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Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"I'll see what we have, but I can't make any promises." QM Note: Not sure yet, it'll probably be around a week though. It's not completely planned yet like I said, but I'll find a way to get you guys to the hall in real RP style for a while before going back to the quest. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"We have to go to the guild-house." QM Note: I'm going to be on a trip close to the start of summer, and probably won't have a lot if any internet access, so I may have the quest paused for a while. It will be a few weeks until we leave, no definite date as of now, I'll tell you guys when we do have a planned date, but just wanted to let you guys know. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"I don't have one on me right now. All I had was a shield and sword." -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"So, you are making some sort of sword?" After glancing at the list, he looks back at the party. "I don't know where you could get a lot of these, but I could get you some steel and some spirit fog. We have more than that, but I don't what all I'd be able to get to you." "A WP 10? (RP ) I don't think I'd be able to do that. We may just be able to get you an amethyst though." -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"I don't know, the guild has a lot. What do you need?" -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"I'm fine with leaving yo to live, we still have the plans for it, you were worthy opponents I must confess. I'll see what the house makes of it all. I'll allow you to have 300 gold for help to retrieve the materials for the machine. I may be able to give you some items that you need also." -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
Hoke gathers his sword and shield and searches the Leader's pockets. "Shall we leave?" -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"I'm from the guild of Invision, I thought I had told you that already. Why do I want what to work?" -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"We were supposed to test out the weapon, we weren't expecting trouble. We thought that the Ziegfrieds or Ji Pei were trying to sneak in and steal this. We heard foot-steps and sent a guard to capture one of you. We set up the trap because we thought it was an invasion. The guards found 'Sam' lagging behind you and took him in here for questioning. He claims he owns this vault, I never recall seeing him here though. I was just following orders, we weren't expecting trouble." -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"We didn't come to you, you came to us, don't you know that a door with a skull on means don't enter?" -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: Sorry for the long wait again. I'll try to get updates sooner. Results of Round 3 of the Machine gun Battle: -F-Sylph vs. vs. -F-Guard 4 - Critical hit (0DR, 2x7WP=14 14+14=28 28DD, -0E) -B-Erdathcath -B-Machine gun - Hit (0DR, 16+10WP=26 26-6SP=20 20DD, -0E) -B-Hoke vs. -F-Leader - Special damage (10-9=1 1DR + Stunned, 0DD, -0E) -B-Durkon vs. -B-Machine gun - Magic Burst (0DR, 6WP+3=9 9 Lightning DD to all enemies, -0E) -B-Tomas vs. -F-Guard 3 - Magical Vortex (0DR, 9WP+17=26 26 Lightning DD to all enemies +26 to all allies, -0E) Free hits: ~~~ Effects: Fragile vs. Machine Gun - Double damage Caught on fire (stage 2) vs. Machine Gun - (1DR, -0E) Slyph Smashes his/her mace into Guard 4, instantly Knocking him over for the battle, Erdathcath Flings an arrow into the machine gun as Hoke smashes the butt of his sword into the leader's face, then arm, knocking him backwards to the table. Durkon unleashes a magic burst firing electricity around the room as Tomas does the same, also reviving his allies. Only the leader stands, more of layed out on the table actually. The party points their weapons at him, but instead of trying to fight back, he drops his sword and backs away. (Durkon gains a level of experience and everyone else gains half a level of experience.) Enemies: Leader(Short ranged fighter only) Type: Humanoid Level: 8 Shield power: 4 Health: 14/50 Special: Quick slash – Causes Stunned effect to opponent and causes 10 damage. Drops: Slizer Katana, seal of invision The party: Erdathcath Madilinas (Played by The_Customizer) Level 16.5 Ranger Power: 26 (16+10) (No extra power) Health: 24/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 15 Cleric Power: 22 (15+7) (No extra power) Health: 23/23 (15+8) Shield Power: - Ether: 18/19 (13+4) Gold: 35 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty Tomas (Played by Tamamono) Level 17.5 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 32/32 (17+15) Shield Power: - Ether: 23/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key Hoke Ablesword (Played by UsernameMDM) Level 18.5 Mystic Knight *Stunned* Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 7/18 (18+0) Gold: 159 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 4 Mage Power: 10 (4+6) (No extra power) Health: 8/8 (4+4) Shield Power: 0 / 1 in front row Ether: 7/8 (4+4) Gold: 15 (25 lent from Sylph, 25 lent from Tomas) Inventory: 3x Fang dagger (WP:6), Staff (WP:3), 3 Potions, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded) "Please, Don't kill me. We didn't start this fight, you call yourselves heroes? Just let me live, I didn't want this." -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
Results of Round 2 of the Machine gun Battle: -B-Sylph vs. -B-Machine gun - Cast Frailty (1-3 Successful, 4-6 Failed, 3 - Successful) -B-Erdathcath - Lightning bomb (0DR, 5 Lightning DD, -0E) -B-Hoke vs. -F-Leader - Miss (0DR, 0DD, -0E) -B-Durkon vs. -B-Machine gun - Great Spell (0DR, 6WP x 2=12 12+3=15 15 Lightning x 2=30 Lightning x 2 (fragile) =60 60-6=54 54DD, -1E) -B-Tomas - Fire Bomb (0DR, 5 Fire DD, -0E) Free hits: Guard 1 vs. Sylph - Damage (4-0SP=4 4/2=2 2DR, 0DD, -0E) Guard 2 vs. Erdathcath - Damage (4-0SP=4 4/2=2 2DR, 0DD, -0E) Guard 3 vs. Hoke - Damage (4-9SP=-5>0 0DR, 0DD, -0E) Guard 4 vs. Durkon - Damage (6-0SP=6 6/2=3 3DR, 0DD, -0E) Effects: Fragile vs. Machine Gun - Double damage The party continues the struggle against their opponents! Sylph successfully weakens the Machine Gun with his/her scroll of Frailty. Erdathcath throws a lightning bomb at the crowd, and it shoots through the opponents' bodies, shocking them. Hoke is unable to properly use his amethyst at this crucial moment and his attack misses. Durkon, even at his early experience lands the most crucial blow in the battle, crippling the Machine gun. Tomas throws a fire bomb setting the contraption on fire and damaging the enemies further. The untargeted enemies rush in and attack the heroes, minorly injuring them. The heroes have the upper hand and the battle continues! Enemies: Machine Gun *Encouraged* (2/3 rounds left) (Long ranged fighter) *Fragile* (3/3 rounds left) *Caught on fire*(Stage 1) Type: Mechanical, Humanoid Level: 3 6 Shield Power: 6 Health: 58/120 Special I: Rapid fire concentrated – Fires 5 shots at opponent causing added damage (damage+0,damage+1,damage+2,damage+3,damage+4). Special II: Buff repair - Provides Encouraged to self for next 3 turns, does not stack. Each even numbered round: Reload - Cannot deal damage for round. Other: Fire elemental attacks cause *Caught on fire* effect. Drops: Unknown Leader*Hastened* (Short ranged fighter only) Type: Humanoid Level: 8 Shield power: 4 Health: 49/50 Special: Quick slash – Causes Stunned effect to opponent and causes 10 damage. Drops: Slizer Katana, seal of invision Guard 1(Short ranged fighter only) Type: Humanoid Level: 4 Health: 15/25 Special: Critical Damage Drops: Sword Guard 2(Long ranged fighter) Type: Humanoid Level: 4 Health: 15/25 Special: Critical Damage Drops: Crossbow Guard 3(Short ranged fighter only) Type: Humanoid Level: 4 Health: 15/25 Special: Critical Damage Drops: Sword Guard 4(Short and long ranged fighter) *Close ranged* Type: Humanoid Health: 20/30 Drops: Kitchen Knife Close ranged: Level: 6 Special: Switch style + critical hit. Long ranged: Level: 4 Special: Switch style + critical hit. Moves: Up to 4 spaces /turn. The party: Erdathcath Madilinas (Played by The_Customizer) Level 16 Ranger Power: 26 (16+10) (No extra power) Health: 11/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 14.5 Cleric Power: 21 (14+7) (No extra power) Health: 14/22 (14+8) Shield Power: - Ether: 17/18 (13+4) Gold: 35 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty Tomas (Played by Tamamono) Level 17 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 16/32 (17+15) Shield Power: - Ether: 23/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key Hoke Ablesword (Played by UsernameMDM) Level 18 Mystic Knight Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 7/18 (18+0) Gold: 159 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 3 Mage Power: 9 (3+6) (No extra power) Health: 4/7 (3+4) Shield Power: 0 / 1 in front row Ether: 7/7 (3+4) Gold: 15 (25 lent from Sylph, 25 lent from Tomas) Inventory: 3x Fang dagger (WP:6), Staff (WP:3), 3 Potions, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded) Party Leader: State the order of action. Everyone: Choose your target and the row you wish to fight from, also state if you want to try to flee, use an item, etc. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: Sorry about the wait, I've been pretty busy in real life, I'll have the round up ASAP. Sorry. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
Results of Round 1 of the Machine gun Battle: -B-Erdathcath vs. -F-Guard 3 - Damage (0 DD, 4/2=2 2>2 2DR, -0E) -B-Hoke vs. -B-Machine gun - Special Damage I (00DD,[3+0-9]+[3+1-9]+[3+2-9]+[3+3-9]>0 0 DR, -0E) -B-Durkon vs. -B-Machine gun - Special damage II (0 DD, 0DR, -0E, Machine gun Encouraged) -F-Sylph vs. -B-Machine gun - Hit (7+14=21 21/2=10.5 10.5>10 10-6SP=4 4 DD, 0 DR, -0E) -B-Tomas vs. -F-Leader - Damage (0 DD, 8/2=4 4>4 4DR, -0E) Free hits: ~~~ Effects: ~~~ The battles starts with the heroes opponents preparing for battle. Erdathcath shoots at Guard 3, but misses and is attacked (0 DD, 4/2=2 2>2 2DR, -0E). The machine gun turns on Hoke and rapid-fires at him, but fortunately he is able to block the shots with his Shield. Durkon tries firing lightning at the machine gun, but misses and the Mechanic buffs the contraption. Slyph lands a hit on the machine gun as he is doing this, but it barely makes a dent. The two leaders meet, Tomas is preparing to attack but is kicked backward and falls down on the table. The battle continues! Enemies: Machine gun *Encouraged* (3/3 rounds left) (Long ranged fighter) Type: Mechanical, Humanoid Level: 3 6 Shield Power: 6 Health: 116/120 Special I: Rapid fire concentrated – Fires 5 shots at opponent causing added damage (damage+0,damage+1,damage+2,damage+3,damage+4). Special II: Buff repair - Provides Encouraged to self for next 3 turns, does not stack. Each even numbered round: Reload - Cannot deal damage for round. Other: Fire elemental attacks cause *Caught on fire* effect. Drops: Unknown Leader*Hastened* (Short ranged fighter only) Type: Humanoid Level: 8 Shield power: 4 Health: 50/50 Special: Quick slash – Causes Stunned effect to opponent and causes 10 damage. Drops: Slizer Katana, seal of invision Guard 1(Short ranged fighter only) Type: Humanoid Level: 4 Health: 25/25 Special: Critical Damage Drops: Sword Guard 2(Long ranged fighter) Type: Humanoid Level: 4 Health: 25/25 Special: Critical Damage Drops: Crossbow Guard 3(Short ranged fighter only) Type: Humanoid Level: 4 Health: 25/25 Special: Critical Damage Drops: Sword Guard 4(Short and long ranged fighter) *Close ranged* Type: Humanoid Health: 30/30 Drops: Kitchen Knife Close ranged: Level: 6 Special: Switch style + critical hit. Long ranged: Level: 4 Special: Switch style + critical hit. Moves: Up to 4 spaces /turn. The party: Erdathcath Madilinas (Played by The_Customizer) Level 16 Ranger Power: 26 (16+10) (No extra power) Health: 13/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 14.5 Cleric Power: 21 (14+7) (No extra power) Health: 16/22 (14+8) Shield Power: - Ether: 17/18 (13+4) Gold: 35 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty Tomas (Played by Tamamono) Level 17 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 16/32 (17+15) Shield Power: - Ether: 23/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key Hoke Ablesword (Played by UsernameMDM) Level 18 Mystic Knight Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 7/18 (18+0) Gold: 159 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 3 Mage Power: 9 (3+6) (No extra power) Health: 7/7 (3+4) Shield Power: 0 / 3 in front row Ether: 7/7 (3+4) Gold: 15 (25 lent from Sylph, 25 lent from Tomas) Inventory: 3x Fang dagger (WP:6), Staff (WP:3), 3 Potions, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (3 SP in front row, cannot be upgraded) Party Leader: State the order of action. Everyone: Choose your target and the row you wish to fight from, also state if you want to try to flee, use an item, etc. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
Yeah, I'll wait a little longer and then if no show, I'll do an auto-round for him. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
All but the last one, that occurs each even numbered round. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
OR does it get 4 free attacks, and if so, do those free attacks just go down the order one after the other? Oooh! I hadn't thought of that, but it sounds like a cool idea, but since I didn't have it that way originally, I'll just keep that in mind for other battles. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
Yes, I forgot to mention that. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: Oh, I thought that you'd figure the enemies are the same. In stead of giving everyone hastened, I'll give no free hits the first round. So same enemies, the Train Tugger has no more purpose, but the rest of the enemies are the same. EDIT: The hastened no longer has any effect on the enemies that had it. Each even round the Machine gun deals no damage (and therefore no free hit) -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
It might not have been specific, but to clarify, the blue outlined boxes are above a wall so you need to use two movement turns to climb down. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: Just say south, east, west, and north for directions. I'll be nice and let you take diagonals. Also, you must use two movement turns to climb down the wall. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note:I control the enemies actions. I like Heroica and all, it's a great game, but I like to spice it up every once in a while. I had already fixed the items and stun. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: I don't know how I forgot, but you have 5 turns for moving each round in addition to an attack. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: @Dannylonglegs - Oops! I had that and realized I had an extra player. Ignore the pink character, I'll have it removed in the next update. @UsernameMDM - I'm not trying to completely change the game, I just like to occasionally add in fun mechanics. If you want, you can leave the quest and I could replace you. It's up to you. I want to try to make this a fun quest, more original, not just regular battles (No offense to Sandy or other QMs).