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M2m

Eurobricks Knights
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Everything posted by M2m

  1. Looks fantastic and great work !
  2. Working on cleaning up the Python source to release it as open source. Having problem to get textures to work currently.
  3. given that the link doesn’t provide too many useful alternatives (SR3D from 2014 will most certainly also not run on Catalina) I hope it was just an uninformed ‘support drone’ to answer.
  4. Here a copy of 4_3_11: https://drive.google.com/file/d/1qzIoAAUBAcaHVe8gVwXxLl1s0P76o0_D/view?usp=drivesdk
  5. I’m on the same ship. Currently I won’t upgrade macOS however. Keeping iTunes ain’t too bad.
  6. If you trust a random stranger from the internet I have put 4.3.11 here: windows: https://drive.google.com/file/d/1qzIoAAUBAcaHVe8gVwXxLl1s0P76o0_D/view?usp=drivesdk mac: https://drive.google.com/file/d/1oXpQ1bJhErr5gEiR-PkHv2-jHZ9Yvzuv/view?usp=drivesdk I also urge/ suggest to contact LEGO support to look into this. The more report the more likely it is they fix it - and maybe even release a new version
  7. I agree and I am quite sure LXFML is for markup language, but also I don’t think it’s too far fetched to mistake it for MEL. I mean the X is also for Exchange, while Exchange clearly starts with an E, and it’s still isn’t LEFML
  8. Many thanks for the correction. Yes markup language makes more sense. Mel Scripts are part of Maya which is a 3D Software used by many companies (including LEGO). Nice to meet you. It would be nice if LEGO would: provide their software (or open source it) to ‘convert’ lxfml files to text based instructions. Provide updates (or open source) LDD so people can continue to create lxf(ml) files.
  9. https://gizmodo.com/lego-is-finally-introducing-audio-and-braille-building-1837621676 https://legoaudioinstructions.com/ And I learnt that LXFML stands for LEGO Exchange Format Mel Script
  10. Did someone inform LEGO about that ?
  11. Maybe one should ask LEGO support what going on ?
  12. Only for windows. Not for Mac. So far.
  13. Equilibrium I wonder where the connection data of parts is stored in the .g* files or in the xml. I would like to use the connection data to add a Lego-Logo on studs (on my renderman / obj converter), thinking that studs are connections.
  14. Would you consider to open source your software so others can continue on the great work you started. This would be really nice and helpful when for example in a some years it would stop working due to Java update. Thanks for considering
  15. Is it different bricks overlapping and sharing faces ? I guess this is ‘normal’. The script just takes the 3D data as it comes from LDD. I guess one could add a scaling matrix to ‘shrink’ every brick by 1-2% to remove overlapping - if this is the overlapping problem you refer to.
  16. Are you sure the file pyldd2obj.py is in the same directory as where you currently in ?
  17. did you get any output ? What do you get if you just put: python pyldd2obj.py
  18. Strange. I do as follows 1) Download the python script (obviously) 2) Change python script to executable: My-MBP:Downloads user$ chmod +x pyldd2obj.py 3) Execute Script My-MBP:Downloads user$ ./pyldd2obj.py /Users/user/Documents/LEGO\ Creations/Models/Treasure_Chest.lxf test_out 4) Output: - - - pyldd2obj - - - _ [_] /| |\ ()'---' C | | | [=|=] - - - - - - - - - - - - DB Version: 2670 Database OK. Scene "Treasure_Chest" Brickversion: 2670 Progress: [##########------------------------------] 25.0% Progress: [####################--------------------] 50.0% Progress: [####################--------------------] 50.0% (4739) CHEST LID 2X Progress: [##############################----------] 75.0% Progress: [##############################----------] 75.0% (57503) GOLD COIN 1 Progress: [########################################] 100.0% - Progress: [########################################] 100.0% - (57503) GOLD COIN --- 0.0939090251923 seconds --- My-MBP:Downloads user$ 5) I get 2 files: test_out.mtl and test_out.obj
  19. Output should be in the same location as where the python script resides.
  20. We should maybe continue in the respective thread. But out of curiosity would you care to send me the output of the following command in terminal: mdfind -name db.lif For the the output is: /Users/myusername/Library/Application Support/LEGO Company/LEGO Digital Designer/db.lif Thanks
  21. https://en.m.wikipedia.org/wiki/Lua_(programming_language)?wprov=sfti1
  22. The script looks for Users/theuser/Library/Application Support/ LEGO Company/LEGO Digital Designer/db.lif
  23. On my MacOS system it finds the assets file automatically (it’s in the default location). Are you on windows ?
  24. If I remember correctly LDD uses LUA internally. Maybe the LUA parts also need to be LAA aware ?
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