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Bricksandparts

Eurobricks Dukes
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Everything posted by Bricksandparts

  1. I yet again look around the current area to look for traps with my magnifying glass, and see if I can find anything useful to mine out of the wall.
  2. Ok, I won't add it into the effects. But the other advantage is that he has already had experience with Direwolves. That's why I gave him an advantage.
  3. All damage taken on the large rock will be halved, but the direwolves may attack at close range, making ranged attacks melee attacks. The party does have a wagon...
  4. As Hoke tosses in the fire bomb, the yips and howls get louder until two direwolve pups enter the scene. Tomas remebers his scuffle in his first quest with direwolves, but this time there were only two, protecting him from any effects caused by the direwolves! Prepare for battle! Enemies: Elite Direwolve pup A Type: Beast Level: 8 / 6 to Tomas Health: 73/73 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Drops: Venom, Bone, Fang dagger (WP: 6, suitable for mages and rogues) Elite Direwolve pup B Type: Beast Level: 8 / 6 to Tomas Health: 73/73 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Drops: Venom, Bone, Fang dagger (WP: 6, suitable for mages and rogues) The party: Olinn Whisperwind (Played by Mibbiwocket) *Party Leader* Level 1 Ranger Power: 24 (1+3) (No extra power) Health: 6/6 (1+5+0) Shield Power: - Ether: - Gold: 30 Inventory: Elven Shortbow (WP: 3), 2 Potions, Smoke Bomb, Bedroll, Canteen Passport (2 trips) Erdathcath Madilinas (Played by The_Customizer) Level 14 Ranger Power: 24 (14+10) (No extra power) Health: 22/22 (14+7+1) Shield Power: - Ether: - Gold: 343 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 2 Nostrums, 10 Venoms, 2 Smoke Bombs, Ice Bomb, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips) Sylph Solanum (Played by dannylonlegs) Level 12.5 Cleric Power: 19 (12+7) (No extra power) Health: 20/20 (12+8) Shield Power: - Ether: 16/16 (12+4) Gold: 110 Inventory: Mockthril Rod (WP: 7), Potion, Tonic, Remedy, Venom, Smoke Bomb, 3 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 6 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips) Tomas (Played by Tamamono) Level 15 Sage Power: 24 (15+9) (No extra power) Health: 30/30 (15+15) Shield Power: 3 Ether: 22/22 (15+7) Gold: 176 Inventory: Shadeaux Staff (WP: 9), Gold Staff (WP: 4), Pongcanis Staff (WP: 5),3 Remedies, 2 Bedrolls, Tonic, Bone, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP: 5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips) Hoke Ablesword (Played by UsernameMDM) Level 16 Mystic Knight Power: 26 (16+10) (No extra power) Health: 33/33 (16+17+1) Shield Power: 9 (7+2) Ether: 17/17 (16+0) Gold: 259 Inventory: Vintul (Great sword: WP 10), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2x Phoenix Essence, 5x Potion, Grand Tonic, Remedy, Smoke Bomb, Lightning Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
  5. After trying their best to work quickly and quietly, Sylph's pick-axe make a loud sound and a crash of rock. The rock has a chunk break off, and Sylph hears some of the wolves coming near. He takes some of the boards and places them over the trap after the party makes some stakes. The ground does look a little fishy, being about 1 plate off the ground, but it is getting dark and perhaps their enemies notice, hopefully the party would... Would the party like to make some sort of rigging to set off the trap? Perhaps a bomb?
  6. Well, one way to find out who the scum are is to have Pinocchio say each person is scum, the ones that don't make his nose longer are scum!
  7. Speaking of time, the party hears some yipping, barking, and howling of animals not a far ways away. The hole is only 5 plates deep. "I think you'd better hurry, them wolves sound real close." Tomas looks around for a 'giant-shovel-thingy or something' and doesn't find anything of any importance. If the party wants to build any contraption, they will need to do it now.
  8. OoC: I just remembered I never added the potion from the arena into my inventory. So I guess you could add that in.
  9. Tomas digs, and digs, and digs, and digs... He is able to dig 5 plates deep when his shovel hits rock. After a silly face, Hoke walks over to the hole and uses diplomacy. It doesn't work...
  10. Sylph tests out the strength of the boards. After leaning on the boards with more and more force, the board breaks and sylph falls down. The boards are relatively sturdy, but breakable. You remember that digging holes was something of a problem and that you were able to only dig about 3 plates deep.
  11. "Speaking of his seemingly powerful song, would he be able to heal the party?"
  12. Sorry for taking so long... The scene:
  13. "If no one else wants the venoms I'll take one or both."
  14. I attack Spiderling 1 from the front row with my sword of Deacy. OoC: I should have dealt 34 damage: 3*7=21 21+13=34
  15. Olinn ties the rope around two posts, leaving about 3 feet (bricks) of rope in between. The posts are 1x1 bricks big and 10 plates high. QM Note: I'll get a picture of what the area looks like to give you more will to try to do this.
  16. The party does have the posts from an old fence that they made be able to utilize...
  17. I repeat my attack from the front row!
  18. "I knew it!" Johon attacks from the front row with his Sword of Decay! OoC: that's the highest level enemy I think...
  19. I don't know, I guess I just like having an inventory that way. I don't like having to take out an item and then putting it back in a few days later.

  20. Sorry I haven't been on lately, I'll see if anyone else is on now. see you there...
  21. "Sorry I tripped on the vine, but the QM made me I think that this may have led us to this man." Johon turns to the webbed man. Then uses his magnifying glass to check for any traps around the general area. "Are you ok? I believe this creature is a spider, correct?"
  22. Olinn looks around for some roots. With the help of a shovel, Olinn is able to gather some roots and is able to tie them together to make a somewhat strong rope about 12 feet long (brick length). Hoke makes the point that there are no trees in the area. After examining the area, he notices: * Some posts from an old fence * A large rock (about 10 by 12 bricks, 4 bricks high-20 plates high) * Some cracks in the dirt * A muddy pool of water with some weeds growing around it (about 6 by 8 bricks, 2 plates deep) * A small hole in the ground where Olinn dug (about 6 by 6 bricks, 3 plates deep) * Not much vegetation in area other than the weeds around the muddy pool * Some charred sticks where Olinn dug, probably used for a fire * Some ash with the charred sticks, further proof that this was probably a fire site * The level of dirt below Olinn's digging site was very hard and not easily workable (About 3 plates deep) What would the party like to do?
  23. "Hey, just because some low classed, unorganized guy who can't pay anyone fair wages hired you to be a party leader doesn't mean this is all about you." Johon decides to leave the party and go seek the owner of the mine. "Do you even have a map of this place?" After asking the miner, he decides to make a torch. To do this, he makes a fire bow: He uses the Fire bow to start a fire. After this, he makes a tepee with sticks and straw and wraps some string around it to form a torch. He them places the tinder from the fire into the torch and packs some wood and straw into his pack and sets off down the cave again (After asking the owner about the map). He meets up with the party discussing where to go next. Johon examines this part of the quarry. If he finds anything shiny or strange looking (other than Knifk ) he will try to see if he an remove it from the wall with his pick-axe or shovel.
  24. "So I suppose I'll lead you through the problem. When I send my supplies to Adrarenad, sometimes Werewolves can get in the way and stop me from getting to Adrarenad. I suppose we could walk down to the area?" The party gets on Sam's wagon and travels down the trail. When Sam stops, he gets out of the wagon and ties the horses to a post. Some of the party members realize the rocks around them seem a bit unstable. "Well this is where we normally have trouble. If you want, you may be able to make something to help you, or you could just wait for the battle." The area is desolate, not much grass or vegetation. If the party plans to make any traps to help in battle, state what you will try to accomplish.
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