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adde51

Eurobricks Citizen
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Everything posted by adde51

  1. Thanks a lot man, very glad to hear you liked it . Gotta love those onion domes, haha!
  2. Nicely done, the water works surprisingly well and the tower has a nice worn-down look to it
  3. A really awesome build man, the colours work great and those onion-domes really work well with the rest of the build. It's a always a good sign when your first thought when looking at a build is "I sort of want to walk around there and have a closer look", haha! Great job!
  4. Love pretty much everything about this, the colourscheme, the attention to detail and the contrast between the smooth tree/plants and the architecture of the building. Just awesome work man
  5. Very nice work with both the story and the builds. Some really great landscape-work and the foliage and colours are very much in keeping with the feel of the story as well as the location where it's taking place. Nice job buddy!
  6. Impressive story as others have mentioned and some very nice builds to go with that. I like the first scene with all the small details like the queens chair and the sheild in the back. The most stunning shot (and build) is however definately the stone chamber. That first panorama-shot as @Kai NRG mentioned is just epic! Lovely work
  7. Finally found some time to finish my entry as well. Glory to the queen!
  8. As war had ravaged most of Historica, for what seemed liked eons, many of its inhabitants were weary of it all. Peace had been hard to come by, but appreciated by the vast majority. Turmoil still simmered at different places of the land but the queen had been a unifying force in bringing the guilds together. Trade was flourishing and the quality of life had risen dramatically for the vast majority – nobels and commoners alike. As rumors of unrest in parts of Historica had reached Kaliphlin, the collective opinion was one of frustration. Although accustomed to war and conflict, people in general were thankful for what Queen Ylspeth had achieved. Cities had been rebuilt and expanded, trade had enriched the land, and for the first time in ages, sons and daughters finally outlived the parents instead of perishing in war. Action had to be taken to ensure continued stability! As a step to ensure the queen’s continued rule, invitations had been sent out to several of the prominent leaders throughout the south, as well as some of the nobles from other parts of Historica. They were sent by Sir Na’Qud, a wealthy merchant who resided at the southern coast of Kaliphlin. He, as well as most of Kaliphlins lords and merchants, had benefitted greatly from the peace that had settled in the land in recent times. His fleet of ships had been put to great use and instead of transporting soldiers (which in all honesty was a terrible business), he was now able to import and export goods all over Historica. “Welcome my friends, so glad you could make it”, Na’Qud expressed as his guests arrived. “I have called this meeting to make sure we all see the benefits of the current stability in our great land”. The guests all convened at the big table in the center of the hall, and started discussing the matter. Na’Qud was not alone in his assessment of the situation. It quickly became clear that nothing was to be gained by more war, trade was by far more lucrative and less worrisome. Although there were still parts of Historica that felt ignored by the queen, the collective view was that she had been a unifying symbol and someone who deserved the support of her subjects. “Peace means trade, and trade means money!”, Ta’Mie shouted, and the rest of the table nodded their heads in agreement. “All hail the true queen, Queen Ylspeth!”. Thus it was settled, the rule of the queen must be maintained. This is my entry to challenge IV, category A. I divided the build into two parts, the first showing people on the way to Na’Qud and the second showing the imagined interior of the temple where the meeting is held. I hope you guys like it, cheers!
  9. Thank you kindly man, glad you liked the transition between the colours as well!
  10. Thanks a lot, yeah those "feet" are a bit bulky to fit into a build Thank you, glad you liked it! Haha, that would be something
  11. A small build I made a while back after finding those large orange foot (?)-pieces.
  12. Much appreciated, thank you! haha, thanks! it took a while...but I'm glad people seem to enjoy it! Thank you very much! Thanks! Glad you thought so
  13. Thanks, yeah the cheese slopes took a while to get in order... . Glad you liked the colour-transition, appreciate it! I probably should write some more about the plants and flower, could make for an interesting read if all that info was collected in one place as you suggested. Thanks a lot! Haha, yeah the camel-collection is coming along nicely
  14. Otherwise we can just whip something together down in Skaerbaek Looking forward to it!
  15. Thanks! Haha, yeah I've gotten my hands on a decent amount of camels (still no goats though...). Went back and forth a bit about adding palm trees but finally decided against it as I figured this was a rather small wateringhole Thanks a lot! I know it's a bit flat but trying to create this pattern with the cheese slopes, while also giving it elevation here and there, proved quite troublesome...there are tiles underneath to keep the cheese slopes level (using just plates underneath was impossible as the slopes kept falling over...) and adding another layer would make it look a bit wierd. But I get your point, cheers!
  16. Haha, thanks man! Yeah, the cheese slopes feel like both a blessing and a curse at times Cheers man, glad to hear! Had some fun with the vegetation and figured some dried up ones ought to be there as well, glad you liked it.
  17. Really interesting to see where this story takes Z and his buddies, looking forward to the rest!
  18. great feel to the build and a nice story as well. The droidarms work well as vines/branches och the lighting is very nice in keeping with the story and atmosphere of the whole thing. Well done.
  19. Got 4 builds in so far for this free-build period, but looking around it seems like I'm pretty lonely in the desert . Anyone got anything on the way?
  20. Thank you buddy, glad you liked it!
  21. Thanks! Using tiles instead of plates would probably be a very good idea as it gives it even more texture, I'll probably try that at some point
  22. Thank you man, glad you enjoyed the story as well!
  23. Just north of Mophet, the mighty Arkbri river makes its way across the barren landscape. As the city has grown, more and more trade routes have been established between the river and the city. Aside from the oilroad, the Arkbri river has quickly become the most important way the inhabitants of Mophet are able to aquire goods that had previously been out of their reach. One of the people that often frequent this area is Sayi al'Jamal, a well-built man who has made a rather decent living transporting merchandise between the river and the city. He is well acquainted with the desert and knows the location of the few waterholes in the area, a knowledge that is essential when herding his caravan of camels. A clos-up of Sayi with one of his camels So this is what a billion cheese slopes on the side, wedged, together, looks like... . Started with the middle section with the water and then just kept adding slopes and cheese slopes throughout the rest of the build to see what it would look like as a desert landscape, on a bigger scale. Underneath are tiles to keep everything level. Pretty happy with how it turned out, but a bit frustrating when one of the cheese slopes fell on the wrong side and I hade to slowly mover 100 others to adjust it...haha!
  24. Thanks a lot, glad to hear!
  25. Thanks a lot bro! We'll see where this story ends up, the fighting pit is definately a place where quite a few souls have met their demise... Thanks man! I worked on it for about two evenings I think. Probably a bit longer if you include figuring out the floor pattern in my head, haha! Thanks dude! Love those wall-paper bricks, haha! The floor is meant to be viewed from a fairly low angle but I see your point Thank you! Tabib is a hungry man, haha! Cheers! Trying to have some sort of standard in terms of colourscheme to identify it as a Mophet-build. Glad you like the wall-paper bricks as I find they fit rather nicely with a middle eastern theme. So far it's a stand-alone vig but we'll see if I incorporate it in a bigger build somewhere down the line. Thank you, went for sort of a renaissance man-feel so glad you liked it! Haha, thank you very much! Had a lot of fun making all the little details to give it more of a cozy feel. Cheers man! Tabib does need to clear his head from time to time, haha!
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