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Scubacarrot

Eurobricks Grand Dukes
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Everything posted by Scubacarrot

  1. "And so, after destroying the big monster, all was right in the world, a giant feast was held in the honour of the Heroes that did such a good thing. Much celebrating was done, and many embarassing things were done that the heroes rather not speak of. They received their promised rewards, and said their goodbyes with the allies they had come to trust. And so, the Heroes returned, to Heroica Hall. Fin."
  2. Round Seven of the Grand Finale! >Mortimer VS Apex Tail (back): Shield: Aura Special Damage (Aura!) >Alice heals Johon (back): Shield: Magic Vortex (no Counterstrike; 12+21=33x4/2=66 damage to all enemies, 33 HP healed to all heroes) >Octus VS Right Claw B Open Wound E (back): Special Damage >Punii VS Open Wound A (back): Damage >Daranza the Fifty Third VS Left Claw A Open Wound F (back): Shield: Magic Cataclysm (no Counterstrike; 15+25=40x4/2=80 damage to all enemies) >Boomingham VS Open Wound C (front): Shield: Guardian Angel Meditate (Guardian Angel!) >Boomingham VS Open Wound C (back): Shield: Guardian Angel Critical Hit (Guardian Angel! Extra insistent edition!) >Karie revives Masson (back): Success! (Masson revived) >Masson VS Left Claw A Open Wound F: Shield: Veni Vivi Vici (no Counterstrike; 15+50=65/4=16 damage to all enemies; barrier raised) >Johon VS Apex Tail (back): Extra Critical Hit Shield: Ravage (no Counterstrike; 13x2=26+31=57x2/4=28 damage to all enemies; 130x1.5=195 gold earned) >Johon VS Apex Tail (back): Shield Extra Critical Hit (no Counterstrike; (13x2=26+31=57x2/4=28 damage to all enemies; 130x1.5=195 gold earned) >Jeaux VS Open Wound A (back): Hit Special Damage (no Counterstrike; 13+22=35x8/2=140 damage) >Eternal Reaper VS Em: 168/2=84-56=28 damage Aura generation: roll of 5, Phalanx Aura generated Description *Dialogue* kindly provided by Lind Whisperer. "Fëär më, änd mÿ mästër plän! Whïch ïs sö mästërful, thät ëvën ïn thë üttër dëfëät öf mÿsëlf änd mÿ mästër plän, thät ït ïs stïll äll ä pärt öf my mästër plän! Änd äll pössïblë öutcömës, ëvën the blätëntönës Ï mïss, änd thë hëroës sëë änd takë ädväntägë öf, lëäd tö thë süccëss öf mÿ mästër plän äs wëll! I am also now Swedish, judging from the umlauts. Mwahahaha. Hah." Rules Notification. The battle resumes! *Ally Chatter* The Eternal Reaper, Level 152 Dark HP: 1/6000 SP: 15 Immune to Sealing, Minimization, Sleep, Fast Asleep, Hexed, Cursed, Doomed and Weakened! Specials: Eternal Damnation: The Eternal Reaper makes all heroes Doomed with a formidable spell, a miasma of darkness swarming the battlefield and condmening the heroes. Eternal Judgment: The Eternal Reaper passes judgment upon his foes. Any heroes above half health are instantly reudced to 1 HP, smited by columns of light. Eternal Agony: The Eternal Reaper lunges at the hero who rolled Special Damage and impales them, knocking them out instantly. Specials decided randomly. Passive Specials: Eternal Famine: At the end of every round he is attacked in, the Eternal Reaper locks one random hero's inventory, preventing them from using consumable items for the next turn. Cannot be remedied. Eternal Pestilence: Targetting the Eternal Reaper has a 1/6 chance of inflicting poison equal to the heroe's level / 4. (Rounded up.) Eternal War: The Eternal Reaper fights until the bloody end. He cannot be defeated until all of his limbs have been destroyed. Eternal Death: Every round, the Eternal Reaper creates an Aura: An Attack Aura, a Healing Aura, or a Phalanx Aura. When all of his limbs are destroyed, he creates two per round! Note: The Eternal Reaper's level goes down by 8 for every limb destroyed. Drops: Reaper's Heart Phalanx Aura, Level 0 Ancient HP: 700/700 Note: As long as the Phalanx Aura exists, all other enemies take half damage and have a 1/6 chance of Counterstriking on succesful hits. The Phalanx Aura dissolves at the end of the round. Open Wound A, Level 0 Dark *Fragile! 0 rounds remaining* 132+160+32+56+56+140=576 Weakpoint: Any damage done to the Open Wound is doubled and then transferred to the Eternal Reaper. Regeneration: The Wound closes after 3 rounds. Open Wound E, Level 0 Dark *Fragile! 3 rounds remaining* Weakpoint: Any damage done to the Open Wound is doubled and then transferred to the Eternal Reaper. Regeneration: The Wound closes after 3 rounds. Open Wound F, Level 0 Dark *Fragile! 3 rounds remaining* Weakpoint: Any damage done to the Open Wound is doubled and then transferred to the Eternal Reaper. Regeneration: The Wound closes after 3 rounds. Open Wound C, Level 0 Dark *Fragile! 1 rounds remaining* Weakpoint: Any damage done to the Open Wound is doubled and then transferred to the Eternal Reaper. Regeneration: The Wound closes after 3 rounds. Open Wound D, Level 0 Dark *Fragile! 2 rounds remaining* Weakpoint: Any damage done to the Open Wound is doubled and then transferred to the Eternal Reaper. Regeneration: The Wound closes after 3 rounds. Apex Tail, Level 130 Dark *Poison 12!* HP: 101/1500 SP: 5 Immune to Blindness and Confusion! Specials: Apex Explosion: In a blast of formidable ether, all heroes take 50 damage. Apex Frenzy: In a flurry of jabs, all heroes take 15 damage, disregarding row and SP. Apex Impaler: The Apex Tail skewers the hero who rolled Special damage, knocking them out instantly. Specials decided randomly. Drops: 100 gold, Open Wound ("enemy") The Party: Lord Lawrence Boomingham (Zepher)Level 33.25 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness**Encouraged!* *Hastened!**Lucky!* Power: 52 Power Bonus: 5 Defense: 10 (8) Health: 56/56 Ether: 31/31 Gold: 1021 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile,Sleep,Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core, Oculoid Miasma, oculoid Fireworks, Mead, Nostrum, Smelling Salts • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour *Blessed!* *Transcended!* *Encouraged!* 23? years old human female Level 28.33 Witch Defense: 2 (0) Health: 45/45 (7+27+8+2) Ether: 33/34 (1+27+4+2) Gold: 1059 Equipment: Blazing Palm (WP: 14, Fire *Poison 19!* elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Paper Doll Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory) *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory), Witch's Talisman *Gems: Ruby (Fire), Sapphire *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x5, Nostrum x2, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, 3 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir, Tiger Balm, Ether Core, Health Core, Smelling Salts *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) *Lucky!* *Encouraged!* Automaton male, Evoker Level 22*Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 5 (0) Health: 33/33 Ether: 21/21 Gold: 971 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x2, Remedy, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty, Oculoid Miasma, Ether Core x2 Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* *Lucky!* *Encouraged!* *Reinforced!* *Aura!* Unknown age human male Warden Level 21.33 Power Bonus: 5 Defense: 28 Health: 40/40 52/80 Gold: 314 Equipment: Blazing Bow (WP: 14, Fire-elemental *Poison 2!* ), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: Consumables: Smoke bomb, Remedy, Venom, Grand Potion x5, Silver Ore, Phoenix Essence, Health Core Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Eyepatch, Bright Polish Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Raider *Encouraged!* *Hastened!* *Lucky!* *Reinforced!**Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Level: 32.5 Power Bonus: +0 (0art+0perm) Health: 46/46 (lvl31+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Gold: 6028 Equipment: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*)Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*)Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats)Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing)Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudos' hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone,*Immune toPoisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (Accesory, suit. everyone, +7 power) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators),Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers,Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potion (25), Grand Potions (16), Grand Tonics (1), Health Cores (2), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 10), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), [/font]Ambrosia, Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2), Health Core (1) Gems: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Oh... No..." Punii, Level 23 Alchemist *Encouraged!* HP: 39/39 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Core, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Phoenix Incense, Smoke Bomb x2, Purging Water (removes all postive effects from all enemies) "..." Alice Incor, Level 21.33 Sage *Encouraged!* HP: 31/31 Ether: 19/23 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "..." Masson Cour, 26 years old, Level 50.8 Paragon HP: 70/70 SP: 5 Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory) Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x2, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits), Daranza The First, Level 30 Archmage *Knocked Out!* HP: 0/50[/size] Ether: 98/99 SP: 4 Equipment: Wand of the Creator (Wand, WP: 15) Spectral Robes (SP: 4, suitable for Daranza The First Only), Forever Mixing Shield Elixir (Accessory, creates a Bottled Barrier every 2 rounds, suitable for Daranza The First only) Speed Reading contacts (2/3 chance of becoming hastened for the next round at the end of every round) Inventory: Phoenix Essence, Ether Core, Bottled Barrier x5 (Once used, the next 3 heroes in the battle order receive half damage on rolls of damage and special damage), Amethyst, Diamond, Opal, Ruby, Emerald Daranza The Fifty Third, Level 25 Archmage *Encouraged!* HP: 45/45 Ether: 60/60 SP: 6 Equipment: Wand of the Innovator (Wand, WP: 15) Refined Spectral Robes (SP: 6, suitable for Daranza The First Only), Forever Mixing Strife Elixir (Accessory, creates a Bottled Barrage every 2 rounds, suitable for Daranza The First only) Speed Reading contacts (2/3 chance of becoming hastened for the next round at the end of every round) Inventory: Phoenix Essence, Ether Core, Topaz, Sapphire, Aquamarine, Garnet Octus, Level 40 Barbarian *Encouraged!* HP: 63/64 SP: 2 Equipment: Spectral Claws (WP: 20, defy SP, Octus-only), Spectral Hide (SP: 2, suitable for Octus only) Inventory: Grand Potion x5 Royce Cour, Level 50 Mime *Knocked Out!* HP: 0/70 SP: 5 Equipment: Spectral Cape (SP: 5) Inventory: Grand Tonic x5, Spectral Club/Wand/Sword/Crossbow/Dagger/Staff (Six different weapons, each WP: 14, each suitable only to Royce Cour), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword)
  3. Looks like all the Heroes need to do in Quest 101 is kill off the tail and then enough damage to finish him off. I've improved a bit on your formatting, Flipz.
  4. And how likely is it that everyone knows your normal way of handling things. I think you are trying to cast doubt on things that don't neccesarily need doubt on them. You, Mr pine, are super duper suspicious.
  5. If Flipz posts the round he ran, I'd be willing to run the remainder. The battle should be over fairly quickly, from the looks of things. I'm afraid I don't have any actual final bosses up my sleeve though, so there you go.
  6. Area of Effect. It means that all enemies are affected, basically.
  7. Guts did eat a level-up mushroom. The alchemist nods to the other Heroes, and drinks a Mead, Nostrum and Smelling Salts.
  8. "58 Seconds to what? Sucking me dry from start to finish?" The alchemist raises an eyebrow at the undead cleric. "Anyways, at least you have a good taste in wine. The perk of being a Hero is that drinks are free, and Scheherazade just imported a case of new Charissian red."
  9. "There's this... creative half elf called Fabian in the Marketplace that buys stuff like that if you offer it to him for what you think is fair. I reckon you should be able to get around 80 gold for that armour." "Yeah... Humour is not my strong suit. Stabbing people however... " Guts pours the wine in a glass and shoves it to the creature. "So... what are you, exactly?"
  10. This is knot the time for jokes. Yew should know that.
  11. Accept all original knights and clerics and give them an incentive to go Paladin in-quest, like in the Baltarok quest.? (e.g. Paladins will deal extra damage in the quest or something)
  12. Accept Clerics if you want to stay with the requirements, Clerics can worship Ennoc, right?
  13. Guts sits back and crosses his arms. "You really don't need to be a Paladin to kill a Paladin. The trick is to strike when they look up to their precious angels." The Alchemist shrugged, stood up, grabbed a bottle of wine, passing Nerwen. "Visit me before you leave, will you, I don't think there will be a lot of fun to be had among the Priests." Guts sat himself down amongst the 'monstrous' group of heroes. "A Spider, a Vampire and a ... Whatever you are, walk into a bar... Do you gentlemen drink wine?"
  14. I just want to add that that was a lovely, readable post and I'm proud of you.
  15. Welcome! I like your character design, it's something else entirely!
  16. I tried to find it, but had no luck. I might be making stuff up again.
  17. A couple of things. Pyro's seem to be unable to be hit with Special Damage, which needs to change. I also think setting your party on fire on top of special damage seems a bit much, it also seems to be their strongest fire ability. I would change it to a normal special damage(guard/mirror whatever) and move the randomly burning a friendly to either part of roll 4 or 5. It also doesn't seem to have any benefit from weapons. This also needs to change, as it is very weak. The Shield is very weak for what it is. Every roll uses ether, if the Pyro has no ether, is it useless? It has no way to make money to pay for a lot of tonics to support that. Brickdoctor introduced a Burning effect in one of his quests, which was something like: "X damage that doubles/increases each round and has a small chance to go out each round." I really liked that effect myself, perhaps it can be incorporated? I like the idea, but it needs work. Also Pyrokinetics seem to be doing anything but protect themselves and those around them.
  18. I'm calling it now. If mr. Alastair Pear turns out scum, can we please not fall for the trap of assuming that means Bruce Spruce is town because he got the PM. It could be one of Bruce's plots to make a scrambled eggs after dropping the eggs or whatever the saying is.
  19. "Ah, good ol' Tarok. What happened to the arm, and the other one's not looking too healthy either?"
  20. Spruce is playing what I believe is his scum game. Also he's breaking rule 6. Alastair is either scum or a bit lost in the woods. I may change my vote to get a lynch going if necessary.
  21. Guts smirks and extends his own hand, slightly wondering if he'd get it back. "Captain Guts Holla. Nice to meet you... The Wanderer is... what again?"
  22. "It's a serious issue. Can't let the buggers get out of control."
  23. Guts uses his Alchemist discount to purchase 20 of each: Nostrum, Mead, Smelling Salts, and miscellaneous brews as well: 1 potion, 20 remedies, 11 grand tonic, 10 phoenix essences and another smelling salts. The total comes to 750 + 480 = 1230 gold. Guts has 381 gold left.
  24. Yeah I made a mistake, I meant keep it, but I said take it or something.
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