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Sandy

Eurobricks Fellows
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  1. The proprietress twists her hands in frustration. "The thing is, I haven't served him a new drink in an hour. I don't think he's passing out anytime soo... He's been making a ruckus throughout the evening, You are the first customers to not turn around at the door for a long time. But yes, just a moment and I'll get you something to drink and eat. My name is Grimelda, by the way. What can I get you besides the chicken wings?"
  2. I apologize if I've ran it incorrectly, since the original intention was to restrict dual striking to two enemies next to each other (or one enemy twice). Allowing you to do otherwise must've been an oversight on my behalf. But like Doc, I feel divided about the issue as well. We can certainly discuss the rule change, but I don't think I'm in favor of changing it anymore. All QMs and players with Dual Strike weapons just have to be more mindful of the rule in the future. It is written in the FAQ, after all.
  3. Ellaria lied awake and curled up in her bedding in a corner. Her eyes were closed, but she could hear the soft murmur of Nyx and Skrall. She paid no attention to it, for her own mind was filled with thoughts. She had struggled today as the party leader, so she wondered if she'd be able to pull through as the going would only get rougher. Defending the Vault while being in possession of the one thing that could open it felt almost impossible! What if the Wolfgang managed to somehow snatch the relic from her? Would her companions really trust her? Lawrence was like a father to her, but like a father he could be overly protective and patronizing. Would he be ready to take orders from her in a pinch? What about Nyx and Skrall, fierce warriors both. Compared to them, Ellaria sometimes felt like a lamb in a pack of wolves. And then there was Atramor. How could she keep her head clear in the presence of that dastardly man?! Why did she constantly worry how she acted and looked when he was around? She was not a teenage girl anymore, and she still felt strongly that there could never be more than friendship between the two of them. Yet he made her knees wobble every time he flashed that smile of his... Yes, they all expected her to be the leader, but did they really trust her? Could she live up to their expectations? Only time would tell. Her worries were finally pushed away by sheer fatigue, and she dozed off. The morning came too soon, however.
  4. QM Note: I still need Cutcobra's input to run the battle. All four parties rush towards the devilish door again. PREPARE FOR A FOUR-WAY BATTLE! Enemy: Forculus the Demon Door (South) Type: Demon/Mechanical Level: 40 Health: 200/200 Special: You Shall Not Pass – Gives 4 SP to the Demon Door. Drops: 50 gold Note: The Demon Door ousts the party from the battle at the end of the first round, if it hasn’t been defeated. All the sides of the Demon Door will regenerate as long as even one of them remains. Party at the South Door: Karie Alderflask (Kintobor) 22 years old female human Witch *Party Second-in-Command* Level 24 1/3 *Money Maker* *Poisonous Attacks* *Immune to Hexed* Power: 35 (24+11) Defense: 2 Health: 40/40 (7+23+8+2) Ether: 18/30 (1+23+4+2) Gold: 660 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the user's arm and mimics a tattoo outside of battle; whip), Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear), Ethereal Cloak (SP +2, Max. Ether +4), Paper Doll (immunity to hexed; accessory) Inventory: Spring Staff (WP:12, healing someone else through this staff also heals the user by the same amount; water-elemental staff), Grumpy's Staff (WP:10, fire-elemental staff), Sexy (WP: 8, disregards SP; longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP:2; deals Poisoned by 10 effect, breaks after 3 hits), Angelic Trumpet (WP:5, user is blessed, instrument), Vagrant’s Guitar (WP:5, user is lucky, instrument), Catsuit (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles. accessory), Skull Mask (SP:1, wearer can pose as undead; headwear), Trickster's Mask of the Elf (Changes user's appearance into an Elf; accessory), Ruby (Fire), Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Blindness, Scroll of Sealing, Scroll of Newtity (Turns target into a newt for 1 round; costs 10 ether; usable by ex-Amphibians only), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song), 2 Grand Potions, Tonic, 3 Grand Tonics, Remedy, Phoenix Essence, 2 Nostrum, 9 Venoms, Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), 2 Love Potions (Makes target enamoured with user for three rounds), Tasty Pretzel (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), 4 Herbal Infusions (Remove negative effects and cause blessed- and transcended-effects), Telescope, Bedroll, Magnifying Glass Sorrow (Endgame) 428 years old undead Assassin Level 28 2/3 *Immune to Light and Blinded* Power: 45 (28+15+2) Defense: 7 (1+6) Health: 39/39 (7+27+5) Gold: 732 Equipment: Shark Jaw Scythe (WP 15/30 vs. aquatic monsters), Armor of the Croise (SP:1, +2 power; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Longsword (WP: 5), Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), 2x Greaves (SP:2, immunity to slowed and hastened; footwear), Ruby (Fire), 2 Grand Potions, 2 Health Cores, 2 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Phoenix Essence, 6 Meads, 2 Smelling Salts, 3 Nostrums, 2 Ambrosia, 2 Venoms, Deadly Venom, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Silver Ore (Worth 60 gold), Sunset Shimmer (quest item),Djinnifer's Magic Lamp (quest item) Doctor Hugin Brimstone, Arithmetics & Alchemy (NPC, controlled by Kintobor) 198 years old male dwarven Alchemist Level 38 1/4 Power: 38 Health: 56/56 (9+37+10) Gold: 327 Equipment: Inventory: Enemy: Forculus the Demon Door (East) Type: Demon/Mechanical Level: 40 Health: 200/200 Special: You Shall Not Pass – Gives 4 SP to the Demon Door. Drops: 50 gold Note: The Demon Door ousts the party from the battle at the end of the first round, if it hasn’t been defeated. All the sides of the Demon Door will regenerate as long as even one of them remains. Party at the East Door: Amorith Marvelo (legobodgers) 324 year old elven Sage *Party Third-in-Command* Level 20 2/3 *Immune to Stunned, Blinded, Sealed, Blessed and Light* *Circle of Mages* Power: 31 (19+11+1) Defense: 9 (6+3) Health: 30/30 (5+19+6) Ether: 6/31 (5+19+2+5) Gold: 81 Equipment: Staff of Light (WP:10), Crow Cursed Cloak (SP:6), Robe of the Archmagi (SP:3 max ether +5, immune to sealed), Unholy Parasol (Grants immunity to light, stunned, blinded, sealed and blessed; accessory) Inventory: Bagpipes (WP:8, wind-elemental instrument), Aquamarine (Water), Opal (Ice), Ruby (Fire), Garnet (Earth), Diamond (Light), 2 Amethysts (Darkness), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, 4 Potions, 7 Tonics, Ether Core, 4 Remedies, Elixir, Newtralizer (Like a neutralizer but with a 'w' instead of a 'u'), Smelling Salts, 3 Nostrums, 4 Mead, 2 Mulled Wines, Ambrosia, Venom, Ice Bomb, Fire Bomb, Shovel, Bedroll, Banana (Restores full health to the user; consumable) Noel Ziegfried, male "Gothic"(NPC, controlled by legobodgers) 15 years old male half-elven Mage Level 13 1/2 *Immune to Free Hits and Water* Power: 22 (13+9) Defense: 1 Health: 18/18 (5+12+1) Ether: 8/18 (5+12+1) Gold: 274 Equipment: Rawr (WP:9, dagger), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sharkskin Armour (SP +1, immune to Water; bodywear) Inventory: Pointy Cap (Max. health +1, Max. ether +1; immunity to sealed; usable by Noel only; headwear), Amethyst (Darkness), Garnet (Earth), Opal (Ice), Scroll of Blinding, Potion, Big Box (Summon to cause 50 damage and stunned-effect to the target at the cost of 5 ether), Feather of Flight (Allows the user to flee a battle once), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Professor Drucilla Eldritch, Magic & Healing (NPC, controlled by legobodgers) 31 years old female human Archmage Level 43 2/5 *Arcane Wisdom* *Circle of Mages* *Immune to Sealed* Power: 44 (43+1) (Spellpower: 88 (43+45)) Defense: 3 Health: 57/57 (5+42+10) Ether: 32/62 (5+42+10+5) Gold: 922 Equipment: Eldritch Wand (WP:1, Spellpower: 45; suitable to members of the Eldritch family only; wand), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect, suitable for mages, clerics and necromancers.) Inventory: Opal (Ice), Ruby (Fire), Garnet (Earth), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Aquamarine (Water), Diamond (Light), Amethyst (Darkness), Ether Core, Laterna Magica (Pierces through enchanted darkness, causing blindness to whoever it hits at the cost of 1 ether) Enemy: Forculus the Demon Door (North) Type: Demon/Mechanical Level: 40 Health: 200/200 Special: You Shall Not Pass – Gives 4 SP to the Demon Door. Drops: 50 gold Note: The Demon Door ousts the party from the battle at the end of the first round, if it hasn’t been defeated. All the sides of the Demon Door will regenerate as long as even one of them remains. Party at the North Door: Thalion Dwinlas, the Super Sleuth (-obelix-) 213 years old male elf Sorcerer *Party Fourth-in-Command* Level 26 *Immune to Fragile, Sealed, Poisoned, Bleeding* Power: 39 (26+13) Defense: 7 (3+4) Health: 34/34 (5+25+4) Ether: 23/41 (5+25+1+5+5) Gold: 86 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether; staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed; bodywear), Emerald Hood (SP:4, Immunity to Fragile; headwear), Sterile Gloves (Immunity to Poisoned andBleeding; handwear) Inventory: Weapons: Batarang (WP:13 darkness-elemental, throwing weapon), Sleeper (WP:5, deals Asleep to enemies it hits, Hollow [-], melee/throwing weapon), Party Maracas (WP:4, user is hastened, instrument), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to doomed and sudden death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle; backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear) Gems: Zirconia (Gem containing all elements; cannot be merged into equipment) Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep Consumables: Ether Core, 3 Remedies, Elixir, Mead, 2 Nostrums, Smelling Salts, Copy of The Eubric Herald (Gives the target the transcended- and inspired-effects for the duration of one battle), Venom, Smoke Bomb Tools: Magic Compass, Shovel, Bedroll Sorsha the Savage, female student (NPC, controlled by -obelix-) 16 years old female human Barbarian Level 13 1/2 *Natural Respite* *Immune to Ice, Wind and Water* Power: 25 (13+11+1) Defense: 3 (2+1) Health: 21/21 (8+12+1) Gold: 15 Equipment: Titanic Axe (WP:11, Earth- abd Light-elemental, has 1/6 chance of inflicting petrified-effect; axe), Woolly Hat (SP:2, immunity to ice, wind and water; suitable to Sorsha only; headwear), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear) Inventory: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Carrot, female "Midget" (NPC, controlled by -obelix-) 15 years old female Grumpkin Rogue Level 6 *Retribution* Power: 16 (6+10) Health: 12/12 (7+5) Gold: 7 Equipment: Doppleganger (WP:10; Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits; longsword Inventory: Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used) Aunt Hymnessamine, Music & Religion (NPC, controlled by -obelix-) 44 years old female human Minstrel Level 36 3/4 *Hits Restore Ether* *Immune to Poisoned, Cursed, Blinded and Darkness* Power: 46 (36+10) Defense: 2 Health: 55/55 (9+35+11) Ether: 35/44 (5+35+4) Gold: 426 Equipment: Epic Saxophone (WP:10, each successful hit restores 1 ether, instrument), Sister's Hood (SP:2, immune to poisoned and cursed; suitable to Sisters of Danab only; headwear), Blue-rimmed Glasses (Immune to darkness and blinded; suitable to near-sighted people only; accessory) Inventory: Hundred Hero Hymn (Battle Song that gives Inspired-effect to all allies for as long as the song is sung at the cost of 10 ether per round), Grand Potion Enemy: Forculus the Demon Door (West) Type: Demon/Mechanical Level: 40 Defense: 4 Health: 126/200 Special: You Shall Not Pass – Gives 4 SP to the Demon Door. Drops: 50 gold Note: The Demon Door ousts the party from the battle at the end of the first round, if it hasn’t been defeated. All the sides of the Demon Door will regenerate as long as even one of them remains. Party at the West Door: Erik Tyrvarr (Myrddyn) 19 years old male human Shaman Level 21 *Immune to Fragile* *Restoration* Power: 34 (21+13) Defense: 4 Health: 43/43 (8+20+9+5+1) Ether: 4/22 (1+20+1) Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Lighter Armor (SP:4, immune to fragile-effect; bodywear), Barbarian's Boots (Natural Respite>Restoration; footwear), Helmet (Max. Health +1, headwear) Inventory: Twin Axe (WP:5, Darkness-elemental dual strike-axe), Nocturne Flute (WP:6, causes asleep-effect, instrument), Chair (WP:4, club), 3 Torches (WP:2, fire-elemental, breaks after one use, suitable to all), Peacekeeper's Totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory), 4 Tonics, Ether Core, Remedy, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Nostrum, Venom, Gold Statuette (Worth 100 gold) John 'Heckz' Brutenhal, the Ghostbuster and the Super Sleuth (Cutcobra) 32 year old male human Sorcerer *Party Leader* Level 21 *Immune to Sealed* *Triple damage to demons* Power: 27 (21+6) (Spellpower: 32 (21+6+5)) Defense: 3 Health: 29/29 (5+19+4) Ether: 11/32 (5+20+1+5+1) Gold: 199 Equipment: Lovelorn Wand (WP:6, deals enamored-effect), Spellbound Gloves (Spellpower +5, handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory) Inventory: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; Darkness-elemental wand), Bone Whip (WP:9, damages undead, whip), Earthen Drum (WP:9, earth-elemental instrument), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Ruby Slippers (Can teleport the wearer anywhere they've already been to; footwear), Opal (Ice), Garnet (Earth), 2 Amethysts (Darkness), Diamond (Light), Ruby (Fire), 2 Aquamarines (Water), Ether Core, Elixir, Neutralizer, Soma, Seth Bomb (Causes 100 darkness-elemental damage to all opponents), Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones Syrio Fioretto, Combat & Warfare (NPC, controlled by Cutcobra) 62 years old male Ombrazzi Marauder Level 45 2/5 *Agility* *Nimble* *Immune to Darkness and Light* Power: 62 & 57 (45+17 & 45+12) Defense: 3 Health: 69/69 (10+44+15) Gold: 948 Equipment: Crepuscolo (WP:17 longsword), Alba (WP:12 longsword), Ombracian Hat (SP:3, immunity to darkness and light, suitable to Syrio only; headwear), Mist Cape (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; backwear) Inventory: Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out)
  5. The party took a seat, but the proprietress seemed to have trouble talking sense to the dwarven customer. "SHLEEP?! Who needsh shleep when ya got BOOZE?! And AQUAPHANTS takin' a SHOWER!"
  6. QM Note: Yes. If you go back the pages, you can check the changes to your statistics - including gold - yourself.
  7. Here's the illustration for the Scholar for your viewing pleasure. I'll make the official rule page tomorrow.
  8. QM Note: Sorry, it was a typo. Good thing you noticed! Throlar actually has 505 gold now. The party bids farewell to the perky shopkeeper and head next door to the False Wizard tavern. Despite the crowd outside, the tavern is quiet - or would be if it weren't for a solitary drunken dwarf making a ruckus in the corner. "What happened NEXT, you ashk? Well, lemme tell ya... The TROLL challenged me to an ARM wreshtling competishun! Can ya BELIEVE that?! The shize offat thing... It was HUGE! HUUUMONGOUS! Thazz when I thought it BESHT to shplit... splickety-lick! Lickety-zplick! Shplitipy-shpit... Zpilitp... SHIT!" The proprietress, a lady with a bushy tail, walked to the party with an apologizing smile. "Welcome to the False Wizard tavern, weary travellers. Please, sit down and enjoy a..." "WELL! I'll be damned if it weren't them DAMN lepperchaunsh that FOLLOWED me home, shingin' and dancin' in MOCKERY aaall the WAY! By Orrik's beard I HATE lepperchaunsh... And flutterfliesh! Thoze FLUTTERIN' bashtardsh..." "I must apologize for the noise. That dwarf has paid for a room, but he is scaring away all the customers. Just find yourselves seats and I'll find a way to make him retire for the night." "ALWAYSH fluttering by when ye're taking a LEAK! Can't a dwarf have a moment'sh PEACE even when pishing?!" The proprietress let out a long sigh.
  9. I just forgot to edit it out, simple as that. Sorry 'bout that. Anyway, I thought it was pretty well established during the quest that if the party split up, the Circle of Mages would only affect those in the same party with the Archmage. It happened many times, after all. Glad to hear you're okay, Danny! But this game was planned so that you can jump in and out of it between quests, so you shouldn't bear any guilt about it. You're always welcome to rejoin the game if you feel like it.
  10. QM Note: I apologize if my words came off as offensive, and I really did not mean to imply anything about Endgame's hosting skills. He questioned me moving the quest forward "too soon", and I explained why I did so. It was an unneeded example, you are right. Results of the Four Doors Battle: South: >Karie uses Scroll of Frailty on Forculus - Failure (Karie: -1 ether) Sorrow vs. Forculus - Lethal Aim/Special Damage (Forculus: 200 health-(15x2=30 dmg)=170 health) Hugin vs. Forculus - Chrysopoeia/Hit (Forculus: 170 health-(38x2=76 dmg)=94 health) Sorrow vs. Forculus - Shield/Critical Lethal Hit (Grim Reaper - Forculus: sudden death; Sorrow: +40 gold) Hugin vs. Forculus At the Entrance Hall, Karie fails to make the door fragile, but Sorrow hits it in a weak spot, and the demonic face on the door disappears. THE BATTLE IN THE SOUTH IS VICTORIOUS! Hugin gains a fourth of a level while Karie and Sorrow gain a third of a level. Karie also makes 1 gold with her job trait. The Demon Door drops 50 gold. East: >Amorith uses Scroll of Frailty on Forculus - Failure (Amorith: -1 ether) >Drucilla (Arc Lightning) vs. Forculus - Shield (Magic Cataclysm of Lightning - Forculus: 200 health-(88x4=352 dmg)=0 health; Drucilla: -1 ether) >Noel uses Big Box on Forculus At the Library, Amorith also botches up his spellcasting, but Drucilla creates a thundering magic cataclysm that defeats Forculus in one hit, erasing the demonic face from the door. THE BATTLE IN THE EAST IS VICTORIOUS! Drucilla gains a fifth of a level, Amorith a third and Noel half of a level. The Demon Door drops 50 gold. North: >Aunt Hymnessamine sings Lucky Chant - (Other party members are lucky until the end of the round; Aunt: -3 ether) >Thalion (Light) vs. Forculus (twice) - Spell/Special Damage (Forculus: 200 health-(38x2=76+76=152 dmg)=48 health; Thalion: -2 ether) Sorsha vs. Forculus - Shield/Miss (Frenzy - Forculus: 48 health-(25x2=50 dmg)=0 health) Carrot vs. Forculus At the Auditorium Foyer, Aunt Hymnessamine sings a song that makes the others feel lucky. Thalion's light orbs and Sorsha's light-elemental axe make quick work of the demon possessing the door. THE BATTLE IN THE NORTH IS VICTORIOUS! Aunt Hymnessamine gains a fourth of a level; Thalion gains a third; Sorsha gains a half and Carrot gains a full level. The Demon Door drops 50 gold. West: >Heckz uses Scroll of Frailty on Forculus does nothing >Syrio vs. Forculus (twice) - Critical Dual Hit (Forculus: 200 health-(79+69=148/2=74 dmg)=126 health) Erik vs. Forculus - Special Damage (You Shall Not Pass - Forculus: +4 SP) At the Planetarium, Heckz starts to cast a spell of frailty, but realizes the connection to other mages has been interrupted since he is no longer with Drucilla. Syrio hits the Demon Door from the back, but Erik misses and instead gives Forculus a chance to build up defense. "NICE TRY BUT NO CIGAR!" Forculus takes a deep breath and sends the party flying backwards with a huge blow of air. THE BATTLE IN THE WEST HAS BEEN CANCELLED! Just as the other parties begin to open the doors in the other rooms, the demonic face returns to the Entrance Hall, Library and Foyer. "What?! We have to do it all over again?!" Party at the South Door: Karie Alderflask (Kintobor) 22 years old female human Witch *Party Second-in-Command* Level 24 1/3 *Money Maker* *Poisonous Attacks* *Immune to Hexed* Power: 35 (24+11) Defense: 2 Health: 40/40 (7+23+8+2) Ether: 18/30 (1+23+4+2) Gold: 640 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the user's arm and mimics a tattoo outside of battle; whip), Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear), Ethereal Cloak (SP +2, Max. Ether +4), Paper Doll (immunity to hexed; accessory) Inventory: Spring Staff (WP:12, healing someone else through this staff also heals the user by the same amount; water-elemental staff), Grumpy's Staff (WP:10, fire-elemental staff), Sexy (WP: 8, disregards SP; longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP:2; deals Poisoned by 10 effect, breaks after 3 hits), Angelic Trumpet (WP:5, user is blessed, instrument), Vagrant’s Guitar (WP:5, user is lucky, instrument), Catsuit (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles. accessory), Skull Mask (SP:1, wearer can pose as undead; headwear), Trickster's Mask of the Elf (Changes user's appearance into an Elf; accessory), Ruby (Fire), Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Blindness, Scroll of Sealing, Scroll of Newtity (Turns target into a newt for 1 round; costs 10 ether; usable by ex-Amphibians only), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song), 2 Grand Potions, Tonic, 3 Grand Tonics, Remedy, Phoenix Essence, 2 Nostrum, 9 Venoms, Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), 2 Love Potions (Makes target enamoured with user for three rounds), Tasty Pretzel (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), 4 Herbal Infusions (Remove negative effects and cause blessed- and transcended-effects), Telescope, Bedroll, Magnifying Glass Sorrow (Endgame) 428 years old undead Assassin Level 28 2/3 *Immune to Light and Blinded* Power: 45 (28+15+2) Defense: 7 (1+6) Health: 39/39 (7+27+5) Gold: 707 Equipment: Shark Jaw Scythe (WP 15/30 vs. aquatic monsters), Armor of the Croise (SP:1, +2 power; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Longsword (WP: 5), Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), 2x Greaves (SP:2, immunity to slowed and hastened; footwear), Ruby (Fire), 2 Grand Potions, 2 Health Cores, 2 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Phoenix Essence, 6 Meads, 2 Smelling Salts, 3 Nostrums, 2 Ambrosia, 2 Venoms, Deadly Venom, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Silver Ore (Worth 60 gold), Sunset Shimmer (quest item),Djinnifer's Magic Lamp (quest item) Doctor Hugin Brimstone, Arithmetics & Alchemy (NPC, controlled by Kintobor) 198 years old male dwarven Alchemist Level 38 1/4 Power: 38 Health: 56/56 (9+37+10) Gold: 322 Equipment: Inventory: Party at the East Door: Amorith Marvelo (legobodgers) 324 year old elven Sage *Party Third-in-Command* Level 20 2/3 *Immune to Stunned, Blinded, Sealed, Blessed and Light* *Circle of Mages* Power: 31 (19+11+1) Defense: 9 (6+3) Health: 30/30 (5+19+6) Ether: 6/31 (5+19+2+5) Gold: 31 Equipment: Staff of Light (WP:10), Crow Cursed Cloak (SP:6), Robe of the Archmagi (SP:3 max ether +5, immune to sealed), Unholy Parasol (Grants immunity to light, stunned, blinded, sealed and blessed; accessory) Inventory: Bagpipes (WP:8, wind-elemental instrument), Aquamarine (Water), Opal (Ice), Ruby (Fire), Garnet (Earth), Diamond (Light), 2 Amethysts (Darkness), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, 4 Potions, 7 Tonics, Ether Core, 4 Remedies, Elixir, Newtralizer (Like a neutralizer but with a 'w' instead of a 'u'), Smelling Salts, 3 Nostrums, 4 Mead, 2 Mulled Wines, Ambrosia, Venom, Ice Bomb, Fire Bomb, Shovel, Bedroll, Banana (Restores full health to the user; consumable) Noel Ziegfried, male "Gothic"(NPC, controlled by legobodgers) 15 years old male half-elven Mage Level 13 1/2 *Immune to Free Hits and Water* Power: 22 (13+9) Defense: 1 Health: 18/18 (5+12+1) Ether: 8/18 (5+12+1) Gold: 274 Equipment: Rawr (WP:9, dagger), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sharkskin Armour (SP +1, immune to Water; bodywear) Inventory: Pointy Cap (Max. health +1, Max. ether +1; immunity to sealed; usable by Noel only; headwear), Amethyst (Darkness), Garnet (Earth), Opal (Ice), Scroll of Blinding, Potion, Big Box (Summon to cause 50 damage and stunned-effect to the target at the cost of 5 ether), Feather of Flight (Allows the user to flee a battle once), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Professor Drucilla Eldritch, Magic & Healing (NPC, controlled by legobodgers) 31 years old female human Archmage Level 43 2/5 *Arcane Wisdom* *Circle of Mages* *Immune to Sealed* Power: 44 (43+1) (Spellpower: 88 (43+45)) Defense: 3 Health: 57/57 (5+42+10) Ether: 32/62 (5+42+10+5) Gold: 922 Equipment: Eldritch Wand (WP:1, Spellpower: 45; suitable to members of the Eldritch family only; wand), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect, suitable for mages, clerics and necromancers.) Inventory: Opal (Ice), Ruby (Fire), Garnet (Earth), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Aquamarine (Water), Diamond (Light), Amethyst (Darkness), Ether Core, Laterna Magica (Pierces through enchanted darkness, causing blindness to whoever it hits at the cost of 1 ether) Party at the North Door: Thalion Dwinlas, the Super Sleuth (-obelix-) 213 years old male elf Sorcerer *Party Fourth-in-Command* Level 26 *Immune to Fragile, Sealed, Poisoned, Bleeding* Power: 39 (26+13) Defense: 7 (3+4) Health: 34/34 (5+25+4) Ether: 23/41 (5+25+1+5+5) Gold: 36 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether; staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed; bodywear), Emerald Hood (SP:4, Immunity to Fragile; headwear), Sterile Gloves (Immunity to Poisoned andBleeding; handwear) Inventory: Weapons: Batarang (WP:13 darkness-elemental, throwing weapon), Sleeper (WP:5, deals Asleep to enemies it hits, Hollow [-], melee/throwing weapon), Party Maracas (WP:4, user is hastened, instrument), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to doomed and sudden death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle; backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear) Gems: Zirconia (Gem containing all elements; cannot be merged into equipment) Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep Consumables: Ether Core, 3 Remedies, Elixir, Mead, 2 Nostrums, Smelling Salts, Copy of The Eubric Herald (Gives the target the transcended- and inspired-effects for the duration of one battle), Venom, Smoke Bomb Tools: Magic Compass, Shovel, Bedroll Sorsha the Savage, female student (NPC, controlled by -obelix-) 16 years old female human Barbarian Level 13 1/2 *Natural Respite* *Immune to Ice, Wind and Water* Power: 25 (13+11+1) Defense: 3 (2+1) Health: 21/21 (8+12+1) Gold: 15 Equipment: Titanic Axe (WP:11, Earth- abd Light-elemental, has 1/6 chance of inflicting petrified-effect; axe), Woolly Hat (SP:2, immunity to ice, wind and water; suitable to Sorsha only; headwear), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear) Inventory: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Carrot, female "Midget" (NPC, controlled by -obelix-) 15 years old female Grumpkin Rogue Level 6 *Retribution* Power: 16 (6+10) Health: 12/12 (7+5) Gold: 7 Equipment: Doppleganger (WP:10; Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits; longsword Inventory: Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used) Aunt Hymnessamine, Music & Religion (NPC, controlled by -obelix-) 44 years old female human Minstrel Level 36 3/4 *Hits Restore Ether* *Immune to Poisoned, Cursed, Blinded and Darkness* Power: 46 (36+10) Defense: 2 Health: 55/55 (9+35+11) Ether: 35/44 (5+35+4) Gold: 426 Equipment: Epic Saxophone (WP:10, each successful hit restores 1 ether, instrument), Sister's Hood (SP:2, immune to poisoned and cursed; suitable to Sisters of Danab only; headwear), Blue-rimmed Glasses (Immune to darkness and blinded; suitable to near-sighted people only; accessory) Inventory: Hundred Hero Hymn (Battle Song that gives Inspired-effect to all allies for as long as the song is sung at the cost of 10 ether per round), Grand Potion Party at the West Door: Erik Tyrvarr (Myrddyn) 19 years old male human Shaman Level 21 *Immune to Fragile* *Restoration* Power: 34 (21+13) Defense: 4 Health: 43/43 (8+20+9+5+1) Ether: 4/22 (1+20+1) Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Lighter Armor (SP:4, immune to fragile-effect; bodywear), Barbarian's Boots (Natural Respite>Restoration; footwear), Helmet (Max. Health +1, headwear) Inventory: Twin Axe (WP:5, Darkness-elemental dual strike-axe), Nocturne Flute (WP:6, causes asleep-effect, instrument), Chair (WP:4, club), 3 Torches (WP:2, fire-elemental, breaks after one use, suitable to all), Peacekeeper's Totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory), 4 Tonics, Ether Core, Remedy, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Nostrum, Venom, Gold Statuette (Worth 100 gold) John 'Heckz' Brutenhal, the Ghostbuster and the Super Sleuth (Cutcobra) 32 year old male human Sorcerer *Party Leader* Level 21 *Immune to Sealed* Power: 27 (21+6) (Spellpower: 32 (21+6+5)) Defense: 3 Health: 29/29 (5+19+4) Ether: 11/32 (5+20+1+5+1) Gold: 199 Equipment: Lovelorn Wand (WP:6, deals enamored-effect), Spellbound Gloves (Spellpower +5, handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Ruby Slippers (Can teleport the wearer anywhere they've already been to; footwear) Inventory: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; Darkness-elemental wand), Bone Whip (WP:9, damages undead, whip), Earthen Drum (WP:9, earth-elemental instrument), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Opal (Ice), Garnet (Earth), 2 Amethysts (Darkness), Diamond (Light), Ruby (Fire), 2 Aquamarines (Water), Ether Core, Elixir, Neutralizer, Soma, Seth Bomb (Causes 100 darkness-elemental damage to all opponents), Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones Syrio Fioretto, Combat & Warfare (NPC, controlled by Cutcobra) 62 years old male Ombrazzi Marauder Level 45 2/5 *Agility* *Nimble* *Immune to Darkness and Light* Power: 62 & 57 (45+17 & 45+12) Defense: 3 Health: 69/69 (10+44+15) Gold: 948 Equipment: Crepuscolo (WP:17 longsword), Alba (WP:12 longsword), Ombracian Hat (SP:3, immunity to darkness and light, suitable to Syrio only; headwear), Mist Cape (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; backwear) Inventory: Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out)
  11. I am fine with using the new way the Battle Songs work, if the general consensus is that it's better that way. I just need to update the rules accordingly.
  12. "Alrighty then..." Ellaria says as an awkward silence fills the room. "We did get the task from your boss, but if you have no further information, we will let it rest, then. And rest we shall."
  13. "The False Wizard tavern actually has a few rooms you can rent for the night. The rich folk we usually get as tourists stay at the inns on the outskirts of the city, the noise of the bar is too much for them. This tip costs you nothing, hehe." "That makes 15 gold, please. Thank you, come again!" Party: Althior Emorith (K-Nut) *Party Leader* 32 years old male human Necromancer Level 40 2/5 *Gain Triple Experience* Power: 56 (40+16) (Spellpower: 61 (40+16+5)) Defense: 6 (4+2) Health: 51/51 (5+39+5+1) Ether: 31/55 (5+39+5+4+2) Gold: 65 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Weapons: Oculoid Claw (WP: 13, Club, 1/6 chance of infecting the targeted enemy on successful hits.) Artifacts: The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness) x2, Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 5 Potions, Grand Potion, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Emergency Essence, Mead, Nostrum, Smelling Salts, Dragon Scale ,Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy Tools & Treasure: Bedroll, Pickaxe, 3 Bones Loewe the Coward (Undead) Element: Darkness Power: 32 Dorothea Cansassy (Undead) Element: Darkness Power: 31 Skinny Joe (Undead) Element: Darkness Power: 29 Reptilian Mutant (Undead) Element: Darkness Power: 15 Red-clad Mutant (Undead) Element: Darkness Power: 14 Scaly Mutant (Undead) Element: Darkness Power: 14 Barghest (Undead) Element: Darkness Power: 10 Eric (Khorne) 30 year old Human Nord Level 24 Raider *Natural Respite* *Immune to Fragile and Weakened* *Evasion* Power: 48 (24+22+2) Defense: 5 Health: 42/42 (8+23+7+4) Gold: 29 Equipment: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Conspirator (WP: 15, causes blinded; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Leather Whip (WP:7, makes target enraged; whip), Small Spiked Club (WP:5, earth-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to water; accessory), Garnet (Earth), Scroll of Sleep, 9 Grand Potions, Health Core, 2 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Fire Bomb, Lightning Bomb, Bone Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight Level 20 *Gain Triple Experience* *Immune to Blinded and Stunned* *Poisonous Defense* *Hastened* Power: 42 (20+18+2+2) Defense: 14 (10+4) Health: 44/44 (7+19+9+3+3+3) Gold: 124 Equipment: Zoidberg Gauntlets (WP:21, dual strike, Light and Darkness elemental, Hollow [Grand Potion], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory) Inventory: Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8, lightning-elemental hammer), Wooden Spear (WP:4, wood-elemental spear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 5 Potions, Grand Potion, Health Core, 5 Remedies, 3 Venoms, Deadly Venom, 2 Phoenix Essences, Mead, Nostrum, Smoke Bomb, Military Grade Fire Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) En Sabah Nur (Jebediahs) 31 year old male human Evoker Level 30 2/4 *Immune to Darkness* *Converts Ether to Health* *Reflects Ether-Based Attacks* Power: 48 (30+18) (66 against Humanoids (30+36)) Defense: 1 Health: 47/47 (5+29+3+5+5) Ether: 36/41 (5+29+1+2+4) Gold: 30 Equipment: Quarterstaff (WP:18/36 against humanoids, suitable for mages, clerics and necromancers), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted, Darkness Immunity, suitable to classes with ether, bodywear), Sedge Hat (+4 Max. Ether, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory) Inventory: Weapons: Unlucky Horseshoe *Poisoned by 1* (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to wood) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Smelling Salts, Titan Heart (Grants encouraged- and inspired-effects when consumed), 4 Venoms, Deadly Venom, 2 Smoke Bombs, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 8 Water Bombs, 3 Dirt Bombs, 2 Floral Bombs, 2 Holy Bombs, Tools: Bedroll, Pickaxe, Magnifying Glass Summons: Earthen Shield (Garnet), Emerald the Rockling (Ruby), Chidoris Obelisk (Topaz), B.A.S.H. (Aquamarine) Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Sahuagin (Aquatic 5), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Toxic Toad (Plant 1), Mandragora (Plant 2), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2) Throlar Wineghilm (Lord Duvors) 135 year old male dwarven Knight Level 12 Power: 12 Defense: 0 Health: 21/21 (10+11) Gold: 505 Equipment: Mopagsaber (WP:12, ice elemental longsword), Poncanis Shield (SP 5, immunity to ice) Crow Helmet (SP:1, flying enemies do not deal free hits to the wearer, suitable for knights and dragoons; headwear), Lion’s Plate (Max. Health +5, Power +1, immune to weakened; suitable to barbarians and knights only; bodywear) Inventory: Mace and Chain (WP 3, mace), Elven Sword (WP 5, longsword), Elven Shield (SP 3, All elves in the party gain an equal amount of SP so long as the wielder is standing), Armor of the Draugr (Max Health +2, bodywear), Potion, 2 Remedies, Phoenix Essence, Mulled Wine, Hint Coin, Bedroll, Skeleton Decoy, Bone Decamon Deck: 2x Magic Carp (Aquatic 1), Volt Ant (Electric 1), Tweetybird (Flying 1), Ursa Minor (Ethereal 1) Walbartan (NPC, controlled by K-Nut) 45 years old female pongcanis Druid Level 43 2/5 Power: 50 (43+7) Defense: 3 Health: 60/60 (9+42+7+2) Ether: 42/49 (5+42+1+1) Gold: 204 Equipment: Oaken Mace (WP:7, wood-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear) Inventory: Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Orokai (NPC, controlled by K-Nut) 27 years old male "greenskin" Hunter Level 45 *Natural Respite* *Favors Humanoids* Power: 57 (45+12) Defense: 10 Health: 58/58 (8+44+6) Gold: 52 Equipment: Simurgh Wingblade (WP:12, cannot be used with a shield; greatsword), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Inventory: Mead, Mulled Wine
  14. "I have a question", Ellaria says. "What about the ship, The Armoury? It was one of our tasks to see it liberated from the traitorous captain. We should probably forget it until we've finished the business in the desert, but I just want to know if you have any new information about it." She looks at Zoë. "Yes, I am looking forward to put an end to this ordeal as well. I constantly have a feeling we are intruders in this city, putting our noses in businesses that none of the locals asked us to get involved. But of course the Vault is too important to give into criminal hands." "After we've done enough chatting, we should rest, everyone."
  15. QM Note: Everyone else except Myrddyn and legobodgers (including yourself) expressed they were ready to move on, so you can't really blame it on me. If the Party Leader says "go", it's a sign to the QM that the party is ready. Do you always wait for every single player to post something before moving the quest on? Didn't think so... EDIT: Looking back, even Myrddyn expressed that he was ready. So yeah.
  16. The clerk shudders. "Zoot's... Oh, I am terribly sorry, but my boss would not appreciate me selling stuff like that to anyone. I would imagine the price would be too much for you, anyway." QM Note: I don't want to put a price on such an item, since Flipz would think it's canonical and find someway to abuse what I said ( ), so I hope we can just agree that you couldn't afford it.
  17. QM Note: You only suggested it, Myrddyn never agree to that. QM Note: Before now, that is. Yeah, it's kinda too late now... QM Note: Yes, the battle will be reset, but the Demon Doors that were not defeated will not replenish health. Those that were will regenerate fully. And yes, the party will lose positive effects if they are ousted from the battle. If they manage to defeat their side of the door, though, they will get experience even if Forculus isn't defeated completely. I apologize, but I don't have time to run the round tonight, as we have guests over. I will do it tomorrow, though.
  18. Ellaria looks at Purple. "Is it alright if we return to the safe house now? The party was tomorrow, wasn't it?"
  19. The party splits into four groups, and each head towards their own side of the Demon Door. "See you at the Atrium, guys! Don't megabluck it up!" The four groups charged at the Demon Door at the same time. "FINALLY, THE MOMENT WE'VE ALL BEEN WAITING FOR! LET'S SEE IF YOU CAN REALLY OPEN FORCULUS THE DEMON DOOR, OR IF YOU'RE JUST ALL TALK!" PREPARE FOR A FOUR-WAY BATTLE! QM Note: Each of the four groups have been assigned a leader, who must post the battle order and NPC actions for their own group. Enemy: Forculus the Demon Door (South) Type: Demon/Mechanical Level: 40 Health: 200/200 Special: You Shall Not Pass – Gives 4 SP to the Demon Door. Drops: 50 gold Note: The Demon Door ousts the party from the battle at the end of the first round, if it hasn’t been defeated. All the sides of the Demon Door will regenerate as long as even one of them remains. Party at the South Door: Karie Alderflask (Kintobor) 22 years old female human Witch *Party Second-in-Command* Level 24 *Money Maker* *Poisonous Attacks* *Immune to Hexed* Power: 35 (24+11) Defense: 2 Health: 40/40 (7+23+8+2) Ether: 19/30 (1+23+4+2) Gold: 639 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the user's arm and mimics a tattoo outside of battle; whip), Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear), Ethereal Cloak (SP +2, Max. Ether +4), Paper Doll (immunity to hexed; accessory) Inventory: Spring Staff (WP:12, healing someone else through this staff also heals the user by the same amount; water-elemental staff), Grumpy's Staff (WP:10, fire-elemental staff), Sexy (WP: 8, disregards SP; longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP:2; deals Poisoned by 10 effect, breaks after 3 hits), Angelic Trumpet (WP:5, user is blessed, instrument), Vagrant’s Guitar (WP:5, user is lucky, instrument), Catsuit (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles. accessory), Skull Mask (SP:1, wearer can pose as undead; headwear), Trickster's Mask of the Elf (Changes user's appearance into an Elf; accessory), Ruby (Fire), Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Blindness, Scroll of Sealing, Scroll of Newtity (Turns target into a newt for 1 round; costs 10 ether; usable by ex-Amphibians only), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song), 2 Grand Potions, Tonic, 3 Grand Tonics, Remedy, Phoenix Essence, 2 Nostrum, 9 Venoms, Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), 2 Love Potions (Makes target enamoured with user for three rounds), Tasty Pretzel (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), 4 Herbal Infusions (Remove negative effects and cause blessed- and transcended-effects), Telescope, Bedroll, Magnifying Glass Sorrow (Endgame) 428 years old undead Assassin Level 28 1/3 *Immune to Light and Blinded* *Encouraged* *Hastened* *Lucky* Power: 45 (28+15+2) Defense: 7 (1+6) Health: 39/39 (7+27+5) Gold: 667 Equipment: Shark Jaw Scythe (WP 15/30 vs. aquatic monsters), Armor of the Croise (SP:1, +2 power; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Longsword (WP: 5), Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), 2x Greaves (SP:2, immunity to slowed and hastened; footwear), Ruby (Fire), 2 Grand Potions, 2 Health Cores, 2 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Phoenix Essence, 6 Meads, 2 Smelling Salts, 3 Nostrums, 2 Ambrosia, 2 Venoms, Deadly Venom, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Silver Ore (Worth 60 gold), Sunset Shimmer (quest item),Djinnifer's Magic Lamp (quest item) Doctor Hugin Brimstone, Arithmetics & Alchemy (NPC, controlled by Kintobor) 198 years old male dwarven Alchemist Level 38 *Encouraged* *Hastened* *Lucky* *Blessed* *Inspired* *Reinforced* Power: 38 Health: 56/56 112/112 (9+37+10) Gold: 322 Equipment: Inventory: Enemy: Forculus the Demon Door (East) Type: Demon/Mechanical Level: 40 Health: 200/200 Special: You Shall Not Pass – Gives 4 SP to the Demon Door. Drops: 50 gold Note: The Demon Door ousts the party from the battle at the end of the first round, if it hasn’t been defeated. All the sides of the Demon Door will regenerate as long as even one of them remains. Party at the East Door: Amorith Marvelo (legobodgers) 324 year old elven Sage *Party Third-in-Command* Level 20 1/3 *Immune to Stunned, Blinded, Sealed, Blessed and Light* *Circle of Mages* Power: 31 (19+11+1) Defense: 9 (6+3) Health: 30/30 (5+19+6) Ether: 7/31 (5+19+2+5) Gold: 31 Equipment: Staff of Light (WP:10), Crow Cursed Cloak (SP:6), Robe of the Archmagi (SP:3 max ether +5, immune to sealed), Unholy Parasol (Grants immunity to light, stunned, blinded, sealed and blessed; accessory) Inventory: Bagpipes (WP:8, wind-elemental instrument), Aquamarine (Water), Opal (Ice), Ruby (Fire), Garnet (Earth), Diamond (Light), 2 Amethysts (Darkness), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, 4 Potions, 7 Tonics, Ether Core, 4 Remedies, Elixir, Newtralizer (Like a neutralizer but with a 'w' instead of a 'u'), Smelling Salts, 3 Nostrums, 4 Mead, 2 Mulled Wines, Ambrosia, Venom, Ice Bomb, Fire Bomb, Shovel, Bedroll, Banana (Restores full health to the user; consumable) Noel Ziegfried, male "Gothic"(NPC, controlled by legobodgers) 15 years old male half-elven Mage Level 13 *Immune to Free Hits and Water* Power: 22 (13+9) Defense: 1 Health: 18/18 (5+12+1) Ether: 8/18 (5+12+1) Gold: 274 Equipment: Rawr (WP:9, dagger), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sharkskin Armour (SP +1, immune to Water; bodywear) Inventory: Pointy Cap (Max. health +1, Max. ether +1; immunity to sealed; usable by Noel only; headwear), Amethyst (Darkness), Garnet (Earth), Opal (Ice), Scroll of Blinding, Potion, Big Box (Summon to cause 50 damage and stunned-effect to the target at the cost of 5 ether), Feather of Flight (Allows the user to flee a battle once), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Professor Drucilla Eldritch, Magic & Healing (NPC, controlled by legobodgers) 31 years old female human Archmage Level 43 1/5 *Arcane Wisdom* *Circle of Mages* *Immune to Sealed* Power: 44 (43+1) (Spellpower: 88 (43+45)) Defense: 3 Health: 57/57 (5+42+10) Ether: 33/62 (5+42+10+5) Gold: 922 Equipment: Eldritch Wand (WP:1, Spellpower: 45; suitable to members of the Eldritch family only; wand), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect, suitable for mages, clerics and necromancers.) Inventory: Opal (Ice), Ruby (Fire), Garnet (Earth), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Aquamarine (Water), Diamond (Light), Amethyst (Darkness), Ether Core, Laterna Magica (Pierces through enchanted darkness, causing blindness to whoever it hits at the cost of 1 ether) Enemy: Forculus the Demon Door (North) Type: Demon/Mechanical Level: 40 Health: 200/200 Special: You Shall Not Pass – Gives 4 SP to the Demon Door. Drops: 50 gold Note: The Demon Door ousts the party from the battle at the end of the first round, if it hasn’t been defeated. All the sides of the Demon Door will regenerate as long as even one of them remains. Party at the North Door: Thalion Dwinlas, the Super Sleuth (-obelix-) 213 years old male elf Sorcerer *Party Fourth-in-Command* Level 25 2/3 *Immune to Fragile, Sealed, Poisoned, Bleeding* *Circle of Mages* Power: 38 (25+13) Defense: 7 (3+4) Health: 33/33 (5+24+4) Ether: 24/40 (5+24+1+5+5) Gold: 36 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether; staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed; bodywear), Emerald Hood (SP:4, Immunity to Fragile; headwear), Sterile Gloves (Immunity to Poisoned andBleeding; handwear) Inventory: Weapons: Batarang (WP:13 darkness-elemental, throwing weapon), Sleeper (WP:5, deals Asleep to enemies it hits, Hollow [-], melee/throwing weapon), Party Maracas (WP:4, user is hastened, instrument), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to doomed and sudden death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle; backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear) Gems: Zirconia (Gem containing all elements; cannot be merged into equipment) Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep Consumables: Ether Core, 3 Remedies, Elixir, Mead, 2 Nostrums, Smelling Salts, Copy of The Eubric Herald (Gives the target the transcended- and inspired-effects for the duration of one battle), Venom, Smoke Bomb Tools: Magic Compass, Shovel, Bedroll Sorsha the Savage, female student (NPC, controlled by -obelix-) 16 years old female human Barbarian Level 13 *Natural Respite* *Immune to Ice, Wind and Water* Power: 25 (13+11+1) Defense: 3 (2+1) Health: 21/21 (8+12+1) Gold: 15 Equipment: Titanic Axe (WP:11, Earth- abd Light-elemental, has 1/6 chance of inflicting petrified-effect; axe), Woolly Hat (SP:2, immunity to ice, wind and water; suitable to Sorsha only; headwear), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear) Inventory: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Carrot, female "Midget" (NPC, controlled by -obelix-) 15 years old female Grumpkin Rogue Level 5 *Retribution* Power: 15 (5+10) Health: 11/11 (7+4) Gold: 7 Equipment: Doppleganger (WP:10; Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits; longsword Inventory: Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used) Aunt Hymnessamine, Music & Religion (NPC, controlled by -obelix-) 44 years old female human Minstrel Level 36 2/4 *Hits Restore Ether* *Immune to Poisoned, Cursed, Blinded and Darkness* Power: 46 (36+10) Defense: 2 Health: 55/55 (9+35+11) Ether: 38/44 (5+35+4) Gold: 426 Equipment: Epic Saxophone (WP:10, each successful hit restores 1 ether, instrument), Sister's Hood (SP:2, immune to poisoned and cursed; suitable to Sisters of Danab only; headwear), Blue-rimmed Glasses (Immune to darkness and blinded; suitable to near-sighted people only; accessory) Inventory: Hundred Hero Hymn (Battle Song that gives Inspired-effect to all allies for as long as the song is sung at the cost of 10 ether per round), Grand Potion Enemy: Forculus the Demon Door (West) Type: Demon/Mechanical Level: 40 Health: 200/200 Special: You Shall Not Pass – Gives 4 SP to the Demon Door. Drops: 50 gold Note: The Demon Door ousts the party from the battle at the end of the first round, if it hasn’t been defeated. All the sides of the Demon Door will regenerate as long as even one of them remains. Party at the West Door: Erik Tyrvarr (Myrddyn) 19 years old male human Shaman Level 21 *Immune to Fragile* *Restoration* Power: 34 (21+13) Defense: 4 Health: 43/43 (8+20+9+5+1) Ether: 4/22 (1+20+1) Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Lighter Armor (SP:4, immune to fragile-effect; bodywear), Barbarian's Boots (Natural Respite>Restoration; footwear), Helmet (Max. Health +1, headwear) Inventory: Twin Axe (WP:5, Darkness-elemental dual strike-axe), Nocturne Flute (WP:6, causes asleep-effect, instrument), Chair (WP:4, club), 3 Torches (WP:2, fire-elemental, breaks after one use, suitable to all), Peacekeeper's Totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory), 4 Tonics, Ether Core, Remedy, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Nostrum, Venom, Gold Statuette (Worth 100 gold) John 'Heckz' Brutenhal, the Ghostbuster and the Super Sleuth (Cutcobra) 32 year old male human Sorcerer *Party Leader* Level 21 *Immune to Sealed* *Circle of Mages* Power: 27 (21+6) (Spellpower: 32 (21+6+5)) Defense: 3 Health: 29/29 (5+19+4) Ether: 11/32 (5+20+1+5+1) Gold: 199 Equipment: Lovelorn Wand (WP:6, deals enamored-effect), Spellbound Gloves (Spellpower +5, handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Ruby Slippers (Can teleport the wearer anywhere they've already been to; footwear) Inventory: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; Darkness-elemental wand), Bone Whip (WP:9, damages undead, whip), Earthen Drum (WP:9, earth-elemental instrument), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Opal (Ice), Garnet (Earth), 2 Amethysts (Darkness), Diamond (Light), Ruby (Fire), 2 Aquamarines (Water), Ether Core, Elixir, Neutralizer, Soma, Seth Bomb (Causes 100 darkness-elemental damage to all opponents), Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones Syrio Fioretto, Combat & Warfare (NPC, controlled by Cutcobra) 62 years old male Ombrazzi Marauder Level 45 2/5 *Agility* *Nimble* *Immune to Darkness and Light* Power: 62 & 57 (45+17 & 45+12) Defense: 3 Health: 69/69 (10+44+15) Gold: 948 Equipment: Crepuscolo (WP:17 longsword), Alba (WP:12 longsword), Ombracian Hat (SP:3, immunity to darkness and light, suitable to Syrio only; headwear), Mist Cape (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; backwear) Inventory: Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out)
  20. Ellaria is taken a back by the viscount's brusque way of handling things, but at least they had finished one of their tasks now. "Apparently the Nightmaster has one lackey less, too", she mutters. She is delighted to see the rest of her companions alive, if not exactly well, outside the building. "Was there ever any doubt we wouldn't?" Ellaria said with a wink as she healed both Boomingham and Nyx. When she was finished, she turned to Maxis. "We are ever grateful to you, Lord Maxis, and we will see what we can do for you in return at the party. You gave us the benefit of a doubt even though we are practically intruders in your city, so we will do the same to you. Won't we, father dear?" She gave Boomingham a meaningful look. She then took out her trusty notebook and scribbled new text on it. TO-DO LIST: 1. Talk to Purple and the other infiltrators. Found Purple, Roman dead, Zoe incapacitated (?) Retrieved Zoe from a bar, Lord Maxis helped. Have to return the favor by convincing captains not to side with his brother Macros. 2. Locate the Strivvian branch of the Wolfgang and take out its leader, calling himself the Nightmaster. There's also a Daymaster, and they are in cahoots with Captain Gwyar of the Strivvian Army. 3. Discover what happened to the missing guards. 4. Find Mortimer and learn the location of the vault that the Keystone opens. Rescued Mortimer, who indeed knows where the vault is. Still unsure whether the vault should be opened in the first place. 5. Take out the treacherous Captain Lorenzo el Diablo and recover the stolen ship, the Armoury, if we can.
  21. I love how me pulling a number out of my megablocks makes it canonical.
  22. And that is why I go back and forth.
  23. I guess the point is that "assassination" means hitting the target to it's vitals, and the undead don't really have vitals, so there. But it isn't by any means required that undead are immune to sudden death. Especially after High Cleric's Shield-skill was introduced. I don't remember what the hell I've ruled anymore. But maybe Phoenix Essences should instantly kill an undead enemy unless it is immune to sudden death. I go back and forth with this issue in my mind.
  24. Except nobody in the quest has a hundred million gold.
  25. You can't pick-and-choose with Arc Scrolls, so it depends on the targetted enemy. If it is immune to the effect or already has that effect, the Arc Scroll won't be used. If not, it will be used on all enemies, no matter what their effects are. So it's all about getting your way, isn't it? I could lower it to 19 ether and everyone would be satisfied, I'd imagine. ...Just kidding, of course.
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