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Everything posted by Sandy
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There's a green "Categories" link at the bottom of the front page. You can see all the categories by clicking it. It's essential that you categorize the articles you write asap. That way people can actually find them.
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In the past it has been ruled that those items do 50 damage to undead. But it's not exactly official.
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Yes, they can, and yes, it is negated by immunity to sudden death.
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Heroica RPG - Quest#100: To The Tower of Babel
Sandy replied to Sandy's topic in The Heroica Archive
QM Note: Sorry, I need a little more time to build the Ozmath Marchlands. You like the pretty pictures, don't you? "What quest? Loki, just who exactly are you guys?! Don't you wanna be with me anymore?" Detraehd Loc nods to Eric. "She sounds annoying. I can kill her for you, if you wish." -
Of course they can kill off their character, they just have to retire from Heroica first. The immortality was made to ensure that no matter how dire the situation, the heroes would always make it back to the Hall even if their quest failed horribly.
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Yes, but that's partially thanks to the relics. NPCs can get killed (depending on the QMs choice) if they are KO'd at the end of the battle, after all. But nevertheless, heroes of Heroica shouldn't get killed (except by old age) as long as they are members of the organization.
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These kind of questions should go to the Rules & FAQ -topic. But to answer it, Tiger Balm negates all effects, even permanent ones. It doesn't remove them, though, so in the next battle you would be lucky again. Yes you are. Quite soon, actually. That kinda goes against the whole concept of Heroica, though. The Valkyrie granted the members immortality through the Nôrnian relics, so how are you going to explain that your character is not affected?
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Enraged has been an official negative effect for quite a while now.
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I've been adding loads of stuff to the wiki (info about the Veterans, factions, quests, elements, effects, enemy types, consumables etc.), even though I should be sleeping. Thanks a lot, Flipz!
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Heroica RPG - Quest#100: To The Tower of Babel
Sandy replied to Sandy's topic in The Heroica Archive
"This is not a matter of trust. As Heroicans, you cannot be killed, but you can be negotiated with. The person I'm taking you to wants to do that - negotiate." Periwinkle leans closer to Eric, shivering. "Loki, we should be halfway to Port Taboo and our new life together by now. Instead we are standing here, talking to a ruthless murderer. Can't we just go already, and leave your companions to deal with her?" -
Heroica RPG - Quest#100: To The Tower of Babel
Sandy replied to Sandy's topic in The Heroica Archive
Walbartan stood close enough to Sarge to hear his mutters. "Is something the matter, Sarge? Anything my druidic skills could help with?" -
Heroica RPG - Quest#100: To The Tower of Babel
Sandy replied to Sandy's topic in The Heroica Archive
"This has everything to do with the quest you are currently on, Sergeant McEncy, so you would not be sidetracked." -
Heroica RPG - Quest#100: To The Tower of Babel
Sandy replied to Sandy's topic in The Heroica Archive
"I have to apologize, but the whole debacle at the tavern was a test. So was the encounter at Dim Haven. There is someone who wants to meet you at the Ozmath Marchlands. Will you allow me to take you to him?" "I might not be the brightest star in the sky, but did I understand right that the tavern-keeper Grimelda was killed as a test?" "That would be the case. She was not an assassin trying to poison anyone. She must have done something bad in her life since she's living in Babeleth, if that is any consolidation. Knowing this, will you follow me or not?" -
In my thinking heroes can keep a distance from enemies even if there's nobody in front of them. But still, a good point.
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I added more NPCs as well as more information about the different regions of the world in the wiki. I just knew it would come to this when the wiki would be started: hours wasted away writing lists and descriptions about everything. I've been a wiki-addict before, so I know how bad it can get... And what do you know? There's now "Star Elves" and "Sun Elves" in the world as well - the former referring to the inhabitants of Spesialia and the latter to the dark-skinned ones in the Eversummer Islands. Thanks for the notice! WBD is the QM.
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~A new quest has been posted on the Quest Board (#109 by emjajoas)!~
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I got my spoon into the wiki-mix and added a page about Job Classes.
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I guess the ether cost is halved in that case, as well. Sheesh, you're asking some very specific questions! No, weapon effects don't apply to spells or healing.
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Heroica RPG - Quest#100: To The Tower of Babel
Sandy replied to Sandy's topic in The Heroica Archive
"Madame LaRouge is very specific that her girls and boys remain pure", Periwinkle explained as they walked through several rooms containing surprised prostitutes with their clients. "Her friend Elphaba provides us with these trinkets that keep us immune to disease. They're very useful, as you might imagine." Periwinkle led the heroes into the cellar of the brothel and pulled aside a wine rack, revealing a hidden passage that took them out of Vega. Looking back, the heroes saw more winged monkeys patrolling the walls, but the darkness hid them well. "What now, Loki? We are somewhere west of Vega right now, with the Ozmath Marchlands ahead of us. The witches live there, and they're generally not welcoming folk." Suddenly the party heard a crack of a twig behind them. "That was intentional, mind you", said the assassin Detraehd Loc as she emerged from the shadows. "You managed to escape the city as well, then. I believe we had unfinished business to discuss." "You!" "You who?!" Party: Althior Emorith (K-Nut) *Party Leader* 32 years old male human Necromancer Level 41 *Gain Triple Experience* Power: 57 (41+16) (Spellpower: 62 (41+16+5)) Defense: 6 (4+2) Health: 52/52 (5+40+5+1) Ether: 16/56 (5+40+5+4+2) Gold: 85 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Weapons: Oculoid Claw (WP: 13, Club, 1/6 chance of infecting the targeted enemy on successful hits.), Metasimian Dory (WP:9, pierces defense; spear), Artifacts: The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness) x2, Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, Grand Potion, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Mead, Nostrum, Smelling Salts, Dragon Scale ,Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy Tools & Treasure: Bedroll, Pickaxe, 3 Bones Eric (Khorne) 30 year old Human Nord Level 24 1/3 Raider *Natural Respite* *Immune to Fragile and Weakened* *Evasion* Power: 48 (24+22+2) Defense: 5 Health: 42/42 (8+23+7+4) Gold: 215 Equipment: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Conspirator (WP: 15, causes blinded; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Leather Whip (WP:7, makes target enraged; whip), Small Spiked Club (WP:5, earth-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to water; accessory), Garnet (Earth), Scroll of Sleep, 8 Grand Potions, Health Core, 2 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Fire Bomb, Lightning Bomb, Bone Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight Level 21 *Gain Triple Experience* *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened* Power: 43 (21+18+2+2) Defense: 14 (10+4) Health: 45/45 (7+20+9+3+3+3) Gold: 144 Equipment: Zoidberg Gauntlets (WP:21, dual strike, Light and Darkness elemental, Hollow [-], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory) Inventory: Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8, lightning-elemental hammer), Wooden Spear (WP:4, wood-elemental spear), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 5 Potions, Grand Potion, Health Core, 5 Remedies, 3 Venoms, Deadly Venom, 2 Phoenix Essences, Mead, 3 Smoke Bombs, Military Grade Fire Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) En Sabah Nur (Jebediahs) 31 year old male human Evoker Level 30 3/4 *Immune to Darkness* *Converts Ether to Health* *Reflects Ether-Based Attacks* *Absorb Poison* Power: 48 (30+18) (66 against Humanoids (30+36)) Defense: 1 Health: 47/47 (5+29+3+5+5) Ether: 22/37 (5+29+1+2) Gold: 80 Equipment: Quarterstaff (WP:18/36 against humanoids, staff), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted, Darkness Immunity, suitable to classes with ether, bodywear), Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to wood) Artefacts: Sedge Hat (+4 Max. Ether, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Smelling Salts, Titan Heart (Grants encouraged- and inspired-effects when consumed), 4 Venoms, Deadly Venom, 2 Smoke Bombs, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 8 Water Bombs, 3 Dirt Bombs, 2 Floral Bombs, 2 Holy Bombs, Tools: Bedroll, Pickaxe, Magnifying Glass Summons: Earthen Shield (Garnet), Emerald the Rockling (Ruby), Chidoris Obelisk (Topaz), B.A.S.H. (Aquamarine) Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Sahuagin (Aquatic 5), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Hippogriff (Flying 6), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Toxic Toad (Plant 1), Mandragora (Plant 2), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2) Walbartan (NPC, controlled by K-Nut) 45 years old female pongcanis Druid Level 43 3/5 Power: 50 (43+7) Defense: 3 Health: 60/60 (9+42+7+2) Ether: 41/49 (5+42+1+1) Gold: 204 Equipment: Oaken Mace (WP:7, wood-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear) Inventory: Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Periwinkle (NPC, controlled by Khorne) 19 years old female human Harlot Level 30 1/4 *Money Maker* *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 30 Health: 51/51 (7+29+15) Gold: 32 Equipment: Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer, Tiger Balm -
Are you going to use a Wikia-website? Because I'm registered there. I wonder if there's a way to limit editing of a wiki to registered users only. Most of the trouble Lind is referring to comes from anonymous editors...
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That's right, ether is only reduced by successful healing and spellcasting. Scrolls work differently, with ether always reduced no matter the outcome. Yes, Sage's cannot attack directly with their weapons at all.
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I'm being sincere, if someone wants to start a Heroica RPG wiki, be my guest! Here's the logo for the header, too:
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No you don't! The NPC Index is seriously lagging behind! *whiplash*
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The game has bloated since I stated that, so I'm not against a wiki, but I don't have the energy to start one myself. Updating a wiki is also a huge job, especially with a game as large as this, so if people want to start one, I hope they commit to updating it as well.
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~A new quest has been posted on the Quest Board (#108 by Waterbrick Down)!~