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Everything posted by Nom Carver
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[SoNE Ep. 4] Sector E "The final stand"
Nom Carver replied to Nom Carver's topic in Nar Eurbrikka Archive
Thanks for your sugestions. Unfortunately since I have revealed my position, is very likely for the enemy to build something beter to counter it, thats the risk of posting to early, but since I am hosting this contest I dont expect to be one of the winners. Those rebels will have quite a surprise, regarding to a roof and the extra details, it may work but this little build just got disassembled, I notice that adding little printed bricks and special elements work for others so I thought that those yellow arrows could do for the doors, I have been trying to improve my building. Thanks again for your comments and criticism, I will implement them on my next builds. -
Shadows of Nar Eurbrikka — Introduction and Discussion
Nom Carver replied to Brickdoctor's topic in Nar Eurbrikka Archive
That's the spirit, this time we shall win. -
Shadows of Nar Eurbrikka — Avenger (Imperial Headquarters)
Nom Carver replied to Brickdoctor's topic in Nar Eurbrikka Archive
They are trying to break into the armory! ST-1138 requesting backup! http://www.eurobrick...showtopic=93228 -
"The rebel forces have penetrated deep into the imperial garrison and managed to liberate some of the prisoners at the detention block, I dont know what do they know or why are they trying release them but the standing orders are to stop them at any coast, if they are half as smart as they should be, they should try to get some ammo and supplies to make their way back to the surface, we prepared a surprise for them" 001 por Nom Carver, en Flickr 003 por Nom Carver, en Flickr 007 por Nom Carver, en Flickr 009 por Nom Carver, en Flickr 012 por Nom Carver, en Flickr 013 por Nom Carver, en Flickr 015 por Nom Carver, en Flickr 021 por Nom Carver, en Flickr 019 por Nom Carver, en Flickr
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[SoNE Ep. 4, Sector A] "Don't let them escape!"
Nom Carver replied to korpen4444's topic in Nar Eurbrikka Archive
That will do for now, so far sector A is ours , the only thing I will have to point out is that Han is still making Jabba's most cherished wall decoration. -
[SoNE free build] "At the maintenance dock"
Nom Carver replied to Nom Carver's topic in Nar Eurbrikka Archive
Sullust, I misspelled. -
[SoNE free build] "At the maintenance dock"
Nom Carver replied to Nom Carver's topic in Nar Eurbrikka Archive
Well spotted BEAVeR! its a good signal that you recognize the personnel from a "distance" , regarding to the entrance and the AT-AT, the walker isn't suposed to go out that way because that gate leads to outer space (we are onboard of a destroyer), that AT-AT has been relocated from its original location to get some mantenance. Thanks, I am planing to build a mid sized destroyer, something similar to the new one but better (I think I have the bricks to do it), regarding to the troops, this is war and casualties happen, I guess high command doesnt care too much about a single soldier. Thanks, the one in the transport is actually an imperial engineer/AT-ST driver. -
"A few days after arriving from our last assignment, we were called for an emergency task, it seems that something happened at the garrison stationed on Sollust, me and my squad will be heading over there to find out what is going on out there, non of us would ever know that this would be the last assignment for some of the most brave men among the imperial army" The maintenance dock: P1010011 por Nom Carver, en Flickr That's the mini us: P1010014 por Nom Carver, en Flickr P1010020 por Nom Carver, en Flickr Our last shot together (no, the hangar didn't become smaller): P1010035 por Nom Carver, en Flickr C & C are welcome, I would like this one to be judged too.
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I love the walls, thats a great way to get those white stripes to look right, I may borrow some of your ideas later, thanks for the inspiration and welcome to the empire, I am sure you will get to kick some rebel butt pretty soon.
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This will come handy, thanks! You must have been instructed by Bothan spies nice work.
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SoNE Contest Episode IV: Secrets of the Empire
Nom Carver replied to Nom Carver's topic in Nar Eurbrikka Archive
Thanks to you all for participating! and regarding to the planet looks, Ninja Nin is right, rocky, volcanic, underground, remember you are in a base/bunker so you can either use some pretty common imperial like building for interiors (angled grey walls as Endor bunker) -
Shadows of Nar Eurbrikka — Avenger (Imperial Headquarters)
Nom Carver replied to Brickdoctor's topic in Nar Eurbrikka Archive
Roger, roger. (I am not a droid ) -
[SoNE free build] "No one escapes from the empire"
Nom Carver replied to Nom Carver's topic in Nar Eurbrikka Archive
Thanks, I knew that some engines were missing but I took my MOVing license on this one and chose to reduce the number of engines for mere esthetic purposes. -
[SoNE free build] "No one escapes from the empire"
Nom Carver replied to Nom Carver's topic in Nar Eurbrikka Archive
Thanks, I am not very good at microbuilding either but I also try to experiment some alternative stuff, what I feel to be the most annoying issue is the light and the camera (and my photography skills). -
Shadows of Nar Eurbrikka — Avenger (Imperial Headquarters)
Nom Carver replied to Brickdoctor's topic in Nar Eurbrikka Archive
Not really, but that may give us some advantage, if we all (imperials) could comunicate on a more secretive way that would come usefull since we could chose to focus on 3 or more locations, strategy has become a common topic over here recently. -
"Those filthy rebels have been trying to find their way out through the blockade we set around the system, it seems that some one is calling them to fight elsewhere, we will find it out soon" P1010013 por Nom Carver, en Flickr P1010020 por Nom Carver, en Flickr P1010032 por Nom Carver, en Flickr P1010040 por Nom Carver, en Flickr
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Your creations are always so amazing and inventive, you must be a very patient person to build such amazing stuff on LDD, I personaly go crazy trying to build with it anything, I guess is all about knowing how to use it the right way, I would like to know how to use it better because there is no limit to the bricks you have available.
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Shadows of Nar Eurbrikka — Avenger (Imperial Headquarters)
Nom Carver replied to Brickdoctor's topic in Nar Eurbrikka Archive
Lock and load Lobot, your help will be more than welcome. -
SoNE Contest Episode IV: Secrets of the Empire
Nom Carver replied to Nom Carver's topic in Nar Eurbrikka Archive
Only one at the time, that's why you specify the sector. It will be, especially if you join the action, head to the Avenger for further briefing (and keep a close eye on the enemies comms ) -
Shadows of Nar Eurbrikka — Avenger (Imperial Headquarters)
Nom Carver replied to Brickdoctor's topic in Nar Eurbrikka Archive
We can also assign our "champions" to build on different locations so they can seize the full value of the best in each location (remember that there is also an XP award for those who are up in the score of the sector), it makes me a little worried the fact of holding up the builds but it may also be a wise desition as long as they post them in time, PMs should also come in handy. We also have a lot of new recruits, they should also come in handy for this challenge, GUYS, YOU ARE FREE TO BUILD ANY WAY YOU WANT BUT PLEASE HELP US KICK SOME REBEL @$$s! -
SoNE Contest Episode IV: Secrets of the Empire
Nom Carver replied to Nom Carver's topic in Nar Eurbrikka Archive
Let's say it will be a bonus for the next episode. -
“we received a transmission coming from Sollust, it requested reinforcements, it seems that the rebellion is trying to release the political prisoners” “send all available troops near the system to the imperial garrison; those prisoners must not live the planet alive!” “I will inform the men...” “the assault on Sullust has started, our troops have managed to successfully infiltrate the base and disable their defenses, and it won’t take long before the prisoners are liberated” “if they have been detected, it won’t take long before the empire starts sending reinforcements, if we want to save those prisoners we will need to buy our troops some time” “I will get all the help available near the system” “Meanwhile, the rebel forces have been split and scattered across the fortification and both factions struggle to survive by any means necessary”. “if we don’t hurry up this place will be crowded with storm troopers, this may be the last chance for these guys; whatever they know could change the course of the war” Battling Through Sullust: There are 5 positions within the facility, in which both factions will be shown fighting and trying to save the prisoners or stop them from escaping; entries MUST feature elements that represent the specific locations (antennas on the communications room or holding cells on the detention blocks or so), at the end of the episode; the number of entries of each faction in a specific place will count as 1 point on that location (not depending on the size of it),with the exeption of the best scored entry in the place which will receive 4 points. The leading faction at a location will gain control of it. the winning faction is the faction that control the most locations (3 out of 5). Sector A: Main door / guard towers / perimetral walls Sector B: Detention blocks Sector C: Communications station Sector D: The docking bay / hangar bay Sector E: Main command post / wepons storage You can build any size you want but remember that if your entry has to stand against a small and skilled creation your effort will end counting only for one point in the location, build your best on the scale you feel more comfortable, XP points will be earned independently from the points you score for your faction (you can score 1 point for your team and still earn 9 XP at the end of the chapter). The Prizes: Your faction will receive points. Winner amount of XP points for the winner of each location (XP up to 10 X 2). This Sullustian head tag The pride for fighting for your faction The Rules: All rules in the Core Rules topic apply. The Empire's goal is to stop the prisoners from escaping and take down as many enemies in the process and theAlliance's goal is to escape with the prisoners and eliminate any resistance they find. Remember to make your entry appropriate to your rank and goal. From the Core Rules: Your build will be scored by the judges that will award a score from 1-10, with a '1' being "Minifig on a Plate", a '5' being "Your Average MOC" and a '10' being "Flawless Concept and Execution" this will aply only for the XP your character will receive and will not afect the score of the game which will only benefit the faction and wont depend of the size of the creation (a small or medium size build can earn 10 XP while still count in the game for 1 point for its faction due to the harsh competition). Only the best creation of each place will receive additional XP points (the ones he scored from the judging plus the ones that he earned from the battle) The amount of points you earn is also the amount of XP your character earns. The Episode will run from 4 March to 17 April 2014. As long as it's still 17 April somewhere in the world, you can still enter. Entries posted after the deadline will be disqualified from the episode and will not be eligible to receive XP. This episode/contest is open to all players of Shadows of Nar Eurbrikka, even if they joined EB or signed up for the game after the episode has begun, with the exception of the Star Wars staff, who are not eligible to win XP or prizes; the EB admins and moderators, who are not eligible to win prizes but may earn XP; and the episode host, who is not eligible to win prizes but may earn XP. One entry per member. All entries must be new creations, not posted anywhere else prior to being entered in the episode. You may be asked by a staff member to change your entry if it is too similar to an earlier creation. All entries must be built from real LEGO or with Lego Digital Designer. No clone brands, no third-party custom parts. If LDD is used, a link to the LXF file should be either mentionned in the entry or PMed to the episode host. You are allowed to use one customized/modified minifigure, your Shadows of Nar Eurbrikka sig-fig. Everything else must be purist. All entries must be posted as a new topic in the Watto's Junkyard subforum, the title prefixed by, "[soNE Ep. 4]" and specifying which sector it belongs. (For example, [soNE Ep. 4] Sector A "overwhelming odds".) Post pictures no larger than 1000x720, as specified in the EB Member Guidelines. You may do a 'full-blown photo edit' with all the text, effects, background compositing, support erasing, and other effects on one picture. All your other pictures may have no editing other than color adjustment or background removal for a solid-color background. For obvious reasons, any photo editing that changes the shape, functionality, or color (not tint or adjustment, but actual color) of a LEGO piece is prohibited. All entries are considered WIPs (Works In Progress) until the deadline passes. Until the deadline has passed, you are allowed to change and improve your MOC.
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Thats a very well done scene! regarding to the title of your topic, you dont need name it free build unless its a SoNE (Shadows of Nar Eurobricka) but you can if you want anyway , keep up the great building.
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[SoNE free build] "Awaiting orders"
Nom Carver replied to Nom Carver's topic in Nar Eurbrikka Archive
Thanks for your comments, it does need some extra details on the "roof" but this one was mostly an experiment, regarding to the pilot, lets say that he will be the pilot of the mission (I ran out of navy troopers). -
Shadows of Nar Eurbrikka — Introduction and Discussion
Nom Carver replied to Brickdoctor's topic in Nar Eurbrikka Archive
. The coordinators show no life signals, I guess they are pretty busy but the next episode is sitting on its hangar ready to be launched, please be patient