-
Posts
2,002 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Walter Kovacs
-
'Revenge of the Fallen' was sort of a joke. I have no intention to make it a reality at this time. But it would make an awesome title! I DO have an idea for another Mafia, titled "Pressure Cooker". It will probably take me 6 or so months to have it ready, however. That'll give some other hosts a chance to strut their stuff. Besides, I need a break from hosting.
-
That was Night 7. If fhomess had sent in Foog at the conclusion, Scum would have won with you, since you took Foog out first as well. A hypothetical two player Day 9 would have happened, and the Scum would have had their voting superiority and a share of the win. But they went after Hinck again, instead.
-
I do have to give props to the Scum team. They played a magnificent game. It's too bad that Hinck and the Scum couldn't win together (It was actually possible, if both the Scum and Hinck had targeted Foog Night 8) Both deserved it, I thought. Just to clarify, in order for the scum to win, they must hold the voting advantage at the start of the new day. I actually contacted Speedy to clarify this was correct a week or two ago. Well in advance of Day 7 at least.
-
Conclusion: Hatchet, Axe and Saw There is unrest in the forest There is trouble with the trees For the Maples want more sunlight And the Oaks ignore their pleas The trouble with the Maples (And they're quite convinced they're right) They say the Oaks are just too lofty And they grab up all the light But the Oaks can't help their feelings If they like the way they're made And they wonder why the Maples Can't be happy in their shade There is trouble in the forest And the creatures all have fled As the Maples scream 'Oppression!' And the Oaks just shake their heads So the Maples formed a union And demanded equal rights 'The Oaks are just too greedy We will make them give us light' Now there's no more Oak oppression For they passed a noble law And the trees are all kept equal By hatchet, axe and saw The humans enter the depleted forest of Galidor. Mr Big Chief continues speaking: “… So you boys know what to do now, right?” Walter, Burt and Ernie reply in unison, “Yes Boss!” Then all four start to work. It is hard work, as the Alder is the largest tree in the forest. But eventually it begins to fall… As if in slow motion, Alden falls, as if trying to delay the inevitable as long as possible… Until finally the Elder’s massive bulk crashes to the forest floor, like so many of his brethren. Walter suddenly shouts out, “Look! I could have sworn this was a sycamore tree a minute ago. But now it clearly is an Oak.” Burt looks around and notices a similar pattern. “And this Maple. I was sure it was a sassafras.” Mr. Big Chief sounds a bit puzzled. “I see most of the stumps also belonged to Oaks. But for some reason this Persimmon tree is still a persimmon. I wonder why that is? “Ah well, not for us to question. Let’s continue our work, boys.” Then Sammy Sycamore felt the harsh bite of the saw… And finally Lassie Sassafras gets the keen taste of an axe. When the sun rises on a new day, Simon finally gets what he always wanted: the forest to himself. Congratulations to the Winners of Unrest in the Forest: The Maples! fhomess, Bob, mostlytechnic, badboytje88, jluck and Brickelodeon. And also, congratulations to the other winner, the Neutral Serial Killer, Hinckley! I thought it was a good game all around. It was possible for all three factions to win coming into Day 8, always a good thing. My initial thought when putting this game together was to make the Tree Stump, always sort of a joke role, into something powerful. I really thought that this could be overpowered on the Town side, so I tried to make the Scum powerful and well hidden. I also weakened the Town at the same time. I don’t know that I achieved a real balance (really, how could you balance up to 15 Town Tree Stumps giving their opinions?), but I think it was fairly close. Here are the players, the role names I gave them, and their traditional role names. The Serial Killer: Simon Persimmon, played by Hinckley – Neutral – Nihilist (Serial Killer, Bulletproof x3) The Oaks: Elder Alden Alder, NPC Lauren Laurel, played by PirateDave84 – Felled Night 1 – Oak – Garden Variety Oak (Vanilla) Buck “Dollar” Poplar, played by Mencot – Felled Night 1 - Oak – Garden Variety Oak (Vanilla) Catarina Dogwood, played by adventurer1 – Lynched Day 2 - Oak – Garden Variety Oak (Vanilla) Agnes Cyprus, played by JackJonesPaw – Felled Night 2 – Oak – Harmonizer (Jailkeeper) Vicky Hickory, played by Stickfig – Felled Night 2 – Oak – Garden Variety Oak (Vanilla) Larry Larch, played by TheLazyChicken – Lynched Day 3 - Oak – Garden Variety Oak (Vanilla) Clem Elm, played by Scaevola – Felled Night 3 – Oak – Heightened Senses (Cop) Bobby Beech, played by Lord Duvors – Felled Night 3 - Oak – Garden Variety Oak (Vanilla) Hazel Hazelnut, played by Goliath – Lynched Day 4 – Oak – Garden Variety Oak (Vanilla) Maggie Magnolia, played by Calanon – Felled Night 4 – Oak – Garden Variety Oak (Vanilla) Waldorf Walnut, played by jamesn – Felled Night 4 – Oak – Heightened Senses (Naïve Cop) Berty Birch, played by Dragonfire – Lynched Day 5 – Oak – Guilty Conscience (Miller) Chester Chestnut, played by Lego Spy – Felled Night 5 – Oak – Hidden Spikes (Bomb) Nash Ash, played by Zepher – Felled Night 5 – Oak – Garden Variety Oak (Vanilla) William Willow, played by Scubacarrot – Felled Night 6 – Oak – Holy Tree (Super-Saint) Bruce Spruce, played by Tamamono – Felled Night 6 - Oak - Vigilante Adelaide Apple, played by TinyPiesRUs – Lynched Day 7 - Oak – Garden Variety Oak (Vanilla) Sammy Sycamore, played by Fugazi – Felled in Conclusion - Oak – Garden Variety Oak (Vanilla) The Maples: Lassie Sassafras, played by fhomess – Felled in Conclusion - Maple – Maple Leader (Godfather) Alastair Pear, played by Brickelodeon – Lynched Day 1 – Maple – Chameleon Bark (Traitor) Barry Cherry, played by jluck – Felled Night 3 – Maple - Goon Peter Cedar, played by badboytje88 – Felled Night 5 – Maple - Goon Jack Pine, played by mostlytechnic – Lynched Day 6 – Maple – Stump Remover (Janitor x4) Sue Sumac, played by Bob – Felled Night 7 - Maple – Scent Mask (Framer / Tailor) And now, for the ever popular list of Night Actions: Night 1: Scaevola – Investigate Tamamono. Success – Oak jamesn – Investigate Hinckley. Success – Oak (Naïve) Tamamono – Kill TheLazyChicken. Unsuccessful (Blocked) JackJonespaw – Protect and Block Tamamono. Success Hinckley – Kill Mencot. Success badboytje88 – Kill PirateDave84. Success mortlytechnic – Janitor Brickelodeon. Success Night 2: Scaevola – Investigate jamesn. Success – Oak jamesn – Investigate Scaevola. Success – Oak (Naïve) Tamamono – Kill JackJonespaw. Success JackJonespaw – Protect and Block mostlytechnic. Success Hinckley – Kill JackJonespaw. Success badboytje88 – Kill Stickfig. Success mostlytechnic – Janitor adventurer1. Success Night 3: Scaevola – Investigate Zepher. Unsuccessful (killed by badboytje88) jamesn – Investigate Fugazi. Success – Oak (Naïve) Tamamono – Kill Lord Duvors. Success Hinckley – Kill jluck. Success badboytje88 – Kill Scaevola. Success Bob – Frame Scubacarrot. Success fhomess – Recall Traitor. Unsuccessful (Brickelodeon is dead) mostlytechnic – Janitor jluck. Success Night 4: jamesn – Investigate Dragonfire. Unsuccessful (Killed by badboytje88) Hinckley – Kill Calanon. Success badboytje88 – Kill jamesn. Success Bob – Frame TinyPiesRUs. Success fhomess – Recall Traitor. Unsuccessful (Brickelodeon is dead) mostlytechnic – Janitor Goliath. Success Night 5: Tamamono – Kill Zepher. Success Hinckley – Kill Zepher. Success badboytje88 – Kill Lego Spy. Success Bob – Frame TinyPiesRUs. Success fhomess – Recall Traitor. Unsuccessful (Brickelodeon is dead) Night 6: Hinckley – Kill Scubacarrot. Success fhomess – Recall Traitor. Unsuccessful (Brickelodeon is dead) Bob – Kill Tamamono. Success Night 7: Hinckley – Kill Bob. Success fhomess – Recall Traitor. Unsuccessful (Brickelodeon is dead) Bob – Kill Hinckley. Unsuccessful (Bulletproof) Some more notes. Hinckley had an enormous stroke of luck when he was investigated by a role that only gives Town responses. This game turns out far different if Scaevola and jamesn switch their targets Night 1. Also, I thought the Serial Killer hiding his action by targeting the same target as the Vig was brilliant. A nice trick for a SK, if you can get the Vig to trust you early. It actually helped the Oaks quite a bit, keeping the body count overnight low. The Maples might have romped home quickly without that help. Just to clear up some of the mysteries: Brickelodeon was Janitored (and was never going to come back), Goliath was an Oak, and badboytje88 was Bombed. And the killing actions were completely random. I didn’t even pay attention to which human was used when trees were cut down. All of the roles were randomly assigned as well. No hints in the sizes of the trees, either. If Scubacarrot had been lynched, the pictures would have shown the humans cutting the wrong tree down (the hammer voter), then cutting Scuba’s tree down in embarrassment. There was so much suspicion swirling about all of the Maples. mostlytechnic, fhomess and Bob all had fingers pointed at them for very valid reasons, and yet it was an unfortunate coincidence that led to mostly’s lynch (blocked on a night where the SK and Vig targeted the same player). Then there were the codes. The codes were brilliant, and a direction I didn’t foresee this game going. It might have been an issue, if the scum hadn’t embraced it and made it so overly complicated that they wouldn’t work well. Hinckley and his Stump-mates managed to get it right. Too bad Hinckley didn't really care for the Oaks. I just wanted to say I had a blast hosting this game, and I hope all of the players had a good time. My biggest disappointment was Goliath PMing his Role PM to a Stump, and the near chaos it caused. I think I know how it happened. Goliath was in the Dead PM with Maples who still were reading the Scumboards. The plan was to janitor Dragonfire the night he was lynched. Goliath likely thought Dragonfire was about to join them on the Dead PM. Unfortunately, badboytje88 killed the Bomb the same night. The Janitor target changed, and Goliath never got the message (or had already sent the PM). I was also disappointed with how a Stumpy Dragonfire responded to it. He PM’d me for guidance, I told he couldn’t use it, or if he had to say something about it, don’t say anything definitive. Instead he comes out and says “Goliath was 100% Oak.” There’s nothing definitive in that statement. Then there was the fiasco called Day 8. I sent the three remaining players PMs, giving them all possible combinations of players and how they could win with each of those scenarios. May intent was for all three of them to understand what they were looking for so that they could win. But I mis-worded Fugazi’s PM, and things quickly spiraled out of control. But overall I am happy with how things turned out. I’d like to receive feedback on how I did as a host, this being my first time and all. If it’s mostly positive, maybe I should do a sequel: Unrest in the Forest 2: Revenge of the Fallen.
-
There is a lot of confusion about the PMs all three players received, and it's my fault. I wanted all three players to know that they could win, and what conditions they needed to achieve the win. In doing this, I inadvertently let it slip that Sue (Bob) was scum early. I should have chosen my words better, and I apologize to all three remaining players. My hope is that this information hasn't affected the final day too much, but I'm afraid it has. Again, I am heartily sorry for the slip up.
-
Day 8: Moving Pictures There is unrest in the forest There is trouble with the trees For the Maples want more sunlight And the Oaks ignore their pleas The trouble with the Maples (And they're quite convinced they're right) They say the Oaks are just too lofty And they grab up all the light But the Oaks can't help their feelings If they like the way they're made And they wonder why the Maples Can't be happy in their shade There is trouble in the forest And the creatures all have fled As the Maples scream 'Oppression!' And the Oaks just shake their heads So the Maples formed a union And demanded equal rights 'The Oaks are just too greedy We will make them give us light' Now there's no more Oak oppression For they passed a noble law Night returns to Galidor, and the few remaining trees wonder who will be next. One of them doesn’t have to wonder. Burt and Ernie come up to Adelaide Apple and start to work. The job is swift and merciful, and Adelaide falls. Mr Big Chief approaches another tree. The end comes quickly to Sue Sumac. Ernie approaches a third tree. “What a beautiful tree,” he says. “I just can’t bring myself to chop this tree down.” And so Simon Persimmon survives to see another day. Dawn breaks, and Alden rouses the three trees that are left. “Last night I saw visions of trees being chopped. Pictures moving through my head, showing me absolute desolation. I was certain it meant the end of Galidor. “Then I awoke to this new day, and lo and behold, only two trees met their fate during the night. What’s more, Sue Sumac was a Maple. Excellent work, my friends. “Unfortunately, you did not choose wisely in your voting. Adelaide was very much an Oak, as she repeatedly told you yesterday. “I would not be surprised if today isn’t the last day of this ordeal. Choose well, the survival of Galidor is on your shoulders. “Addendum: As there are only three players left, I am going to change up the voting a bit for Day 8. Voting will be opened immediately. The day will last a maximum of 72 hours. There will be no Unvoting. Once all three players have voted, or a consensus lynch has been achieved (i.e. two votes for one player), Day 8 will end. “The result of the Lynch will determine the winners. If 72 hours expire and no lynch has been achieved, then Night Actions will determine the winners. “Take your time, do your behind-the-scenes jockeying, and think carefully about where your vote belongs. Remember, once you vote, it is final.” The NPCs: Elder Alden Alder Burt Ernie Mr Big Chief Walter The Players: Lassie Sassafras, played by fhomess Sammy Sycamore, played by Fugazi Simon Persimmon, played by Hinckley The Fallen: Alastair Pear, played by Brickelodeon – Lynched Day 1 – Alignment Unknown Lauren Laurel, played by PirateDave84 – Felled Night 1 – Oak Buck “Dollar” Poplar, played by Mencot – Felled Night 1 - Oak Catarina Dogwood, played by adventurer1 – Lynched Day 2 - Oak Agnes Cyprus, played by JackJonesPaw – Felled Night 2 - Oak Vicky Hickory, played by Stickfig – Felled Night 2 – Oak Larry Larch, played by TheLazyChicken – Lynched Day 3 - Oak Clem Elm, played by Scaevola – Felled Night 3 – Oak Bobby Beech, played by Lord Duvors – Felled Night 3 - Oak Barry Cherry, played by jluck – Felled Night 3 – Alignment Unknown Hazel Hazelnut, played by Goliath – Lynched Day 4 – Alignment Unknown Maggie Magnolia, played by Calanon – Felled Night 4 – Oak Waldorf Walnut, played by jamesn – Felled Night 4 – Oak Berty Birch, played by Dragonfire – Lynched Day 5 – Oak Nash Ash, played by Zepher – Felled Night 5 – Oak Chester Chestnut, played by Lego Spy – Felled Night 5 – Oak Peter Cedar, played by badboytje88 – Felled Night 5 – Alignment Unknown Jack Pine, played by mostlytechnic – Lynched Day 6 - Maple William Willow, played by Scubacarrot – Felled Night 6 – Oak Bruce Spruce, played by Tamamono – Felled Night 6 – Oak Adelaide Apple, played by TinyPiesRUs – Lynched Day 7 – Oak Sue Sumac, played by Bob – Felled Night 7 - Maple The Rules, by which we shall play: 1. Each player will be given a character to play. That character will be aligned with either the Oaks or the Maples. To win the game, the Oaks must lynch or kill off all of the Maples, while the Maples need to outnumber the voting members of the Oaks. Any Third Party characters will have their own win conditions. 2. Each day will be played out in its own topic. During the day you will be able to vote to expel (lynch) a player. Voting must be done in the following format: Vote: Character (Player). Similarly, unvoting is to be done in the format: Unvote: Character (Player). No other format will be accepted. A majority vote is required to expel (lynch) a player, meaning that over half of the remaining players must vote for the same player to warrant a lynch. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. The day will end after those 72 hours. After the day has concluded, a night will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of nighttime. You may not post about the game openly on Eurobricks during that time (but may continue to use private messages). 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. You may not quote/post anything sent to you by another player via PM. If you wish to use information gained in this way, you must do so in your own words only. 7. Do not play the game outside the day threads. Similarly, do not post out-of-character inside the day threads. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8a. If you are a Tree Stump, you MAY (and are encouraged to) continue to take part in the Day thread discussions. Tree Stumps may not Vote, they may not use Night Actions, and they cannot be voted for or targeted at night. 8b. If you are dead, you may not post in thread or discuss the game with any of the players (living or dead). Any information you had becomes void, and may not be passed on. 9. Don't edit your posts. 10. You must post in every day thread. 11. Violation of the above rules will result in a 5-vote penalty against you on your first offense, and the death of your character on your second offense. 12. If at any time another player asks you to violate these rules (for example, asking you to give them your role PM), report this to the host immediately along with PM proof of the violation.
-
Voting has ended for Day 7. With 4 votes, the few trees still standing think that Adelaide Apple is a Maple. Meanwhile in the logger's camp, the humans get ready for the night's work. Mr Big Chief breaks out the grinding wheel to give his axe a nice, sharp edge. Walter replaces the chain on his chainsaw, while Burt and Ernie double sharpen their saw while sitting in the grass. You have 24 hours to submit your Night Actions.
-
Day 7: Permanent Waves There is unrest in the forest There is trouble with the trees For the Maples want more sunlight And the Oaks ignore their pleas The trouble with the Maples (And they're quite convinced they're right) They say the Oaks are just too lofty And they grab up all the light But the Oaks can't help their feelings If they like the way they're made And they wonder why the Maples Can't be happy in their shade There is trouble in the forest And the creatures all have fled As the Maples scream 'Oppression!' And the Oaks just shake their heads So the Maples formed a union And demanded equal rights 'The Oaks are just too greedy We will make them give us light' Night comes for the sixth time to the Forest Clearing of Galidor. The all too familiar hum of the generators and thwacks of axe falls soon fills the air. Mr Big Chief begins his night by taking down one of the smallest remaining trees. It is not difficult, and soon Jack Pine lies on the forest floor. Since he is in the area, Mr Big Chief tackles the next tree, which is a bit more substantial. It isn’t long before William Willow joins his bretheren in the stumpy afterlife. Meanwhile Burt and Ernie go to work on a decent sized tree. They watch, satisfied, as Bruce Spruce crashes to the ground. The following morning, Alden the Elder Alder speaks to the diminished forest. “Ahh, feel the wind blowing through your leaves. Strange thing, the wind, almost like a semi-permanent wave, always there, but changing form.” The remaining trees aren’t sure what to make of the Alder’s sudden, philosophical tangent. “I have good news and I have bad news,” he continues. “Bad news first. We lost two good trees last night. Bruce Spruce and William Willow were both Oaks.” “However, there is good news. Jack Pine was decidedly a Maple, just as you suspected. “There is still hope. You found one Maple, you can find the rest. Go to it.” The NPCs: Elder Alden Alder Burt Ernie Mr Big Chief Walter The Players: Adelaide Apple, played by TinyPiesRUs Lassie Sassafras, played by fhomess Sammy Sycamore, played by Fugazi Simon Persimmon, played by Hinckley Sue Sumac, played by Bob The Fallen: Alastair Pear, played by Brickelodeon – Lynched Day 1 – Alignment Unknown Lauren Laurel, played by PirateDave84 – Felled Night 1 – Oak Buck “Dollar” Poplar, played by Mencot – Felled Night 1 - Oak Catarina Dogwood, played by adventurer1 – Lynched Day 2 - Oak Agnes Cyprus, played by JackJonesPaw – Felled Night 2 - Oak Vicky Hickory, played by Stickfig – Felled Night 2 – Oak Larry Larch, played by TheLazyChicken – Lynched Day 3 - Oak Clem Elm, played by Scaevola – Felled Night 3 – Oak Bobby Beech, played by Lord Duvors – Felled Night 3 - Oak Barry Cherry, played by jluck – Felled Night 3 – Alignment Unknown Hazel Hazelnut, played by Goliath – Lynched Day 4 – Alignment Unknown Maggie Magnolia, played by Calanon – Felled Night 4 – Oak Waldorf Walnut, played by jamesn – Felled Night 4 – Oak Berty Birch, played by Dragonfire – Lynched Day 5 – Oak Nash Ash, played by Zepher – Felled Night 5 – Oak Chester Chestnut, played by Lego Spy – Felled Night 5 – Oak Peter Cedar, played by badboytje88 – Felled Night 5 – Alignment Unknown Jack Pine, played by mostlytechnic – Lynched Day 6 - Maple William Willow, played by Scubacarrot – Felled Night 6 – Oak Bruce Spruce, played by Tamamono – Felled Night 6 - Oak The Rules, by which we shall play: 1. Each player will be given a character to play. That character will be aligned with either the Oaks or the Maples. To win the game, the Oaks must lynch or kill off all of the Maples, while the Maples need to outnumber the voting members of the Oaks. Any Third Party characters will have their own win conditions. 2. Each day will be played out in its own topic. During the day you will be able to vote to expel (lynch) a player. Voting must be done in the following format: Vote: Character (Player). Similarly, unvoting is to be done in the format: Unvote: Character (Player). No other format will be accepted. A majority vote is required to expel (lynch) a player, meaning that over half of the remaining players must vote for the same player to warrant a lynch. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. The day will end after those 72 hours. After the day has concluded, a night will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of nighttime. You may not post about the game openly on Eurobricks during that time (but may continue to use private messages). 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. You may not quote/post anything sent to you by another player via PM. If you wish to use information gained in this way, you must do so in your own words only. 7. Do not play the game outside the day threads. Similarly, do not post out-of-character inside the day threads. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8a. If you are a Tree Stump, you MAY (and are encouraged to) continue to take part in the Day thread discussions. Tree Stumps may not Vote, they may not use Night Actions, and they cannot be voted for or targeted at night. 8b. If you are dead, you may not post in thread or discuss the game with any of the players (living or dead). Any information you had becomes void, and may not be passed on. 9. Don't edit your posts. 10. You must post in every day thread. 11. Violation of the above rules will result in a 5-vote penalty against you on your first offense, and the death of your character on your second offense. 12. If at any time another player asks you to violate these rules (for example, asking you to give them your role PM), report this to the host immediately along with PM proof of the violation.