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Everything posted by Sunder
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At least I downloaded last version and tried to use it. It's 6 times slower than standart Bluerender. Is it ok? Also noted in the log: error api: cannot create vector parameter normals -- invalid data lengh.
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Thanks. I'm glad you like it.
- 13 replies
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- shiptember
- space
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Perfect future that our ancestors were waiting hasn’t come. High technologies couldn’t give happiness to everyone. Endless space was too cold and empty. Timid attempts of travelling to nearest stars have shown that there is no planet like Earth in the nearest space. And Earth was overpopulated. And even space colonies on Mars and Moon couldn’t help. There was giant lack of food and clean water. Nowadays it’s impossible to find the truth about those days. Anyway this truth will change nothing. The fact is billiards of people died. Some say the reasons were wars, famine and climate changes. Some say it was well planned genocide. New world order wasn’t perfect. Only few people could stay on Earth. All facilities were transported to space in order to clean the planet. Most of people had to go there too. Moreover progress in automation and robotechnologies made most of them unemployment. Argues between Earth and colonies turned into wars. That moment it has become obvious that humanity will disappear if it doesn’t find new home. Project “The Ark”. 30 giant space ships. There were 100 billions of cryocells on every ship. They had to start the journey to the far space in order to find a planet, where the colony could be set up. Those days navigation was too bad to find a way back. So it was one way ticket. Potential colonists were very different: there were enthusiasts, refugees, criminals, scientists, beggars, homeless, businessmen and politics. Some of them were looking for better life, some wanted to save the humanity and some searched new opportunities. And the project failed. After decades of quest only 8 ships have found a suitable planet. The others had to survive in severe conditions. And 10 ships were lost. However this poor steps become the base of true human expansion to space. SHIPtember 2015: The Ark by Sunder_59, on Flickr
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- shiptember
- space
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https://yadi.sk/d/48C6CvSyiBXkK Here is the last one: Retrofuturistic locomotive heavy by Sunder_59, on Flickr
- 27 replies
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Thanks everyone. I'm glad you like it. Here are more simmilar trains: Retrofuturistic locomotive heavy by Sunder_59, on Flickr
- 27 replies
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- bluerender
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I turned on outlines in LDD-2-PovRay, painted model white and rendered it on minimum settings. Than just Photoshop to invert outlines to white.
- 16 replies
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Another one fictional loco. Retrofuturistic locomotive by Sunder_59, on Flickr
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Thanks again. Alternative render: Loco_PBTestSingle by Sunder_59, on Flickr
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I know nothing about trains, so I don't know what to say about it. There was no prititype, it's just general image of a locomotive, may be a fusion of different ones.
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Locomotive by Sunder_59, on Flickr
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I'd be glad to make better renders, but I still don't know how to. I've just changed the color of plane and samples of sunlight. And turbidity for last two renders. I think the point is in colors of model. Not bright and not saturated. For example another choise of colors doesn't look good.
- 16 replies
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Yes, that's Bluerender. All settings were default. I've just added more samples to the sunlight because shadows were too noisy. No, no modularity this time.
- 16 replies
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I think it will bettere to se now. You can try to look inside a brick zooming in and moving camera.
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Yes, the stud is here because it's transparent. However one of the tubes disappeared. Also, if you connect two bricks and try to look inside it, you will see that studs of lower brick and tubes of upper one disappear.
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I've got some doubts about that. LDD somehow can simplify bricks: delets studs and inner tubes when they are covered with non-transparent bricks. Here is example.
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Heavy starfighter 'Centaur' by Sunder_59, on Flickr
- 16 replies
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May be it's a supid question, but I can't understand how to change intensity of light sources.
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What's about adding an option of such a curved mesh instead of plane to kill the horizon line?
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Thanks. I'm pleased that you like it.
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Some types of rocket engines without any fiction. Liqued fuel engines are the most usual. As for nuclear engines, they were tested in USA and USSR and were ready to be produced. Ion engines are also not a fiction. They are used by long rage probes. The only unreal engine here is the photon engine. In theory it is possible to make it, but there some problems with anti-matterial "fuel".
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To be honest, I love two-legged mechs more, but I understand they are not realistic at all.
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BR-49 was a first mass produced walking combat vehicle. Of course some mechs were used during WWII, but there were no more than 2.000 units at both sides. As for BR-49, 15.000 mechs were produced by USSR and its allies. That is a very reliable CV, simple and cheap. It has no hi-tech electronics or super guns. But it works. Everywhere. Always. Nowadays it may seem outdated. And it is true. However you can find it in any local conflict all over the world. But when BR-49 appeared, it frightened solders as first tanks did. Not because of its appearance but because of its deadly efficiency. This mech is armed with two 37mm autoguns. That is enough to destroy any medium armored vehicle at short distance of city battle. Also it has 7,62mm machinegun. Armor protects pilots from machineguns and low caliber cannons. Also small size(for a mech) allows to hide BR-49 easily. However, the engine isn’t well protected. Also the cockpit is far from being comfortable. First prototypes were made during WWII, 1944. That day it was called Object-293 or Product-2. It was being developing at the same factory as TSh-34, or Product-1. TSh-34 was the main project, so only a few engineers worked on Product-2. Also workers called it Chair due to its appearance. Chassis appeared to be reliable and fast enough. Stalin saw one of the tests himself and admitted that Object-293 is going to be a good vehicle, but it can’t be produced during the war. In 1945 the armor was ready. However it failed most of the tests. That’s not surprising, because all armor engineers were working on Product-1. Despite of this, ten experimental vehicles took part in battle in Poland. Armed only with 4 machineguns, they supported infantry at city streets, and did it well. Tests showed that mech needs more powerful weapon and armor. At the end of war Object-293 was ready. Armor was redesigned. Now it could provide better protection. Also it has got two 20mm guns, which are more suitable for a mech. About 100 units were used during Berlin operation in 1947 and showed themselves as a deadly vehicle. After that Object-293 became a part of Soviet Army as BR-47. Mass production has begun. Then much more vehicles took part in a short war between USA and USSR, called German Crisis in 1948. Those days they had to fight against similar mechs first time. They did it well, but anyway this conflict showed some weak points of BR-47. After German Crisis BR-49 was born. It was heavier than BR-47 because it had two pilots. It was made to reduce number of duties for each pilot. 37mm guns replaced the old ones. Also some internal systems were redesigned. That was a final “pure” version. After the Korean War USSR started producing new mechs, but different modifications of BR-49 were made by other countries. BR-49 by Sunder_59, on Flickr