Round Three of the Ameoboss Battle!
>Em VS Ameoboss (back): Damage Shield: Triple Shot! (17+7+5=29 damage to Ameoboss, Left Ameotusk, and Right Arm)
>Johon VS Right Arm (front): Critical Hit Critical Hit (30+13x2=56 damage, Weakened transferred)
>Johon VS Left Arm (front): Damage Hit (30+13=43 damage)
>Masson VS Right Arm (back): Hit (50+12+5=67/2=34 damage)
>Punii VS Left Arm (back): Critical Hit (7x2=14+20=34/2=17 damage)
>Erdathcath VS Left Claw (back): Special Damage Shield: Roots of Life (All heroes are healed 38 HP!)
>Erdathcath VS Right Claw (back): Special Damage Critical Hit (16x2=32+22=54x2=108 damage)
>Jeax VS Right Claw (back): Hit (13+18=31x2=62 damage)
>Booming VS Right Arm (back): Critical Hit (14x2=28+4=32+31=63/2=32 damage)
>Karie deploys Baafy: Baa!
>Ameoboss Arm (Right): -7 from Posion, Cursed deducts 27 HP.
>Ameoboss Arm (Left): -7 from Posion, Cursed deducts 24 HP.
>Right Claw VS Em (back): 52/2=26-25=1 damage
The party shatters one of the Ameoboss's tusks, the beast howling as shrapnel from its limbs bursts off and is swept into the wintry wind. The party continues its assault, Erdathcath ressurecting Boomingham and Jeaux. They continue to whittle down the foul beast, baafy putting its head back into its slumber.
"Nnnnooorgggggzzzzzzz..."
Ameoboss, Level 100 Beast *Asleep! 3 rounds remaining*
HP: 620/850
Immune to Blindness and Sealing!
Specials:
Hydro Cannon: The Ameoboss opens its maw and sprays a massive jet of water at the party. The hero who rolled Special Damage, as well as the heroes above and below them in the battle order, take 70 damage each.
Acid Rain: The Ameoboss spews out a poison into the sky, causing it to rain on the heroes. All heroes have a 1/2 chance of recieving the Poison 10 effect.
Specials alternate.
Passive Specials:
Right Between The Eyes: Well shot arrows sail into the Ameoboss's many eyes. The Ameoboss takes double damage from bows.
Rage: For every single time the Ameoboss is hit, all other segments of his body gain 1 level.
Drops: Sapphire
Ameoboss Arm (Right), Level 62 Aquatic *Poison 7!* *Cursed!* *Confused! 2 rounds remaining* *Weakened! 3 rounds remaining*
HP: 1/270
Immune to Fragile and Hexed!
Specials:
Flood: The Ameoboss spreads his arm across the deck, flooding it with water. The hero who rolled Special Damage, and all of the heroes below him in the battle order, take 45 damage.
Tidal Wave: Te Ameoboss smacks the hero who rolled Special Damage with the wave attached to his arm, tossing them across the deck. That hero takes 70 damage and is made Fragile and Weak.
Specials alternate.
Drops: 60 gold
Ameoboss Arm (Left), Level 62 Aquatic *Poison 7!* *Cursed!* *Confused! 1 rounds remaining*
HP: 8/243
Immune to Fragile and Hexed!
Specials:
Flood: The Ameoboss spreads his arm across the deck, flooding it with water. The hero who rolled Special Damage, and all of the heroes below him in the battle order, take 45 damage.
Tidal Wave: Te Ameoboss smacks the hero who rolled Special Damage with the wave attached to his arm, tossing them across the deck. That hero takes 70 damage and is made Fragile and Weak.
Specials alternate.
Drops: 60 gold
Ameoboss Claw (Right), Level 52 Aquatic *Hastened! 2 rounds remaining* *Fragile! 2 rounds remaining!*
HP: 110/400
Immune to Sealing!
Specials:
Quick Claw: The Ameoboss hits the hero who rolled Special Damage for 50 damage, and the claw Hastens itself for two rounds. If rolled again while Hastened, the counter resets.
Counter Claw: The Ameoboss hits the hero who rolled Special Damage for 50 damage, and the claw begins to Counterstrike for 2 rounds. If rolled again while Counterstriking, the counter resets.
Specials alternate.
Drops:
60 gold
Ameoboss Claw (Left), Level 52 Aquatic *Fragile! 2 rounds remaining!*
HP: 276/400
Immune to Sealing!
Specials:
Quick Claw: The Ameoboss hits the hero who rolled Special Damage for 50 damage, and the claw Hastens itself for two rounds. If rolled again while Hastened, the counter resets.
Counter Claw: The Ameoboss hits the hero who rolled Special Damage for 50 damage, and the claw begins to Counterstrike for 2 rounds. If rolled again while Counterstriking, the counter resets.
Specials alternate.
Drops:
60 gold
The Party:
Lord Lawrence Boomingham (Zepher)
Level 31 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row*
Power: 50
Power Bonus: 5
Defense: 10
Health: 38/54
Ether: 30/30
Gold: 760
Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)*
Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword)
• Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks)
• Garnet, Sapphire, Amethyst
• Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing,
• Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 3x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog
• Bedroll
*Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70)
**Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70)
Karie Alderflask-Cour
23? years old human female
Level 25.3 Witch
Defence: 2
Health: 41/41 (7+24+8+2)
Ether: 30/31 (1+24+4+2)
Gold: 680
Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Paper Doll (immunity to hexed, accessory)
Inventory:
*Weapons:
Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 8, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses)
*Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky)
*Artefacts:
Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory)
*Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory)
*Gems: Ruby (Fire)
*Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity
*Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song)
*Consumables:
Potion, Grand Potion x2, Tonic, Grand Tonic x4, Remedy x4, Phoenix Essence x5, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Grating Stone
*Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass
*Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use)
Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter
Jeaux Elmfyre (joeshmoe554)
Automaton male, Evoker
Level 18.5 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused*
Power Bonus: 0
Defense: 2
Health: 26/26
Ether: 19/19
Gold: 710
Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Phoenix Essence; handcannon), Spellbound Gloves (Spellpower +5), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear)
Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, Amethyst, Soma, Tonic, Grand Tonic x2, Grand Potion, Phoenix Essence x2, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby
Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor)
Em (emjajoas) *Immune to electricity* *Lucky!*
Unknown age human male Warden
Level 17.5
Power Bonus: 5
Defense: 25
Health: 35/36
Gold: 38
Equipment: Aquabow (WP: 7, Water-elemental), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year)
Inventory:
Consumables: Smoke bomb, Nostrum, Potion x3, Remedy x2, Venom, Grand Potion x5, Mead x2, Ambrosia x2, Smelling Salts
Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword)
Tools: Bedroll, Shovel, Pickaxe
Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone)
Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign.
Erdathcath Madilinas, 199 years old,
Level 22.66 Druid *Party Leader!* *Hastened!*
Power: 37
Health: 36/36
Ether: 25/25
Gold: 147
Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone)
Inventory:
*Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle)
*Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health),
*Bedroll, Shovel, Pickaxe, Telescope,
*Scroll of Weakening
*6 Potions, Grand Potion, 6 Mead, 4 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Emergency Essence x2, Agni Bomb, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Swift Sail
Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Lucky!* *Hastened!*
Level: 30.25
Power Bonus: +0 (0art+0perm)
Health: 44/44 (lvl30+cls7+7perm+0art)
Defense: 5 (5art+0Shield+0perm)
Ether: 0/0/30 (lvl30
Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding*
Temporary Effects:
Gold: 2670
Equipment:
Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*)
Shield:
Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*)
Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats)
Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing)
Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*)
Artefact 5 (40+):
Artefact 6 (50+):
Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*)
Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers)
Consumables: Potions (25), Grand Potions (18), Tonics (0), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (9), Mead (14), Smelling Salts (17), Nostrums 15), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1)
Elements: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2)
Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1)
Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1)
Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1)
"Gah..."
Masson Cour, 26 years old, Level 50 Paragon
HP: 70/70
SP: 5
Power Bonus: 5
Gold: 50
Equipment: Zandatsu (WP: 12, Longsword, suitable to Masson only, each succesful hit lowers target's Level/SP by 1) Syndicate Cowl Deluxe (SP: 5, Headwear, suitable to Masson only), Syndicate Uniform (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory)
Inventory: Spare Dagger (WP: 8), Remedy x3, Grand Potion x3
"Jeaux, no!"
Punii, Level 20 Alchemist
HP: 36/36
SP: 3
Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?)
Inventory: Health Core, Ether Core, Grand Tonic x2, Nostrum, Military Grade Light Bomb , Bad Breath