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Everything posted by Bricksandparts
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Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
If you can get an enemy to walk over it, it'll do some amount of damage (No I'm not going to tell) to enemies far from both the cart and large rock. How you will get an enemy to walk across it is up to you to find a way. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
The party does have the fire bomb trap still, someone could coax a group of the wolves to the trap... -
too bad it didn't heal at all... But it reminds me of Necromancer on ROTMG.
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Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: Sorry! Thanks for helping me out. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: sorry for the mistakes! I also forgot the free hits, but I'll just go to the next round. Werewolve B's stats are fixed, and 'reckless' was just for story purposes, it doesn't mean I think you are reckless in decisions. Results of Round 2 of the Wolf-pack Battle: -F-Hoke vs. -B-Werewolf A - Special damage I Special damage II - Moonlight Madness (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage) -C-Erdathcath vs. -B-Werewolf C - Special damage II - Moonlight Madness (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage) -C-Durkon vs. -B-Direwolf Leader - Shield - Magic burst (Lightning) (5+2=7 7 lightning elemental damage to all opponents) -R-Sylph vs. -B-Werewolf B - Hit (13+7=20 20/2=10 10 damage dealt) -R-Tomas vs. -B-Direwolf Leader - Shield - Magical Vortex (Lightning) (15+9=24 24 lightning elemental damage to all opponents and +24 Health to all allies) Free hits: Werewolve D vs. Hoke - damage (6-9=-3 0 damage taken) Werewolve E vs. Erdathcath - damage (6-2=4 4 damage taken) Hoke slashes at Werewolve A, but is struck backwards as the werewolf goes into Moonlight madness (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage) , encouraged by this triumph, Werewolf C went into Moonlight madness too (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage) Durkon, in a rampage, sets off his firework, which explodes in all directions, hitting all enemies, drawing them all to the cart! (7 lightning elemental damage to all opponents) Sylph attacks at Werewolf B, distracted by Durkon and scores a hit from the back row and pulling there werewolf's attention away from Durkon. (10 damage dealt) Tomas conjures a whirlpool with his Topaz and sucks the health from all the enemies and restores health to his allies, drawing all the enemies to the rock. (24 lightning elemental damage to all opponents and +24 Health to all allies) Werewolve D and E, not confronted, attack Hoke (0 damage taken) and Erdathcath. (4 damage taken) The battle continues, but as it does, the party hears the rest of the pack drawing near. Enemies: Werewolve A *Front row from giant rock* Type: Beast, Humanoid Level: 6 Health: 34/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve B *Front row from giant rock* Type: Beast, Humanoid Level: 6 Health: 11/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve C *Front row from giant rock* Type: Beast, Humanoid Level: 6 Health: 34/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve D *Front row from giant rock* Type: Beast, Humanoid Level: 6 Health: 34/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve E *Front row from giant rock* Type: Beast, Humanoid Level: 6 Health: 34/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Direwolve Leader *Front row from giant rock* Type: Beast Level: 12 / 9 to Tomas Health: 169/200 Special I: Blood Fang – Transfers 10 health from the target to self and 5 health from all heroes in same row. Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 15 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power. Drops: Deadly Venom, Skeleton Decoy, 2 Saber teeth The party: Durkon (Played by RPGer) Level 1 Mage Power: 7 (1+6) (No extra power) Health: 5/5 (1+4) Shield Power: - Ether: 5/5 (1+4) Gold: 0 Inventory: Fang dagger (WP:6), Staff (WP:3), 3 Potions, Bedroll, Topaz (Lightning), Canteen Passport (2 trips) Erdathcath Madilinas (Played by The_Customizer) Level 14.5 Ranger Power: 24 (14+10) (No extra power) Health: 18/22 (14+7+1) Shield Power: - Ether: - Gold: 343 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 2 Nostrums, 12 Venoms, 3 Smoke Bombs, Ice Bomb, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips) Sylph Solanum (Played by dannylonlegs) Level 13 Cleric Power: 20 (13+7) (No extra power) Health: 21/21 (13+8) Shield Power: - Ether: 16/16 (12+4) Gold: 110 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, Venom, Smoke Bomb, 3 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips) Tomas (Played by Tamamono) Level 15.5 Sage *Party leader* Power: 24 (15+9) (No extra power) Health: 30/30 (15+15) Shield Power: - Ether: 22/22 (15+7) Gold: 176 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, Bone, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips) Hoke Ablesword (Played by UsernameMDM) Level 16.5 Mystic Knight Power: 27 (16+11) (No extra power) Health: 33/33 (16+17+1) Shield Power: 9 (7+2) Ether: 6/16 (16+0) Gold: 259 Inventory: Vintul (Great sword: WP 11), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, Bone, Smoke Bomb, Lightning Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips) Cart Health: 45/45 Shield Power: 2 to heroes on it Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power. Giant rock Health: 75/75 Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power. Party Leader, choose the order of action. All of you, choose your targets and where you want to fight from, If not in cart or on rock, choose the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest #26: Quarry Clean Up
Bricksandparts replied to Xarrzan's topic in The Heroica Archive
OoC: Oh, I have two turns... I jump onto the dragons leg and swing my meteor blade at it. Then I jump onto the back of the dragon and stab my meteor blade into the beast's back. -
Heroica RPG - Quest #26: Quarry Clean Up
Bricksandparts replied to Xarrzan's topic in The Heroica Archive
I attack from the back row with my meteor blade! OoC: since you let the venom stack, would you allow my strikes from the Sword of Decay to stack? If so, I'll attack from the back row with my sword of decay. -
I wish I could get on quest 31... I wanna get to level 15 to get an advanced class, but I still need to beat this and another battle before the quest is over. If we can finish this quest in a few days we should be able to get on another quest... I hope that there are not enough people in the hall that sign up so I could get on a quest... No offence to any of the QMs. I'm actually beginning to wonder if the parties may meet in the game at some point. That'd be pretty awesome, but of course it's be very hard to do with Quests operating at different points in in-game time.
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Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: Was this directed more at me or Dannylonglegs? Also I'm sorry for taking so long, I was a bit busy at work and was a little too tired to get the round up. Results of Round 1 of the Wolf-pack Battle: -F-Hoke vs. -B-Werewolf A - Enchantment (+1 WP) -C-Erdathcath vs. -B-Werewolf C - Damage (6/2/2=1.5 1.5-2=-.5 0 damage taken) -C-Durkon vs. -B-Direwolf Leader - Miss -R-Sylph vs. -B-Werewolf B - Critical hit (7x2=14 14+13=27 27/2=13.5 13 damage dealt) -R-Tomas vs. -B-Direwolf Leader - Meditate (22/22 ether +1 ether, +0 ether gain) The battle begins as Hoke recklessly runs away from the party, drawing the wolves no one to him. Erdathcath, annoyed by Hoke, is attacked by her opponent, Werewolf C (0 damage) and pulling Werewolf C to close range of the cart. Durkon, still clumsy at fighting, tries shooting a firework at the leader, but fails as it explodes before it is even set. Sylph Lands the first hit on the enemies, dealing damage to Werewolf B (13 damage) and drawing Werewolf B to the Giant rock. Tomas yet again meditates, but learns nothing, oh he did learn something, that meditating when you have full ether doesn't do anything. And with that, the battle rages onward! Enemies: Werewolve A *back row from giant rock* *back row from cart* Type: Beast, Humanoid Level: 6 Health: 65/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve B *front row from giant rock* *back row from cart* Type: Beast, Humanoid Level: 6 Health: 52/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve C *back row from giant rock* *front row from cart* Type: Beast, Humanoid Level: 6 Health: 65/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve D *back row from giant rock* *back row from cart* Type: Beast, Humanoid Level: 6 Health: 65/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve E *back row from giant rock* *back row from cart* Type: Beast, Humanoid Level: 6 Health: 65/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Direwolve Leader *back row from giant rock* *back row from cart* Type: Beast Level: 12 / 9 to Tomas Health: 200/200 Special I: Blood Fang – Transfers 10 health from the target to self and 5 health from all heroes in same row. Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 15 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power. Drops: Deadly Venom, Skeleton Decoy, 2 Saber teeth The party: Durkon (Played by RPGer) Level 1 Mage Power: 7 (1+6) (No extra power) Health: 5/5 (1+4) Shield Power: - Ether: 5/5 (1+4) Gold: 0 Inventory: Fang dagger (WP:6), Staff (WP:3), 3 Potions, Bedroll, Topaz (Lightning), Canteen Passport (2 trips) Erdathcath Madilinas (Played by The_Customizer) Level 14.5 Ranger Power: 24 (14+10) (No extra power) Health: 22/22 (14+7+1) Shield Power: - Ether: - Gold: 343 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 2 Nostrums, 12 Venoms, 3 Smoke Bombs, Ice Bomb, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips) Sylph Solanum (Played by dannylonlegs) Level 13 Cleric Power: 20 (13+7) (No extra power) Health: 21/21 (13+8) Shield Power: - Ether: 16/16 (12+4) Gold: 110 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, Venom, Smoke Bomb, 3 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips) Tomas (Played by Tamamono) Level 15.5 Sage *Party leader* Power: 24 (15+9) (No extra power) Health: 30/30 (15+15) Shield Power: - Ether: 22/22 (15+7) Gold: 176 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, Bone, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips) Hoke Ablesword (Played by UsernameMDM) Level 16.5 Mystic Knight Power: 27 (16+11) (No extra power) Health: 33/33 (16+17+1) Shield Power: 9 (7+2) Ether: 6/16 (16+0) Gold: 259 Inventory: Vintul (Great sword: WP 11), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, Bone, Smoke Bomb, Lightning Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips) Cart Health: 45/45 Shield Power: 2 to heroes on it Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power. Giant rock Health: 75/75 Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power. Party Leader, choose the order of action. All of you, choose your targets and where you want to fight from, If not in cart or on rock, choose the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest #26: Quarry Clean Up
Bricksandparts replied to Xarrzan's topic in The Heroica Archive
I attack from the front row with my sword of decay. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: not sure about the locations grid in DnD, but I'll do my best to show what's going on. Ok, I'll get the battle up soon. -
Heroica RPG - Quest #26: Quarry Clean Up
Bricksandparts replied to Xarrzan's topic in The Heroica Archive
OoC: What are you trying to say? I can't attack from the front row. The fear effect keeps me from doing that. No one spent 10 ether to counteract that. -
Heroica RPG - Quest #26: Quarry Clean Up
Bricksandparts replied to Xarrzan's topic in The Heroica Archive
OoC: No, I really am not allowed to: -
Heroica RPG - Quest #26: Quarry Clean Up
Bricksandparts replied to Xarrzan's topic in The Heroica Archive
OoC: I haven't been attacking because I can only attack from the back row. Look at the dragon's stats. I attack from the back row with my sword of decay. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
I suppose both are right, I'll assign numbers to the werewolves if any more come into battle. I'll go fix the ether. -
Ok just wondering because the Phoenix essence restores all health.
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Partly I suppose, but more of wanting to see how you assess the problem. I have given you advantages in the battle, I just want you to try to use them.
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Yes, but it isn't technically extra WP, it just adds 1 damage to the first hit, and then 1 damage each round.
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Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
Sure, I'm fine with you using a close ranged attack from the back row. I was just surprised. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: No, the Venom just makes the enemy lose 1 health for the rest of the battle. Also, I forgot to mention that attacking an enemy from the cart for instance will draw the enemy there. So ranged attacks may want to go back and forth, pulling the enemy between the cart and rock and having close ranged players attack when the wolves are close. Wait, you use a close ranged attack? -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
So I guess the party waits for the Direwolves to arrive... So yeah, the Direwolves arrive. Mechanics: The rest of the enemies will arrive after the third round, regardless, the party will have to fight all of the enemies. Enemies: Werewolve (Dark brown) *back row from giant rock* *back row from cart* Type: Beast, Humanoid Level: 6 Health: 65/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve (Brown) *back row from giant rock* *back row from cart* Type: Beast, Humanoid Level: 6 Health: 65/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve (Dark grey) *back row from giant rock* *back row from cart* Type: Beast, Humanoid Level: 6 Health: 65/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve (Biege) *back row from giant rock* *back row from cart* Type: Beast, Humanoid Level: 6 Health: 65/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Werewolve (Black) *back row from giant rock* *back row from cart* Type: Beast, Humanoid Level: 6 Health: 65/65 Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead. Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes. Drops: Bone Direwolve Leader *back row from giant rock* *back row from cart* Type: Beast Level: 12 / 9 to Tomas Health: 200/200 Special I: Blood Fang – Transfers 10 health from the target to self and 5 health from all heroes in same row. Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 15 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power. Drops: Deadly Venom, Skeleton Decoy, 2 Saber teeth The party: Durkon (Played by RPGer) Level 1 Mage Power: 7 (1+6) (No extra power) Health: 5/5 (1+4) Shield Power: - Ether: 5/5 (1+4) Gold: 0 Inventory: Fang dagger (WP:6), Staff (WP:3), 3 Potions, Bedroll, Topaz (Lightning), Canteen Passport (2 trips) Erdathcath Madilinas (Played by The_Customizer) Level 14.5 Ranger Power: 24 (14+10) (No extra power) Health: 22/22 (14+7+1) Shield Power: - Ether: - Gold: 343 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 2 Nostrums, 12 Venoms, 3 Smoke Bombs, Ice Bomb, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips) Sylph Solanum (Played by dannylonlegs) Level 13 Cleric Power: 20 (13+7) (No extra power) Health: 21/21 (13+8) Shield Power: - Ether: 16/16 (12+4) Gold: 110 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, Venom, Smoke Bomb, 3 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips) Tomas (Played by Tamamono) Level 15.5 Sage *Party leader* Power: 24 (15+9) (No extra power) Health: 30/30 (15+15) Shield Power: - Ether: 22/22 (15+7) Gold: 176 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, Bone, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips) Hoke Ablesword (Played by UsernameMDM) Level 16.5 Mystic Knight Power: 26 (16+10) (No extra power) Health: 33/33 (16+17+1) Shield Power: 9 (7+2) Ether: 16/16 (16+0) Gold: 259 Inventory: Vintul (Great sword: WP 10), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, Bone, Smoke Bomb, Lightning Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips) Cart Health: 45/45 Shield Power: 2 to heroes on it Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power. Giant rock Health: 75/75 Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power. Party Leader, choose the order of action. All of you, choose your targets and where you want to fight from, If not in cart or on rock, choose the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
It's over 999!!!!
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Yeah whatever...
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Wait, can a Phoenix essence automatically kill an undead enemy?
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ARGHGHGHHHHHHH!!! I'm so confused at what you're saying! Ok, I see your point, but what was Sandy arguing about with the problem with Capt. whats his name's battle? Everything here is contradictory! I misread CMP's post. I don't understand what Sandy was arguing about then. So whatever. Ok, lets start at the beginning.