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Roadmonkeytj

Eurobricks Dukes
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Everything posted by Roadmonkeytj

  1. Very nice! I have something very similar drawn up waiting to order... (although I like your railings better than mine!) might I add a suggestion ... Put the car with the spaced windows before the car with close windows. Then make a short baggage car behind the engine! It looks great pulling together though! I love how you added modern railway men to the old consist! Those stickers look killer!
  2. You have a ton of great details in this build... The windows and all the switch boxes... My only issue is what has been stated. Everything is foul of track... It you elongate your overhead structure to give the tracks more clearance it would solve this
  3. Those balloon pieces work quite well for tower roofs! I like the archway and the decorative arches along the wall as well. I only wish you would have included a couple more vendors or at least more patrons of the market as it looks sparse to be a "trade center" overall though a enjoyable build!
  4. Great posing - good parts usage with the hair nests and the poop And funny
  5. Very well done indeed! I love the addition of the trenches! Also I think I have my next build in mind for this story as well! Check your pm!
  6. I love that you have replicated the shrubrey <insert Monty python> This is a swell little build and again I look forward to the outcome
  7. I love that you included the inn really adds to the feeling. The "swadling cloths" are well represented as well. I think the angel was a good call as well. Now I do have two criticisms First I agree that the right side should include the angled plates to soften the edges... The stacked plates do work for shifting sand. The second is more of a gripe as you executed the three kings well. But it's a personal peeve of mine when I see the kings lumped in at the manager scenes. The kings did not show up until Jesus was almost 2 so it is inappropriate for them to be in Jerusalem at the manger when they were never there to begin with lol Overall it's a really great build and we'll done... I would rather display this than a porcelain figure any day.
  8. I like the vegetation and the track work... Well done sir!
  9. Since your using "ball joints" could you simply move them higher on the tumblehome then rotate them as if they are timbers to support the upper deck? And you gotta stop posting all these good ways to get great angles I now have two styles to work on. (seriously don't stop I love the inspiration and seeing your great work)
  10. That's just amazing! And you don't use any programming just the gearing on the motors?
  11. Thanks all for the comments... I keep crashing LDD with this file so I'm afraid it is as it is. But there are several improvements I want to make so perhaps the next 5 days off in a row I get...
  12. I like how you have the sorting bins with loose flowers as well it's a really great build plenty to look at while not being overly complicated. I think a slight angle change would have reduced the glare on the roof.
  13. @Bart after seeing the facade as we discussed this ... It turned out even better than I imagined. Honestly if you left the figs off it would take a min to realise its micro. Well done and this is a favorite of mine right now!
  14. These are amazing! Any chance you have the mechanical pictures... Did you just watch them run and try to reverse engineer or have some real blueprint?
  15. @brickbuilder711 I finally got around to watching the video. Y'all have an impressive layout. I like how you've simulated familiar buildings/industries I have two questions - is there any more info/pictures on the working hand car (being pulled earlier in the video? Also is there more info on the roller coaster... This looks to be similar to the one that stood in the fairgrounds in Atlanta ?
  16. While I initially had no opposition to the "catch up" licence I see it setting a bad precedence for us. Now while the rules were created with the idea to get good quality builds instead of 4 quick mediocre ones (which I've never seen anything mediocre from Elostirion ) I think in at same hand this could jeopardize the "overnight settlement" (sure not this particular time as they are spread out) Who's to say that this sudden licensing doesn't bump four startup hamlets to towns overnight thus making the trade values jump drastically to the ports the factions ships "were already sailing to next turn" I know there's alot of speculation and hypotheticality (new word!lol) but I think the 3 rule should apply here... As it's been said challenges don't count towards this limit so I think in a matter of a couple months you could be caught up. It may be worth looking into a temporary 4 builds licenced allowance (case by case). Just my thoughts
  17. This is very convincing as a gingerbread train... You make me want to have my own now lol!
  18. I had bought multiples of this set for parts and figs and used the turntables with the batman records and the cmf scientist with the batman shirt under her lab coat with one of the crazy friends hair pieces and "DJ Mad Scientist" rocked out the monster bash in my Lugs Halloween section at BrickWorld this year. it's blurry as its zoomed from the entire layout lol should have taken individual pictures. But I really enjoyed reading through this... It's neat the way you evolve the city with current sets.... I really love the way you used the balloon man and the cop! Your stories are really what take it to the next level. And it was nice to bring back memories... I used to set up a town this sized in the living room for a weekend as a kid (everything had to be put away on shelves)
  19. Thanks... If anything I think I would make her longer. By spreading out gun ports 1 stud each I think would solve this. However LDD is not liking the file anymore... Perhaps it's all the flex tubes and hinges (200) so I won't be working with this one anytime soon unless I upgrade laptops lol. I was barely able to finish the bowsprit and masts it was starting to not like simple rotations of bricks. I wish I was able to get one more render looking down the hull as she does have tumblehome
  20. The victory was a heavy influence in this even though she's pushing for the extent of our game system I thought she was tall as well but when you see her next to other ships (I grabbed Rahabs Gambit and put them next to each other) 92 gun ports aboard lol 44 broadside lol It was neat building her. There's things I would change and do differently next time. By the time I finished the yard arms LDD was crashing lol Well If hundreds of men aboard qualifies lol... Maybe we just drydock her and call it an apartment complex lol.
  21. So I want to thank you for sharing... This picture inspired a "small" SotL I've never built a waterline model before so that was new to me. I used about three different vessels to come up with the design. Two British one French from early 1700 to late 1700 . I gotta say this really pushed me to try new techniques and some I will use on other ships. She is 7852 bricks (with only partially interior. @bregir (or anyone on the licensing committee) What class would this fall under?
  22. @Ayrlego thanks! I will definitely use this in the future! I notice now that you mixed the old style flower with new... And I would have never guessed that the small leaf is the base to it all lol.
  23. Seems a good fit to me!
  24. Do I see a bobs build in that fort? The layout is well done good job to all involved!
  25. Another great build! I too am curious is this based on an actual discovery? If so can you link it I would love to read more
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