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Everything posted by M2m
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Ok I got it working. Seems the program doesn't like paths with spaces (which are in osx indicated with the \ character). I copied my LOD0 folder to a path without spaces and it converted all files in 1:17. Just a question - did you get an obj file for part 84638 (mini upperpart w. hook) ? I didn't find this brick among several others.
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Lego models to .obj files
M2m replied to knotian's topic in Digital LEGO: Tools, Techniques, and Projects
True. That’s in the viewer. I am however sure that other commercial 3D applications also have viewport optimizations. -
Lego models to .obj files
M2m replied to knotian's topic in Digital LEGO: Tools, Techniques, and Projects
There used to be a LDD to LWO converter. And I am personally working on LXF (LDD) to OBJ converter which I can however only test once I am back at my computer at home. PS: don’t worry about the ‘heated’ discussion. -
Lego models to .obj files
M2m replied to knotian's topic in Digital LEGO: Tools, Techniques, and Projects
I don’t challenge that the design of bricks is IP, but using them to render creations is as dubious as rebuilding full sets in LDD (sets are certainly also IP) or taking screenshots of LDD or its parts (or any other program if it really matters). Anyway I guess we can agree on our disagreement. -
Lego models to .obj files
M2m replied to knotian's topic in Digital LEGO: Tools, Techniques, and Projects
In 2012 the European Court of Justice ruled that “copyright protection does not extend to the software functionality, the programming language used and the format of the data files used by the program...” (https://en.m.wikipedia.org/wiki/SAS_Institute_Inc_v_World_Programming_Ltd?wprov=sfti1) I guess using data files of LDD is in line with the courts rule. As of the EULA of LDD it is governed by Danish Law so I expect the EU Court is relevant (as long as there is no DEXIT at least ) -
Lego models to .obj files
M2m replied to knotian's topic in Digital LEGO: Tools, Techniques, and Projects
Don’t think it’s necessary to remove invisible sides. LDD doesn’t do that and if there is a performance issue with too many parts (and sides) this would first affect you in LDD and only after that in the 3D editor of your choice (3DS Max, Blender, Maya, etc.). If you talk about rendering, the renderer will take care of the invisible parts itself (even so there are certain performance gains in case this is done before). But unless you target ‘The Lego Movie’ complexity and size of scenes it doesn’t matter. For the 1st LEGO movie they had a LDD - Maya importer. But I am pretty sure this didn’t use OBJ for interchange but rather brick reference and LDD transformation info (rotation, translation) as TLG has its brick library in Maya I heared. For us hobbyists I however see a direct LDD - OBJ exporter could be useful to provide more flexibility and choice when it comes to rendering. In fact I guess modifying my LXFtoRIB script to output OBJ shouldn’t be too hard. One would just have to apply matrix transformation to all bricks read in based on the lxf read in. -
Lego models to .obj files
M2m replied to knotian's topic in Digital LEGO: Tools, Techniques, and Projects
I have a very early version of lxf to rib (rib is Pixar rendermans format). I am thinking if I can add a lxf to obj option. -
Future of LDD on MacOS?
M2m replied to NathanR's topic in Digital LEGO: Tools, Techniques, and Projects
I expect the next version of mscOS will still support ‚legacy‘ applications. But after that (so in 2 years) probably only 64Bit apps will work. There is still virtual box or dual boot to windows I guess. On Linux then also Wine and there is also a wine mavis port - for which I didn’t check if it works with LDD. By the way. Can you add a screenshot of the message. -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Congrats and cool stuff. You should try to add some most wanted missing parts Or maybe the monorail tracks ! -
Narrative in building instructions
M2m replied to knotian's topic in Digital LEGO: Tools, Techniques, and Projects
This reads like some of the stuff done in UCS sets or LEGO ideas. I tried to copy this style once for one of my instructions: https://github.com/m2mmbp/bricktopia-planitia/blob/master/17011_BI_EN_01.pdf -
Found this on Vimeo (it’s not mine) BrickIt Script: gumroad.com/l/BrickIt BrickIt will allow you to build quickly and easily Lego models in Maya
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Instructions here: https://raw.githubusercontent.com/m2mmbp/bricktopia-planitia/master/17011_BI_EN_01.pdf
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Recently finished this. Based on the reference below: