dantheman12
Eurobricks Vassals-
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About dantheman12

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Lego Technic
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Which LEGO set did you recently purchase or build?
76895 - Ferrari tributo
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Gender
Male
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Interests
Technic, Cars, gearboxes, motorised functions, realistic builds, Lego star wars.
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Australia
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Metro 6R4 Rally Car
dantheman12 replied to midlife crisis's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
looks great, the level of detail is impressive. Love the trailer as well :) The links work, but I believe you can embed the pictures automatically with a link, I've used flickr before but don't post on here very much. You can also click preview when you go to post so you can see if it embedded before you post. That's all I've really figured out, other people will almost definitely have some tips as well. -
Some long awaited progress. Partly due to my Pick-a-Brick order taking nearly 3 months. Started working on the front body work, finally finished the front suspension with my new parts, and did a lot more work on the rear end. Quite proud of the rear suspension, I managed to fit the LSD in, and it's as close as I think I can get to the real thing with Lego parts, and it's more than sturdy enough for me. The sway bar doesn't really work, the axle just twists, but I dont see any better way to do it without it taking up way too much space.
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when you mention steering arm, does that mean the steering 'hub', so then the distance from the point of rotation of the hub to the point where the tires rotate on the ground? and is the sin(1) is for something like the y component of the distance it steers for 1 degree? or am I thinking of something completely different?
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Thanks for that, I put the worm gear in as I wanted the steering wheel to turn a realistic amount to each side when fully turning one way, but I underestimated how much the worm gear reduced the rotation. I'll have to experiement with a few other ratios - and will have to learn how to steering racks work in terms of rotation and teeth, never really thought about it before. I've already got the gear on the lowest layer, but I'm going to try using some system bricks around the rack to tighten it a bit and see how that works as well. But thanks again for the responses I appreciate it.
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General Part Discussion
dantheman12 replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
accident- 5,417 replies
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- Bionicle Technic
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What are people's experiences with making responsive steering? Currently trying to find some solutions. I'm working on connecting the steering wheel to the front wheels of my 1:8 silvia, currently the axles follows like this: steering wheel > universal joint > worm gear driving a 16 tooth gear > 24:8 gear ratio > 2 more universal joints > 7L steering rack driven by a 12 tooth gear. I need to do some work strengthening the worm gear, but happy with the overall design, although it seems way too fancy. But the steering wheel can turn about 270 degrees when changing direction without moving anything. I know the u - joints have a bit of slack, so stacking them can cause this issue, but the way I've built the front end theres a bit of a lengthy path the steering drive has to take to get to the rack. Has to go about 6-7 studs to the left, and then a couple studs down. Has anyone dealt with this before? Thanks
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Yeah, I did a little bit of Blender at school a year ago, and then the model I found was a .blend file so downloaded it on my laptop and just did it like that. I'm honestly not sure how good it is compared to other software, just happened to be the only one I've used. Next year I believe I have a unit on CAD and 3D modelling, so looking forward to doing that, as I find it pretty fun.
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Exactly what I was thinking, closest thing that might actually be made could be a 4L part with an axle hole on the end, like the 3L one we have already, although it seems unlikely. And even if you could access both sides, its hard enough to push the 2L part of a 3L pin with friction ridges out, so it wouldn't really work.
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The model I used was around 400k polycount at first, had to get it all the way down to 40k to get it into studio. I had it at about 80k and managed to import it into parts designer, but when I tried to export to studio it didn’t like it at all.
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Some work on the interior: Made the glovebox and passenger side of the dash: IMG_1557 by dan.vperger, on Flickr IMG_1558 by dan.vperger, on Flickr s15 interior 1 by dan.vperger, on Flickr The glovebox opens, altough I need a better way to open and close it. The whole structure needs some reinforcing, I will start working on the main structure of the windscreen so that it can have a solid construction connected to that. After a long time of relearning blender and figuring out what file size parts designer liked I managed to get a 3D model into studio. Very happy with this, already been so useful (credit). Also designed the seats in studio, yet to build them for real, definitely won't be with orange parts but ill use what I have and make sure they stay together well etc, but I am pretty confident they will, but would like to test before I spend nearly $20 AUD on each seat (according to bricklink). Very happy with them: Screenshot 2024-10-27 210339 by dan.vperger, on Flickr Screenshot 2024-10-27 210326 by dan.vperger, on Flickr Screenshot 2024-10-27 210308 by dan.vperger, on Flickr They are based off the very rare option b interior, only came in navy blue and this bright orange I chose: s15 option b seats orange door open by dan.vperger, on Flickr Although they aren't particularly recognisable, they add a nice splash off colour to the interior which would otherwise be a lot of black and grey, while still being based off a real thing on a stock silvia. Finally, I built my gearbox with the parts I had (missing the new driving rings and two 24 tooth clutch gears), I have to say I'm a bit disappointed with it. It has so much resistance, nearly the exact same as the previous one I built, even though it has more than half the number of gear meshes and axles. I think one of the limited number of 8 tooth gears I have is a bit damaged, which contributes, but without this I think it wouldn't make a huge difference. I also don't think it will even fit with the seats now, but we will see. IMG_1559 by dan.vperger, on Flickr I try to stay away from 8 tooth gears in general, but for the ratios I wanted it didn't seem possible (ratios for this one are listed in my last progress update). It seems it will come down to deciding between very realistic ratios and actual performance. I still have a lot of these decisions to make, but they can wait. I'm going to focus on some other 'easier' things for now :) Thanks for reading
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building on studio and stumbled across something I haven't seen in a while: part 11125c01, the flywheel pieces from the old chima speeders. I know I have one somewhere in my collection but after a quick look couldn't find it. I wonder if its possible to take apart the assembly and connect just the metal flywheel to any parts we have currently? A small flywheel piece would be very useful for pneumatic engines made from just official parts (as I know a lot of people tend to modify parts for these things). When I find mine I'd like to test it. I wonder If anyone else could think of a use for it?
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MOC - Mazda MX5 (NA)
dantheman12 replied to brictric's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Nice model, nice to see another car thats not a supercar, and you've captured this one well. I really wish we had more colour options for the small ball joints, they are really useful but difficult to implement in body work. integrating them into technic as well with some parts such as a technic pin or axle with the socket like the 1x2 plate you used would also be really handy.