through any obstacle at the cost of 1 ether. • Battle Style: Martial – Chi Monks attack with their bare fists and feet. 1. SHIELD: Chakra – The chi monk focuses inner energy to recover full health and ether and remove all negative effects. The chi monk is then bestowed by the blessed-effect, recovering 3 health at the end of each round. On subsequent rolls of Chakra, the chi monk receives one additional positive effect in the following order: hastened, lucky, encouraged. 2. CRITICAL MARTIAL HIT/HEAL MORE: The chi monk attacks the target with strength equal to three times their level. They can spend 1 ether to imbue the attack with an element available to them. Instead of attacking, the chi monk can spend 1 ether to restore health to themselves or one of their allies equal to the power of their critical attack. (e.g. Level 30 x 3 = 90 (elemental) damage or restore 90 health) 3. MARTIAL HIT/HEAL: The chi monk attacks the target with strength equal to two times their level. They can spend 1 ether to imbue the attack with an element available to them. Instead of attacking, the chi monk can spend 1 ether to restore health to themselves or one of their allies equal to the power of their attack. (e.g. Level 30 x 2 = 60 (elemental) damage or restore 60 health) 4. MARTIAL COUNTER/HEAL LESS: The chi monk is struck by the opponent’s attack but attacks right back at the enemy with strength equal to their level. They can spend 1 ether to imbue the attack with an element available to them. Instead of attacking, the chi monk can spend 1 ether to restore health to themselves or one of their allies equal to the power of their level. (e.g. Level 30 = 30 (elemental) damage or restore 30 health) 5. DAMAGE/NO HEALING: The chi monk is struck by the opponent’s attack. Optionally, any attempt of healing fails. 6. SPECIAL GUARD/NO HEALING: The chi monk is struck by the opponent’s special skill, , but has a 50/50 chance to be protected from any negative effects caused by it. Optionally, any attempt of healing fails. Great reputation among the Wolfgang: Beast Warrior – These savage fighters are connected to their bestial side. • Additional Health: +15 • Weapons: Beast Warriors utilize both ravaging and ranged weapons, including axes, bows, clubs, crossbows, greatswords, longswords, throwing weapons and whips. • Job Traits: Natural Respite (see Barbarian); Track Down (see Hunter/Assassin); Animalism – The beast warrior can freely assume their beast form outside of battle, allowing them to pass as the animal and talk to other animals as well. • Battle Style: Animalistic – Beast Warriors can transform into raving beasts. 1. SHIELD: Beast Form – The beast warrior transforms into their familiar beast’s form, fighting in that style until either “SHIELD” or “REVERT” is rolled, the battle ends or they are knocked out (See Beast Form). 2. EXTRA CRITICAL HIT: The beast warrior attacks with strength equal to three times their weapon power added with their level. (e.g. WP 15 x 3 + Level 30 = 75 damage) 3. HIT: The beast warrior attacks the target with strength equal to their weapon power added with their level. (e.g. WP 15 + Level 30 = 45 damage) 4. AIM: The beast warrior steals gold equal to the target’s level. 5. DAMAGE: The beast warrior is struck by the opponent’s attack. 6. SPECIAL DODGE: The beast warrior has a 50/50 chance to dodge the opponent’s special skill so that it hits the next ally in turn instead, unless the skill hits everybody. Beast Form: When initiated into the job class, the Beast Warriors are given the ability to transform into a raving beast in the heat of the battle. The beast can be whatever suits their personality the best, even a bird or a reptile. Beasts cannot wield weapons so they do not benefit from the equipped weapon’s effects. 1. SHIELD: Beast Unleashed – The beast charges ferociously at the target with all of its might. A die roll determines how many times the beast strikes with strength equal to three times their level. (e.g. Level 30 x 3 = 90 damage per hit (1-6 hits)) The beast then reverts back to its humanoid form. 2. MASSACRE: The beast attacks all enemies with strength equal to two times their level. (e.g. Level 30 x 2 = 60 damage to all enemies) 3. BITE: The beast chews the target with strength equal to their level and regains an equal amount of health. (e.g. Level 30 = 30 damage and restore 30 health to self) 4. COUNTER: The beast is struck by the opponent’s attack but attacks right back at the enemy with strength equal to their level. 5. DAMAGE: The beast is struck by the opponent’s attack. 6. REVERT: The beast reverts back to its humanoid form. -
Damn, didn't think of that. Sorry, now I've got to nerf the item so that it doesn't apply to mug. Great minds think alike...
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Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
Good catch. I'll change "spellcasting" to "natural respite". And as for the alchemists, they no longer have ether so they cannot use "healing" either. I'll think of an alternative. The discount idea is great, since they really depend on consumables now. Thanks for the valuable feedback! -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
I made a few significant changes to some of my expert classes: CANNONEER now has a "craft bomb" instead of "aim/aimed bombard", allowing them to create a random bomb into their inventory. This reduces their damage-dealing accuracy, but might also keep them in stock in long quests without any chance to shop for more bombs. ALCHEMIST's "mixtures" are now items that are added to their inventory. However, the class also loses its ether and healing abilities in favor of getting more items to use with the "instant items" trait. This makes consumables their true expertise. Also, instead of the "healing" trait they now have "natural respite". CHI MONK gets the alchemist's healing skills, along with the "healing" trait (but loses "natural respite"). I'll post the updated classes later, as I still need to go over Necromancer and Beast Warrior. I'm keeping Minstrel and Dragoon as they are. -
Results of Round Four of the Wolfgang Goon Battle: Dyric (Chain Whip) vs. Dorr Handle - Damage/Critical Hit Guts vs. Bloody Butch - Special Damage Dak vs. Overbite-Olaf - Critical Hit Dyric fells Dorr Handle with a powerful strike, while Bloody Butch makes Guts' purse another 17 gold lighter. Dak deals 34 damage to Overbite-Olaf. Two enemies remain. Enemies: Wolfgang Goon Overbite-Olaf Type: Humanoid Level: 6 Health: 24/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Wolfgang Goon Bloody Butch Type: Humanoid Level: 6 Health: 57/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Party: Dak Shadeaux (played by Darth Nihilus) Level 14 Rogue *Immune to ?* Power: 24 (19 for ranged attacks) Health: 20/20 Gold: 147 Inventory: Mockthril Knife (WP:10, lightning-elemental), Throwing Knife (WP:5, ranged, retrievable), Twin Longswords (WP:3), Trendy Handbag (protects from whichever bad effect was last inflicted in battle to someone else), Potion, Mead, 2 Venoms, Nostrum, Holy Bomb, Bedroll, Shovel, Garlic Spray (quest item) Dyric Rone (played by The Legonater) Level 13½ Rogue *Lucky* Power: 23 (17 for ranged attacks) Health: 20/20 Gold: 529 Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Steel Fan (WP:12), Longsword (WP: 3), Darksteel Crossbow (WP:8, blinded-effect, unsuitable), Loaded Die (permanent lucky-effect), Potion, Venom, Mead, Smelling Salts, Holy Bomb Guts Holla (played by Scubacarrot) *Party Leader* Level 17 Rogue Power: 29 (25 for ranged attacks) Health: 23/23 Gold: 555 Inventory: Lifestealer (WP:12, ice-elemental, attacks restore 3 health), Throwing Knife (WP:8, ranged, light-elemental, retrievable), Beholder's Eye (allows one round of battle to be replayed per quest), Grand Potion, 3 Meads, Nostrum, Holy Bomb, Bedroll, Shovel, Diluted Potion (quest item) Party Leader, choose the order of action. All of you, choose your target and the row you want to fight in. Also mention if you want to flee or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
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OoC: Where did you get that idea? You get +7 health and +1 ether right away when you change into a druid, so you should have 30/30 health and 20/20 ether. Anyway, I'd like to welcome my fellow druid! We should go hug trees together sometime.
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Why don't you try it instead of asking?
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Heroica RPG - Quest#33: WANTED! Violetta the Cat Burglar
Sandy replied to Sandy's topic in The Heroica Archive
"Haha! You will never see those heirlooms, and neither will the corrupted families that you so faithfully serve. The Wolfgang will rise on top of this chaos soon, but unfortunately you will not be around to see it. You're nothing more than pets for the houses currently in power, and as pets you are easily put down." Violetta attacks the party with formidable strength and speed. The party begins to feel that their luck has run out when faced with this black cat, so they are affected by the jinxed-effect. PREPARE FOR BATTLE! Enemy: Violetta the Cat Burglar Type: Humanoid Level: 26 Health: 459/459 Special I: Pilfer Artefact – Violetta steals the target’s artefact for the duration of the battle and gains its effect to herself. Special II: Cat Lash – Causes 13 damage to all opponents. Used only if the target has no artefacts. Drops: Cat-o´-Nine-Tails (WP:9, damage is divided to all enemies, suitable to rogues) Party: Alexis Fenral (played by Masked Builder) *Party Leader* Level 20⅓ Evoker *Hastened* *Immune to Fragile* *Jinxed* Power: 30 (22 for Flute) Defense: 3 Health: 26/26 Ether: 8/21 Gold: 102 Inventory: Mockthril Longbow (WP:10, ranged), Flute of the Magi (WP:3, asleep-effect), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), ? (Ruby) Althior Emorith (played by K-Nut) Level 19 Sage *Jinxed* Power: 29 (twin strike) Defense: 4 Health: 29/29 Ether: 22/25 Gold: 90 Inventory: Twin Sai (WP:10, damages two enemies in one hit), Dragoro (WP:8), Robe of the Elven Necromancer (SP:4), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), 2 Potions, Grand Potion, Fire Bomb, Ice Bomb, Tonic, Shovel, Bedroll, Remedy, Smoke Bomb, 2 Skeleton Decoys Benji Carvenhall (played by Flare) Level 17½ Warden *Jinxed* Power: 28 (27 for ranged attacks) Defense: 0 Health: 32/32 Gold: 54 Inventory: Wave Sword (WP:11, cursed-effect), Crossbow of the Pongcanis (WP:10, ranged, darkness-elemental, ice-elemental), Armor of the Draugr (max health +2), Diamond (Light), 2 Grand Potions, 6 Potions, 3 Venoms, 3 Remedies, 2 Meads, Smelling Salts, 2 Smoke Bombs, Lightning Bomb, Jo-no Tree Seed, Bedroll, Shovel, Pickaxe Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
QM Note: If this was a game of Yahtzee, I definitely would've won... Results of Round Two of the Wolfgang Goon Battle: Dyric (Chain Whip) vs. Dorr Handle - Special Damage/Special Damage Guts vs. Bloody Butch - Special Damage Dak vs. Overbite-Olaf - Special Damage All the Wolfgang goons visit the rogues' purses and stash away what they stole. Dyric loses 13 gold, Guts 17 gold and Dak 14 gold - permanently. The next round will be played out automatically. Enemies: Wolfgang Goon Dorr Handle Type: Humanoid Level: 6 Health: 39/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Wolfgang Goon Overbite-Olaf Type: Humanoid Level: 6 Health: 82/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Wolfgang Goon Bloody Butch Type: Humanoid Level: 6 Health: 57/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Party: Dak Shadeaux (played by Darth Nihilus) Level 14 Rogue *Immune to ?* Power: 24 (19 for ranged attacks) Health: 20/20 Gold: 147 Inventory: Mockthril Knife (WP:10, lightning-elemental), Throwing Knife (WP:5, ranged, retrievable), Twin Longswords (WP:3), Trendy Handbag (protects from whichever bad effect was last inflicted in battle to someone else), Potion, Mead, 2 Venoms, Nostrum, Holy Bomb, Bedroll, Shovel, Garlic Spray (quest item) Dyric Rone (played by The Legonater) Level 13½ Rogue *Lucky* Power: 23 (17 for ranged attacks) Health: 20/20 Gold: 529 Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Steel Fan (WP:12), Longsword (WP: 3), Darksteel Crossbow (WP:8, blinded-effect, unsuitable), Loaded Die (permanent lucky-effect), Potion, Venom, Mead, Smelling Salts, Holy Bomb Guts Holla (played by Scubacarrot) *Party Leader* Level 17 Rogue Power: 29 (25 for ranged attacks) Health: 23/23 Gold: 589 Inventory: Lifestealer (WP:12, ice-elemental, attacks restore 3 health), Throwing Knife (WP:8, ranged, light-elemental, retrievable), Beholder's Eye (allows one round of battle to be replayed per quest), Grand Potion, 3 Meads, Nostrum, Holy Bomb, Bedroll, Shovel, Diluted Potion (quest item) Results of Round Three of the Wolfgang Goon Battle: Dyric (Chain Whip) vs. Dorr Handle - Hit/Special Damage Guts vs. Bloody Butch - Special Damage Dak vs. Overbite-Olaf - Hit Dyric hits Dorr Handle for 23 damage. Guts loses another 17 gold. Dak also gets a hit, and Overbite-Olaf suffers the loss of 24 health. Enemies: Wolfgang Goon Dorr Handle Type: Humanoid Level: 6 Health: 16/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Wolfgang Goon Overbite-Olaf Type: Humanoid Level: 6 Health: 58/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Wolfgang Goon Bloody Butch Type: Humanoid Level: 6 Health: 57/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Party: Dak Shadeaux (played by Darth Nihilus) Level 14 Rogue *Immune to ?* Power: 24 (19 for ranged attacks) Health: 20/20 Gold: 147 Inventory: Mockthril Knife (WP:10, lightning-elemental), Throwing Knife (WP:5, ranged, retrievable), Twin Longswords (WP:3), Trendy Handbag (protects from whichever bad effect was last inflicted in battle to someone else), Potion, Mead, 2 Venoms, Nostrum, Holy Bomb, Bedroll, Shovel, Garlic Spray (quest item) Dyric Rone (played by The Legonater) Level 13½ Rogue *Lucky* Power: 23 (17 for ranged attacks) Health: 20/20 Gold: 529 Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Steel Fan (WP:12), Longsword (WP: 3), Darksteel Crossbow (WP:8, blinded-effect, unsuitable), Loaded Die (permanent lucky-effect), Potion, Venom, Mead, Smelling Salts, Holy Bomb Guts Holla (played by Scubacarrot) *Party Leader* Level 17 Rogue Power: 29 (25 for ranged attacks) Health: 23/23 Gold: 572 Inventory: Lifestealer (WP:12, ice-elemental, attacks restore 3 health), Throwing Knife (WP:8, ranged, light-elemental, retrievable), Beholder's Eye (allows one round of battle to be replayed per quest), Grand Potion, 3 Meads, Nostrum, Holy Bomb, Bedroll, Shovel, Diluted Potion (quest item) Party Leader, choose the order of action. All of you, choose your target and the row you want to fight in. Also mention if you want to flee or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
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Heroica RPG - Quest#33: WANTED! Violetta the Cat Burglar
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round Seven of the Watchmen Battle: Skorpios vs. Llowlyfe >Althior (Darkness) vs. Lilbelly Llowlyfe - Great Spell >Alexis (Darkness) vs. Lilbelly - Great Spell >Alexis (Darkness) vs. Llowlyfe - Damage Skorpios knocks out Lilbelly, leaving Constable Llowlyfe as the only target for the mages. Althior's great spell does him in as well. Benji is released from his petrification, and the dark spirit dissipates. THE BATTLE IS VICTORIOUS! Alexis gains one third of a level while Althior and Benji gain a half. The enemies drop a Lieutenant's Helmet, a Grand Potion and a Remedy. Party: Alexis Fenral (played by Masked Builder) *Party Leader* Level 20⅓ Evoker *Hastened* Power: 30 (22 for Flute) Defense: 0 Health: 26/26 Ether: 8/21 Gold: 102 Inventory: Mockthril Longbow (WP:10, ranged), Flute of the Magi (WP:3, asleep-effect), Quickdraw Quiver (permanent hastened-effect), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), ? (Ruby) Althior Emorith (played by K-Nut) Level 19 Sage Power: 29 (twin strike) Defense: 4 Health: 29/29 Ether: 22/25 Gold: 90 Inventory: Twin Sai (WP:10, damages two enemies in one hit), Dragoro (WP:8), Robe of the Elven Necromancer (SP:4), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skeleton Decoy x2, Potion x2, Fire Bomb, Ice Bomb, Tonic, Shovel, Bedroll, Remedy, Smoke Bomb, Benji Carvenhall (played by Flare) Level 17½ Warden Power: 28 (27 for ranged attacks) Defense: 0 Health: 32/32 Gold: 54 Inventory: Wave Sword (WP:11, cursed-effect), Crossbow of the Pongcanis (WP:10, ranged, darkness-elemental, ice-elemental), Armor of the Draugr (max health +2), Diamond (Light), 2 Grand Potions, 6 Potions, 3 Venoms, 2 Remedies, 2 Meads, Smelling Salts, 2 Smoke Bombs, Lightning Bomb, Jo-no Tree Seed, Bedroll, Shovel, Pickaxe Party leader, divide the spoils of the battle. Lieutenant's Helmet (Artefact/Headwear) - SP:3, protects from fragile-effect Grand Potion – Restores 25 health to the target. Remedy – Removes all negative effects from the target. The traitorous watchmen were defeated, but the heroes hardly managed to catch their breaths when they heard a drawling voice coming from the shadows of the room. Violetta the Cat Burglar emerged, holding a whip and the Qilin Blade Replica. "Well done, you got rid of those worthless watchmen for me. They were becoming a real nuisance, I tell you... Although I still haven't forgiven you for what you did to my precious kittens!" The burglar let out a hiss and with lightning-fast reflexes lunged forward. Before Althior could do anything, Violetta had struck him with the sword - but it barely left a dent in Althior. "Hmm, this does not match with what I've heard about this blade... Looks like I've been bamboozled. Oh well, I still have my trusty Cat-o'-Nine-Tails with me so I can punish you!" Violetta cracked her whip to the ground. "Any last words?" -
QM Note: Sorry DN, that was a remnant of the previous battle. Results of Round One of the Wolfgang Goon Battle: Dyric (Chain Whip) vs. Dorr Handle - Critical Hit/Shield (Mug) >Guts (Throwing Knife) vs. Bloody Butch - Hit >Dak (Throwing Knife) vs. Overbite-Olaf - Miss The battle commences. Dyric mugs Dorr Handle right off the bat with his whip, dealing 43 damage and gaining 43 gold. Guts throws his throwing knife at Bloody Butch for 25 damage. Dak tries to do the same to Overbite-Olaf, but misses. They both have to spend a turn if they want to retrieve their throwing weapons. Three enemies remain. Enemies: Wolfgang Goon Dorr Handle Type: Humanoid Level: 6 Health: 39/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Wolfgang Goon Overbite-Olaf Type: Humanoid Level: 6 Health: 82/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Wolfgang Goon Bloody Butch Type: Humanoid Level: 6 Health: 57/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Party: Dak Shadeaux (played by Darth Nihilus) Level 14 Rogue *Immune to ?* Power: 24 (19 for ranged attacks) Health: 20/20 Gold: 161 Inventory: Mockthril Knife (WP:10, lightning-elemental), Throwing Knife (WP:5, ranged, retrievable), Twin Longswords (WP:3), Trendy Handbag (protects from whichever bad effect was last inflicted in battle to someone else), Potion, Mead, 2 Venoms, Nostrum, Holy Bomb, Bedroll, Shovel, Garlic Spray (quest item) Dyric Rone (played by The Legonater) Level 13½ Rogue *Lucky* Power: 23 (17 for ranged attacks) Health: 20/20 Gold: 542 Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Steel Fan (WP:12), Longsword (WP: 3), Darksteel Crossbow (WP:8, blinded-effect, unsuitable), Loaded Die (permanent lucky-effect), Potion, Venom, Mead, Smelling Salts, Holy Bomb Guts Holla (played by Scubacarrot) *Party Leader* Level 17 Rogue Power: 29 (25 for ranged attacks) Health: 23/23 Gold: 606 Inventory: Lifestealer (WP:12, ice-elemental, attacks restore 3 health), Throwing Knife (WP:8, ranged, light-elemental, retrievable), Beholder's Eye (allows one round of battle to be replayed per quest), Grand Potion, 3 Meads, Nostrum, Holy Bomb, Bedroll, Shovel, Diluted Potion (quest item) Party Leader, choose the order of action. All of you, choose your target and the row you want to fight in. Also mention if you want to flee or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
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Heroica RPG - Quest#33: WANTED! Violetta the Cat Burglar
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round Six of the Watchmen Battle: Skorpios vs. Llowlyfe >Althior (Darkness) vs. Lilbelly - Shield (Magical Vortex of Lightning) >Alexis (Darkness) vs. Longjon - Great Spell >Alexis (Darkness) vs. Llowlyfe - Great Spell The dark spirit takes the form of a black scorpion, and immediately attacks Lilbelly for 40 damage. Althior follows by conjuring another magical vortex, this time of the element of lightning. It causes 28 damage to all enemies, and restores up to 28 health to the party members. Alexis then shoots two consecutive great spells at the two constables, dealing 80 damage to both. Longjon falls lifeless to the ground. Two enemies remain. Enemies: Lieutenant Lilbelly Type: Humanoid Level: 18 Health: 13/407 Special: Revenge Is Sweet – Causes damage equal to lost health divided by 10 (rounded up). Drops: Lieutenant’s Helmet (SP:3, protects from fragile-effect) Constable Llowlyfe Type: Humanoid Level: 14 Health: 60/336 Special: Low Blow – Causes petrified-effect to the target. Drops: Remedy Party: Alexis Fenral (played by Masked Builder) *Party Leader* Level 20 Evoker *Hastened* Power: 30 (22 for Flute) Defense: 0 Health: 26/26 Ether: 9/21 Gold: 102 Inventory: Mockthril Longbow (WP:10, ranged), Flute of the Magi (WP:3, asleep-effect), Quickdraw Quiver (permanent hastened-effect), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), ? (Ruby) Skorpios (controlled by Masked Builder) Element: Darkness Power: 20 Althior Emorith (played by K-Nut) Level 18½ Sage Power: 28 (twin strike) Defense: 4 Health: 28/28 Ether: 22/24 Gold: 90 Inventory: Twin Sai (WP:10, damages two enemies in one hit), Dragoro (WP:8), Robe of the Elven Necromancer (SP:4), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skeleton Decoy x2, Potion x2, Fire Bomb, Ice Bomb, Tonic, Shovel, Bedroll, Remedy, Smoke Bomb, Benji Carvenhall (played by Flare) Level 17 Warden *Petrified* Power: 28 (27 for ranged attacks) Defense: 0 Health: 32/32 Gold: 54 Inventory: Wave Sword (WP:11, cursed-effect), Crossbow of the Pongcanis (WP:10, ranged, darkness-elemental, ice-elemental), Armor of the Draugr (max health +2), Diamond (Light), 2 Grand Potions, 6 Potions, 3 Venoms, 2 Remedies, 2 Meads, Smelling Salts, 2 Smoke Bombs, Lightning Bomb, Jo-no Tree Seed, Bedroll, Shovel, Pickaxe Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
Werewolves play a significant part in the main storyline, so it's illogical that someone could become a werewolf by choice and one day stop being one (when they move on to other job classes). In other words, "werewolf" is not a job, at least not in this game. I like the idea behind the class, it being an effect-inducer, but the most problematic point with the class is the heavy emphasis on the QM's jurisdiction. I believe Quest Masters should remain as neutral as possible when it comes to the battles in this game (of course true objectivity can never be reached). I understand you want to encourage roleplay, but I think it would cause needless friction between the player and the QM if the QM had to decide how strong the player's hit would be, or whether the effect hits the target or not. As a QM, I would not be comfortable making such decisions for the players. It's not good if the QM gets "emotionally invested" in the battle, as it may distort the fairness of the battles. What do other experienced QMs think about this? -
So, after all those complaints about how much your job class sucks in comparison to others, do you have any actual suggestions on how to improve it? Nothing is set in stone for this game, you know? Anything can be changed, if need be.
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But it does imply a certain level of immorality and rebellion, doesn't it? You three could be just as well playing paladins for the strict moral code you are following. Not that I'm complaining, the quest has been very fun to host, but I specifically chose three rogues so that you'd fit right into the shady bunch that inhabits the park at night. Right now you're sticking out like sore thumbs, while also rapidly depopulating the park in the process.
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The Wolfgang goon dodged the knife. "Hey, that's not how you do battle!" the thug barks. "You have to wait for the 'prepare for battle'-line and all that stuff!" PREPARE FOR BATTLE! "Yeah, like that! Now we can fight!" Enemies: Wolfgang Goon Dorr Handle Type: Humanoid Level: 6 Health: 82/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Wolfgang Goon Overbite-Olaf Type: Humanoid Level: 6 Health: 82/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Wolfgang Goon Bloody Butch Type: Humanoid Level: 6 Health: 82/82 Special: Steal & Stash – Steals gold equal to the target’s level and hides it so it cannot be recovered. Drops: Grand Potion Party: Dak Shadeaux (played by Darth Nihilus) Level 14 Rogue *Immune to ?* Power: 24 (19 for ranged attacks) Health: 20/20 Gold: 161 Inventory: Mockthril Knife (WP:10, lightning-elemental), Throwing Knife (WP:5, ranged, retrievable), Twin Longswords (WP:3), Trendy Handbag (protects from whichever bad effect was last inflicted in battle to someone else), Potion, Mead, 2 Venoms, Nostrum, Holy Bomb, Bedroll, Shovel, Garlic Spray (quest item) Dyric Rone (played by The Legonater) Level 13½ Rogue *Lucky* Power: 25 (17 for ranged attacks) Health: 20/20 Gold: 499 Inventory: Steel Fan (WP:12), Throwing Knife (WP:4, ranged, retrievable), Double Chain Whip (WP:10), Longsword (WP: 3), Darksteel Crossbow (WP:8, blinded-effect, unsuitable), Loaded Die (permanent lucky-effect), Potion, Venom, Mead, Smelling Salts, Holy Bomb Guts Holla (played by Scubacarrot) *Party Leader* Level 17 Rogue Power: 29 (25 for ranged attacks) Health: 23/23 Gold: 606 Inventory: Lifestealer (WP:12, ice-elemental, attacks restore 3 health), Throwing Knife (WP:8, ranged, light-elemental, retrievable), Beholder's Eye (allows one round of battle to be replayed per quest), Grand Potion, 3 Meads, Nostrum, Holy Bomb, Bedroll, Shovel, Diluted Potion (quest item) Party Leader, choose the order of action. All of you, choose your target and the row you want to fight in. Also mention if you want to flee or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
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Haha, total coincidence! But sure, why couldn't he have had a twin brother? Also, the three rogues in Quest#33 must be the most righteous and moral thieves ever. If you guys don't approve any form of crime, then why on earth did you choose to play as rogues?
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Returning to the Fountain of Three Gods, it was not a horde of orcs the rogues encounter this time, but three shady fellows with a wolfhead emblem on their tunics. The Wolfgang thugs gave measuring looks at the rogues. Then one of them approached the party. "Hunting on the same turf as us, eh? You three look like a worthy bunch of thieves, I must say. Will you accept the Challenge, then? Or do we just fight until death?" Seeing the big question mark on the rogues' faces, the goons explain the rules of the proposed challenge.
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Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
Well, you did compare your intended factions to the Sith and the Jedi. If those are not the epitome of a battle of good vs. evil, then I don't know what is. You certainly have your creative juices flowing, I see. Sorry that I've knocked down so many of your ideas, but I've got to take care of the big picture for this game. -
Heroica RPG - Quest#33: WANTED! Violetta the Cat Burglar
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round Five of the Watchmen Battle: Spirit of Darkness vs. Lilbelly >Althior heals himself - Heal >Alexis (Darkness) vs. Longjon - Damage >Alexis (Darkness) vs. Llowlyfe - Spell The dark spirit causes 40 more damage to Lilbelly, all the while draining Alexis's ether. Althior restores himself to full health. Longjon takes a jab at Alexis with his spear, dealing 8 damage. Alexis retaliates by pommeling Llowlyfe with a dark spell for 60 damage. Three enemies still remain. Enemies: Lieutenant Lilbelly Type: Humanoid Level: 18 Health: 81/407 Special: Revenge Is Sweet – Causes damage equal to lost health divided by 10 (rounded up). Drops: Lieutenant’s Helmet (SP:3, protects from fragile-effect) Constable Longjon Type: Humanoid Level: 16 Health: 84/272 Special: Higher Power – Increases the levels of all watchmen by 2. Drops: Grand Potion Constable Llowlyfe Type: Humanoid Level: 14 Health: 168/336 Special: Low Blow – Causes petrified-effect to the target. Drops: Remedy Party: Alexis Fenral (played by Masked Builder) *Party Leader* Level 20 Evoker *Hastened* Power: 30 (22 for Flute) Defense: 0 Health: 18/26 Ether: 12/21 Gold: 102 Inventory: Mockthril Longbow (WP:10, ranged), Flute of the Magi (WP:3, asleep-effect), Quickdraw Quiver (permanent hastened-effect), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone Spirits: ? (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), ? (Ruby) Spirit of Darkness (controlled by Masked Builder) Element: Darkness Power: 20 Althior Emorith (played by K-Nut) Level 18½ Sage Power: 28 (twin strike) Defense: 4 Health: 28/28 Ether: 22/24 Gold: 90 Inventory: Twin Sai (WP:10, damages two enemies in one hit), Dragoro (WP:8), Robe of the Elven Necromancer (SP:4), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skeleton Decoy x2, Potion x2, Fire Bomb, Ice Bomb, Tonic, Shovel, Bedroll, Remedy, Smoke Bomb, Benji Carvenhall (played by Flare) Level 17 Warden *Petrified* Power: 28 (27 for ranged attacks) Defense: 0 Health: 32/32 Gold: 54 Inventory: Wave Sword (WP:11, cursed-effect), Crossbow of the Pongcanis (WP:10, ranged, darkness-elemental, ice-elemental), Armor of the Draugr (max health +2), Diamond (Light), 2 Grand Potions, 6 Potions, 3 Venoms, 2 Remedies, 2 Meads, Smelling Salts, 2 Smoke Bombs, Lightning Bomb, Jo-no Tree Seed, Bedroll, Shovel, Pickaxe Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest#33: WANTED! Violetta the Cat Burglar
Sandy replied to Sandy's topic in The Heroica Archive
QM Note: No, you're petrified! You can't take any actions until the others remove the effect from you or the battle ends. You will get experience from this battle, though, even if you're not healed before it ends. Results of Round Four of the Watchmen Battle: Spirit of Darkness vs. Lilbelly >Althior (Darkness) vs. Lilbelly - Special Guard >Alexis (Darkness) vs. Longjon - Spell >Alexis (Darkness) vs. Llowlyfe - Great Spell The developing spirit of darkness attacks Lilbelly for 40 damage. The lieutenant shouts "Revenge is sweet!" and attacks Althior for 11 damage, for the sage's special guard only has a chance to deflect negative effects. Alexis casts a spell of darkness at Longjon for 60 damage, and a greater spell at Llowlyfe for 80 damage. Three enemies are still standing. Enemies: Lieutenant Lilbelly Type: Humanoid Level: 18 Health: 121/407 Special: Revenge Is Sweet – Causes damage equal to lost health divided by 10 (rounded up). Drops: Lieutenant’s Helmet (SP:3, protects from fragile-effect) Constable Longjon Type: Humanoid Level: 16 Health: 84/272 Special: Higher Power – Increases the levels of all watchmen by 2. Drops: Grand Potion Constable Llowlyfe Type: Humanoid Level: 14 Health: 228/336 Special: Low Blow – Causes petrified-effect to the target. Drops: Remedy Party: Alexis Fenral (played by Masked Builder) *Party Leader* Level 20 Evoker *Hastened* Power: 30 (22 for Flute) Defense: 0 Health: 26/26 Ether: 14/21 Gold: 102 Inventory: Mockthril Longbow (WP:10, ranged), Flute of the Magi (WP:3, asleep-effect), Quickdraw Quiver (permanent hastened-effect), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone Spirits: ? (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), ? (Ruby) Spirit of Darkness (controlled by Masked Builder) Element: Darkness Power: 20 Althior Emorith (played by K-Nut) Level 18½ Sage Power: 28 (twin strike) Defense: 4 Health: 11/28 Ether: 23/24 Gold: 90 Inventory: Twin Sai (WP:10, damages two enemies in one hit), Dragoro (WP:8), Robe of the Elven Necromancer (SP:4), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skeleton Decoy x2, Potion x2, Fire Bomb, Ice Bomb, Tonic, Shovel, Bedroll, Remedy, Smoke Bomb, Benji Carvenhall (played by Flare) Level 17 Warden *Petrified* Power: 28 (27 for ranged attacks) Defense: 0 Health: 32/32 Gold: 54 Inventory: Wave Sword (WP:11, cursed-effect), Crossbow of the Pongcanis (WP:10, ranged, darkness-elemental, ice-elemental), Armor of the Draugr (max health +2), Diamond (Light), 2 Grand Potions, 6 Potions, 3 Venoms, 2 Remedies, 2 Meads, Smelling Salts, 2 Smoke Bombs, Lightning Bomb, Jo-no Tree Seed, Bedroll, Shovel, Pickaxe Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.