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Endgame

Eurobricks Archdukes
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Everything posted by Endgame

  1. "Terca, your throat is mine- back row!" "Just like old times Hlin, huh?"
  2. Hey, who am I to refuse $4 off? Awesome to get a brand new release that is already better then the golden 10 cents ratio on sale. Go and scoop em off while this last, folks!
  3. Thanks for having me, Zepher! I hope you enjoyed this little interaction between an employee and his boss. And now all of the members of the Gladius Unit have been unveiled!
  4. Warp Stinger is on sale on Amazon for $26, direct from Amazon. Just scored one - free shipping, too!
  5. "Meh. Takes a month or two, but they grow back."
  6. Round Five of the Battle With The Tentacled Terror >Punii whimpers and wheezes >Sylph heals Aquos (back): No heal Greater Heal (9x2=18+19=37 HP healed) >Sylph heals Galen (back): Lesser heal Heal (9+19=28 HP healed) >Alex heals himself (back): No heal Heal (10+18=28 HP healed) >Galen revives Johon (back) >Johon revives Lycan (back) >Lycan uses a potion on Elgar (back): 10 HP healed! >Galen VS Right Tentacle A (front): Special Damage Shield: Mug (10x3=30+15=45x2=90-2=88 damage, 88 gold earned) >Elgar VS Left Tentacle A (back): Special Damage Critical Hit (11x2=18+20=38x2=76-2=74 damage) The battle rages on, the party using the brief lull in the battle to heal thesmelves back up. With all of their party members revived, Galen lashes at one of the tentacles with his whip. He is soon outdone by Elgar, who, with a mighty ball of ice, blows one tentacle clean off. The severed tentacle, even when seperated from its master, flops around wildly, spasming and convulsing. Aquos still remains calm, only slightly annoyed by this development. Aquos submerges his remaining tentacle and rises up with 4 slightly battered ones. "That was very naughty of you, heroes!" Aquos, Level 28 Beast *Counterstriking!* HP: 1055/1100 SP: 22 Ether: 20/30 Specials: 1-2: Tentacle Lash: Does 28 damage to the hero who rolled Special Damage. The heroes above and below him in the battle order take 14 damage. 3-4: Ruckus: The sound of Aquos's tentacles clapping shakes loose some stalagmites, causing them to fall on top of the party. All heroes take 11 damage, disregarding SP. 5-6: Rhythmic Rampage: Grabs the hero who rolled Special Damage with his tentacles and slams him into all of his party members. The entire party (including the hero who rolled Special Damage) takes damage equal to that Party Member's power. 7-8: Catastrophe Cacophony: Nullifies all of the party's positive effects, and does 28 damage to the hero who rolled Special Damage. 0: Tail Swing: With a swing of his monstrous tail, Aquos does 18 damage to the entire party. Every party member has a 1/2 chance of being stunned for one round. (Can be remedied or removed for 5 ether.) Note: Aquos's specials are not randomized! The numbers before each special is how many tentacles Aquos must have up for him to use it. For example, if he has 5 tentacles revealed, he will always use Rhythmic Rampage. He will only ever use Tail Swing when he has no tentacle revealed. Passive Specials: Tentacle Guard: As long as Aquos has 1 tentacle up, he will be counterstriking. Ethereal Immunity: Aquos is immune to all scrolls. SP Constant: Aquos's SP can only be lowered by destroying his tentacles, and nothing else. Each tentacle destroyed drops his SP by 2. Hanging on a Thread: Aquos can have a minimum of 1 HP when he still has tentacles active! All of his tentacles must be destroyed before Aquos himself can be. When Aquos dies, the battle is won. Drops: Peculiar Egg, Garnet Left Tentacle B, Level 19 Beast *Badly Poisoned!* HP: 142/250 SP: 1 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Spike: Uses 4 of Aquos's ether to raise a spike of stone from the ground, doing 9 damage to the entire party, disregarding SP. If no ether left, nothing happens. Specials decided by die roll. Immune to Blindness and Sleep! Drops: 30 gold, potion. Note: When defeated, does an automatic 45 damage to Aquos and drops his SP by 2. Left Tentacle C, Level 20 Beast HP: 108/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Spike: Uses 4 of Aquos's ether to raise a spike of stone from the ground, doing 9 damage to the entire party, disregarding SP. If no ether left, nothing happens. Specials decided by die roll. Immune to Blindness and Sleep! Drops: 30 gold, potion. Note: When defeated, does an automatic 45 damage to Aquos and drops his SP by 2. Right Tentacle B, Level 19 Beast *Badly Poisoned!* HP: 195/250 SP: 1 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Wall: Uses 4 of Aquos's ether to raise a stone wall, halving all damage done to all enemies next round. Specials decided by die roll. Immune to Blindness and Sealing! Drops: 30 gold, tonic Right Tentacle C, Level 20 Beast HP: 207/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Wall: Uses 4 of Aquos's ether to raise a stone wall, halving all damage done to all enemies next round. Specials decided by die roll. Immune to Blindness and Sealing! Drops: 30 gold, tonic QM Note: Aquos has 8 different tentacles, and every round, he will raise different ones. It works off a cycle, a repeating pattern: if you can figure out which tentacles appear when, you will be able to strategize far more efficiently. Tentacle Chart: >Left Tentacle B: Level 19, HP: 142/250, SP: 1 *Badly Poisoned!* >Left Tentacle C: Level 20, HP: 108/250, SP: 2 >Big Tentacle: Level 20, HP: 325/325, SP: 3 >Right Tentacle A: Level 18, HP: 80/250, SP: 2 *Badly Poisoned!* >Right Tentacle B: Level 19, HP: 195/250, SP: 1 *Badly Poisoned!* >Right Tentacle C: Level 20, HP: 207/250, SP: 2 >Hostage Tentacle: Level 23, HP: 303/325, SP: 2 The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Lucky!* *Hastened!* unknown age, unknown race Druid Level 19.5 Power: 27 (19+7+1) Defense: 0 Health: 13/35c(9+17+7+1) Ether: 16/23 (5+16+1) Gold: 19 Equipment: Shrapnel Bow (WP: 9, Bow *Deadly Envenomed!*. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x3, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Grand Tonic, Emerald Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 21 Power: 29 (21+8+0) Health: 36/36 (19+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 753 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Grand Potion, Venom, Ice Bomb (1), Mead (2), Phoenix Essence (2), Trial Brew (1), Smelling Salts (2), Remedy, Nostrum (2), Dragon Scale (Lucky and blessed effects upon consumption) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 23/28 Ether: 9/19 Gold: 193 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental damage and double from Electric elemental damage) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Greasy Sausage (max health +2 when consumed) Alexandre le Chevalier (Played by Capt.JohnPaul) *Lucky!* Level 18 Paladin, 20 year old elf male Power: 28 Defense: 13 Health: 38/38 Ether: 5/18 Gold: 0 Equipment: Sword of the Elven Blademaster (WP: 10 *Deadly Envenomed!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Tonic Lycan Dean (played by theBoyWonder) Level 12 Rogue *Immune to weakened* *Immune to Stunned* Power: 32 Health: 16/16 Gold: 0 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 *Deadly Envenomed!*, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Pugillist Gloves(Power +2, protects from weakened), Scarlet Hood (Headwear, Power +4, Protects from Stunned) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Level-up Mushroom Galen Woodward (Fugazi) *Hastened!* *Lucky!* *Encouraged!* 36 year old male human Rogue Level 15.5 Power: 25 (15+10) Defense: 1 (+1) Health: 25/25 (7+13+4) Gold: 881 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x4, Remedy x3, Nostrum x2, Mead x2, Fire Bomb, Deadly Venom x2, Crumbling Venom, Goblin's Wrench(WP:10,retrievable), Black Katana (WP:8), Phoenix Essence, Smelling Salts x2, Trial Brew, Goblin's Wrench(WP:10,retrievable), Cast, Potion, Leather Armour (SP:1), Soma, Stretchy Rubber Band (Accessory, returns thrown weapons immediately) "HEEELLLP!" Punii, 2 month year old Progg Alchemist *Hostage!* Jellies: Blue x2, Green x2, Red x1
  7. "I have prepared an entire crowd to point and laugh at you when that time comes. And it will be hilarious."
  8. QM Note: Sylph, Phoenix Essences revive you with full health. Please adjust accordingly.
  9. I murmur back. "I'm not sure what I am. For all I know, I may be an undead elf. And since healing doesn't seem to be harmful to me, I seem to be stuck in some sort of limbo: the appearance of the undead and the interior of a living person. Amazing how skin makes all the difference..."
  10. Aquos yawns and continues to pound both of his two tentacles on Lycan as if he was a drum. QM Note: Knocked out means knocked out.
  11. "Oh. I wasn't thorough enough..." Aquos slams both of his tentacles on Lycan's prone body.
  12. Round Four of the Battle With The Tentacled Terror >Alex VS Left Tentacle A (front): Hit Critical Hit (10x2=20+17=37 damage) >Punii begins bawling >Slyph heals Aquos (back): Lesser heal Greater heal (9x2=18+19=37 HP healed, 1 ether lost) >Sylph VS Right Tentacle B (back): Hit Critical Hit (9x2=18+19=37-2=35 damage, -1 SP) >Galen VS Left Tentacle B (back): Miss Critical Hit (10x2=20+15=35x2=70/2=35-2=33 damage) >Galen VS Hostage Tentacle (back): Special Damage Special Damage (Rockslide: 13 damage to entire party, disregarding SP) >Lycan VS Right Tentacle C (back): >Elgar VS Left Tentacle C (back): Aim Aim (20-2=18 damage) >Johon VS Big Tentacle (front): >Right tentacle A: free hit on Alex: (18-13=5 damage) >Right tentacle C: free hit on Sylph: (20/2=10 damage) >Big tentacle: free hit on Galen: (23/2=12-1=11 damage) The round against Aquo's full arsenal proves to be disastrous for the heroes. they deal steady damage to the slimy appendages, but Aquos decides a new tactic is in order. Waving the big tentacle in the air above him, he slams it into the ground. Boulders split off from the ground and are then hurled at the party, downing Johon and Lycan. The untargetted tentacle scores a cheap shot on Alex, grabbing him by the ankle and sending him skidding across the floor. Another tentacle lashes out at Sylph, while galen finds himself getting jabbed by a particularly large tentacle. As Sylph predicts, Aquos submerges 6 of his tentacles back into the water, leaving only 2 to deal with. the situation was bleak, but was this brief lull in the battle just what the party needed? "Don't worry, The Regret will esnure you safe passage into the afterlife." Aquos, Level 28 Beast *Counterstriking!* HP: 1100/1100 SP: 24 Ether: 20/30 Specials: 1-2: Tentacle Lash: Does 28 damage to the hero who rolled Special Damage. The heroes above and below him in the battle order take 14 damage. 3-4: Ruckus: The sound of Aquos's tentacles clapping shakes loose some stalagmites, causing them to fall on top of the party. All heroes take 11 damage, disregarding SP. 5-6: Rhythmic Rampage: Grabs the hero who rolled Special Damage with his tentacles and slams him into all of his party members. The entire party (including the hero who rolled Special Damage) takes damage equal to that Party Member's power. 7-8: Catastrophe Cacophony: Nullifies all of the party's positive effects, and does 28 damage to the hero who rolled Special Damage. 0: Tail Swing: With a swing of his monstrous tail, Aquos does 18 damage to the entire party. Every party member has a 1/2 chance of being stunned for one round. (Can be remedied or removed for 5 ether.) Note: Aquos's specials are not randomized! The numbers before each special is how many tentacles Aquos must have up for him to use it. For example, if he has 5 tentacles revealed, he will always use Rhythmic Rampage. He will only ever use Tail Swing when he has no tentacle revealed. Passive Specials: Tentacle Guard: As long as Aquos has 1 tentacle up, he will be counterstriking. Ethereal Immunity: Aquos is immune to all scrolls. SP Constant: Aquos's SP can only be lowered by destroying his tentacles, and nothing else. Each tentacle destroyed drops his SP by 2. Hanging on a Thread: Aquos can have a minimum of 1 HP when he still has tentacles active! All of his tentacles must be destroyed before Aquos himself can be. When Aquos dies, the battle is won. Drops: Peculiar Egg, Garnet Left Tentacle A, Level 18 Beast HP: 49/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Spike: Uses 4 of Aquos's ether to raise a spike of stone from the ground, doing 9 damage to the entire party, disregarding SP. If no ether left, nothing happens. Specials decided by die roll. Immune to Blindness and Sleep! Drops: 30 gold, potion. Note: When defeated, does an automatic 45 damage to Aquos and drops his SP by 2. Right Tentacle A, Level 18 Beast *Badly Poisoned!* HP: 178/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Wall: Uses 4 of Aquos's ether to raise a stone wall, halving all damage done to all enemies next round. Specials decided by die roll. Immune to Blindness and Sealing! Drops: 30 gold, tonic QM Note: Aquos has 8 different tentacles, and every round, he will raise different ones. It works off a cycle, a repeating pattern: if you can figure out which tentacles appear when, you will be able to strategize far more efficiently. Tentacle Chart: >Left Tentacle A: Level 18, HP: 49/250, SP: 2 >Left Tentacle B: Level 19, HP: 152/250, SP: 1 *Badly Poisoned!* >Left Tentacle C: Level 20, HP: 108/250, SP: 2 >Big Tentacle: Level 20, HP: 325/325, SP: 3 >Right Tentacle A: Level 18, HP: 178/250, SP: 2 *Badly Poisoned!* >Right Tentacle B: Level 19, HP: 205/250, SP: 1 *Badly Poisoned!* >Right Tentacle C: Level 20, HP: 207/250, SP: 2 >Hostage Tentacle: Level 23, HP: 303/325, SP: 2 The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Lucky!* *Hastened!* unknown age, unknown race Druid Level 19.5 Power: 27 (19+7+1) Defense: 0 Health: 13/35c(9+17+7+1) Ether: 18/23 (5+16+1) Gold: 19 Equipment: Shrapnel Bow (WP: 9, Bow *Deadly Envenomed!*. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x3, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Grand Tonic, Emerald Johon [AKA Alf Gregory] (Bricksandparts) *Knocked Out!* 25 years old male human Barbarian > Raider Level: 21 Power: 29 (21+8+0) Health: 0/36 (19+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 753 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Grand Potion, Venom, Ice Bomb (1), Mead (2), Phoenix Essence (3), Trial Brew (1), Smelling Salts (2), Remedy, Nostrum (2), Dragon Scale (Lucky and blessed effects upon consumption) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 13/28 Ether: 9/19 Gold: 193 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental damage and double from Electric elemental damage) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Greasy Sausage (max health +2 when consumed) Alexandre le Chevalier (Played by Capt.JohnPaul) *Lucky!* Level 18 Paladin, 20 year old elf male Power: 28 Defense: 13 Health: 11/38 Ether: 6/18 Gold: 0 Equipment: Sword of the Elven Blademaster (WP: 10 *Deadly Envenomed!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Tonic Lycan Dean (played by theBoyWonder) *Knocked Out!* Level 12 Rogue *Immune to weakened* *Immune to Stunned* Power: 32 Health: 0/16 Gold: 0 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 *Deadly Envenomed!*, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Pugillist Gloves(Power +2, protects from weakened), Scarlet Hood (Headwear, Power +4, Protects from Stunned) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Potion, Sylvania's Cowl(grants Animal Talk to Wearer), Level-up Mushroom Galen Woodward (Fugazi) *Hastened!* *Lucky!* *Encouraged!* 36 year old male human Rogue Level 15.5 Power: 25 (15+10) Defense: 1 (+1) Health: 2/25 (7+13+4) Gold: 793 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x4, Remedy x3, Nostrum x2, Mead x2, Fire Bomb, Deadly Venom x2, Crumbling Venom, Goblin's Wrench(WP:10,retrievable), Black Katana (WP:8), Phoenix Essence x2, Smelling Salts x2, Trial Brew, Goblin's Wrench(WP:10,retrievable), Cast, Potion, Leather Armour (SP:1), Soma, Stretchy Rubber Band (Accessory, returns thrown weapons immediately) "HEEELLLP!" Punii, 2 month year old Progg Alchemist *Hostage!* Jellies: Blue x2, Green x2, Red x1
  13. "Werewolf, rat, really, what is the difference? They are both just hairy little cowards. Oh, and come now, you are just generalizing for the sake of ticking me off - I believe "hit everything with your tentacles" has been effective thus far. I will admit, my first 100 years were torture for those around me. I was having tantrums, going into fits of rage, furious over my little plight. But there is only so much rage one being can hold, and it eventually it just seeped out of me, like sap from a tree. Angering me is no easy feat now, druid." QM Note: I'll run a round or two this afternoon.
  14. Boss monsters ahoy! Scrambled heroes, anyone?

    1. Dannylonglegs

      Dannylonglegs

      Delicious. But Calamari's tonight.

  15. ...Holy cow! That is a lot of LEGO. I've decided that, since orange is my least favorite color, and the sets they come in are a bit too pricey/don't appeal (Obliterator and Summer Mech, respectively) I'll be focusing on just Red, Blue, and Green teams: and any duplicates I get from Summer wave I'll just do some head-swapping.
  16. "1 more helper is better than none. We may be able to wipe the floor with Sorona yet. To the armory, I suppose."
  17. "We are brothers. I taught him. Well, you are hairy like one, you are cowardly like one, and you are as weak and pathetic as one! Nobody needs sight to see that you are, in fact, a rat."
  18. "Running away like the cowardly little rat you are! Delectable!"
  19. QM Note: I fixed a typo regarding the use of Aquos's "0" special, Tail Swing: if he has no tentacles up, he will use it. Not all 8 tentacles have to be killed for him to use it. Round Three of the Battle With The Tentacled Terror >Punii whimpers softly, about to cry >Sylph heals Aquos (back): No heal Heal >Alex VS Left Tentacle C (front): Special Damage Critical Hit (10x2=20+17=38 damage, Badly Poisoned transferred) >Galen VS Right Tentacle C (back): Shield Shield: Mug (10x3=30+15=45x2=90/2=45-2=43 damage, 43 gold earned) >Sylph heals Johon (back): No heal Lesser Heal (19 HP healed) >Galen VS Hostage Tentacle (back): Miss Hit (10+15=25x2=50/2=25-3=22 damage) >Lycan VS Right Tentacle A (back): Critical Hit Shield: Mug (14x3=42+12=54X2=108/2=54-2=52 damage, 52 gold earned, Badly Poisoned transferred) >Elgar VS Left Tentacle A (back): Hit Critical Hit (11x2=22+20=42x2=84-2=82 damage) >Johon VS Big tentacle (front): Damage Damage (23-6=17 damage) the battle rages on. The group's luck increases exponentially against the 8-armed Aquos, slashing and stabbing at his slimy tentacles. After recieving a harsh ball of ice from Elgar, Aquos goes into a tranquil rages. Smashing one of his larger tentacles into Johon's head, all 6 tentacles go underwater... only for all 8 to come out! Aquos was now at his most powerful, his clapping shaking the entire grotto and forcing the party to cover their ears - one misstep and the party's fate may be sealed at this crucial stage. "Die, all of you!" Aquos, Level 28 Beast *Counterstriking!* HP: 1100/1100 SP: 24 Ether: 26/30 Specials: 1-2: Tentacle Lash: Does 28 damage to the hero who rolled Special Damage. The heroes above and below him in the battle order take 14 damage. 3-4: Ruckus: The sound of Aquos's tentacles clapping shakes loose some stalagmites, causing them to fall on top of the party. All heroes take 11 damage, disregarding SP. 5-6: Rhythmic Rampage: Grabs the hero who rolled Special Damage with his tentacles and slams him into all of his party members. The entire party (including the hero who rolled Special Damage) takes damage equal to that Party Member's power. 7-8: Catastrophe Cacophony: Nullifies all of the party's positive effects, and does 28 damage to the hero who rolled Special Damage. 0: Tail Swing: With a swing of his monstrous tail, Aquos does 18 damage to the entire party. Every party member has a 1/2 chance of being stunned for one round. (Can be remedied or removed for 5 ether.) Note: Aquos's specials are not randomized! The numbers before each special is how many tentacles Aquos must have up for him to use it. For example, if he has 5 tentacles revealed, he will always use Rhythmic Rampage. He will only ever use Tail Swing when he has no tentacle revealed. Passive Specials: Tentacle Guard: As long as Aquos has 1 tentacle up, he will be counterstriking. Ethereal Immunity: Aquos is immune to all scrolls. SP Constant: Aquos's SP can only be lowered by destroying his tentacles, and nothing else. Each tentacle destroyed drops his SP by 2. Hanging on a Thread: Aquos can have a minimum of 1 HP when he still has tentacles active! All of his tentacles must be destroyed before Aquos himself can be. When Aquos dies, the battle is won. Drops: Peculiar Egg, Garnet Left Tentacle A, Level 18 Beast HP: 86/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Spike: Uses 4 of Aquos's ether to raise a spike of stone from the ground, doing 9 damage to the entire party, disregarding SP. If no ether left, nothing happens. Specials decided by die roll. Immune to Blindness and Sleep! Drops: 30 gold, potion. Note: When defeated, does an automatic 45 damage to Aquos and drops his SP by 2. Left Tentacle B, Level 19 Beast *Badly Poisoned!* HP: 195/250 SP: 1 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Spike: Uses 4 of Aquos's ether to raise a spike of stone from the ground, doing 9 damage to the entire party, disregarding SP. If no ether left, nothing happens. Specials decided by die roll. Immune to Blindness and Sleep! Drops: 30 gold, potion. Note: When defeated, does an automatic 45 damage to Aquos and drops his SP by 2. Left Tentacle C, Level 20 Beast *Badly Poisoned!* HP: 136/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Spike: Uses 4 of Aquos's ether to raise a spike of stone from the ground, doing 9 damage to the entire party, disregarding SP. If no ether left, nothing happens. Specials decided by die roll. Immune to Blindness and Sleep! Drops: 30 gold, potion. Note: When defeated, does an automatic 45 damage to Aquos and drops his SP by 2. Big Tentacle, Level 23 Beast HP: 325/325 SP: 3 Specials: Musical Grand Theft: Aquos steals gold and does damage to all heroes equal to each hero's SP + WP. Tentalce Slam: Picks up the hero who rolled Special Damage and smashes him into the hero next in the battle order, doing 23 damage to both. Specials decided by die roll. Immune to Sleep, Blindness, and Sealing! Drops: Phoenix Essence, Elixir, Trial Brew Note: When defeated, does an automatic 45 damage to Aquos and drops his SP by 2. Right Tentacle A, Level 18 Beast *Badly Poisoned!* HP: 188/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Wall: Uses 4 of Aquos's ether to raise a stone wall, halving all damage done to all enemies next round. Specials decided by die roll. Immune to Blindness and Sealing! Drops: 30 gold, tonic Right Tentacle B, Level 19 Beast HP: 250/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Wall: Uses 4 of Aquos's ether to raise a stone wall, halving all damage done to all enemies next round. Specials decided by die roll. Immune to Blindness and Sealing! Drops: 30 gold, tonic Right Tentacle C, Level 20 Beast HP: 207/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Wall: Uses 4 of Aquos's ether to raise a stone wall, halving all damage done to all enemies next round. Specials decided by die roll. Immune to Blindness and Sealing! Drops: 30 gold, tonic Hostage Tentacle, Level 23 Beast *Holding Punii!* HP: 303/325 SP: 3 Specials: Kablammo: Uses Punii's bombs to detonate a devastating blast, doing 17 fire elemental damage to the entire party. The hero who rolled Special Damage has their SP granting items overheat from the blast, disabling their SP for the rest of the round and 2 after. (Unremediable and unremoavable.) Rockslide: Uses 6 of Aquos's ether to generate a mighty rock slide, doing 13 damage to the entire party, disregarding SP. if no ether left, defaults to Kablammo. Specials decided by dice roll. Immune to Venoms, Blindness, and Sealing! Drops: Punii (usable the turn after he is freed), 60 gold QM Note: Aquos has 8 different tentacles, and every round, he will raise different ones. It works off a cycle, a repeating pattern: if you can figure out which tentacles appear when, you will be able to strategize far more efficiently. Tentacle Chart: >Left Tentacle A: Level 18, HP: 86/250, SP: 2 >Left Tentacle B: Level 19, HP: 195/250, SP: 1 *Badly Poisoned!* >Left Tentacle C: Level 20, HP: 136/250, SP: 2 > >Right Tentacle A: Level 18, HP: 188/250, SP: 2 *Badly Poisoned!* >Right Tentacle B: Level 19, HP: 250/250, SP: 2 >Right Tentacle C: Level 20, HP: 207/250, SP: 2 > The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Lucky!* *Hastened!* unknown age, unknown race Druid Level 19.5 Power: 27 (19+7+1) Defense: 0 Health: 30/35c(9+17+7+1) Ether: 19/23 (5+16+1) Gold: 19 Equipment: Shrapnel Bow (WP: 9, Bow *Deadly Envenomed!*. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x3, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Grand Tonic, Emerald Johon [AKA Alf Gregory] (Bricksandparts) *Lucky!* 25 years old male human Barbarian > Raider Level: 21 Power: 29 (21+8+0) Health: 3/36 (19+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 753 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Grand Potion, Venom, Ice Bomb (1), Mead (2), Phoenix Essence (3), Trial Brew (1), Smelling Salts (2), Remedy, Nostrum (2), Dragon Scale (Lucky and blessed effects upon consumption) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 20/28 Ether: 9/19 Gold: 193 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental damage and double from Electric elemental damage) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Greasy Sausage (max health +2 when consumed) Alexandre le Chevalier (Played by Capt.JohnPaul) *Lucky!* Level 18 Paladin, 20 year old elf male Power: 28 Defense: 13 Health: 29/38 Ether: 6/18 Gold: 0 Equipment: Sword of the Elven Blademaster (WP: 10 *Deadly Envenomed!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Tonic Lycan Dean (played by theBoyWonder) *Lucky!* Level 12 Rogue *Immune to weakened* *Immune to Stunned* Power: 32 Health: 7/16 Gold: 0 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 *Deadly Envenomed!*, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Pugillist Gloves(Power +2, protects from weakened), Scarlet Hood (Headwear, Power +4, Protects from Stunned) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Potion, Sylvania's Cowl(grants Animal Talk to Wearer), Level-up Mushroom Galen Woodward (Fugazi) *Hastened!* *Lucky!* *Encouraged!* 36 year old male human Rogue Level 15.5 Power: 25 (15+10) Defense: 1 (+1) Health:20/25 (7+13+4) Gold: 793 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x4, Remedy x3, Nostrum x2, Mead x2, Fire Bomb, Deadly Venom x2, Crumbling Venom, Goblin's Wrench(WP:10,retrievable), Black Katana (WP:8), Phoenix Essence x2, Smelling Salts x2, Trial Brew, Goblin's Wrench(WP:10,retrievable), Cast, Potion, Leather Armour (SP:1), Soma, Stretchy Rubber Band (Accessory, returns thrown weapons immediately) "HEEELLLP!" Punii, 2 month year old Progg Alchemist *Hostage!* Jellies: Blue x2, Green x2, Red x1
  20. I stagger up to my feet. "Hello Hlin, long time no see. Went off to do some adventuring, eh?"
  21. "I have the wounds to prove it! My ribcage became concave from the entire fiasco..."
  22. "Nerwen... let me put it simply. I got an ether core. Sure, I can resell it later, but... I once got crushed by 2 or 3 tons of these. Several thousand ether cores just dropped from no where and fell on me. I am serious. And now... Father Grogmas gives me one as a gift?! Some higher being is laughing at me, I swear..."
  23. QM Note: ...Derp. I r smurt. Also, I apologize for these rolls, but they are legitimate. I'll be switching out dice soon... Round Two of the Battle With The Tentacled Terror >Punii resigns to his fate >Alex uses Mercuito's Blessing on Sword of the Elven Blade Master (back) >Sylph heals Aquos (back): Heal Heal More (9x2=18+19+37 HP healed) >Sylph VS Right tentacle B (back): Damage Critical Hit (9x2=18+19=37-2=35 damage, -1 SP, Poisoned) >Elgar VS Left Tentacle B (back): Special damage Special Damage (Musical Mugging: 11+6=17 gold lost, 17/2=9-6=3 damage) >Galen takes a Mead (back) >Galen VS Left Tentacle C (back): Special damage Critical Hit (10x2=20+15=35x2=70-2=68 damage >Lycan uses a Nostrum on Johon (back): >Johon VS Right tentacle C (front): Special damage Damage (20-6=14 damage) The battle rages on, the tentacled beast launching a more powerful assault. The party's pride swells at the sight of their grogmas gifts, but will it be their undoing? Alex enchants his blade while Sylph heals Aquos, confusing him further. taking advantage of this brief bafflement, Sylph sinks an arrow into one of the prince's tentacles. Elgar gets mugged while draing his bow, the tentacle stealing some gold then jabbing into his stomache. Galen takes a mead in preparation then lashes out at one of the tentacles, the tentacle recoling after being whipped by Galen. Lycan shoves a nostrum down Johon's throat, but it doesn't seem to do much good, as the Raider is quickly smacked back by one of aquos's more burly tentacles. Two tentacles go back into the water... only 4 more of them to emerge! One of them holds a struggling Punii. 2 tentacles look larger then the others, the most formidable of the bunch. They all clap above aquos's head, the beast quickly arranging the puzzle of sounds he was broadcasting in his mind. With 2 more tentacles in the mix, the beat was getting more rapid and frantic... "Give up, it'll make it easier for you fools in the end." Aquos, Level 28 Beast *Counterstriking!* HP: 1100/1100 SP: 24 Ether: 26/30 Specials: 1-2: Tentacle Lash: Does 28 damage to the hero who rolled Special Damage. The heroes above and below him in the battle order take 14 damage. 3-4: Ruckus: The sound of Aquos's tentacles clapping shakes loose some stalagmites, causing them to fall on top of the party. All heroes take 11 damage, disregarding SP. 5-6: Rhythmic Rampage: Grabs the hero who rolled Special Damage with his tentacles and slams him into all of his party members. The entire party (including the hero who rolled Special Damage) takes damage equal to that Party Member's power. 7-8: Catastrophe Cacophony: Nullifies all of the party's positive effects, and does 28 damage to the hero who rolled Special Damage. 0: Tail Swing: With a swing of his monstrous tail, Aquos does 18 damage to the entire party. Every party member has a 1/2 chance of being stunned for one round. (Can be remedied or removed for 5 ether.) Note: Aquos's specials are not randomized! The numbers before each special is how many tentacles Aquos must have up for him to use it. For example, if he has 5 tentacles revealed, he will always use Rhythmic Rampage. He will only ever use Tail Swing when all of his tentacles have been slain. Passive Specials: Tentacle Guard: As long as Aquos has 1 tentacle up, he will be counterstriking. Ethereal Immunity: Aquos is immune to all scrolls. SP Constant: Aquos's SP can only be lowered by destroying his tentacles, and nothing else. Each tentacle destroyed drops his SP by 2. Hanging on a Thread: Aquos can have a minimum of 1 HP when he still has tentacles active! All of his tentacles must be destroyed before Aquos himself can be. When Aquos dies, the battle is won. Drops: Peculiar Egg, Garnet Left Tentacle A, Level 18 Beast HP: 168/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Spike: Uses 4 of Aquos's ether to raise a spike of stone from the ground, doing 9 damage to the entire party, disregarding SP. If no ether left, nothing happens. Specials decided by die roll. Immune to Blindness and Sleep! Drops: 30 gold, potion. Note: When defeated, does an automatic 45 damage to Aquos and drops his SP by 2. Left Tentacle C, Level 20 Beast HP: 182/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Spike: Uses 4 of Aquos's ether to raise a spike of stone from the ground, doing 9 damage to the entire party, disregarding SP. If no ether left, nothing happens. Specials decided by die roll. Immune to Blindness and Sleep! Drops: 30 gold, potion. Note: When defeated, does an automatic 45 damage to Aquos and drops his SP by 2. Big Tentacle, Level 23 Beast HP: 325/325 SP: 3 Specials: Musical Grand Theft: Aquos steals gold and does damage to all heroes equal to each hero's SP + WP. Tentalce Slam: Picks up the hero who rolled Special Damage and smashes him into the hero next in the battle order, doing 23 damage to both. Specials decided by die roll. Immune to Sleep, Blindness, and Sealing! Drops: Phoenix Essence, Elixir, Trial Brew Note: When defeated, does an automatic 45 damage to Aquos and drops his SP by 2. Right Tentacle A, Level 18 Beast HP: 250/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Wall: Uses 4 of Aquos's ether to raise a stone wall, halving all damage done to all enemies next round. Specials decided by die roll. Immune to Blindness and Sealing! Drops: 30 gold, tonic Right Tentacle C, Level 20 Beast HP: 250/250 SP: 2 Specials: Musical Mugging: Perfectly aligned with the beat, the tentacle slaps the hero who rolled special damage, stealing gold and doing damage equal to the hero's WP + SP. Stone Wall: Uses 4 of Aquos's ether to raise a stone wall, halving all damage done to all enemies next round. Specials decided by die roll. Immune to Blindness and Sealing! Drops: 30 gold, tonic Hostage Tentacle, Level 23 Beast *Holding Punii!* HP: 325/325 SP: 3 Specials: Kablammo: Uses Punii's bombs to detonate a devastating blast, doing 17 fire elemental damage to the entire party. The hero who rolled Special Damage has their SP granting items overheat from the blast, disabling their SP for the rest of the round and 2 after. (Unremediable and unremoavable.) Rockslide: Uses 6 of Aquos's ether to generate a mighty rock slide, doing 13 damage to the entire party, disregarding SP. if no ether left, defaults to Kablammo. Specials decided by dice roll. Immune to Venoms, Blindness, and Sealing! Drops: Punii (usable the turn after he is freed), 60 gold QM Note: Aquos has 8 different tentacles, and every round, he will raise different ones. It works off a cycle, a repeating pattern: if you can figure out which tentacles appear when, you will be able to strategize far more efficiently. Tentacle Chart: >Left Tentacle A: Level 18, HP: 168/250, SP: 2 >Left Tentacle B: Level 19, HP: 214/250, SP: 1 *Poisoned!* >Left Tentacle C: Level 20, HP: 182/250, SP: 2 > >Right Tentacle A: Level 18, HP: 250/250, SP: 2 >Right Tentacle B: Level 19, HP: 250/250, SP: 2 >Right Tentacle C: Level 20, HP: 250/250, SP: 2 > The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Lucky!* *Hastened!* unknown age, unknown race Druid Level 19.5 Power: 27 (19+7+1) Defense: 0 Health: 30/35c(9+17+7+1) Ether: 21/23 (5+16+1) Gold: 19 Equipment: Shrapnel Bow (WP: 9, Bow *envenomed!*. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x3, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Grand Tonic, Emerald Johon [AKA Alf Gregory] (Bricksandparts) *Lucky!* 25 years old male human Barbarian > Raider Level: 21 Power: 29 (21+8+0) Health: 1/36 (19+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 753 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Grand Potion, Venom, Ice Bomb (1), Mead (2), Phoenix Essence (3), Trial Brew (1), Smelling Salts (2), Remedy, Nostrum (2), Dragon Scale (Lucky and blessed effects upon consumption) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 20/28 Ether: 9/19 Gold: 193 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental damage and double from Electric elemental damage) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Greasy Sausage (max health +2 when consumed) Alexandre le Chevalier (Played by Capt.JohnPaul) *Lucky!* Level 18 Paladin, 20 year old elf male Power: 28 Defense: 13 Health: 29/38 Ether: 6/18 Gold: 0 Equipment: Sword of the Elven Blademaster (WP: 10 *envenomed!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Tonic Lycan Dean (played by theBoyWonder) *Lucky!* Level 12 Rogue *Immune to weakened* *Immune to Stunned* Power: 32 Health: 7/16 Gold: 0 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 *envenomed!*, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Pugillist Gloves(Power +2, protects from weakened), Scarlet Hood (Headwear, Power +4, Protects from Stunned) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Potion, Sylvania's Cowl(grants Animal Talk to Wearer), Level-up Mushroom Galen Woodward (Fugazi) *Hastened!* *Lucky!* *Encouraged!* 36 year old male human Rogue Level 15.5 Power: 25 (15+10) Defense: 1 (+1) Health:20/25 (7+13+4) Gold:750 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x4, Remedy x3, Nostrum x2, Mead x2, Fire Bomb, Deadly Venom x2, Crumbling Venom, Goblin's Wrench(WP:10,retrievable), Black Katana (WP:8), Phoenix Essence x2, Smelling Salts x2, Trial Brew, Goblin's Wrench(WP:10,retrievable), Cast, Potion, Leather Armour (SP:1), Soma, Stretchy Rubber Band (Accessory, returns thrown weapons immediately) "HEEELLLP!" Punii, 2 month year old Progg Alchemist *Hostage!* Jellies: Blue x2, Green x2, Red x1
  24. "Either Father Grogmas, Heroica, or the Universe has forsaken me. Take your pick..."
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