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Everything posted by Berthil
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[MOC] Union Pacific Big Boy 4014, free building instructions
Berthil replied to Berthil's topic in LEGO Train Tech
@The_Cook Thank you for your feedback! I think I have solved most of your mentioned points with the remark that it is not possible to change building steps anywhere without the need to rebuild all pages from that point on forward. As you already noticed, a Herculean task so can't make any step changes without starting over again.- 50 replies
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[MOC] Hanging Temple of the Big Foot Buddha
Berthil replied to Berthil's topic in LEGO Action and Adventure Themes
Thank you all! Indeed contest rules limited the baseplate to 48 x 48. By placing the gulch diagonal over the baseplate I got more room for the mountain and temple but building all rocks under an angle on the baseplate wasn't easy. Happy with how it turned out. -
Hanging Temple of the Big Foot Buddha. Johnny Thunder has acquired a treasure map to get to the temple. But when discovered, the bridge crossing drops and the dragon awakes. Meanwhile Baron von Barron has crashed his Bi-wing plane in the gulch. What else to expect from a pilot with a hook as hand and a monocle. Although he was there first! The video shows the dropping of the bridge (via PoweredUp) and more details; For 20 Years LowLUG competition.
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Missing pieces in Stud.io
Berthil replied to JLiu15's topic in Digital LEGO: Tools, Techniques, and Projects
Since I build with real bricks what I design in Stud,io, this option is always on for me. I see the bug was reported in September 2022 but it feels if it is already longer there because it is quite annoying as rebuilding the parts list while unchecking/checking takes a while. That said, I'm very happy with Stud.io so I'll be patient and wait till it gets fixed. I'm hoping for a fix on every update but it seems the BrickLink Designer Program Series 1 got priority. I'm using Stud.io almost every day. -
[TC24] (S)Crapper
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks! I did the whole thing with the Mindstorms app with block coding, not the text code. I wasn't aware of this feature, I will give it a try. Thanks. -
Missing pieces in Stud.io
Berthil replied to JLiu15's topic in Digital LEGO: Tools, Techniques, and Projects
Since a few Stud.io versions on my Mac I have to hit the 'Hide unavailable parts in the selected color' filter a few times until it really becomes active because on opening Stud.io I have the parts list behavior you describe. -
[TC24] (S)Crapper
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Video ready. Green screen didn't work well but I'm happy with it. The video shows what I mean with 'Unused Technic parts as Scrap' :) -
[TC24] (S)Crapper
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thank you all! Meanwhile I have the rig ready to hang up the (S)Crapper, all made from LEGO. This is the first test, works very well, only need to make all 4 strings equal length. Also a 'green screen' test, only need to find a suitable background image and figure out how to do that. -
[GBC] Machines by Berthil
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
My latest machine although technically not a GBC. Three flipping cubes and steppers create a never ending ball path for four balls. The machine is operated by hand and needs a soft touch to let it work well. Designing a functional LEGO version of this machine took 2 years of trial and error. May be I will make a GBC based on the concept of flipping cubes. Free instructions on Rebrickable. -
Nice work and looking forward to the Pybricks tryout! Also tried to use Pybricks for TC24 with a Mindstorms hub but couldn't flash the Firmware because USB was not showing on multiple computers (Mac and Windows) and tried two USB cables. I suspect (hope) it was a cable issue so will try more cables on my next attempt. Goal is to control a vehicle proportionally by tilting and turning the 2nd hub. Pybricks has already shown this is possible with two PU hubs.
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[TC24] (S)Crapper
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Ready with adding some greeble including ray guns and a few decals.This finishes up the model pretty much. At the moment I'm building a rig to hang the model up on 4 wires to let it 'fly'. For the entry topic I will create some more pictures and a video. -
[TC24] interc@ptor
Berthil replied to Jurss's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That round wing might be too big and would break up the nice body lines you have now, right? -
[TC24] (S)Crapper
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
All parts are in and I could finish up to a level where I could test all 5 functions successfully. I had to replace the WeDo motor that powers the Anti Gravity Drive, it was to weak. I should have known that from my Big Boy project but nevertheless didn't expect it as the drive runs light. I had to completely rebuild the front to fit a bigger motor but the result is worth it. In the process I was able to also add more structural rigidity. I also redesigned the cargo 'bucket', it now resembles the hub holder more. The hub fits very well in the holder by the way, really like it, especially because no Teal color is visible. Here's a video of opening and closing the cargo door and all 4 Anti Gravity Drives running. Next I want to add more 'greeble' and design some decals as the original Space Police had quite some decals, especially the Space Robbers. I still need to make a rig to let the Scrapper hang on 4 wires, may be I will make a loading bay to load the scrap too. -
[TC24] (S)Crapper
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Used the weekend to get to know the Mindstorms App as it was new to me. Managed to add a virtual remote control and program most functions including landing gear. Next is finishing the model by adding the Technic Scrap Parts Dumper to burry the Space Police with unused Technic parts :) -
[TC24] (S)Crapper
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks both! I've build the anti gravity pod drive, back and front winches and retractable gear, all working well. I wanted to use Pybricks but cannot flash the Pybricks firmware to the hub, it cannot find the Mindstorms hub via the required USB connection, also not after updating the hub to the latest TLG firmware. I tried different computers and cables, nothing worked so I will be using the Mindstorms App. Below test spins the drive for all four anti gravity pods as well as front and back winches to let the Scrapper go up and down when it would be hung up on strings. Next is building the hub holder, retractable floor of the dumper and program everything. -
[TC24] Space Mosquito
Berthil replied to JoKo's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Indeed a nice creative turn! -
[TC24] (S)Crapper
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
After adding all functions this is where the digital design has led to, all cramped in about 40 x 40 studs. As you can see it is more function over form as a cargo spaceship or even space dump truck. It has 5 motors, 2 for back and front winches, 1 for the anti gravity rotors, one for the retractable landing gear and one for the opening of the container by sliding the floor away under it. A LED fills the sixth port of the Mindstorms hub, one to light the underside and one status light. The hub I plan to program with Pybricks including use of the LED matrix on top of the hub. All of this under the assumption it will work as designed. When building I might add a few more hoses, also planning on creating a few stickers. Waiting for parts to start building after which I will report progress here. -
[TC24] (S)Crapper
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Some digital progress, waiting for parts. Underbody with drive for the anti-gravity pods and motorized retractable gear, only 4 studs high. The 'dump' feature I plan at the back with a mechanism to open de cargo bay door and push the crap out. -
Impressive! Congratulations with this work of art. Functional ánd good looking, an ideal combination. To first design this digitally and then convert to real bricks is also a big achievement.
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I like Spaceships and I like Technic so it seems logical I give TC24 a go. The idea is to create a Space Robbers spaceship that can carry and drop useless Technic parts from stolen vehicles, hence the (double) name. Below in the video a prototype Anti Gravity Drive of which I plan to have four, one each corner. Next to that I want to implement winches on each corner and hang the spaceship up on (invisible) wires to simulate flight (or at least takeoff and landing). As it needs to drop parts it will get a loading bay. To summarize planned functions; Anti Gravity Drive, four in total Winches on the front and back to simulate flight hanging on wires. Would prefer all 4 corners but then I have to drop other functions or use two hubs. Loading bay with cargo door Landing gear Lights or Docking bay if time and room permits For all of this I plan to use PoweredUp with the Mindstorms hub with 6 ports. I have some ideas on how it should look but nothing written in stone yet. I primarily have black and grey Technic so probably will be that with some color accents. Since color scheme is free according to the information topic and I like Lime, it probably will be Lime. The below anti-gravity drive I tried to build as 'clean' as possible, first without the lower support on the end but that didn't work. In the final model I want to gear it up to a higher rotational speed to create a self-leveling gyroscope effect. I'm already looking forward to the sound that all four together will make. I want to link the rotation speed to the winches so when going up revs should also be higher, going lower should be lower etc. Wish me luck :)
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[GBC] Machines by Berthil
Berthil replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Version 2 of the Ball Shooter Marble Run with several improvements (after more than 300 hours of running) and new building instruction, as always free. Improvements over the V1 after more than 300 hours of running; elimination of half plate offset in the drive line, one L motor (M motor gone), longer inbox, centered exit and optimized ball gate with return lock at the top. -
[TC24] Special Delivery
Berthil replied to 2GodBDGlory's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Good start, that's going to be a big one looking at the scale of the container :) I looked at the 5972 too for inspiration as I don't have a lot of white or blue in Technic but have not enough concept ideas to come up with a model. Good luck with the progress!