-
Posts
3,549 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Bricksandparts
-
Oh, I don't know... I'll have to admit that I wasn't so brave as to run up and fight Oryx. I just took what was left. Surprisingly, all but about 6 people died. The left entrance group was the only group that even got past the first stage.
-
Oh wow, loved this: I got a Dragonsoul sword: http://forums.wildshadow.com/wiki/dragonsoul-sword so you know how that made a n00b feel to be turned down...
-
Ok, so I was selling some drops from oryx, and there was this n00b that kept trying to buy this great sword for a regular ring, and he had no business skills... After I sold the stuff, I got a robe of the master and a better skull from other people. So I've got some better equipment and got to laugh at a stupid n00b that could say nothing but 'nnnnnnnnnnnnnooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!' for 2 minutes.
-
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: I forgot to mention, you have days in this quest. So the part that says the sales will expire at the end of the day, it is an in-game day. You probably figured this out already though. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
The party heads to the Market-place. There are three main shops spread out, each trying to steal business from the others. Hobs' Shop and deals Deals (Expires at end of day): *Buy 3 get the 4th of the same item free! *Buy 7 get the 8th,9th, and 10th of the same item free! *Buy 3 potions/tonics or 2 Grand potions/ Grand tonics and get a discount of up to 10 coins on another single purchase! For sale: Potion – Restores 10 health to the target. Costs 8 gold. Tonic – Restores 5 ether to the target. Costs 20 gold. Grand Potion – Restores 25 health to the target. Costs 12 gold. Grand Tonic – Restores 15 ether to the target. Costs 34 gold. Remedy – Removes all negative effects from the target during a battle. Costs 10 gold. Mead - Causes the encouraged-effect, doubling the target's attack power for the duration of one battle. Costs 10 gold. Smelling Salts - Causes the hastened-effect, allowing the target to act twice in one round for the duration of one battle. Costs 20 gold. Nostrum - Causes the lucky-effect, allowing the target to roll the battle die twice and get the better result of the two for the duration of one battle. Costs 20 gold. Whiskey - Gives consumer Drunk effect making them unafraid of any opponent and causing a hit to all opponents. Costs 30 gold. Ale - Makes an enemy catch on fire if a fire spell is cast upon them, causing the Caught On fire effect making them lose health N+1 each round. (1 damage first round, 2 damage second round, 3 damage 3rd round, etc.)Costs 25 gold. Adrarenad Rum - A very bitter Rum that causes the Blinded effect to the opponent it is used on. Costs 15 gold. Wizard Rum - A wizard's favorite Rum. Costs 40 gold. Mage booster - Makes all elemental effects that don't effect an enemy cause regular damage. (consumable) costs 25 gold. Voodoo Chalice - Allows hero to control an opponent for one turn. (Uses heroes turn) Costs 45 gold. Crystal Chalice (70 Gold Coins sold at shop) costs 85 gold. Canteen Passport - allows up to 3 passes into or out of the city. The price without the passport is 20 coins/person. costs 10 gold. Patrizi's Wares For sale: Potion – Restores 10 health to the target. Costs 4 gold. Tonic – Restores 5 ether to the target. Costs 12 gold. Grand Potion – Restores 25 health to the target. Costs 8 gold. Grand Tonic – Restores 15 ether to the target. Costs 24 gold. Remedy – Removes all negative effects from the target during a battle. Costs 8 gold. Mead - Causes the encouraged-effect, doubling the target's attack power for the duration of one battle. Costs 10 gold. Smelling Salts - Causes the hastened-effect, allowing the target to act twice in one round for the duration of one battle. Costs 15 gold. Nostrum - Causes the lucky-effect, allowing the target to roll the battle die twice and get the better result of the two for the duration of one battle. Costs 15 gold. Bedroll – Allows the hero to rest and regain health in a safe place. Costs 5 gold. Shovel – Allows the hero to dig the ground in search of a treasure. Costs 10 gold. Pickaxe – Allows the hero to dig through a breakable wall or obstacle. Costs 20 gold. Magnifying Glass - Allows the hero to see trap triggers. Costs 30 gold. Telescope – Allows the hero to see far. Costs 40 gold. Magic Compass - Allows the hero to know the right direction. Costs 50 gold. Joey's smith Deals (Expires at end of day): *Get 2 upgrades on one weapon and get the third upgrade free! *Get 2 weapons and get the 3rd free! *Get 4 upgrades on any weapon(s) and add the WP of the weapons and get a new weapon with that WP for 3 times the WP in gold! For sale: Fauxthril Axe (WP: 5, suitable for barbarians) Fauxthril Club (WP: 5, suitable for barbarians) Fauxthril Crossbow (WP: 5, ranged weapon, suitable for rangers) Fauxthril Dagger (WP: 5, suitable for mages and rogues) Fauxthril Greatsword (WP: 5, suitable for barbarians and knights) Fauxthril Hammer (WP: 5, suitable for barbarians and clerics) Fauxthril Hand Cannon (WP: 5, ranged weapon, suitable for rangers) Fauxthril Lance (WP: 5, suitable for knights) Fauxthril Longbow (WP: 5, ranged weapon, suitable for rangers) Fauxthril Longsword (WP: 5, suitable for knights and rogues) Fauxthril Mace (WP: 5, suitable for clerics and knights) Fauxthril Scythe (WP: 5, suitable for rogues) Fauxthril Shield (SP: 5, protective equipment, suitable for knights) Fauxthril Shuriken (WP: 5, ranged weapon, retrievable, suitable for rangers and rogues) Fauxthril Spear (WP: 5, suitable for barbarians) Fauxthril Staff (WP: 5, suitable for clerics and mages) Fauxthril Wand (WP: 5, suitable for mages) Fauxthril Whip (WP: 5, suitable for rogues) -
Johon notices his old quest-mate enter the hall and sit down at the saloon. He walks over, brings two glasses of water, and sits down next to Maurice. "How're you? You don't seem too happy."
-
"Perhaps we will finish it after your quest."
-
"Err..." Johon gets up, shakes his opponent's hand, and then sits down as he watches Delvergrow leave.
-
White Turn #5 __A__B__C__D__E__F__G__H_ 1_R__N__B__Q__K__B_____R_ 2_P__P___________P__P__P_ 3__________P__P__N_______ 4_______P________________ 5_q_____b_____p__________ 6_______p________________ 7_p__p_____p_____p__p__p_ 8_r__n__b_____k________r_ Check
-
I decided just to let the decaying do its stuff if he was gonna just sit around instead of running the chance of getting attacked...
-
I attack with my meteor blade from the front row if he fights in the front row If the decay has worn away and he fights in the back row I attack with my sword of decay from the front row, otherwise I fight with my meteor blade from the front row.
-
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"Hmm... We do believe there will be trouble in getting some of the items, particularly the demon blood and fangs. Other than that, you should know that the shops at the market-place will try to steal business from one another." -
Yep.
-
White Turn #4 __A__B__C__D__E__F__G__H_ 1_R__N__B__Q__K__B_____R_ 2_P__P________P__P__P__P_ 3__________P_____N_______ 4_______P________________ 5_______b_____p__________ 6____q__p________________ 7_p__p_____p_____p__p__p_ 8_r__n__b_____k________r_ OoC: So we bet 5 coins?
-
"Oh." Johon looks down at the charred piece of wood. "Guess it was just some staff or something."
-
Johon thinks about Durkons experiment with the fireworks. He walks over to where the fireworks had gone off. He picks up what is left of the rocket and examines it carefully, then walks over to Durkon. "Say, where did you get this?"
-
If he fights in the front row: I decide to just jump around and throw my pick-axe at Drake to distract him while I attack from the front row with my meteor blade! If he fights in the back row: I jump around and distract him with awesome dancing skills!
-
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"Well, I'll show you where you can hopefully aqquire these items." He shows the party the general location of the items on the map. (It's basically the same thing the party was told by Jobe) "I could probably get you 150 gold?" The professor gets up and looks in some boxes and pulls out a chest, opens it, and takes out 150 gold coins. "If you need more, come back and I'll see what you have accomplished. Oh, you may want these." He walks over to the boxes and takes 5 strange looking bottles with markings on the sides. "These will get you in and out of the city, you need passport to travel in and out." Party Leader, How will the items be distributed? Gold Coin(s)(150) Canteen Passport - allows up to 3 passes into or out of the city. The price without the passport is 20 coins/person. costs 10 gold. X5 -
White Turn #3 __A__B__C__D__E__F__G__H_ 1_R__N__B__Q__K__B_____R_ 2_P__P_____P__P__P__P__P_ 3________________N_______ 4_______P________________ 5_____________p__________ 6____q__p________________ 7_p__p_____p_____p__p__p_ 8_r__n__b_____k__b_____r_
-
Err... forgot his shield.
-
Well I guess that settles it.
-
I was the first one to do the spoiler Idea, but then Superkalle told me he thought it made the sig look strange and decided to change it. Until we hear more about this issue, I'll keep my sig this way.
-
OoC: I upgraded my sword of decay to WP 7... I attack from the front row with my Meteor blade!
-
How'd he survive long enough to get that screen shot!?!?!
-
Ok, this is creepy! How many are in this goblin horde!?!?!?