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Endgame

Eurobricks Archdukes
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  1. And so it begins, with an aded bookend for good measure!
  2. The tale I am about to tell you is, at last, the final chapter. The final chapter of a much, much longer story... That began over three thousand years ago. There is a lonely, remote island in the North. Three thousand years ago, the mages who resided there were slowly dying. The harsh wintry climate allowed neither cattle or steed to survive. Each day for the mages was a constant struggle against the cruel snow. The land was barren and infertile, and desolate of life. Thus, slowly but surely, the mages died one by one in the frigid cold. The greatest evokers among the mages sought to end the misery that plagued their people. Utilizing their greatest treasure, the Lifespark, they banded together and conducted a ritual atop the highest mountaintop. By the ritual's end, they had created a new type of lifeform: a new species was born. The Proggs. Little did they know that their own creation would eventually doom them to an even worse fate then before. The Proggs, when their population grew large enough, rallied against their masters. Led by four freedom fighters, The Mythrogg, Eve, Primii, and Prometheus, their human slave masters being driven into absolute extinction. This human genocide would be reignited once again in Luosh, controlled by the vile Prometheus - now calling himself The Regret. The Proggs were thwarted in this attempt. One by one, the three leaders of the Proggs were vanquished at the hands of the Heroes of Heroica. The Proggs were stopped on that day. But The Regret lived on. Five heroes assemble in the atrium of Heroica Hall. The party stares out of the Hall's many windows as the morning sun lazily rises, absentmindedly sorting their gear for the hardships that would befall them. Silently, each one recalled the wrongdoings of their foes, remembering the injustice he had inflicted upon their organization - or, in one man's case, recalling the atrocities of the "ally" that would be accompanying them. Those five heroes were: Lord Lawrence Boomingham (Zepher) Level 30 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 53/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 176 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle) *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 5x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 25.3 Witch Defence: 2 Health: 41/41 (7+24+8+2) Ether: 31/31 (1+24+4+2) Gold: 680 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Paper Doll (immunity to hexed, accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Sexy (WP: 8, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses) *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion x2, Tonic, Grand Tonic x4, Remedy x4, Phoenix Essence x5, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Grating Stone *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 18.5 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 2 Health: 26/26 Ether: 19/19 Gold: 710 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; hollow; handcannon), Spellbound Gloves (Spellpower +5), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, Amethyst, Soma, Tonic, Grand Tonic x2, Grand Potion, Phoenix Essence x2, Remedy x2, Venom x2, Volatile Venom x4, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar) Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Em (emjajoas) *Immune to electricity* Unknown age human male Warden Level 17.5 Power Bonus: 5 Defense: 25 Health: 36/36 Gold: 38 Equipment: Aquabow (WP: 7, Water-elemental), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum x2, Potion x3, Remedy x2, Venom, Grand Potion x5, Mead x2, Ambrosia x2, Smelling Salts Weapons: Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone) Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, Level 22.66 Druid Power: 37 Health: 36/36 Ether: 25/25 Gold: 147 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion, 6 Mead, 5 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Emergency Essence x2, Agni Bomb, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic ------------------------------------------------------------------------------------------------------------------ The Heroes of Heroica turn to look as the Sand Queen enters the room. "Heroes. It's good to see you've come on time. You are all here, I trust? There should be one more Heroican arriving shortly that I requested for, as well as two other allies I have recruited. I must also ask you: How do you believe is most fit as Party Leader?" QM Note: Welcome to 105! Please confirm within 24 hours, as well as check to make sure your stats are alright. When everyone confirms, I'll move this along.
  3. With her announcement of the lottery concluded, the Sand Queen descends to the lower level of the hall, and speaks audibly: "Those on Quest #105. I would like you to meet me in this Hall, come morning. The time for you to depart is almost nigh." With that, she exits the main atrium of the hall, wandering through parts of the Hall unkown to the heroes.
  4. I'm nopt sure who you're talking about, Duvors, Sorrow is clearly not a horse... Though he is old, dead, withered, and decayed.
  5. If by "back" you mean "stabs me in the back", then... yes.
  6. I know, but I know half of heroica wants me to get it.
  7. Can't get the ether core if I don't enter the lottery!
  8. Eternal Reaper begins tomorrow! :excited:

  9. Eternal reaper begins tomorrow!

  10. The Regret used to be crustacean-ish, but mutilating the very essence of your being does a lot of weird things to your biology.
  11. Master of Regret got a new look, I see.
  12. Nstickney, Crowly can't really wait - you don't ressurect him this round, he is permanently dead.
  13. Yeah, I did it twice in 48, although both were one shot.
  14. Perhaps Cursed should drop the enemy's level, and not their HP?
  15. I'm actually running the best undead combinations to use right now as a bit of consolation.
  16. I apologize if my mistake causes any greivances for the UQers in advance - especially Brickdoctor. B&P, do you think you can wrap this one up in 2 days?
  17. An early bit in the quest (between battles 1 and 2) actually ties in pretty heavily with Johon's back story, though... And good to see there is some precedent for the system, I hadn't realized. The only issue that Heroica Hall is in Eubric, making Dyric's joining a bit more plausible than a hero travelling all the way to the Citadel in one night... But if Sandy approves, I may have something in store.
  18. Since 21 heroes were in demand and all of the quests were going on at once, the other QMs and I worked out who would be going where, and I announced early in order to avoid congestion. If you want/can get back before the quest begins (Aug. 2nd), I'd be happy to take you, as the beginning has something really relevant to Johon... if not, I'm talking to Sandy about a system that allows heroes to join the quest at a later date.
  19. ...B&P, I forgot to Pm you entirely, didn't I? I was on vacation these past two weeks, but as I wasn't hosting a quest, I did not mention it. I attempted to once, but the internet died, and I must've forgot to do it afterwards... Johon is still welcome in ER - I just wanted to close the sign ups early to ease the potential congestion in the hall, and I completely forgot. I'm sorry.
  20. And now that CallMePie pointed it out, the final combatants of 70 were arrested as well, not murdered. Shocking, considering Boomingham's temperment at the time.
  21. I said 86, Zepher, not 83. Although it is technically true too.
  22. They never robbed the houses, but the druggies from 86 persevered.
  23. I'm going to run away and hide now.
  24. I've never had any issue with the possibility/impossibility of the odds, I just don't like seeing that Lucky Die snapshot or any of the equivalents. I consider them worse than healing staves.
  25. The obvious solution is to nerf rogues, So she's permanently Hastened and Lucky, then?
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