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Sandy

Eurobricks Fellows
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  1. Sorry, the Grogmas event is postponed to tomorrow. I had friends come over, so I don't have time to post it yet.
  2. Round Four of the Barracks Battle: >Ezeran (Fire) vs. Triffid - Special Damage (Cough Up - Triffid flees) Torald vs. Triffid Hanged Man Adair - Shield (Frenzy - All enemies: no damage, poisoned by 3) >Waldorf (Fire) vs. Hanged Man Elias - Special Damage (Hung Up - Waldorf: bound) Petaldan vs. Hanged Man Adair - Damage (Petaldan: 6 health+5 SP-5 dmg=6 health) Hanged Man Cornell - Free Hit on Ezeran (Ezeran: +5 health) Hanged Man Dreyfus - Free Hit on Torald (Torald: 10 health+3 SP-5 dmg=8 health) Adair - Poisoned by 3 Cornell - Poisoned by 3 Dreyfus - Poisoned by 3 Elias - Poisoned by 3 The Triffid finally coughs up Xsenna the Weather Mage and makes its escape in the following confusion. The four zombies remain to pester the heroes, but Torald at least manages to poison them. Enemies: Hanged Man Adair *Darkness-elemental attacks* *Immune to doomed and sudden death* *Poisoned by 3* Type: Undead/Humanoid Level: 5 Health: 47/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Cornell *Darkness-elemental attacks* *Immune to doomed and sudden death* *Poisoned by 3* Type: Undead/Humanoid Level: 5 Health: 47/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Dreyfus *Darkness-elemental attacks* *Immune to doomed and sudden death* *Poisoned by 3* Type: Undead/Humanoid Level: 5 Health: 47/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Elias *Darkness-elemental attacks* *Immune to doomed and sudden death* *Poisoned by 3* Type: Undead/Humanoid Level: 5 Health: 47/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Party: Ezeran Yavarr (MysticModulus) 42 year old male human mage *Party Leader* Level 7 *Absorbs darkness* Power: 14 (7+7) (Spellpower: 16 (7+7+2)) Defense: 1 Health: 11/11 (5+6) Ether: 10/11 (5+6) Gold: 85 Equipment: Ancient Sapphamber Staff (WP:7, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone) Inventory: Staff infested with demonic slime (WP 3), Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 2x Potion, 2x Grand Tonic, 2x Remedy, Bedroll, Level Up Mushroom (Grants one full level when consumed.) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 6 *Natural Respite* Power: 13 (5+6+2) Defense: 3 Health: 8/14 (8+5+1) Gold: 160 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Tricorne (SP:3, headwear; suitable to anyone) Inventory: Gaia Blade (WP:5, Wood-elemental, ignores defenses of foes weak to Wood, gems cannot be merged into or removed from the weapon; greatsword), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, gems cannot be merged into or removed from the weapon; greatsword), Old and Rusty Greatsword (WP: 3), Crocodile Belt (Max. Health +2; accessory.), 2 Potions, Mead, Phoenix essence, Tiger Balm, Fire Bomb, Aeolus Bomb (Deals 100 wind-elemental damage to all opponents when used.) Paladin Petaldan Parfenius (Palathadric) 5 years old male "wonder" Knight Level 3 Power: 8 (3+5) Defense: 5 Health: 6/12 (10+2) Gold: 15 Equipment: Longsword (WP:5, longsword), Shield (SP:5, shield) Inventory: 2 Potions, Bedroll, Greasy Sausage (Max. health +2 when consumed.) Dr. Windus (Windusky) 29 years old human Cleric Level 3 *Knocked Out* Power: 6 (3+3) Defense: 0 Health: 0/11 (9+2) Ether: 5/7 (5+2) Gold: 90 Equipment: Diamond Staff (WP: 3) Inventory: Potion, Remedy, 4 Fire Bombs, Shovel, Raw Meat (Max. health +5 when consumed.) Waldorf (NPC, controlled by MysticModulus) 19 years old male human Mage Level 5 *Immune to wood and poisoned* *Bound* Power: 10 (5+5) Health: 6/9 (5+4) Ether: 10/11 (5+4+2) Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood), Potion, Tonic, Remedy
  3. QM Note: I need to have your actions and the turn order before we can move on, please.
  4. QM Note: Moving on... Results of Round Six of the Enki Battle: Sarge vs. Floraphant A (twice) - Mortal Hit (Floraphant A: 410 health-(49+40=89x2/2=89+89=178 dmg)=232 health+blinded+sealed) Sarge vs. Floraphant B (twice) - Critical Mortal Hit (Floraphant B: 361 health-(70+40=110x2/2=110+110=220 dmg)=141 health+blinded+sealed) Boomingham vs. Floraphant A - Hit (Floraphant A: 232 health-(57x8=456 dmg)=0 health) Eric vs. Floraphant A B - Shield (Ravage - Floraphant B: 141 health-(68x2=136 dmg)=5 health) Rex vs. Floraphant A B - Shield (Veni Vidi Vici - Floraphant B: 5 health-96 dmg=0 health; Rex: +40 gold) >Heckz uses Scroll of Arc Sealing The party finally get their act together, and abolish the rampaging Floraphants. THE BATTLE IS VICTORIOUS! Rex gains a fifth of a level, Boomingham a fourth, and the other men a third. Boomingham also gains 10 gold. The enemies drop the following loot: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) Floral Bomb (Causes 5 wood-elemental damage to all enemies.) While the heroes were finishing the monsters, the Cobra Priest looked after Periwinkle. "The girl was hit hard, but she seems to be making a quick recovery. It's like a miracle..." True enough, the novice then opened her eyes, and called for the men. "Eric? Daddy? Could you skin those beasts for me, please? I'd like to have a new bag made out of them." Party: Eric (Khorne) 30 year old norseman Raider *Party Second-in-Command* Level 29 2/3 *Natural Respite* *Evasion* *Immune to Fragile, Weakened, Blinded, Asleep, Water and Earth* Power: 50 (29+18+2+1) Defense: 5 Health: 52/52 (8+28+7+4+5) Gold: 406 Equipment: Conspirator (WP:18, causes blinded and has 1/2 chance to cause confused with each hit; darkness-elemental longsword), Pugilist's Gloves (Power +2, protects from weakened; handwear), Heavy Armor (SP:5, protects from fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to water, earth, blinded and asleep; footwear) Inventory: Weapons: Godricsleif (WP: 22; ice-, lightning-, darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Rakshasa Blade (WP:8 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; greatsword), Rakshasa Flail (WP:7 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; mace), Rakshasa Scimitar (WP:11 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; longsword), Rakshasa Waveblades (WP:5 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; dual strike daggers) Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Prayer Beads (Makes the wearer permanently blessed; accessory.) Consumables: Potion, 9 Grand Potions, 2 Elixirs, 3 Remedies, Neutralizer, 5 Meads, 4 Smelling Salts, 4 Mulled Wine, Ambrosia, Dragon Scale, Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fire Bomb, Lightning Bomb, Floral Bomb, Aeolus Bomb, Seal Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Tools etc.: "Key To Riches" (quest item) Sgt. Jon McEncy (Pyrovisionary) *Party Leader* 54 year old male human Black Knight Level 24 2/3 *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened and Blessed* Power: 49 (24+21+2+2) Defense: 20 (16+4) Health: 8/48 (7+23+9+3+3+3) Gold: 2021 Equipment: Demonic Greatswords (WP:21, dual strike, has 1/2 chance each to cause sealed and blinded with each hit, Light and Darkness elemental greatsword, Hollow [-]), Serpenthead Shield (SP:16, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Weapons: Lilliput Knife (WP:1, wielder’s power is not reduced when under minimized-effect, dagger.) Artifacts: 2x Cloak of the Grand Vizier (SP:1 multiplied by the number of party members; backwear.), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), Sterope’s Headdress (Grants the ability to spend a turn to fly out of a battle and return to it later if it is still going; the wearer cannot affect the battle in any way when they are away from it; suitable to winged warriors only; headwear), Encore Plectrum (If the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; footwear) Spell Items: “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: 3 Potions, Remedy, 5 Venoms, Deadly Venom, Poisoned Water (Causes poisoned by 1 to the target; consumable), 2 Smoke Bombs, 2 Bones, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, Mistarian Grey Panther (quest item), Gold Scorpion Venom (quest item), Tyrant Statue (Increases the holder’s gold by 50% at the end of each quest) Lord Lawrence Boomingham (Zepher) 48 years old human Paladin Level 35 3/4 *Immune to Darkness, Fire, Fragile, Sleep, Weakened, and Blindness* *Affluence* Power: 57 (35+17+4+1) Defense: 19 (7+12) Health: 56/58 (10+34+11+2+1) Ether: 35/35 Gold: 20 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Round Metal Shield (SP:7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Inventory: Weapons: Frozen Saber (WP: 14; light-, ice- and wind-elemental; inflicts stunned; great sword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.) Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, Phoenix Essence, 2x Mead, 2x Nostrum, 2x Ambrosia, 2x Smelling Salts, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, Floral Bomb, Seal Bomb, Poison Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Mythril Shard, Bone Tools: Bedroll, Shovel, Pickaxe, 2 Meat Lumps (quest item), Royal Seal of Salmanda (Grants the holder access everywhere in Salmanda at any time of the day; quest item.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 27 2/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 39 (27+12) (Spellpower: 49 (27+12+10)) Defense: 0 Health: 35/35 (5+26+4) Ether: 10/43 (5+26+1+5+1+5) Gold: 740 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Smoke Bomb, 2x Deadly Venom, 7 Bones, Bright Polish, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Old Teddy (quest item), Flower-tailed Flying Squirrel (quest item), 2x Meat Lump (quest item), Borrowed All Scrolls Rex the Rhinotaur, the Mighty Mercenary (NPC, controlled by Zepher) 35 years old male wererhino Paragon Level 61 2/5 *Initiative* *Restoration* *Aura of Honor* *Gamble* *No Escape* Power: 96 (61+30+5) Defense: 12 Health: 57/93 (8+60+25) Gold: 695 Equipment: Grindoceros (WP:30; halves target's defense with every successful hit; hammer), Mighty Cuirass (SP:12, suitable to paragons only; bodywear), Shackles of War (Prevents anyone from fleeing battles; accessory.) Inventory: Greater Tonic (Restores 30 ether), Soma, Deadly Venom, Meat Lump (quest item) Periwinkle (NPC, controlled by Khorne) 19 years old female human Cleric Level 31 3/4 *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 32 (31+1) Health: 1/39 (9+30) Ether: 30/35 (5+30) Gold: 18 Equipment: Jaws' Mop (WP:1, double damage against aquatic enemies; broomstick), Narcissus Mirror (User has 1/2 chance to divert direct attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer
  5. ~A new quest has been posted on the Quest Board (#146 by KingoftheZempk)!~
  6. Game Manager Note: The Fields of Glory are closed until we get this hosting situation sorted out.
  7. QM Note: You only cast the spell once per round. It just has an area-of-effect. By the by, some of you seem to have ignored the fact that most of you are bound for this round. Results of Round Five of the Enki Battle: >Sarge vs. Floraphant A (twice) - Deflected Damage (Sarge: 48 health+20 SP-(40x2/2=40 dmg)=28 health; Floraphant A: poisoned by 27+2=29) >Sarge vs. Floraphant B (twice) - Deflected Damage (Sarge: 28 health+20 SP-(40x2/2=40 dmg)=8 health; Floraphant B: poisoned by 27+2=29) >Boomingham vs. Floraphant A - Shield (Guardian Angel) >Eric uses Mulled Wine on himself - (Eric: health doubled) >Rex does nothing >Heckz uses Scroll of Arc Sealing - Failure (Heckz: -2 ether) Floraphant A - Poisoned by 29 Floraphant B - Poisoned by 29 Even the impervious Sarge gets severely beaten by the Floraphants. Barty sees it best to drop by and watch over for the party for a while. Eric bolsters his health while Heckz still has a hard time getting his groove on. Current Weather: Lush & Dim (Doubles wood and darkness damage, halves wind and light damage) Enemies: Floraphant A *Wood-elemental attacks* *Poisoned by 27* Type: Beast/Plant Level: 40 Health: 410/1534 Special: Stomp Through the Woods - Causes 20 wood-elemental damage and bound-effect to all opponents. Drops (varies by roll): 1: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) 2-3: Emerald (Wood) 4-6: Floral Bomb Floraphant B *Wood-elemental attacks* *Poisoned by 27* Type: Beast/Plant Level: 40 Health: 361/1534 Special: Stomp Through the Woods - Causes 20 wood-elemental damage and bound-effect to all opponents. Drops (varies by roll): 1: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) 2-3: Emerald (Wood) 4-6: Floral Bomb Party: Eric (Khorne) 30 year old norseman Raider *Party Second-in-Command* Level 29 1/3 *Natural Respite* *Evasion* *Immune to Fragile, Weakened, Blinded, Asleep, Water and Earth* *Inspired* Power: 50 (29+18+2+1) Defense: 5 Health: 37/52 74/104 (8+28+7+4+5) Gold: 406 Equipment: Conspirator (WP:18, causes blinded and has 1/2 chance to cause confused with each hit; darkness-elemental longsword), Pugilist's Gloves (Power +2, protects from weakened; handwear), Heavy Armor (SP:5, protects from fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to water, earth, blinded and asleep; footwear) Inventory: Weapons: Godricsleif (WP: 22; ice-, lightning-, darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Rakshasa Blade (WP:8 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; greatsword), Rakshasa Flail (WP:7 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; mace), Rakshasa Scimitar (WP:11 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; longsword), Rakshasa Waveblades (WP:5 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; dual strike daggers) Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Prayer Beads (Makes the wearer permanently blessed; accessory.) Consumables: Potion, 9 Grand Potions, 2 Elixirs, 3 Remedies, Neutralizer, 5 Meads, 4 Smelling Salts, 4 Mulled Wine, Ambrosia, Dragon Scale, Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fire Bomb, Lightning Bomb, Floral Bomb, Aeolus Bomb, Seal Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Tools etc.: "Key To Riches" (quest item) Sgt. Jon McEncy (Pyrovisionary) *Party Leader* 54 year old male human Black Knight Level 24 1/3 *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened and Blessed* Power: 49 (24+21+2+2) Defense: 20 (16+4) Health: 8/48 (7+23+9+3+3+3) Gold: 2021 Equipment: Demonic Greatswords (WP:21, dual strike, has 1/2 chance each to cause sealed and blinded with each hit, Light and Darkness elemental greatsword, Hollow [-]), Serpenthead Shield (SP:16, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Weapons: Lilliput Knife (WP:1, wielder’s power is not reduced when under minimized-effect, dagger.) Artifacts: 2x Cloak of the Grand Vizier (SP:1 multiplied by the number of party members; backwear.), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), Sterope’s Headdress (Grants the ability to spend a turn to fly out of a battle and return to it later if it is still going; the wearer cannot affect the battle in any way when they are away from it; suitable to winged warriors only; headwear), Encore Plectrum (If the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; footwear) Spell Items: “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: 3 Potions, Remedy, 5 Venoms, Deadly Venom, Poisoned Water (Causes poisoned by 1 to the target; consumable), 2 Smoke Bombs, 2 Bones, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, Mistarian Grey Panther (quest item), Gold Scorpion Venom (quest item), Tyrant Statue (Increases the holder’s gold by 50% at the end of each quest) Lord Lawrence Boomingham (Zepher) 48 years old human Paladin Level 35 2/4 *Immune to Darkness, Fire, Fragile, Sleep, Weakened, and Blindness* *Affluence* *GUARDIAN ANGEL* Power: 57 (35+17+4+1) Defense: 19 (7+12) Health: 56/58 (10+34+11+2+1) Ether: 35/35 Gold: 10 Equipment: Scupperer (WP: 17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Round Metal Shield (SP:7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Inventory: Weapons: Frozen Saber (WP: 14; light-, ice- and wind-elemental; inflicts stunned; great sword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.) Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, Phoenix Essence, 2x Mead, 2x Nostrum, 2x Ambrosia, 2x Smelling Salts, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, Floral Bomb, Seal Bomb, Poison Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Mythril Shard, Bone Tools: Bedroll, Shovel, Pickaxe, 2 Meat Lumps (quest item), Royal Seal of Salmanda (Grants the holder access everywhere in Salmanda at any time of the day; quest item.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 27 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 39 (27+12) (Spellpower: 49 (27+12+10)) Defense: 0 Health: 35/35 (5+26+4) Ether: 10/43 (5+26+1+5+1+5) Gold: 740 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Smoke Bomb, 2x Deadly Venom, 7 Bones, Bright Polish, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Old Teddy (quest item), Flower-tailed Flying Squirrel (quest item), 2x Meat Lump (quest item), Borrowed All Scrolls Rex the Rhinotaur, the Mighty Mercenary (NPC, controlled by Zepher) 35 years old male wererhino Paragon Level 61 1/5 *Initiative* *Restoration* *Aura of Honor* *Gamble* *No Escape* Power: 96 (61+30+5) Defense: 12 Health: 57/93 (8+60+25) Gold: 655 Equipment: Grindoceros (WP:30; halves target's defense with every successful hit; hammer), Mighty Cuirass (SP:12, suitable to paragons only; bodywear), Shackles of War (Prevents anyone from fleeing battles; accessory.) Inventory: Greater Tonic (Restores 30 ether), Soma, Deadly Venom, Meat Lump (quest item) Periwinkle (NPC, controlled by Khorne) 19 years old female human Cleric Level 31 3/4 *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* *Knocked Out* Power: 32 (31+1) Health: 0/39 (9+30) Ether: 30/35 (5+30) Gold: 18 Equipment: Jaws' Mop (WP:1, double damage against aquatic enemies; broomstick), Narcissus Mirror (User has 1/2 chance to divert direct attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer
  8. QM Note: Sorry for the delay, I've been awfully busy! Glad it's weekend again! Round Three of the Barracks Battle: >Ezeran (Wood) vs. Hanged Man Dreyfus - Damage (Ezeran: +5 health) >Waldorf vs. Hanged Man Elias - Damage (Waldorf: 9 health-(5/2=3 dmg)=6 health) >Windus vs. Triffid - Damage (Windus: 8 health-(12x2/2=12 dmg)=0 health) Torald vs. Triffid - Hit (Triffid: 557 health-13 dmg=544 health) Petaldan vs. Hanged Man Adair - Hit (Adair: no effect) Hanged Man Cornell - Free Hit on Ezeran (Ezeran: +5 health) The situation is getting dire as Windus gets knocked out by the Triffid. Waldorf gets scraped as well. The Triffid's odd weather changes for the worse, as thunderbolts start to pierce the air. "Did not anybody buy that Nostrum like I instructed?!" Current Weather: Electrified (Doubles lightning damage, halves water damage). 2 rounds until a Disaster occurs. Enemies: Triffid *Absorbs Wood* *Wood-elemental attacks* *Immune to poisoned, bleeding, petrified, doomed and sudden death* Type: Plant Level: 12 Health: 544/1212 Special: Cough Up – The monster releases its victim and flees the battle. Drops: 2 Wild Vines (WP:6, causes bound-effect, wood-elemental whip), Demeter Bomb (100 wood-elemental damage to all enemies) Note: The Triffid will change the weather randomly at the end of each round, affecting which element is strengthened and which weakened. At the end of every 5th round, the Triffid will automatically unleash a Disaster corresponding to the current weather. If the Triffid flees or dies, the weather will return to normal. Hanged Man Adair *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Cornell *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Dreyfus *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Elias *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Party: Ezeran Yavarr (MysticModulus) 42 year old male human mage *Party Leader* Level 7 *Absorbs darkness* Power: 14 (7+7) (Spellpower: 16 (7+7+2)) Defense: 1 Health: 11/11 (5+6) Ether: 10/11 (5+6) Gold: 85 Equipment: Ancient Sapphamber Staff (WP:7, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone) Inventory: Staff infested with demonic slime (WP 3), Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 2x Potion, 2x Grand Tonic, 2x Remedy, Bedroll, Level Up Mushroom (Grants one full level when consumed.) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 6 *Natural Respite* Power: 13 (5+6+2) Defense: 3 Health: 10/14 (8+5+1) Gold: 160 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Tricorne (SP:3, headwear; suitable to anyone) Inventory: Gaia Blade (WP:5, Wood-elemental, ignores defenses of foes weak to Wood, gems cannot be merged into or removed from the weapon; greatsword), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, gems cannot be merged into or removed from the weapon; greatsword), Old and Rusty Greatsword (WP: 3), Crocodile Belt (Max. Health +2; accessory.), 2 Potions, Mead, Phoenix essence, Tiger Balm, Fire Bomb, Aeolus Bomb (Deals 100 wind-elemental damage to all opponents when used.) Paladin Petaldan Parfenius (Palathadric) 5 years old male "wonder" Knight Level 3 Power: 8 (3+5) Defense: 5 Health: 6/12 (10+2) Gold: 15 Equipment: Longsword (WP:5, longsword), Shield (SP:5, shield) Inventory: 2 Potions, Bedroll, Greasy Sausage (Max. health +2 when consumed.) Dr. Windus (Windusky) 29 years old human Cleric Level 3 *Knocked Out* Power: 6 (3+3) Defense: 0 Health: 0/11 (9+2) Ether: 5/7 (5+2) Gold: 90 Equipment: Diamond Staff (WP: 3) Inventory: Potion, Remedy, 4 Fire Bombs, Shovel, Raw Meat (Max. health +5 when consumed.) Waldorf (NPC, controlled by MysticModulus) 19 years old male human Mage Level 5 *Immune to wood and poisoned* Power: 10 (5+5) Health: 6/9 (5+4) Ether: 10/11 (5+4+2) Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood), Potion, Tonic, Remedy
  9. QM Note: No, it is not. I created those scrolls, and there's a 50/50 chance for all enemies to get inflicted or none.
  10. Wow, is it December already?! You know what that means? Time for another Grogmas Event! Expect to hear more on the upcoming weekened.
  11. Round Two of the Barracks Battle: Ezeran vs. Hanged Man Bastian - Special Damage (Hang On - Bastian: sacrifices remaining health; Triffid: +8 health) Torald vs. Triffid - Extra Critical Hit (Triffid: 580 health-23 dmg=557 health) >Windus vs. Hanged Man Cornell - Critical Hit (Cornell: no effect) >Waldorf (Fire) vs. Triffid - Miss Petaldan vs. Hanged Man Adair - Deflected Damage (Petaldan: 6 health+5 SP-5 dmg=6 health) Hanged Man Dreyfus - Free Hit on Ezeran (Ezeran: +5 health) Hanged Man Elias - Free Hit on Torald (Torald: 12 health+3 SP-5 dmg=10 health) Ezeran's attack misses, but his target sacrifices itself anyway to heal the Triffid. Torald follows with a great blow on the resilient monster. Windus' attack has no effect on the undead foe, while Waldorf fails to get another spell going. Petaldan has to take on the defensive. Five enemies are left! The Triffid changes the weather again. Current Weather: Lush (Doubles wood damage, halves wind damage). 3 rounds until a Disaster occurs. Enemies: Triffid *Absorbs Wood* *Wood-elemental attacks* *Immune to poisoned, bleeding, petrified, doomed and sudden death* Type: Plant Level: 12 Health: 557/1212 Special: Cough Up – The monster releases its victim and flees the battle. Drops: 2 Wild Vines (WP:6, causes bound-effect, wood-elemental whip), Demeter Bomb (100 wood-elemental damage to all enemies) Note: The Triffid will change the weather randomly at the end of each round, affecting which element is strengthened and which weakened. At the end of every 5th round, the Triffid will automatically unleash a Disaster corresponding to the current weather. If the Triffid flees or dies, the weather will return to normal. Hanged Man Adair *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Cornell *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Dreyfus *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Elias *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Party: Ezeran Yavarr (MysticModulus) 42 year old male human mage *Party Leader* Level 7 *Absorbs darkness* Power: 14 (7+7) (Spellpower: 16 (7+7+2)) Defense: 1 Health: 11/11 (5+6) Ether: 10/11 (5+6) Gold: 85 Equipment: Ancient Sapphamber Staff (WP:7, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone) Inventory: Staff infested with demonic slime (WP 3), Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 2x Potion, 2x Grand Tonic, 2x Remedy, Bedroll, Level Up Mushroom (Grants one full level when consumed.) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 6 *Natural Respite* Power: 13 (5+6+2) Defense: 3 Health: 10/14 (8+5+1) Gold: 160 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Tricorne (SP:3, headwear; suitable to anyone) Inventory: Gaia Blade (WP:5, Wood-elemental, ignores defenses of foes weak to Wood, gems cannot be merged into or removed from the weapon; greatsword), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, gems cannot be merged into or removed from the weapon; greatsword), Old and Rusty Greatsword (WP: 3), Crocodile Belt (Max. Health +2; accessory.), 2 Potions, Mead, Phoenix essence, Tiger Balm, Fire Bomb, Aeolus Bomb (Deals 100 wind-elemental damage to all opponents when used.) Paladin Petaldan Parfenius (Palathadric) 5 years old male "wonder" Knight Level 3 Power: 8 (3+5) Defense: 5 Health: 6/12 (10+2) Gold: 15 Equipment: Longsword (WP:5, longsword), Shield (SP:5, shield) Inventory: 2 Potions, Bedroll, Greasy Sausage (Max. health +2 when consumed.) Dr. Windus (Windusky) 29 years old human Cleric Level 3 Power: 6 (3+3) Defense: 0 Health: 8/11 (9+2) Ether: 5/7 (5+2) Gold: 90 Equipment: Diamond Staff (WP: 3) Inventory: Potion, Remedy, 4 Fire Bombs, Shovel, Raw Meat (Max. health +5 when consumed.) Waldorf (NPC, controlled by MysticModulus) 19 years old male human Mage Level 5 *Immune to wood and poisoned* Power: 10 (5+5) Health: 9/9 (5+4) Ether: 1/9 (5+4) Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood), Potion, Tonic, Remedy
  12. QM Note: Remember to give actions for Windus, as well, since Windusky is absent. Round One of the Barracks Battle: Ezeran vs. Hanged Man Bastian - Critical Hit (Bastian: 50 health-(21x2=42 dmg)=8 health) Petaldan vs. Hanged Man Adair - Miss Torald vs. Triffid - Miss >Windus does nothing >Waldorf (Fire) vs. Triffid - Spell (Triffid: 572 health-(10x2=20 dmg)=552 health; Waldorf: -1 ether) Hanged Man Cornell - Free Hit on Ezeran (Ezeran: +5 health) Hanged Man Dreyfus - Free Hit on Petaldan (Petaldan: 6 health+5 SP-5 dmg=6 health) Hanged Man Elias - Free Hit on Torald (Torald: 14 health+3 SP-5 dmg=12 health) Ezeran delivers a great hit on his target, but the other heroes fumble. Trying to keep his nerves in check, Waldorf conjures a fireball and slams it successfully on the Triffid. While the unattended zombies attack the heroes, the plant monster makes Xsenna change the weather. Current Weather: Humid (Doubles water damage, halves fire damage). 4 rounds until a Disaster occurs. Enemies: Triffid *Absorbs Wood* *Wood-elemental attacks* *Immune to poisoned, bleeding, petrified, doomed and sudden death* Type: Plant Level: 12 Health: 572/1212 Special: Cough Up – The monster releases its victim and flees the battle. Drops: 2 Wild Vines (WP:6, causes bound-effect, wood-elemental whip), Demeter Bomb (100 wood-elemental damage to all enemies) Note: The Triffid will change the weather randomly at the end of each round, affecting which element is strengthened and which weakened. At the end of every 5th round, the Triffid will automatically unleash a Disaster corresponding to the current weather. If the Triffid flees or dies, the weather will return to normal. Hanged Man Adair *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Bastian *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 8/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Cornell *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Dreyfus *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Elias *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Party: Ezeran Yavarr (MysticModulus) 42 year old male human mage *Party Leader* Level 7 *Absorbs darkness* Power: 14 (7+7) (Spellpower: 16 (7+7+2)) Defense: 1 Health: 11/11 (5+6) Ether: 10/11 (5+6) Gold: 85 Equipment: Ancient Sapphamber Staff (WP:7, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone) Inventory: Staff infested with demonic slime (WP 3), Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 2x Potion, 2x Grand Tonic, 2x Remedy, Bedroll, Level Up Mushroom (Grants one full level when consumed.) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 6 *Natural Respite* Power: 13 (5+6+2) Defense: 3 Health: 12/14 (8+5+1) Gold: 160 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Tricorne (SP:3, headwear; suitable to anyone) Inventory: Gaia Blade (WP:5, Wood-elemental, ignores defenses of foes weak to Wood, gems cannot be merged into or removed from the weapon; greatsword), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, gems cannot be merged into or removed from the weapon; greatsword), Old and Rusty Greatsword (WP: 3), Crocodile Belt (Max. Health +2; accessory.), 2 Potions, Mead, Phoenix essence, Tiger Balm, Fire Bomb, Aeolus Bomb (Deals 100 wind-elemental damage to all opponents when used.) Paladin Petaldan Parfenius (Palathadric) 5 years old male "wonder" Knight Level 3 Power: 8 (3+5) Defense: 5 Health: 6/12 (10+2) Gold: 15 Equipment: Longsword (WP:5, longsword), Shield (SP:5, shield) Inventory: 2 Potions, Bedroll, Greasy Sausage (Max. health +2 when consumed.) Dr. Windus (Windusky) 29 years old human Cleric Level 3 Power: 6 (3+3) Defense: 0 Health: 8/11 (9+2) Ether: 5/7 (5+2) Gold: 90 Equipment: Diamond Staff (WP: 3) Inventory: Potion, Remedy, 4 Fire Bombs, Shovel, Raw Meat (Max. health +5 when consumed.) Waldorf (NPC, controlled by MysticModulus) 19 years old male human Mage Level 5 *Immune to wood and poisoned* Power: 10 (5+5) Health: 9/9 (5+4) Ether: 1/9 (5+4) Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood), Potion, Tonic, Remedy
  13. Results of Round Four of the Enki Battle: >Sarge vs. Floraphant A (twice) - Hide >Sarge vs. Floraphant B (twice) - Special Dodge (Stomp Through the Woods - Eric: 52 health+5 SP-(20x2/2=20 dmg)=37 health+bound; Sarge: 48 health+20 SP-(20x2/2=20 dmg)=48 health+bound; Boomingham: 58 health+19 SP-(20x2/2=20 dmg)=57 health+bound; Rex: 73 health+12 SP-(20x2/2=20 dmg)=65 health+bound; Periwinkle: 39 health-(20x2/2=20 dmg)=19 health+bound) >Boomingham vs. Floraphant A - Special Damage (Stomp Through the Woods - Eric: 37 health+5 SP-(20x2/2=20 dmg)=22 health; Sarge: 48 health+20 SP-(20x2/2=20 dmg)=48 health; Boomingham: 57 health+19 SP-(20x2/2=20 dmg)=56 health; Rex: 65 health+12 SP-(20x2/2=20 dmg)=57 health+bound; Periwinkle: 19 health-(20x2/2=20 dmg)=0 health) >Eric uses Agni Bomb - (Floraphant A: 866 health-(100x4=400 dmg)=466 health; B: 817 health-(100x4=400 dmg)=417 health) >Periwinkle heals Eric Rex uses Phoenix Essence on Heckz - (Heckz: revived with full health) >Heckz uses Scroll of Arc Sealing - Failure (Heckz: -2 ether) Floraphant A - Poisoned by 27 Floraphant B - Poisoned by 27 The party's bad luck continues, as the Floraphants keep stomping on the battlefield, leaving the heroes injured and bound. Periwinkle gets knocked out in turn, but Rex's essence picks Heckz back up. Eric's bomb greatly damages the beasts, but Heckz fails to seal them yet again. Current Weather: Lush & Dim (Doubles wood and darkness damage, halves wind and light damage) Enemies: Floraphant A *Wood-elemental attacks* *Poisoned by 27* Type: Beast/Plant Level: 40 Health: 439/1534 Special: Stomp Through the Woods - Causes 20 wood-elemental damage and bound-effect to all opponents. Drops (varies by roll): 1: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) 2-3: Emerald (Wood) 4-6: Floral Bomb Floraphant B *Wood-elemental attacks* *Poisoned by 27* Type: Beast/Plant Level: 40 Health: 390/1534 Special: Stomp Through the Woods - Causes 20 wood-elemental damage and bound-effect to all opponents. Drops (varies by roll): 1: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) 2-3: Emerald (Wood) 4-6: Floral Bomb Party: Eric (Khorne) 30 year old norseman Raider *Party Second-in-Command* Level 29 1/3 *Natural Respite* *Evasion* *Immune to Fragile, Weakened, Blinded, Asleep, Water and Earth* *Bound* Power: 50 (29+18+2+1) Defense: 5 Health: 37/52 (8+28+7+4+5) Gold: 406 Equipment: Conspirator (WP:18, causes blinded and has 1/2 chance to cause confused with each hit; darkness-elemental longsword), Pugilist's Gloves (Power +2, protects from weakened; handwear), Heavy Armor (SP:5, protects from fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to water, earth, blinded and asleep; footwear) Inventory: Weapons: Godricsleif (WP: 22; ice-, lightning-, darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Rakshasa Blade (WP:8 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; greatsword), Rakshasa Flail (WP:7 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; mace), Rakshasa Scimitar (WP:11 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; longsword), Rakshasa Waveblades (WP:5 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; dual strike daggers) Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Prayer Beads (Makes the wearer permanently blessed; accessory.) Consumables: Potion, 9 Grand Potions, 2 Elixirs, 3 Remedies, Neutralizer, 5 Meads, 4 Smelling Salts, 5 Mulled Wine, Ambrosia, Dragon Scale, Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fire Bomb, Lightning Bomb, Floral Bomb, Aeolus Bomb, Seal Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Tools etc.: "Key To Riches" (quest item) Sgt. Jon McEncy (Pyrovisionary) *Party Leader* 54 year old male human Black Knight Level 24 1/3 *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened and Blessed* *Bound* Power: 49 (24+21+2+2) Defense: 20 (16+4) Health: 48/48 (7+23+9+3+3+3) Gold: 2021 Equipment: Demonic Greatswords (WP:21, dual strike, has 1/2 chance each to cause sealed and blinded with each hit, Light and Darkness elemental greatsword, Hollow [-]), Serpenthead Shield (SP:16, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Weapons: Lilliput Knife (WP:1, wielder’s power is not reduced when under minimized-effect, dagger.) Artifacts: 2x Cloak of the Grand Vizier (SP:1 multiplied by the number of party members; backwear.), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), Sterope’s Headdress (Grants the ability to spend a turn to fly out of a battle and return to it later if it is still going; the wearer cannot affect the battle in any way when they are away from it; suitable to winged warriors only; headwear), Encore Plectrum (If the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; footwear) Spell Items: “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: 3 Potions, Remedy, 5 Venoms, Deadly Venom, Poisoned Water (Causes poisoned by 1 to the target; consumable), 2 Smoke Bombs, 2 Bones, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, Mistarian Grey Panther (quest item), Gold Scorpion Venom (quest item), Tyrant Statue (Increases the holder’s gold by 50% at the end of each quest) Lord Lawrence Boomingham (Zepher) 48 years old human Paladin Level 35 2/4 *Immune to Darkness, Fire, Fragile, Sleep, Weakened, and Blindness* *Affluence* *Bound* Power: 57 (35+17+4+1) Defense: 19 (7+12) Health: 56/58 (10+34+11+2+1) Ether: 35/35 Gold: 10 Equipment: Scupperer (WP: 17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Round Metal Shield (SP:7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Inventory: Weapons: Frozen Saber (WP: 14; light-, ice- and wind-elemental; inflicts stunned; great sword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.) Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, Phoenix Essence, 2x Mead, 2x Nostrum, 2x Ambrosia, 2x Smelling Salts, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, Floral Bomb, Seal Bomb, Poison Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Mythril Shard, Bone Tools: Bedroll, Shovel, Pickaxe, 2 Meat Lumps (quest item), Royal Seal of Salmanda (Grants the holder access everywhere in Salmanda at any time of the day; quest item.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 27 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 39 (27+12) (Spellpower: 49 (27+12+10)) Defense: 0 Health: 35/35 (5+26+4) Ether: 12/43 (5+26+1+5+1+5) Gold: 740 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Smoke Bomb, 2x Deadly Venom, 7 Bones, Bright Polish, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Old Teddy (quest item), Flower-tailed Flying Squirrel (quest item), 2x Meat Lump (quest item), Borrowed All Scrolls Rex the Rhinotaur, the Mighty Mercenary (NPC, controlled by Zepher) 35 years old male wererhino Paragon Level 61 1/5 *Initiative* *Restoration* *Aura of Honor* *Gamble* *No Escape* *Bound* Power: 96 (61+30+5) Defense: 12 Health: 57/93 (8+60+25) Gold: 655 Equipment: Grindoceros (WP:30; halves target's defense with every successful hit; hammer), Mighty Cuirass (SP:12, suitable to paragons only; bodywear), Shackles of War (Prevents anyone from fleeing battles; accessory.) Inventory: Greater Tonic (Restores 30 ether), Soma, Deadly Venom, Meat Lump (quest item) Periwinkle (NPC, controlled by Khorne) 19 years old female human Cleric Level 31 3/4 *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* *Knocked Out* Power: 32 (31+1) Health: 0/39 (9+30) Ether: 30/35 (5+30) Gold: 18 Equipment: Jaws' Mop (WP:1, double damage against aquatic enemies; broomstick), Narcissus Mirror (User has 1/2 chance to divert direct attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer
  14. On a quick glance, the corpses have nothing on them but flies and soiled trousers. "You have? Then it is best we take care of it before it strikes ag..." "Ayeeeh!!!" "Xsenna, no!" The Triffid jumped from a nearby tree it had climbed into, and swallowed the Sun Elven wife of the Commodore. Using the powers given to it by the victims, the Triffid reanimated the corpsed of the hanged pirates, and called forth a raging storm of gale, rain, hail, thunder, heat, sand and leaves. "Treef! I can not... Triff! Feed! ...control... Treef! ...my force... Triff! Triff! Shokau! Feed!" "Please, help her! Just beware her weather magic! It can rip you inside out!" PREPARE FOR BATTLE! Current Weather: Breezy (Doubles wind damage, halves earth damage) Enemies: Triffid *Absorbs Wood* *Wood-elemental attacks* *Immune to poisoned, bleeding, petrified, doomed and sudden death* Type: Plant Level: 12 Health: 572/1212 Special: Cough Up – The monster releases its victim and flees the battle. Drops: 2 Wild Vines (WP:6, causes bound-effect, wood-elemental whip), Demeter Bomb (100 wood-elemental damage to all enemies) Note: The Triffid will change the weather randomly at the end of each round, affecting which element is strengthened and which weakened. At the end of every 5th round, the Triffid will automatically unleash a Disaster corresponding to the current weather. If the Triffid flees or dies, the weather will return to normal. Hanged Man Adair *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Bastian *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Cornell *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Dreyfus *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Hanged Man Elias *Darkness-elemental attacks* *Immune to doomed and sudden death* Type: Undead/Humanoid Level: 5 Health: 50/50 Special I: Hang On – The Hanged Man sacrifices its remaining health and adds it to that of the Triffid before dying. Used only if the Triffid is still in battle. Special II: Hung Up – The Hanged Man causes the bound-effect to the target. Used only if the Triffid is not in the battle. Drops (varies by roll): 1-2: Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear) 3-4: Hidden Shiv (WP:5, throwing weapon) 5-6: 5 gold Party: Ezeran Yavarr (MysticModulus) 42 year old male human mage *Party Leader* Level 7 *Absorbs darkness* Power: 14 (7+7) (Spellpower: 16 (7+7+2)) Defense: 1 Health: 11/11 (5+6) Ether: 10/11 (5+6) Gold: 85 Equipment: Ancient Sapphamber Staff (WP:7, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone) Inventory: Staff infested with demonic slime (WP 3), Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 2x Potion, 2x Grand Tonic, 2x Remedy, Bedroll, Level Up Mushroom (Grants one full level when consumed.) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 6 *Natural Respite* Power: 13 (5+6+2) Defense: 3 Health: 14/14 (8+5+1) Gold: 160 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Tricorne (SP:3, headwear; suitable to anyone) Inventory: Gaia Blade (WP:5, Wood-elemental, ignores defenses of foes weak to Wood, gems cannot be merged into or removed from the weapon; greatsword), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, gems cannot be merged into or removed from the weapon; greatsword), Old and Rusty Greatsword (WP: 3), Crocodile Belt (Max. Health +2; accessory.), 2 Potions, Mead, Phoenix essence, Tiger Balm, Fire Bomb, Aeolus Bomb (Deals 100 wind-elemental damage to all opponents when used.) Paladin Petaldan Parfenius (Palathadric) 5 years old male "wonder" Knight Level 3 Power: 8 (3+5) Defense: 5 Health: 6/12 (10+2) Gold: 15 Equipment: Longsword (WP:5, longsword), Shield (SP:5, shield) Inventory: 2 Potions, Bedroll, Greasy Sausage (Max. health +2 when consumed.) Dr. Windus (Windusky) 29 years old human Cleric Level 3 Power: 6 (3+3) Defense: 0 Health: 8/11 (9+2) Ether: 5/7 (5+2) Gold: 90 Equipment: Diamond Staff (WP: 3) Inventory: Potion, Remedy, 4 Fire Bombs, Shovel, Raw Meat (Max. health +5 when consumed.) Waldorf (NPC, controlled by MysticModulus) 19 years old male human Mage Level 5 *Immune to wood and poisoned* Power: 10 (5+5) Health: 9/9 (5+4) Ether: 9/9 (5+4) Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood), Potion, Tonic, Remedy
  15. Results of Round Three of the Enki Battle: >Sarge uses Remedy on himself - (Sarge: poisoned removed) >Sarge vs. Floraphant B (twice) - Hide >Boomingham uses Elixir on himself - (Boomingham: +50 health, +10 ether, poisoned removed) >Eric uses Elixir on himself - (Boomingham: +50 health, +10 ether, poisoned removed) >Periwinkle heals Rex - Shield (Miracle - All heroes: +33 health; Periwinkle: -3 ether) Rex uses Remedy on himself - (Rex: poisoned removed) Floraphant A - Free Hit vs. Sarge Boomingham (no effect) Floraphant A - Poisoned by 27 Floraphant B - Poisoned by 27 Rex's barrier protects everyone as they heal the poison out of their systems. Periwinkle performs another miracle. Current Weather: Lush & Dim (Doubles wood and darkness damage, halves wind and light damage) Enemies: Floraphant A *Wood-elemental attacks* *Poisoned by 27* Type: Beast/Plant Level: 40 Health: 866/1534 Special: Stomp Through the Woods - Causes 20 wood-elemental damage and bound-effect to all opponents. Drops (varies by roll): 1: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) 2-3: Emerald (Wood) 4-6: Floral Bomb Floraphant B *Wood-elemental attacks* *Poisoned by 27* Type: Beast/Plant Level: 40 Health: 817/1534 Special: Stomp Through the Woods - Causes 20 wood-elemental damage and bound-effect to all opponents. Drops (varies by roll): 1: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) 2-3: Emerald (Wood) 4-6: Floral Bomb Party: Eric (Khorne) 30 year old norseman Raider *Party Second-in-Command* Level 29 1/3 *Natural Respite* *Evasion* *Immune to Fragile, Weakened, Blinded, Asleep, Water and Earth* Power: 50 (29+18+2+1) Defense: 5 Health: 52/52 (8+28+7+4+5) Gold: 406 Equipment: Conspirator (WP:18, causes blinded and has 1/2 chance to cause confused with each hit; darkness-elemental longsword), Pugilist's Gloves (Power +2, protects from weakened; handwear), Heavy Armor (SP:5, protects from fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to water, earth, blinded and asleep; footwear) Inventory: Weapons: Godricsleif (WP: 22; ice-, lightning-, darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Rakshasa Blade (WP:8 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; greatsword), Rakshasa Flail (WP:7 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; mace), Rakshasa Scimitar (WP:11 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; longsword), Rakshasa Waveblades (WP:5 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; dual strike daggers) Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Prayer Beads (Makes the wearer permanently blessed; accessory.) Consumables: Potion, 9 Grand Potions, 2 Elixirs, 3 Remedies, Neutralizer, 5 Meads, 4 Smelling Salts, 5 Mulled Wine, Ambrosia, Dragon Scale, Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fire Bomb, Lightning Bomb, Floral Bomb, Aeolus Bomb, Agni Bomb, Seal Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Tools etc.: "Key To Riches" (quest item) Sgt. Jon McEncy (Pyrovisionary) *Party Leader* 54 year old male human Black Knight Level 24 1/3 *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened and Blessed* Power: 49 (24+21+2+2) Defense: 20 (16+4) Health: 48/48 (7+23+9+3+3+3) Gold: 2021 Equipment: Demonic Greatswords (WP:21, dual strike, has 1/2 chance each to cause sealed and blinded with each hit, Light and Darkness elemental greatsword, Hollow [-]), Serpenthead Shield (SP:16, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Weapons: Lilliput Knife (WP:1, wielder’s power is not reduced when under minimized-effect, dagger.) Artifacts: 2x Cloak of the Grand Vizier (SP:1 multiplied by the number of party members; backwear.), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), Sterope’s Headdress (Grants the ability to spend a turn to fly out of a battle and return to it later if it is still going; the wearer cannot affect the battle in any way when they are away from it; suitable to winged warriors only; headwear), Encore Plectrum (If the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; footwear) Spell Items: “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: 3 Potions, Remedy, 5 Venoms, Deadly Venom, Poisoned Water (Causes poisoned by 1 to the target; consumable), 2 Smoke Bombs, 2 Bones, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, Mistarian Grey Panther (quest item), Gold Scorpion Venom (quest item), Tyrant Statue (Increases the holder’s gold by 50% at the end of each quest) Lord Lawrence Boomingham (Zepher) 48 years old human Paladin Level 35 2/4 *Immune to Darkness, Fire, Fragile, Sleep, Weakened, and Blindness* *Affluence* Power: 57 (35+17+4+1) Defense: 19 (7+12) Health: 58/58 (10+34+11+2+1) Ether: 35/35 Gold: 10 Equipment: Scupperer (WP: 17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Round Metal Shield (SP:7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Inventory: Weapons: Frozen Saber (WP: 14; light-, ice- and wind-elemental; inflicts stunned; great sword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.) Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, Phoenix Essence, 2x Mead, 2x Nostrum, 2x Ambrosia, 2x Smelling Salts, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, Floral Bomb, Seal Bomb, Poison Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Mythril Shard, Bone Tools: Bedroll, Shovel, Pickaxe, 2 Meat Lumps (quest item), Royal Seal of Salmanda (Grants the holder access everywhere in Salmanda at any time of the day; quest item.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 27 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* *Knocked Out* Power: 39 (27+12) (Spellpower: 49 (27+12+10)) Defense: 0 Health: 0/35 (5+26+4) Ether: 14/43 (5+26+1+5+1+5) Gold: 740 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Smoke Bomb, 2x Deadly Venom, 7 Bones, Bright Polish, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Old Teddy (quest item), Flower-tailed Flying Squirrel (quest item), 2x Meat Lump (quest item), Borrowed All Scrolls Rex the Rhinotaur, the Mighty Mercenary (NPC, controlled by Zepher) 35 years old male wererhino Paragon Level 61 1/5 *Initiative* *Restoration* *Aura of Honor* *Gamble* *No Escape* Power: 96 (61+30+5) Defense: 12 Health: 73/93 (8+60+25) Gold: 655 Equipment: Grindoceros (WP:30; halves target's defense with every successful hit; hammer), Mighty Cuirass (SP:12, suitable to paragons only; bodywear), Shackles of War (Prevents anyone from fleeing battles; accessory.) Inventory: Greater Tonic (Restores 30 ether), Remedy, Phoenix Essence, Soma, Deadly Venom, Meat Lump (quest item) Periwinkle (NPC, controlled by Khorne) 19 years old female human Cleric Level 31 3/4 *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 32 (31+1) Health: 39/39 (9+30) Ether: 30/35 (5+30) Gold: 18 Equipment: Jaws' Mop (WP:1, double damage against aquatic enemies; broomstick), Narcissus Mirror (User has 1/2 chance to divert direct attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer
  16. QM Note: Since you're healing a hostile target, the rolls of 5 and 6 would result in a DAMAGE/SPECIAL DAMAGE instead of NO HEALING, and due to that the Enki will not get a Free Hit. Results of Round Two of the Enki Battle: >Sarge vs. Floraphant A (twice) - Hide >Sarge vs. Floraphant B (twice) - Special Dodge (Stomp Through the Woods - Eric: 50 health+5 SP-(20x2/2=20 dmg)=35 health+bound; Sarge: 41 health+20 SP-(20x2/2=20 dmg)=41 health+bound; Boomingham: 58 health+19 SP-(20x2/2=20 dmg)=57 health+bound; Heckz: 35 health-(20x2/2=20 dmg)=15 health+bound; Rex: 93 health+12 SP-(20x2=40 dmg)=65 health+bound; Periwinkle: 39 health-(20x2/2=20 dmg)=19 health+bound) >Boomingham heals Enki - Special Damage (Tree of Life and Death - All combatants: poisoned by 25, other effects removed) Eric uses Health Core on Enki - (Enki: full health restored, leaves battle) >Periwinkle heals Enki does nothing Rex vs. Floraphant B - Shield (Veni Vidi Vici - Floraphant A: 1016 health-96 dmg=920 health; Floraphant: 967 health-96 dmg=871 health; Rex: no gold, raises barrier) >Heckz uses Scroll of Arc Sealing - Failure (Heckz: -2 ether) Floraphant A - Poisoned by 27 Floraphant B - Poisoned by 27 Eric - Poisoned by 25 Sarge - Poisoned by 25 Boomingham - Poisoned by 25 Heckz - Poisoned by 25 (knocked out) Rex - Poisoned by 25 When Sarge tries to strike it, the other Floraphant goes into a stampede that injures and binds the heroes. The Enki unleashes the poisonous leaves from the tree on its back, which also curiously remove the binding from the party. Eric's Health Core restores the Enki back to full health, and it stomps back into the jungle, wondering what just happened. Rex hits the Floraphants, while Heckz still fails to cast his spell. The Enki's poison greatly damages everyone but Periwinkle, who is immune to it. Heckz faints out of the sheer pain. "You just let the beast walk away?!" The Cobra Priest barked. "Unbelievable!" Current Weather: Lush & Dim (Doubles wood and darkness damage, halves wind and light damage) Enemies: Floraphant A *Wood-elemental attacks* *Poisoned by 27* Type: Beast/Plant Level: 40 Health: 893/1534 Special: Stomp Through the Woods - Causes 20 wood-elemental damage and bound-effect to all opponents. Drops (varies by roll): 1: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) 2-3: Emerald (Wood) 4-6: Floral Bomb Floraphant B *Wood-elemental attacks* *Poisoned by 27* Type: Beast/Plant Level: 40 Health: 844/1534 Special: Stomp Through the Woods - Causes 20 wood-elemental damage and bound-effect to all opponents. Drops (varies by roll): 1: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) 2-3: Emerald (Wood) 4-6: Floral Bomb Party: Eric (Khorne) 30 year old norseman Raider *Party Second-in-Command* Level 29 1/3 *Natural Respite* *Evasion* *Immune to Fragile, Weakened, Blinded, Asleep, Water and Earth* *Poisoned by 25* Power: 50 (29+18+2+1) Defense: 5 Health: 10/52 (8+28+7+4+5) Gold: 406 Equipment: Conspirator (WP:18, causes blinded and has 1/2 chance to cause confused with each hit; darkness-elemental longsword), Pugilist's Gloves (Power +2, protects from weakened; handwear), Heavy Armor (SP:5, protects from fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to water, earth, blinded and asleep; footwear) Inventory: Weapons: Godricsleif (WP: 22; ice-, lightning-, darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Rakshasa Blade (WP:8 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; greatsword), Rakshasa Flail (WP:7 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; mace), Rakshasa Scimitar (WP:11 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; longsword), Rakshasa Waveblades (WP:5 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; dual strike daggers) Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Prayer Beads (Makes the wearer permanently blessed; accessory.) Consumables: Potion, 9 Grand Potions, 3 Elixirs, 3 Remedies, Neutralizer, 5 Meads, 4 Smelling Salts, 5 Mulled Wine, Ambrosia, Dragon Scale, Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fire Bomb, Lightning Bomb, Floral Bomb, Aeolus Bomb, Agni Bomb, Seal Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Tools etc.: "Key To Riches" (quest item) Sgt. Jon McEncy (Pyrovisionary) *Party Leader* 54 year old male human Black Knight Level 24 1/3 *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened and Blessed* *Poisoned by 25* Power: 49 (24+21+2+2) Defense: 20 (16+4) Health: 16/48 (7+23+9+3+3+3) Gold: 2021 Equipment: Demonic Greatswords (WP:21, dual strike, has 1/2 chance each to cause sealed and blinded with each hit, Light and Darkness elemental greatsword, Hollow [-]), Serpenthead Shield (SP:16, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Weapons: Lilliput Knife (WP:1, wielder’s power is not reduced when under minimized-effect, dagger.) Artifacts: 2x Cloak of the Grand Vizier (SP:1 multiplied by the number of party members; backwear.), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), Sterope’s Headdress (Grants the ability to spend a turn to fly out of a battle and return to it later if it is still going; the wearer cannot affect the battle in any way when they are away from it; suitable to winged warriors only; headwear), Encore Plectrum (If the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; footwear) Spell Items: “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: 3 Potions, 2 Remedies, 5 Venoms, Deadly Venom, Poisoned Water (Causes poisoned by 1 to the target; consumable), 2 Smoke Bombs, 2 Bones, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, Mistarian Grey Panther (quest item), Gold Scorpion Venom (quest item), Tyrant Statue (Increases the holder’s gold by 50% at the end of each quest) Lord Lawrence Boomingham (Zepher) 48 years old human Paladin Level 35 2/4 *Immune to Darkness, Fire, Fragile, Sleep, Weakened, and Blindness* *Affluence* *Poisoned by 25* Power: 57 (35+17+4+1) Defense: 19 (7+12) Health: 32/58 (10+34+11+2+1) Ether: 34/35 Gold: 10 Equipment: Scupperer (WP: 17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Round Metal Shield (SP:7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Inventory: Weapons: Frozen Saber (WP: 14; light-, ice- and wind-elemental; inflicts stunned; great sword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.) Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, Elixir, Phoenix Essence, 2x Mead, 2x Nostrum, 2x Ambrosia, 2x Smelling Salts, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, Floral Bomb, Seal Bomb, Poison Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Mythril Shard, Bone Tools: Bedroll, Shovel, Pickaxe, 2 Meat Lumps (quest item), Royal Seal of Salmanda (Grants the holder access everywhere in Salmanda at any time of the day; quest item.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 27 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* *Knocked Out* Power: 39 (27+12) (Spellpower: 49 (27+12+10)) Defense: 0 Health: 0/35 (5+26+4) Ether: 14/43 (5+26+1+5+1+5) Gold: 740 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Smoke Bomb, 2x Deadly Venom, 7 Bones, Bright Polish, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Old Teddy (quest item), Flower-tailed Flying Squirrel (quest item), 2x Meat Lump (quest item), Borrowed All Scrolls Rex the Rhinotaur, the Mighty Mercenary (NPC, controlled by Zepher) 35 years old male wererhino Paragon Level 61 1/5 *Initiative* *Restoration* *Aura of Honor* *Gamble* *No Escape* *Poisoned by 25* *BARRIER* Power: 96 (61+30+5) Defense: 12 Health: 40/93 (8+60+25) Gold: 655 Equipment: Grindoceros (WP:30; halves target's defense with every successful hit; hammer), Mighty Cuirass (SP:12, suitable to paragons only; bodywear), Shackles of War (Prevents anyone from fleeing battles; accessory.) Inventory: Greater Tonic (Restores 30 ether), Remedy, Phoenix Essence, Soma, Deadly Venom, Meat Lump (quest item) Periwinkle (NPC, controlled by Khorne) 19 years old female human Cleric Level 31 3/4 *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 32 (31+1) Health: 19/39 (9+30) Ether: 33/35 (5+30) Gold: 18 Equipment: Jaws' Mop (WP:1, double damage against aquatic enemies; broomstick), Narcissus Mirror (User has 1/2 chance to divert direct attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer
  17. QM Note: And by morning, I of course meant midnight. The heroes made their preparations and returned to the others. "All set to go? Let's go, then. Frau-frau's getting anxious... or maybe she just has to pee-pee." The poodle lead the rag-tag group eastwards, to the barracks of the Eubric Town Watch. The officers were just finishing up a day of executions, accompanied by special guests from the Bonaparte family. "Ah... Don't you just love the smell of hanging pirates in the evening?" "The Eyepatch Crew has been decimated down to the last man now, Commodore Bonaparte." "Please, Captain Cousland, call me Blackgull. Everyone does." "Pirates had it coming. Who is so crazy to pillage in Crystalline Sea? Lokuro..." "Not craziness, my dear, just opportunism. Those blasted pirates used my nephew's laxness to their advantage, but Fort Bonaparte has been reformed. These hangings will set an example to everyone not to test your luck around Eubric." "Well said, Commodore Blackgull." The party marched to the yard at that moment. Frau-frau relieved herself on Captain Cousland's boots. "Is this furball yours, young lady? Because it's going to be put down soon." "Oh, forgive my poodle, Captain! It was just over-excited from this search mission!" "Yes, we are after a stray man-eating plant known as a Triffid. It should be around here somewhere. Have you seen it?" "Triffid? I not see one outside Eversummer Island jungles. It is very dangerous!" "Yeah, we kinda know that already." "Do not talk back to my wife Xsenna, wench! She is a princess of her people, and a powerful magician to boot! She knows what she is talking about." "I will order my men to search the perimeters, then. But who are you, exactly?" Party: Ezeran Yavarr (MysticModulus) 42 year old male human mage *Party Leader* Level 7 *Absorbs darkness* Power: 14 (7+7) (Spellpower: 16 (7+7+2)) Defense: 1 Health: 11/11 (5+6) Ether: 10/11 (5+6) Gold: 85 Equipment: Ancient Sapphamber Staff (WP:7, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone) Inventory: Staff infested with demonic slime (WP 3), Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 2x Potion, 2x Grand Tonic, 2x Remedy, Bedroll, Level Up Mushroom (Grants one full level when consumed.) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 6 *Natural Respite* Power: 13 (5+6+2) Defense: 3 Health: 14/14 (8+5+1) Gold: 160 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Tricorne (SP:3, headwear; suitable to anyone) Inventory: Gaia Blade (WP:5, Wood-elemental, ignores defenses of foes weak to Wood, gems cannot be merged into or removed from the weapon; greatsword), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, gems cannot be merged into or removed from the weapon; greatsword), Old and Rusty Greatsword (WP: 3), Crocodile Belt (Max. Health +2; accessory.), 2 Potions, Mead, Phoenix essence, Tiger Balm, Fire Bomb, Aeolus Bomb (Deals 100 wind-elemental damage to all opponents when used.) Paladin Petaldan Parfenius (Palathadric) 5 years old male "wonder" Knight Level 3 Power: 8 (3+5) Defense: 5 Health: 6/12 (10+2) Gold: 15 Equipment: Longsword (WP:5, longsword), Shield (SP:5, shield) Inventory: 2 Potions, Bedroll, Greasy Sausage (Max. health +2 when consumed.) Dr. Windus (Windusky) 29 years old human Cleric Level 3 Power: 6 (3+3) Defense: 0 Health: 8/11 (9+2) Ether: 5/7 (5+2) Gold: 90 Equipment: Diamond Staff (WP: 3) Inventory: Potion, Remedy, 4 Fire Bombs, Shovel, Raw Meat (Max. health +5 when consumed.) Waldorf (NPC, controlled by MysticModulus) 19 years old male human Mage Level 5 *Immune to wood and poisoned* Power: 10 (5+5) Health: 9/9 (5+4) Ether: 9/9 (5+4) Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood), Potion, Tonic, Remedy
  18. That was aeons ago, who remembers that far back... I would leave it up for the QM's jurisdiction. If the enemy is hostile, then it should attack anyone who targets it, no matter what their intention is. If the enemy is friendly... well, then it probably shouldn't be listed under enemies at all.
  19. It's always worked that way, at least when I've hosted... I've never had people heal other enemies than undead before this, though.
  20. QM Note: By tomorrow, I guess I meant the day after. I simply have to go to sleep now, but I will update in the morning.
  21. Initiative Round: Nobody does anything Results of Round One of the Enki Battle: >Sarge vs. Floraphant A (twice) - Deflected Damage (Sarge: 48 health+20 SP-(40x2/2=40 dmg)=28 health; Floraphant A: poisoned by 2) >Sarge vs. Floraphant B (twice) - Deflected Damage (Sarge: 28 health+20 SP-(40x2/2=40 dmg)=8 health; Floraphant B: poisoned by 2) >Boomingham heals Enki - Heal (Enki: +57 health; Boomingham: -1 ether) Eric vs. Floraphant A - Damage (Eric: 52 health+5 SP-(40x2/2=40 dmg)=17 health) >Periwinkle heals Enki - Shield (Miracle - Sarge, Eric: +33 health; Periwinkle: -2 ether) >Rex does nothing >Heckz uses Scroll of Arc Sealing - Failure (Heckz: -3 ether) Floraphant A - Poisoned by 2 Floraphant B - Poisoned by 2 The Floraphants severely injure both Sarge and Eric as they try to approach them with their blades, but Periwinkle performs a miracle that heals both men. The wounded Enki seems to respond well to Boomingham's healing, and it will leave the battle peacefully if full health is restored to it. Current Weather: Lush & Dim (Doubles wood and darkness damage, halves wind and light damage) Enemies: Floraphant A *Wood-elemental attacks* *Poisoned by 2* Type: Beast/Plant Level: 40 Health: 1016/1534 Special: Stomp Through the Woods - Causes 20 wood-elemental damage and bound-effect to all opponents. Drops (varies by roll): 1: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) 2-3: Emerald (Wood) 4-6: Floral Bomb Floraphant B *Wood-elemental attacks* *Poisoned by 2* Type: Beast/Plant Level: 40 Health: 967/1534 Special: Stomp Through the Woods - Causes 20 wood-elemental damage and bound-effect to all opponents. Drops (varies by roll): 1: Flora Gear (adds wood-element to physical attacks and protects from wood-elemental damage, accessory) 2-3: Emerald (Wood) 4-6: Floral Bomb Enki *Absorbs poison* *Immune to petrified, doomed and sudden death* Type: Plant/Ancient Level: 75 Health: 1394/2187 Special: Tree of Life and Death – Causes poisoned by 25-effect to all combatants, but removes all other effects, both negative and positive. Drops: Enki Venom (quest item), 4x Ancient Bone, 10x Meat Lump (quest item) Party: Eric (Khorne) 30 year old norseman Raider *Party Second-in-Command* Level 29 1/3 *Natural Respite* *Evasion* *Immune to Fragile, Weakened, Blinded, Asleep, Water and Earth* Power: 50 (29+18+2+1) Defense: 5 Health: 50/52 (8+28+7+4+5) Gold: 406 Equipment: Conspirator (WP:18, causes blinded and has 1/2 chance to cause confused with each hit; darkness-elemental longsword), Pugilist's Gloves (Power +2, protects from weakened; handwear), Heavy Armor (SP:5, protects from fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to water, earth, blinded and asleep; footwear) Inventory: Weapons: Godricsleif (WP: 22; ice-, lightning-, darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Rakshasa Blade (WP:8 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; greatsword), Rakshasa Flail (WP:7 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; mace), Rakshasa Scimitar (WP:11 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; longsword), Rakshasa Waveblades (WP:5 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; dual strike daggers) Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Prayer Beads (Makes the wearer permanently blessed; accessory.) Consumables: Potion, 9 Grand Potions, Health Core, 3 Elixirs, 3 Remedies, Neutralizer, 5 Meads, 4 Smelling Salts, 5 Mulled Wine, Ambrosia, Dragon Scale, Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fire Bomb, Lightning Bomb, Floral Bomb, Aeolus Bomb, Agni Bomb, Seal Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Tools etc.: "Key To Riches" (quest item) Sgt. Jon McEncy (Pyrovisionary) *Party Leader* 54 year old male human Black Knight Level 24 1/3 *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened and Blessed* Power: 49 (24+21+2+2) Defense: 20 (16+4) Health: 41/48 (7+23+9+3+3+3) Gold: 2021 Equipment: Demonic Greatswords (WP:21, dual strike, has 1/2 chance each to cause sealed and blinded with each hit, Light and Darkness elemental greatsword, Hollow [-]), Serpenthead Shield (SP:16, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Weapons: Lilliput Knife (WP:1, wielder’s power is not reduced when under minimized-effect, dagger.) Artifacts: 2x Cloak of the Grand Vizier (SP:1 multiplied by the number of party members; backwear.), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), Sterope’s Headdress (Grants the ability to spend a turn to fly out of a battle and return to it later if it is still going; the wearer cannot affect the battle in any way when they are away from it; suitable to winged warriors only; headwear), Encore Plectrum (If the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; footwear) Spell Items: “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: 3 Potions, 2 Remedies, 5 Venoms, Deadly Venom, Poisoned Water (Causes poisoned by 1 to the target; consumable), 2 Smoke Bombs, 2 Bones, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, Mistarian Grey Panther (quest item), Gold Scorpion Venom (quest item), Tyrant Statue (Increases the holder’s gold by 50% at the end of each quest) Lord Lawrence Boomingham (Zepher) 48 years old human Paladin Level 35 2/4 *Immune to Darkness, Fire, Fragile, Sleep, Weakened, and Blindness* *Affluence* Power: 57 (35+17+4+1) Defense: 19 (7+12) Health: 58/58 (10+34+11+2+1) Ether: 34/35 Gold: 10 Equipment: Scupperer (WP: 17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Round Metal Shield (SP:7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Inventory: Weapons: Frozen Saber (WP: 14; light-, ice- and wind-elemental; inflicts stunned; great sword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Artifacts: Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.) Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, Elixir, Phoenix Essence, 2x Mead, 2x Nostrum, 2x Ambrosia, 2x Smelling Salts, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, Floral Bomb, Seal Bomb, Poison Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Mythril Shard, Bone Tools: Bedroll, Shovel, Pickaxe, 2 Meat Lumps (quest item), Royal Seal of Salmanda (Grants the holder access everywhere in Salmanda at any time of the day; quest item.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 27 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 39 (27+12) (Spellpower: 49 (27+12+10)) Defense: 0 Health: 35/35 (5+26+4) Ether: 16/43 (5+26+1+5+1+5) Gold: 740 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Prayer Beads (Makes the wearer permanently blessed; accessory.), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Smoke Bomb, 2x Deadly Venom, 7 Bones, Bright Polish, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Old Teddy (quest item), Flower-tailed Flying Squirrel (quest item), 2x Meat Lump (quest item), Borrowed All Scrolls Rex the Rhinotaur, the Mighty Mercenary (NPC, controlled by Zepher) 35 years old male wererhino Paragon Level 61 1/5 *Initiative* *Restoration* *Aura of Honor* *Gamble* *No Escape* Power: 96 (61+30+5) Defense: 12 Health: 93/93 (8+60+25) Gold: 655 Equipment: Grindoceros (WP:30; halves target's defense with every successful hit; hammer), Mighty Cuirass (SP:12, suitable to paragons only; bodywear), Shackles of War (Prevents anyone from fleeing battles; accessory.) Inventory: Greater Tonic (Restores 30 ether), Remedy, Phoenix Essence, Soma, Deadly Venom, Meat Lump (quest item) Periwinkle (NPC, controlled by Khorne) 19 years old female human Cleric Level 31 3/4 *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 32 (31+1) Health: 39/39 (9+30) Ether: 33/35 (5+30) Gold: 18 Equipment: Jaws' Mop (WP:1, double damage against aquatic enemies; broomstick), Narcissus Mirror (User has 1/2 chance to divert direct attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer
  22. QM Note: Thanks for the notice! The quest will continue tomorrow, since I've been busy again.
  23. QM Note: Can I get a battle order? And actions for Sarge and Rex?
  24. What an awesome, comprehensive list! Great job! I'm also a collector, and I have almost every piece from that list - plus the elf- and goblin-eared ones, and the ones with the hair-beard and the hair-hat combos. Out of the "pure" hair pieces, you seem to have forgotten at least these:
  25. Since it seems to be unclear, once you join one of the three factions, your allegiance becomes public knowledge. That includes Ulric's supporters as well.
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