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JimBee

Eurobricks Fellows
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Everything posted by JimBee

  1. There's the Robe of the Archmagi which is essential for Clerics and Mages, but other than that Rogues, Clerics, Mages and Rangers aren't meant to have high SP because of their other advantages and the roles they play. Barbarians and Knights are meant to be DPS/tank classes that soak up the hits, and need SP. I like the way it is with relatively low SP for most classes. I figure you know this already but just in case...
  2. QM Note: I did. By doing nothing, do you mean recovering from stunned? Because if you do not take an action it will linger.
  3. "Damn!" Hybros snatched at the thin air where the vampire once was. "Let us go quickly." The imp began sprinting down the hall to the lab, where the combination locked door stood in their way. He banged it fist on the door once in frustration. "...Any ideas?"
  4. Must... go... Seriously, this sounds awesome.
  5. Round 4 of Battle 7: >Purpearl (fire) vs. Hippogriff - Spell (92 dmg, -1 ether) >Althior (wind) vs. Aepyornis B - Special Damage Spell (162 dmg, -1 ether) >Darksten (Composite Bow) vs. Aepyornis A - Critical Lethal Hit (45 dmg, no assasination) >Matthais (Extraordinaire) vs. Bugbear Scouts - Special Damage (Sneak Attack: 5 dmg, poison:1, 11 gold stolen, no Special Guard) Karie (Blazing Palm) vs. Sylph - Poison Poison SHILED Poison (some enemies Hexed, -1 ether) Karie (Horseshoe) vs. Sylph - Poison Damage Poisoned Hit Special Mirror (44 dmg, Poison:1, -1 level) >Skrall vs. Mountain Goats - Special Damage (Rampage: all heroes stunned, Matthias: Special Guard) Aepyornis A vs. Purpearl (Hexed: attacks Scouts) Aepyornis B vs. Althior (0 dmg, recover from stun) Barghest A vs. Darksten (2 dmg, recover from stun) Barghest B vs. Matthias (Hexed: attacks Goats) Barghest C vs. Karie (Hexed: attacks Goats) Matthias: Poisoned -2 Sylph: Poisoned -3 The Mountain Goats go on a rampage and stun most of the heroes. Matthias is backstabbed again, but Karie comes through with another hex. Enemies: Aepyornis A *Hastened* *Hexed, 1 round* Type: Flying? Level: 19 Health: 185/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Aepyornis B *Hastened* Type: Flying? Level: 19 Health: 102/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Barghest A *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 88/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest B *Lightning-elemental attacks* *Hexed, 1 round* Type: Beast/Electric Level: 10 Health: 85/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* *Hexed, 1 round* Type: Beast/Electric Level: 10 Health: 88/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Bugbear Scouts *Mob 2* Type: Beast Level: 22 (11x2) Health: 166/214 (107x2) Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Hippogriff *Hexed, 1 round* Type: Beast/Flying Level: 23 Health: 212/528 Special: Aerial Assault – Flies to the sky for the remainder of the round, avoiding all damage, and lands on the target for 46 damage regardless of row at the end of the round. Drops (varies by roll): 1-2: Winged Sandals (Protects from bound- and slowed-effects; footwear.) 3-4: Sapphire (Wind) 5-6: Air Bomb Mountain Goats *Mob 2* *Immune to stunned* Type: Beast/Rock Level: 48 (24x2) Defense: 8 (4x2) Health: 982/1052 (526x2) Special: Rampage – Stuns all opponents. Drops (varies by roll): 1-2: Golden Fleece (Worth 90 gold) 3-6: nothing Sylph *Wind-elemental attacks* *Jinxed* *Poisoned:3* Type: Electric/Flying Level: 21 Health: 217/347 Special: Thunderdome – Forms a protective aura of thunder around the allied party for the duration of the next round, causing 22 lightning-elemental damage to any opponent that successfully hits anyone from the allied party. Drops (varies by roll): 1-2: Topaz (Lightning) 3-4: Ether Core 5-6: nothing Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 30.5 *Permanently Nimble* *Immune to Sealed* *Lucky* *Hastened* *Stunned* Power Bonus: 0 Health: 47/47 Defense: 2 Ether: 21/35 Gold: 2663 GP: 29 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion x10, Tonic, Grand Tonic x10, Remedy x9, Phoenix Essence x5, Nostrum x3, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Potion, 2x Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, 2x Bone (Arthur's Items: Bright Polish,Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 22 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* *Permanently Nimble* Power Bonus: 4 Defense: 19 Health: 35/35 Ether: 24/30 Gold: 1003 GP: 37 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:11, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 8 Grand Tonics, 3x Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3x Bone, Skeleton Decoy, Ice Bomb Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 51.4 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* *Lucky* Power Bonus: +5 Spellpower Defense: 10 Health: 61/61 Ether: 33/66 Gold: 2459 (owed 65g by Warlen Meliname) GP: 32 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 8 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, 4x Bone, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril, Smoke Bomb Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Undead Army (50): Bugbear Archer A, Level 14 Dark Bugbear Archer B, Level 14 Dark Bugbear Archer C, Level 14 Dark Bugbear Archer D, Level 14 Dark Bugbear Archer E, Level 14 Dark Bugbear Healer A, Level 12 Dark Dryad A, Level 21 Dark Dryad B, Level 21 Dark Dryad C, Level 21 Dark Green Viper A, Level 11 Dark Green Viper B, Level 11 Dark Green Viper C, Level 11 Dark Battle Ant A, Level 13 Dark Battle Ant B, Level 13 Dark Battle Ant C, Level 13 Dark Battle Ant D, Level 13 Dark Battle Ant E, Level 13 Dark Battle Ant F, Level 13 Dark Battle Ant G, Level 13 Dark Battle Ant H, Level 13 Dark Itsy-Bitsy Spider A, Level 9 Dark ​Itsy-Bitsy Spider B, Level 9 Dark ​Itsy-Bitsy Spider C, Level 9 Dark ​Itsy-Bitsy Spider D, Level 9 Dark ​Itsy-Bitsy Spider E, Level 9 Dark ​Itsy-Bitsy Spider F, Level 9 Dark ​Itsy-Bitsy Spider G, Level 9 Dark ​Itsy-Bitsy Spider H, Level 9 Dark Rat King, Level 17 Dark Zombie Peasant A, Level 18 Dark ​Zombie Peasant B, Level 18 Dark ​Zombie Peasant C, Level 18 Dark Black Sheep B, Level 13 Dark Direwolf A, Level 20 Dark Direwolf C, Level 20 Dark Black Adder A, Level 17 Dark Black Adder C, Level 17 Dark Creeping Hand A, Level 25 Dark Creeping Hand B, Level 25 Dark Carrion Squirrel A, Level 15 Dark Carrion Squirrel B, Level 15 Dark Carrion Squirrel C, Level 15 Dark Carrion Squirrel D, Level 15 Dark Skeleton Mage, Level 31 Dark Specter, Level 29 Dark Toxic Toad B, Level 18 Dark Harpy A, Level 26 Dark Harpy B, Level 26 Dark Harpy C, Level 26 Dark Mountain Goat A, Level 29 Dark Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 42.4 *Natural Respite* *Favors Vermin and Beast enemies* *Immune to Fragile, Blinded, Confused, Weakened* *Special Guard* *Stunned* Power Bonus: +2 WP for bows and crossbows, +2 power Defense: 8 Health: 40/56 Gold: 3447 GP: 31 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear),Lucky Doubloon (Grants "Special Guard"; accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened) Inventory:Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), 2x Potion, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 5 Nostrums, 3 Remedy, Smelling Salts, 7 Venoms, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 24 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Gains Double XP* *Poisoned:2* Power Bonus: 10 Health: 22/35 Defense: 4 Ether: 5/24 Gold: 1084 GP: 37 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon),Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects fromBoundand Slowed effects, footwear) Inventory: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff),Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip),Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Nostrum, Mead, 2x Bone, Deadly Venom Darksten (Comrade Commander) 35 year old male human Assassin *Gains Triple XP* *Immune to Afraid* Level 23 Power Bonus: 0 Health: 37/39 Defense: 3 Gold: 1312 GP: 39 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Medal of Glory (Wearer gains 3x experience from battles, accessory), Safety Blanket (SP:1, protects from Afraid, backwear) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass
  6. Hybros held his scythe tightly, waiting for the vampire to reply to Erik. Maybe there was more information they could get before killing him.
  7. Alright, thank you both.
  8. A question that's probably come up in the past but I'm not clear on: Do attacks that have damage nullified by elemental multipliers or immunities still transfer effects as applicable? For example, if attacking an Ethereal enemy with a fire-elemental weapon that can deal the Sealed-effect, 0 damage is dealt but is Sealed inflicted? How about if high defense nullifies an attack?
  9. Round 3 of Battle 7: >Purpearl (fire) vs. Hippogriff - Spell (92 dmg, -1 ether) >Althior (wind) vs. Aepyornis B - Amplified Spell SHIELD (Raise an Army: Harpies, Goat A raised, -4 ether) >Darksten (Composite Bow) vs. Aepyornis A - Lethal Hit (34 dmg, no assasination) >Matthais (Extraordinaire) vs. Bugbear Scouts - Special Damage (Sneak Attack: 5 dmg, poison:1, 11 gold stolen, no Special Guard) >Karie (Horseshoe) vs. Sylph - Poison Poison (poison:1) >Karie (Horseshoe) vs. Sylph - Poisoned Hit Critical Poisoned Hit (56 dmg, Poison:1, Jinxed) >Skrall vs. Mountain Goats - Damage (16 dmg) Aepyornis A vs. Purpearl (Hexed: attacks Scouts) Aepyornis B vs. Althior (Hexed: attacks Barghest C) Barghest A vs. Darksten (Hexed: attacks Barghest C) Barghest B vs. Matthias (Hexed: attacks Barghest A) Barghest C vs. Karie (Hexed: attacks Hippogriff) Matthias: Poisoned -1 Sylph: Poisoned -2 Karie debuffs the Sylph while Althior adds more minions to the ranks. Matthias is pick-pocketed and stabbed in the back. The hex wears off of the enemies. Enemies: Aepyornis A *Hastened* Type: Flying? Level: 19 Health: 230/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Aepyornis B *Hastened* Type: Flying? Level: 19 Health: 264/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Barghest A *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 88/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest B *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 85/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 88/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Bugbear Scouts *Mob 2* Type: Beast Level: 22 (11x2) Health: 185/214 (107x2) Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Hippogriff Type: Beast/Flying Level: 23 Health: 304/528 Special: Aerial Assault – Flies to the sky for the remainder of the round, avoiding all damage, and lands on the target for 46 damage regardless of row at the end of the round. Drops (varies by roll): 1-2: Winged Sandals (Protects from bound- and slowed-effects; footwear.) 3-4: Sapphire (Wind) 5-6: Air Bomb Mountain Goats *Mob 2* *Immune to stunned* Type: Beast/Rock Level: 48 (24x2) Defense: 8 (4x2) Health: 986/1052 (526x2) Special: Rampage – Stuns all opponents. Drops (varies by roll): 1-2: Golden Fleece (Worth 90 gold) 3-6: nothing Sylph *Wind-elemental attacks* *Jinxed* *Poisoned:2* Type: Electric/Flying Level: 22 Health: 322/347 Special: Thunderdome – Forms a protective aura of thunder around the allied party for the duration of the next round, causing 22 lightning-elemental damage to any opponent that successfully hits anyone from the allied party. Drops (varies by roll): 1-2: Topaz (Lightning) 3-4: Ether Core 5-6: nothing Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 30.5 *Permanently Nimble* *Immune to Sealed* *Lucky* *Hastened* Power Bonus: 0 Health: 47/47 Defense: 2 Ether: 22/35 Gold: 2663 GP: 29 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion x10, Tonic, Grand Tonic x10, Remedy x9, Phoenix Essence x5, Nostrum x3, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Potion, 2x Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, 2x Bone (Arthur's Items: Bright Polish,Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 22 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* *Permanently Nimble* Power Bonus: 4 Defense: 19 Health: 35/35 Ether: 25/30 Gold: 1003 GP: 37 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:11, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 8 Grand Tonics, 3x Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3x Bone, Skeleton Decoy, Ice Bomb Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 51.4 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* *Lucky* Power Bonus: +5 Spellpower Defense: 10 Health: 61/61 Ether: 34/66 Gold: 2459 (owed 65g by Warlen Meliname) GP: 32 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 8 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, 4x Bone, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril, Smoke Bomb Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Undead Army (50): Bugbear Archer A, Level 14 Dark Bugbear Archer B, Level 14 Dark Bugbear Archer C, Level 14 Dark Bugbear Archer D, Level 14 Dark Bugbear Archer E, Level 14 Dark Bugbear Healer A, Level 12 Dark Dryad A, Level 21 Dark Dryad B, Level 21 Dark Dryad C, Level 21 Dark Green Viper A, Level 11 Dark Green Viper B, Level 11 Dark Green Viper C, Level 11 Dark Battle Ant A, Level 13 Dark Battle Ant B, Level 13 Dark Battle Ant C, Level 13 Dark Battle Ant D, Level 13 Dark Battle Ant E, Level 13 Dark Battle Ant F, Level 13 Dark Battle Ant G, Level 13 Dark Battle Ant H, Level 13 Dark Itsy-Bitsy Spider A, Level 9 Dark ​Itsy-Bitsy Spider B, Level 9 Dark ​Itsy-Bitsy Spider C, Level 9 Dark ​Itsy-Bitsy Spider D, Level 9 Dark ​Itsy-Bitsy Spider E, Level 9 Dark ​Itsy-Bitsy Spider F, Level 9 Dark ​Itsy-Bitsy Spider G, Level 9 Dark ​Itsy-Bitsy Spider H, Level 9 Dark Rat King, Level 17 Dark Zombie Peasant A, Level 18 Dark ​Zombie Peasant B, Level 18 Dark ​Zombie Peasant C, Level 18 Dark Black Sheep B, Level 13 Dark Direwolf A, Level 20 Dark Direwolf C, Level 20 Dark Black Adder A, Level 17 Dark Black Adder C, Level 17 Dark Creeping Hand A, Level 25 Dark Creeping Hand B, Level 25 Dark Carrion Squirrel A, Level 15 Dark Carrion Squirrel B, Level 15 Dark Carrion Squirrel C, Level 15 Dark Carrion Squirrel D, Level 15 Dark Skeleton Mage, Level 31 Dark Specter, Level 29 Dark Toxic Toad B, Level 18 Dark Harpy A, Level 26 Dark Harpy B, Level 26 Dark Harpy C, Level 26 Dark Mountain Goat A, Level 29 Dark Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 42.4 *Natural Respite* *Favors Vermin and Beast enemies* *Immune to Fragile, Blinded, Confused, Weakened* *Special Guard* Power Bonus: +2 WP for bows and crossbows, +2 power Defense: 8 Health: 40/56 Gold: 3447 GP: 31 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear),Lucky Doubloon (Grants "Special Guard"; accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened) Inventory:Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), 2x Potion, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 5 Nostrums, 3 Remedy, Smelling Salts, 7 Venoms, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 24 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Gains Double XP* *Poisoned:1* Power Bonus: 10 Health: 29/35 Defense: 4 Ether: 5/24 Gold: 1095 GP: 37 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon),Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects fromBoundand Slowed effects, footwear) Inventory: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff),Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip),Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Nostrum, Mead, 2x Bone, Deadly Venom Darksten (Comrade Commander) 35 year old male human Assassin *Gains Triple XP* *Immune to Afraid* Level 23 Power Bonus: 0 Health: 39/39 Defense: 3 Gold: 1312 GP: 39 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Medal of Glory (Wearer gains 3x experience from battles, accessory), Safety Blanket (SP:1, protects from Afraid, backwear) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass
  10. "Hm, an indestructible ship, an undead army and a destructive beast? Melville may be insane but he has the firepower to back up his claims. We need to kill him and fast." Hybros nods to Erik. "Then let us check the cannons again." Hybros leads the group back to the canon room and sticks his scythe out the window and swings it upward to try and hit the vampire he hoped was up there.
  11. Round 2 of Battle 7: >Purpearl (fire) vs. Hippogriff - Damage (0 dmg) >Althior (wind) vs. Harpies - Amplified Spell Damage (25x46 +56 +5 x2=2412 dmg, KO, -1 ether) >Darksten (Composite Bow) vs. Aepyornis A - Damage (8 dmg) >Matthais (Extraordinaire) vs. Aepyornis B - SHIELD (Roots of Life: Karie, Skrall, Matthias, Darksten healed, -4 ether) >Karie uses Nostrum (Lucky) >Karie (Horseshoe) vs. Sylph - SHIELD SHIELD (Mass Hallucination: some enemies Hexed, -1 ether) >Skrall vs. Mountain Goats - Critical Hit (2x14 +2 +42 x4 /2 x3 -12=420 dmg, 1 KO) Aepyornis A vs. Purpearl (no dodge, 0 dmg) Aepyornis B vs. Althior (Hexed, attacks Barghest B) Barghest A vs. Darksten (Hexed: attacks Mountain Goats) Barghest B vs. Matthias (Hexed: attacks Hippogriff) Barghest C vs. Karie (Hexed: attacks Scouts) Bugbear Scouts vs. Skrall (Hexed: attack Sylph) A mass hallucination continues to set the enemies against each other, opening the opportunity for the heroes to pick their foes off one by one. Enemies: Aepyornis A *Hastened* *Hexed, 1 round* Type: Flying? Level: 19 Health: 230/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Aepyornis B *Hastened* *Hexed, 1 round* Type: Flying? Level: 19 Health: 264/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Barghest A *Lightning-elemental attacks* *Hexed, 1 round* Type: Beast/Electric Level: 10 Health: 88/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest B *Lightning-elemental attacks* *Hexed, 1 round* Type: Beast/Electric Level: 10 Health: 85/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* *Hexed, 1 round* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Bugbear Scouts *Mob 2* Type: Beast Level: 22 (11x2) Health: 204/214 (107x2) Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Hippogriff Type: Beast/Flying Level: 23 Health: 416/528 Special: Aerial Assault – Flies to the sky for the remainder of the round, avoiding all damage, and lands on the target for 46 damage regardless of row at the end of the round. Drops (varies by roll): 1-2: Winged Sandals (Protects from bound- and slowed-effects; footwear.) 3-4: Sapphire (Wind) 5-6: Air Bomb Mountain Goats *Mob 2* *Immune to stunned* Type: Beast/Rock Level: 48 (24x2) Defense: 8 (4x2) Health: 986/1052 (526x2) Special: Rampage – Stuns all opponents. Drops (varies by roll): 1-2: Golden Fleece (Worth 90 gold) 3-6: nothing Sylph *Wind-elemental attacks* *Hexed, 1 round* Type: Electric/Flying Level: 22 Health: 325/347 Special: Thunderdome – Forms a protective aura of thunder around the allied party for the duration of the next round, causing 22 lightning-elemental damage to any opponent that successfully hits anyone from the allied party. Drops (varies by roll): 1-2: Topaz (Lightning) 3-4: Ether Core 5-6: nothing Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 30.5 *Permanently Nimble* *Immune to Sealed* *Lucky* *Hastened* Power Bonus: 0 Health: 47/47 Defense: 2 Ether: 22/35 Gold: 2663 GP: 29 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion x10, Tonic, Grand Tonic x10, Remedy x9, Phoenix Essence x5, Nostrum x3, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Potion, 2x Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, 2x Bone (Arthur's Items: Bright Polish,Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 22 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* *Permanently Nimble* Power Bonus: 4 Defense: 19 Health: 35/35 Ether: 26/30 Gold: 1003 GP: 37 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:11, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 8 Grand Tonics, 3x Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3x Bone, Skeleton Decoy, Ice Bomb Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 51.4 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* *Lucky* Power Bonus: +5 Spellpower Defense: 10 Health: 61/61 Ether: 38/66 Gold: 2459 (owed 65g by Warlen Meliname) GP: 32 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 8 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, 4x Bone, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril, Smoke Bomb Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Undead Army (46): Bugbear Archer A, Level 14 Dark Bugbear Archer B, Level 14 Dark Bugbear Archer C, Level 14 Dark Bugbear Archer D, Level 14 Dark Bugbear Archer E, Level 14 Dark Bugbear Healer A, Level 12 Dark Dryad A, Level 21 Dark Dryad B, Level 21 Dark Dryad C, Level 21 Dark Green Viper A, Level 11 Dark Green Viper B, Level 11 Dark Green Viper C, Level 11 Dark Battle Ant A, Level 13 Dark Battle Ant B, Level 13 Dark Battle Ant C, Level 13 Dark Battle Ant D, Level 13 Dark Battle Ant E, Level 13 Dark Battle Ant F, Level 13 Dark Battle Ant G, Level 13 Dark Battle Ant H, Level 13 Dark Itsy-Bitsy Spider A, Level 9 Dark ​Itsy-Bitsy Spider B, Level 9 Dark ​Itsy-Bitsy Spider C, Level 9 Dark ​Itsy-Bitsy Spider D, Level 9 Dark ​Itsy-Bitsy Spider E, Level 9 Dark ​Itsy-Bitsy Spider F, Level 9 Dark ​Itsy-Bitsy Spider G, Level 9 Dark ​Itsy-Bitsy Spider H, Level 9 Dark Rat King, Level 17 Dark Zombie Peasant A, Level 18 Dark ​Zombie Peasant B, Level 18 Dark ​Zombie Peasant C, Level 18 Dark Black Sheep B, Level 13 Dark Direwolf A, Level 20 Dark Direwolf C, Level 20 Dark Black Adder A, Level 17 Dark Black Adder C, Level 17 Dark Creeping Hand A, Level 25 Dark Creeping Hand B, Level 25 Dark Carrion Squirrel A, Level 15 Dark Carrion Squirrel B, Level 15 Dark Carrion Squirrel C, Level 15 Dark Carrion Squirrel D, Level 15 Dark Skeleton Mage, Level 31 Dark Specter, Level 29 Dark Toxic Toad B, Level 18 Dark Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 42.4 *Natural Respite* *Favors Vermin and Beast enemies* *Immune to Fragile, Blinded, Confused, Weakened* *Special Guard* Power Bonus: +2 WP for bows and crossbows, +2 power Defense: 8 Health: 56/56 Gold: 3447 GP: 31 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear),Lucky Doubloon (Grants "Special Guard"; accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened) Inventory:Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), 2x Potion, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 5 Nostrums, 3 Remedy, Smelling Salts, 7 Venoms, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 24 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Gains Double XP* Power Bonus: 10 Health: 35/35 Defense: 4 Ether: 5/24 Gold: 1106 GP: 37 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon),Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects fromBoundand Slowed effects, footwear) Inventory: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff),Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip),Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Nostrum, Mead, 2x Bone, Deadly Venom Darksten (Comrade Commander) 35 year old male human Assassin *Gains Triple XP* *Immune to Afraid* Level 23 Power Bonus: 0 Health: 39/39 Defense: 3 Gold: 1312 GP: 39 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Medal of Glory (Wearer gains 3x experience from battles, accessory), Safety Blanket (SP:1, protects from Afraid, backwear) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass
  12. "Hm. Well if Illdria trusts Jules and he trusts you, then you are trustworthy enough for now." Hybros still eyes Omen suspiciously. "Tell me more about this other from the Cold Circle. Why does it need talking animals to do its work? Why did you and the other one go rogue? I believe I know of the other one... should I warn its companion of the danger he might be in?" Hybros shivered and readjusted his wings. "We should not linger much longer. If Thalion can pick up the staff with those gloves..." He looked over concernedly to the Artisan. "We can check the lookout tower next."
  13. Hybros also reads the memoirs. When he is done, he looks to Omen. "Tell us everything. You are from the Cold Circle? Why did you leave? Or are you still in it? Why did Jules agree to train this maniac? How many other like you are there?" His head was swimming with questions. He could think of one other like Omen who revealed itself to him, a chicken belonging to another hero... He addresses his companions. "How do we even know to believe these memoirs? It seems Melville lost his mind long ago. He could be making it up..."
  14. I strongly agree that healing classes need to be buffed. In general, potions are much more useful because they're a guaranteed, low-cost heal that anyone can use, while Clerics and the like have a 2/3 chance of healing a lot, but it's a big risk to take a turn to heal when it's needed when an enemy could be targeted to prevent a free hit. As an Alchemist I think I've outpaced any healing class in terms of support; potions are chump change for me and I can use them whenever I want to for a guaranteed +10 health (+20 thanks to the Kjor Tongue). It's an awesome skill that I don't think should be nerfed, but when Clerics pale in comparison in terms of healing abilities, there's something wrong. I like this idea a lot. As long as the heals are as or more powerful than potions and there's a guarantee to heal when it's chosen, I think that would go a long way to solve the problem. As for Mages, I think it was Waterbrick Down that brought up the idea of having ether cost be based on power. I like this idea as well because once you have a Prophet or Arch Mage with 70+ ether, spending 1 ether to cast a spell more powerful than a normal attack is nothing. Not to mention the rolls that restore ether.
  15. Hybros frowns at the spectacle and gives Thalion a hand up, careful not to touch the staff that seemed to have strongly affected the elf. "There must be ancient and powerful magic at work here... unless this insanity is of his own making... The same symbol over and over again. Perhaps this Bonaparte admiral took his own interest in these dark arts too far..." While still supporting Thalion by pushing up on his torso (Hybros was too small to lean on), he looks over at the silver objects to try to determine what they were without touching them. "I never took the words so literally, eheh..."
  16. Round 1 of Battle 7: >Purpearl (fire) vs. Hippogriff - Spell (46x2=92 dmg, -1 ether) >Althior (wind) vs. Harpies - Meditate Damage (+1 ether) >Darksten (Composite Bow) vs. Aepyornis A - Hit (No Assassination, 34 dmg) >Matthais (Extraordinaire) vs. Aepyornis A - Aim (18 dmg to Aepyornii A, B) >Karie uses Smelling Salts (Hastened) >Karie (Horseshoe) vs. Sylph - SHIELD (some enemies Hexed, -1 ether) >Skrall vs. Mountain Goats - Hit (58 x4 /4 x3=174 dmg) Aepyornis A vs. Purpearl (no dodge, 0 dmg) Aepyornis B vs. Althior (Hexed, attacks Barghest A) Barghest A vs. Darksten (2 dmg) Barghest B vs. Matthias (1 dmg) Barghest C vs. Karie (3 dmg) Bugbear Scouts vs. Skrall (3 dmg) The party faces off against the enemies, but the two parties seem to be evenly matched for the moment. Enemies: Aepyornis A *Hastened* Type: Flying? Level: 19 Health: 230/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Aepyornis B *Hastened* *Hexed, 1 round* Type: Flying? Level: 19 Health: 264/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Barghest A *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 88/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest B *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* *Hexed, 1 round* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Bugbear Scouts *Mob 2* *Hexed, 1 round* Type: Beast Level: 22 (11x2) Health: 214/214 (107x2) Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Harpies *Mob 3* *Fights from the back row* *Immune to slowed* Type: Flying Level: 63 (21x3) Health: 1062/1062 (354x3) Special: Feral Strike – Attacks members of the opposing party 1-6 times regardless of row, dividing the hits as equally as possible. Drops (varies by roll): 1-2: Sapphire (Wind) 3-4: Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) 5-6: nothing Hippogriff Type: Beast/Flying Level: 23 Health: 436/528 Special: Aerial Assault – Flies to the sky for the remainder of the round, avoiding all damage, and lands on the target for 46 damage regardless of row at the end of the round. Drops (varies by roll): 1-2: Winged Sandals (Protects from bound- and slowed-effects; footwear.) 3-4: Sapphire (Wind) 5-6: Air Bomb Mountain Goats *Mob 3* *Immune to stunned* Type: Beast/Rock Level: 72 (24x3) Defense: 12 (4x3) Health: 1404/1578 (526x3) Special: Rampage – Stuns all opponents. Drops (varies by roll): 1-2: Golden Fleece (Worth 90 gold) 3-6: nothing Sylph *Wind-elemental attacks* Type: Electric/Flying Level: 22 Health: 347/347 Special: Thunderdome – Forms a protective aura of thunder around the allied party for the duration of the next round, causing 22 lightning-elemental damage to any opponent that successfully hits anyone from the allied party. Drops (varies by roll): 1-2: Topaz (Lightning) 3-4: Ether Core 5-6: nothing Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 30.5 *Permanently Nimble* *Immune to Sealed* Power Bonus: 0 Health: 45/47 Defense: 2 Ether: 23/35 Gold: 2663 GP: 29 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion x10, Tonic, Grand Tonic x10, Remedy x9, Phoenix Essence x5, Nostrum x4, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Smelling Salts, Potion, 2x Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, 2x Bone (Arthur's Items: Bright Polish,Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 22 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* *Permanently Nimble* Power Bonus: 4 Defense: 19 Health: 35/35 Ether: 26/30 Gold: 1003 GP: 37 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:11, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 8 Grand Tonics, 3x Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3x Bone, Skeleton Decoy, Ice Bomb Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 51.4 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* *Lucky* Power Bonus: +5 Spellpower Defense: 10 Health: 61/61 Ether: 39/66 Gold: 2459 (owed 65g by Warlen Meliname) GP: 32 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 8 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, 4x Bone, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril, Smoke Bomb Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Undead Army (46): Bugbear Archer A, Level 14 Dark Bugbear Archer B, Level 14 Dark Bugbear Archer C, Level 14 Dark Bugbear Archer D, Level 14 Dark Bugbear Archer E, Level 14 Dark Bugbear Healer A, Level 12 Dark Dryad A, Level 21 Dark Dryad B, Level 21 Dark Dryad C, Level 21 Dark Green Viper A, Level 11 Dark Green Viper B, Level 11 Dark Green Viper C, Level 11 Dark Battle Ant A, Level 13 Dark Battle Ant B, Level 13 Dark Battle Ant C, Level 13 Dark Battle Ant D, Level 13 Dark Battle Ant E, Level 13 Dark Battle Ant F, Level 13 Dark Battle Ant G, Level 13 Dark Battle Ant H, Level 13 Dark Itsy-Bitsy Spider A, Level 9 Dark ​Itsy-Bitsy Spider B, Level 9 Dark ​Itsy-Bitsy Spider C, Level 9 Dark ​Itsy-Bitsy Spider D, Level 9 Dark ​Itsy-Bitsy Spider E, Level 9 Dark ​Itsy-Bitsy Spider F, Level 9 Dark ​Itsy-Bitsy Spider G, Level 9 Dark ​Itsy-Bitsy Spider H, Level 9 Dark Rat King, Level 17 Dark Zombie Peasant A, Level 18 Dark ​Zombie Peasant B, Level 18 Dark ​Zombie Peasant C, Level 18 Dark Black Sheep B, Level 13 Dark Direwolf A, Level 20 Dark Direwolf C, Level 20 Dark Black Adder A, Level 17 Dark Black Adder C, Level 17 Dark Creeping Hand A, Level 25 Dark Creeping Hand B, Level 25 Dark Carrion Squirrel A, Level 15 Dark Carrion Squirrel B, Level 15 Dark Carrion Squirrel C, Level 15 Dark Carrion Squirrel D, Level 15 Dark Skeleton Mage, Level 31 Dark Specter, Level 29 Dark Toxic Toad B, Level 18 Dark Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 42.4 *Natural Respite* *Favors Vermin and Beast enemies* *Immune to Fragile, Blinded, Confused, Weakened* *Special Guard* Power Bonus: +2 WP for bows and crossbows, +2 power Defense: 8 Health: 53/56 Gold: 3447 GP: 31 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear),Lucky Doubloon (Grants "Special Guard"; accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened) Inventory:Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), 2x Potion, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 5 Nostrums, 3 Remedy, Smelling Salts, 7 Venoms, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 24 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Gains Double XP* Power Bonus: 10 Health: 34/35 Defense: 4 Ether: 9/24 Gold: 1106 GP: 37 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon),Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects fromBoundand Slowed effects, footwear) Inventory: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff),Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip),Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Nostrum, Mead, 2x Bone, Deadly Venom Darksten (Comrade Commander) 35 year old male human Assassin *Gains Triple XP* *Immune to Afraid* Level 23 Power Bonus: 0 Health: 37/39 Defense: 3 Gold: 1312 GP: 39 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Medal of Glory (Wearer gains 3x experience from battles, accessory), Safety Blanket (SP:1, protects from Afraid, backwear) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass
  17. And the Hall is alive once again. I must say that Vind's dialog is impressive. Also... this is still Arthur's last visit?
  18. Spectacular MOC, Nemo! The snow technique is awesome, and I really like the way the houses are built. The lighting is also something to notice as it gives a quiet yet intense vibe with the snow looking as though it's glimmering in the night. At first glance I thought it was the famous last scene in Kill Bill: Volume 1. Wolverine's colors even match.
  19. "How about saving the rest of the fleet from being attacked by necromancers controlling this base?" Hybros rotates the first slot to ship.
  20. OOC: Pie, going through the topic I found this. I think you forgot to add the XP. Hybros inspects the lock, and recalling the scribbles on the back of the game night schedule, flips the pictograms to show a ship, a bird, and another bird in that order. "It seems the Bonapartes have poor taste, not that that is a surprise, eheh. I almost liked this place better when it was crawling with auto... ehem, machines." "Perhaps it is almost time to consider a new career.... heheheh."
  21. QM Note: To be clear, I plan to run that special as activating at the beginning of the next round, according to the wording. Never mind, I've realized that it's meant to activate immediately and go through the next round. Oh, and my Internet is back, hopefully for good this time.
  22. No, you can only use what is listed as suitable.
  23. QM Note: Sorry for the spotty updates lately. My Internet isn't working and I have to update from a library, and I'll also be gone for Wednesday and Thursday this week. Kint, you forgot to distribute one Deadly Venom. The party sees fit to head to Gust Ridge for the next battle. Mountain creatures lurk on the windy rocks sparsely covered with moss. A few Bugbears scout the lands beyond their forest. The Dryad's electric cousin, the Sylph, dances on the tips of her toes. But none take too kindly to the heroes' presence. PREPARE FOR BATTLE! Enemies: Aepyornis A *Hastened* Type: Flying? Level: 19 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Aepyornis B *Hastened* Type: Flying? Level: 19 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Barghest A *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest B *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Bugbear Scouts *Mob 2* Type: Beast Level: 22 (11x2) Health: 214/214 (107x2) Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Harpies *Mob 3* *Fights from the back row* *Immune to slowed* Type: Flying Level: 63 (21x3) Health: 1062/1062 (354x3) Special: Feral Strike – Attacks members of the opposing party 1-6 times regardless of row, dividing the hits as equally as possible. Drops (varies by roll): 1-2: Sapphire (Wind) 3-4: Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) 5-6: nothing Hippogriff Type: Beast/Flying Level: 23 Health: 528/528 Special: Aerial Assault – Flies to the sky for the remainder of the round, avoiding all damage, and lands on the target for 46 damage regardless of row at the end of the round. Drops (varies by roll): 1-2: Winged Sandals (Protects from bound- and slowed-effects; footwear.) 3-4: Sapphire (Wind) 5-6: Air Bomb Mountain Goats *Mob 3* *Immune to stunned* Type: Beast/Rock Level: 72 (24x3) Defense: 12 (4x3) Health: 1578/1578 (526x3) Special: Rampage – Stuns all opponents. Drops (varies by roll): 1-2: Golden Fleece (Worth 90 gold) 3-6: nothing Sylph *Wind-elemental attacks* Type: Electric/Flying Level: 22 Health: 347/347 Special: Thunderdome – Forms a protective aura of thunder around the allied party for the duration of the next round, causing 22 lightning-elemental damage to any opponent that successfully hits anyone from the allied party. Drops (varies by roll): 1-2: Topaz (Lightning) 3-4: Ether Core 5-6: nothing Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 30.5 *Permanently Nimble* *Immune to Sealed* Power Bonus: 0 Health: 47/47 Defense: 2 Ether: 24/35 Gold: 2663 GP: 29 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion x10, Tonic, Grand Tonic x10, Remedy x9, Phoenix Essence x5, Nostrum x4, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Smelling Salts, Potion, 2x Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, 2x Bone (Arthur's Items: Bright Polish,Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 22 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* *Permanently Nimble* Power Bonus: 4 Defense: 19 Health: 35/35 Ether: 27/30 Gold: 1003 GP: 37 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:11, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 8 Grand Tonics, 3x Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3x Bone, Skeleton Decoy, Ice Bomb Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 51.4 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* *Lucky* Power Bonus: +5 Spellpower Defense: 10 Health: 61/61 Ether: 40/66 Gold: 2459 (owed 65g by Warlen Meliname) GP: 32 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 8 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, 4x Bone, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril, Smoke Bomb Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Undead Army (46): Bugbear Archer A, Level 14 Dark Bugbear Archer B, Level 14 Dark Bugbear Archer C, Level 14 Dark Bugbear Archer D, Level 14 Dark Bugbear Archer E, Level 14 Dark Bugbear Healer A, Level 12 Dark Dryad A, Level 21 Dark Dryad B, Level 21 Dark Dryad C, Level 21 Dark Green Viper A, Level 11 Dark Green Viper B, Level 11 Dark Green Viper C, Level 11 Dark Battle Ant A, Level 13 Dark Battle Ant B, Level 13 Dark Battle Ant C, Level 13 Dark Battle Ant D, Level 13 Dark Battle Ant E, Level 13 Dark Battle Ant F, Level 13 Dark Battle Ant G, Level 13 Dark Battle Ant H, Level 13 Dark Itsy-Bitsy Spider A, Level 9 Dark ​Itsy-Bitsy Spider B, Level 9 Dark ​Itsy-Bitsy Spider C, Level 9 Dark ​Itsy-Bitsy Spider D, Level 9 Dark ​Itsy-Bitsy Spider E, Level 9 Dark ​Itsy-Bitsy Spider F, Level 9 Dark ​Itsy-Bitsy Spider G, Level 9 Dark ​Itsy-Bitsy Spider H, Level 9 Dark Rat King, Level 17 Dark Zombie Peasant A, Level 18 Dark ​Zombie Peasant B, Level 18 Dark ​Zombie Peasant C, Level 18 Dark Black Sheep B, Level 13 Dark Direwolf A, Level 20 Dark Direwolf C, Level 20 Dark Black Adder A, Level 17 Dark Black Adder C, Level 17 Dark Creeping Hand A, Level 25 Dark Creeping Hand B, Level 25 Dark Carrion Squirrel A, Level 15 Dark Carrion Squirrel B, Level 15 Dark Carrion Squirrel C, Level 15 Dark Carrion Squirrel D, Level 15 Dark Skeleton Mage, Level 31 Dark Specter, Level 29 Dark Toxic Toad B, Level 18 Dark Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 42.4 *Natural Respite* *Favors Vermin and Beast enemies* *Immune to Fragile, Blinded, Confused, Weakened* *Special Guard* Power Bonus: +2 WP for bows and crossbows Defense: 8 Health: 56/56 Gold: 3447 GP: 31 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear),Lucky Doubloon (Grants "Special Guard"; accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened) Inventory:Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP, light,lightning,water, wood, and earth-elemental; bow), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), 2x Potion, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 5 Nostrums, 3 Remedy, Smelling Salts, 7 Venoms, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 24 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Gains Double XP* Power Bonus: 10 Health: 35/35 Defense: 4 Ether: 9/24 Gold: 1106 GP: 37 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon),Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects fromBoundand Slowed effects, footwear) Inventory: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff),Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip),Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Nostrum, Mead, 2x Bone, Deadly Venom Darksten (Comrade Commander) 35 year old male human Assassin *Gains Triple XP* *Immune to Afraid* Level 23 Power Bonus: 0 Health: 39/39 Defense: 3 Gold: 1312 GP: 39 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Medal of Glory (Wearer gains 3x experience from battles, accessory), Safety Blanket (SP:1, protects from Afraid, backwear) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass
  24. "Hoke is right, this may as well be a trap." Hybros scowled. "Why are we always walking into traps?" "We also have not been to the lookout tower, but let us go to the office first."
  25. Round 6 of Battle 6: >Purpearl (Fire) vs. Toxic Toad B - Great Spell (65x2=130 dmg, KO, -1 ether) >Karie (Unlucky Horseshoe) vs. Skeleton Knight - SHIELD (Mass Hallucination: Black Adders, Toxic Toad Hexed, -1 ether) >Skrall (Hunter's Crossbow) vs. Black Adder C - Aim (14 x4 x3=168 dmg, KO) >Darksten vs. Black Adder B - Special Damage (Hexed: attacks Toxic Toad A) >Althior (Light) vs. Toxic Toad A - SHIELD/Special Damage (Raise an Army: Enemies raised +5 levels, -10 ether) >Matthias vs. Skeleton Knight - Special Damage (Hexed: attacks Black Adder B, KO) Round 7 of Battle 6: >Purpearl (Fire) vs. Toxic Toad A - Special Damage (Hexed: attacks Skeleton Knight) >Karie (Unlucky Horseshoe) vs. Skeleton Knight - Damage (11 dmg) >Skrall (Composite Bow) vs. Skeleton Knight - Hit (56 x2 x3=336 dmg) >Darksten vs. Toxic Toad A - SHIELD (Grim Reaper: no effect) >Althior (Light) vs. Toxic Toad A - Damage Damage (Hexed: attacks Skeleton Knight) >Matthias vs. Skeleton Knight - Critical Hit (69 dmg to Skeleton Knight and Toxic Toad, Toad KO) Round 8 of Battle 6: >Purpearl (Fire) vs. Skeleton Knight - Great Spell (65-6=59 dmg, -1 ether) >Karie (Unlucky Horseshoe) vs. Skeleton Knight - Critical Hit (50 dmg, Jinxed) >Skrall (Composite Bow) vs. Skeleton Knight - Hit Special Damage (56 x2 x3=336 dmg, KO) The heroes finally make the rest of the enemies fall. VICTORY! The heroes gain 6 GP and XP. Party Leader, please divide the loot. Loot: 3x Deadly Venom 2x Bone Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) Tonic Ice Bomb 2x Venom Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 30.5 *Permanently Nimble* *Immune to Sealed* Power Bonus: 0 Health: 36/47 Defense: 2 Ether: 25/35 Gold: 2663 GP: 29 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion x10, Tonic, Grand Tonic x10, Remedy x9, Phoenix Essence x5, Nostrum x4, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Smelling Salts, Potion, 2x Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, 2x Bone (Arthur's Items: Bright Polish,Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 22 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* *Permanently Nimble* Power Bonus: 4 Defense: 19 Health: 35/35 Ether: 7/30 Gold: 1003 GP: 37 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:11, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 9 Grand Tonics, 3x Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3x Bone, Skeleton Decoy Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 51.4 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* Power Bonus: +5 Spellpower Defense: 10 Health: 61/61 Ether: 40/66 Gold: 2459 (owed 65g by Warlen Meliname) GP: 32 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 9 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, 2x Bone, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril, Smoke Bomb Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Undead Army (46): Bugbear Archer A, Level 14 Dark Bugbear Archer B, Level 14 Dark Bugbear Archer C, Level 14 Dark Bugbear Archer D, Level 14 Dark Bugbear Archer E, Level 14 Dark Bugbear Healer A, Level 12 Dark Dryad A, Level 21 Dark Dryad B, Level 21 Dark Dryad C, Level 21 Dark Green Viper A, Level 11 Dark Green Viper B, Level 11 Dark Green Viper C, Level 11 Dark Battle Ant A, Level 13 Dark Battle Ant B, Level 13 Dark Battle Ant C, Level 13 Dark Battle Ant D, Level 13 Dark Battle Ant E, Level 13 Dark Battle Ant F, Level 13 Dark Battle Ant G, Level 13 Dark Battle Ant H, Level 13 Dark Itsy-Bitsy Spider A, Level 9 Dark ​Itsy-Bitsy Spider B, Level 9 Dark ​Itsy-Bitsy Spider C, Level 9 Dark ​Itsy-Bitsy Spider D, Level 9 Dark ​Itsy-Bitsy Spider E, Level 9 Dark ​Itsy-Bitsy Spider F, Level 9 Dark ​Itsy-Bitsy Spider G, Level 9 Dark ​Itsy-Bitsy Spider H, Level 9 Dark Rat King, Level 17 Dark Zombie Peasant A, Level 18 Dark ​Zombie Peasant B, Level 18 Dark ​Zombie Peasant C, Level 18 Dark Black Sheep B, Level 13 Dark Direwolf A, Level 20 Dark Direwolf C, Level 20 Dark Black Adder A, Level 17 Dark Black Adder C, Level 17 Dark Creeping Hand A, Level 25 Dark Creeping Hand B, Level 25 Dark Carrion Squirrel A, Level 15 Dark Carrion Squirrel B, Level 15 Dark Carrion Squirrel C, Level 15 Dark Carrion Squirrel D, Level 15 Dark Skeleton Mage, Level 31 Dark Specter, Level 29 Dark Toxic Toad B, Level 18 Dark Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 42.4 *Natural Respite* *Favors Vermin and Beast enemies* *Immune to Fragile, Blinded, Confused, Weakened* *Special Guard* Power Bonus: +2 WP for bows and crossbows Defense: 8 Health: 56/56 Gold: 3447 GP: 31 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear),Lucky Doubloon (Grants "Special Guard"; accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened) Inventory:Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP, light, lightning,water, wood, and earth-elemental; bow), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), 2x Potion, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 5 Nostrums, 3 Remedy, Smelling Salts, 7 Venoms, 1 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 24 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Gains Double XP* Power Bonus: 10 Health: 35/35 Defense: 4 Ether: 9/24 Gold: 1106 GP: 37 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon),Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects fromBoundand Slowed effects, footwear) Inventory: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff),Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip),Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Nostrum, Mead, 2x Bone Darksten (Comrade Commander) 35 year old male human Assassin *Gains Triple XP* *Immune to Afraid* Level 23 Power Bonus: 0 Health: 39/39 Defense: 3 Gold: 1312 GP: 39 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Medal of Glory (Wearer gains 3x experience from battles, accessory), Safety Blanket (SP:1, protects from Afraid, backwear) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 4x Venom, 5x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass
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