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Everything posted by Darkdragon
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I think the large molds have a certain charm and I like them. It would be much better if they had more articulation, but at least they have the arms and (in some cases) hands. I really like the designs where the parts are connected via technic pins instead of conected forever. I also love the minifigs versions, and I hope that any hero/villian that comes out as a large mold will have a special release minifig like the Hulk. That was just so great to have both options. Both designs are perfect in thier own way.
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General Discussion and Announcements
Darkdragon replied to Dragonator's topic in LEGO Mafia and Role-Play Games
ditto. Pandora and Rick, that building/cars/setup is really cool. -
That seem makes me think it is a clone.
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Welcome back Sandy. Oops. thanks for the notice, will fix it ASAP.
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ASK HERE MOC-stuck? Ask for general building advice here!
Darkdragon replied to mrklaw's topic in General LEGO Discussion
The Voodoo Jack head would be a great one to use (I'd probably use it backwards). -
Heroica RPG - Quest #27: Badger Badger Badger
Darkdragon replied to Darkdragon's topic in The Heroica Archive
Tesni vs Tesni : Drinks a potion Eric vs Elemental Snakeman : Ravage Namyrra vs Light Badger : Summon Bojac vs Wind Badger : Damage Eric vs Lightning monster Tesni : Steal *confused* Fire Badger vs Tesni : Free Hit Earth Monster vs Eric : Free hit Tesni takes a moment to drink a potion, but Eric feels so great he Ravages all the enemies leaving them all cursed in his wake. Feeling the battle is hopeless seems to help Namyrra focus her magic and summon Xut to aid them. Eric tries to steal from the Lightning monster, but he accidentally steals from Tesni due to the confusion caused by the dancing lights still in his eyes. With nobody to stop them, the Fire Badger and Earth Monster take free hits. All enemies lose 3 max health due to curse ENEMIES Wind Badger Type: Demon Level: 20 Health: 64/147 (150) Special: Tornado - Spinning around ultra-fast, creating a tornado that hits every hero-party member for 10 damage and has 50% chance to leave each stunned one turn. Drops: Sapphire Fire Badger Type: Firey Level: 20 *cursed* Health: 94/147 (150) Special: Fireball - Concentrating the flames around him into a ball he flings at the attacker, dealing normal damage and causing the blinded effect. Drops: Ruby Earth Monster Type: Rock Level: 20 *cursed* Health: 194/197 (200) Special: Mudslide - monster "vomits" an insane amount of mud onto the attacker, causing the Slowed effect. Drops: Garnet Lightning Monster Type: Electric Level: 20 *cursed* Health: 74/197 (200) Special: Lightshow - monster generates a static charge that creates hundreds of tiny sparks which bounce off every surface to create a dazzling lightshow. The strange lights cause the attacker to be come confused Drops: Topaz Elemental Snakeman Type: Humanoid, Vermin Level: 20 *cursed* Health: 294/297 (300) Special I: Midnight Snack - Snakeman bites the attacker injecting a venom that makes the bitten fall Fast Asleep. (Used on non-magical enemies) Special II: Hypnosis - Snakeman charms the attacker so she can't concentrate on her magic, causing the Sealed effect. (used on mages and clerics) Drops: Emerald PARTY Tesni Hightribe, Level 23 1/3 Berserker (peppermint_m) *Party Leader* Power: 37 *Encouraged* Health: 11/39 Gold: 473 Inventory: Warhammer (WP:10), Dryw ar Zoot, Longsword (WP:14), Bone Claws(WP:3,SP2), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Spiked Club (WP:8), Cryfder (WP:6), 2 Phoenix Essence, 3 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, 2x Bone, Scroll Tube, Old Boot (WP:1 thrown), wooden club (WP:2), Topaz, Chain, 3x Gold Bar, Minimizing Dust Namyrra Uq, Level 20 Evoker (quarryman) Power: 32 *Encouraged* Health: 17/27 Ether: 14/27 Gold: 0 Inventory: Staff of the Snake (WP:12), Fanged Helm (SP:5), Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Ruby, Diamond, Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls:Blindness. Other items: 4 Potions, 2 Grand Tonics, venom, bedroll, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Xut the Daemon (summoned) Type: Darkness Power: 20 Eric, Level 20 1/3 Raider (khorne) Power: 31 *Encouraged* *Hastened* *confused*. Health: 21/36 Gold: 837 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); 3x Silverfish Wings (2x WP:8 throwing dagger); Diseased SIlverfish Wings (2x WP:8 + Cursed throwing dagger); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (11x); Grand Potion (5x); Amethyst; Soma Bocaj (controlled by quarryman) Level 10 Merchant *Encouraged* Power: 20 Health: 9/19 Special: Critical Hit - The merchant uses his knowlege of all weapons to inflict as much damage as possible to the enemy (WPx2 + Level) Inventory: Shiny Dagger (WP:10), Mead Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. -
Pretty cool Gary. I like the oven. Glad to hear they sold quick.
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The initial theory from Daly about Burbank was pretty sound in my opinion. Yes, it's based on a lot of "what if" conjecture but what else can we go by without hard facts? I haven't seen anyone come forward saying "this person is investigated as town" or "this person is investigated as scum" or anything similar. We have some voting patterns from day 1, but they are not really very conclusive. Day 2 was such a bandwagon vote that it has no help in establishing patterns to find the scum. This whole argument Burbank is having with New-York has really set off even more alarm bells with me. Why is he harping so much the poor guy who didn't even make any of the previous statements earlier today (because he just joined us)? If they are both scum, trying to do some sort of [insert-acronym-here] game to convince us they are not working together, well that just doesn't seem like a good plan at all but it seems likely that is what is happening. In any case, all this back and forth is not really accomplishing anything. I think that at least one of them is scum and I'm leaning toward Burbank. Vote: Julius Burbank (Brickdoctor)
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This is something that really caught my attention as well. Starting out as just a defense more like "hey don't pick on him" didn't seem so bad, that happens a lot. However, when he kept pushing the "don't lynch, let's investigate" angle it started smelling fishy. Like is mentioned in the quote above, the possibility that Burbank could be godfather is worrysome and is looking very possible based on what's been said so far today.
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Heroica RPG - Quest #27: Badger Badger Badger
Darkdragon replied to Darkdragon's topic in The Heroica Archive
RESULTS OF ROUND TWO Namyrra vs. Light Badger : Spell Aim Tesni vs. Earth Monster : Defended Damage Eric vs. Eric : Drinks a Potion Bojac vs. Wind Badger : Miss Eric vs. Lightning Monster : Special Damage Fire Badger vs. Namyrra : Free Hit Elemental Snakeman vs. Tesni : Free Hit The party takes aim again, this time the monsters seem to be getting the upper hand though. The Lightning Monster generates a dazzling array of static that mesmerizes Eric and leaves him confused and unable to focus. With nobody to stop them, two of the enemies get solid hits on the ladies. ENEMIES Wind Badger Type: Demon Level: 20 Health: 120/150 Special: Tornado - Spinning around ultra-fast, creating a tornado that hits every hero-party member for 10 damage and has 50% chance to leave each stunned one turn. Drops: Sapphire Light Badger Type: Holy Level: 20 Health: 54/150 Special: Miracle - The Almighty Badger sees fit to grant his servant a miracle and heal all enemies 20 points (up to max health). Drops: Diamond Fire Badger Type: Firey Level: 20 Health: 150/150 Special: Fireball - Concentrating the flames around him into a ball he flings at the attacker, dealing normal damage and causing the blinded effect. Drops: Ruby Earth Monster Type: Rock Level: 20 Health: 200/200 Special: Mudslide - monster "vomits" an insane amount of mud onto the attacker, causing the Slowed effect. Drops: Garnet Lightning Monster Type: Electric Level: 20 Health: 130/200 Special: Lightshow - monster generates a static charge that creates hundreds of tiny sparks which bounce off every surface to create a dazzling lightshow. The strange lights cause the attacker to be come confused Drops: Topaz Elemental Snakeman Type: Humanoid, Vermin Level: 20 Health: 300/300 Special I: Midnight Snack - Snakeman bites the attacker injecting a venom that makes the bitten fall Fast Asleep. (Used on non-magical enemies) Special II: Hypnosis - Snakeman charms the attacker so she can't concentrate on her magic, causing the Sealed effect. (used on mages and clerics) Drops: Emerald PARTY Tesni Hightribe, Level 23 1/3 Berserker (peppermint_m) *Party Leader* Power: 37 *Encouraged* Health: 13/39 Gold: 496 Inventory: Warhammer (WP:10), Dryw ar Zoot, Longsword (WP:14), Bone Claws(WP:3,SP2), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Spiked Club (WP:8), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, 2x Bone, Scroll Tube, Old Boot (WP:1 thrown), wooden club (WP:2), Topaz, Bag of Holding [box 1, Box 2, Box 3, Box 4, Box 5, Box 6], Chain, 3x Gold Bar, Minimizing Dust Namyrra Uq, Level 20 Evoker (quarryman) Power: 32 *Encouraged* Health: 17/27 Ether: 15/27 Gold: 0 Inventory: Staff of the Snake (WP:12), Fanged Helm (SP:5), Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Ruby, Diamond, Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls:Blindness. Other items: 4 Potions, 2 Grand Tonics, venom, bedroll, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Eric, Level 20 1/3 Raider (khorne) Power: 31 *Encouraged* *Hastened* *confused* Health: 31/36 Gold: 646 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); 3x Silverfish Wings (2x WP:8 throwing dagger); Diseased SIlverfish Wings (2x WP:8 + Cursed throwing dagger); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (11x); Grand Potion (5x); Amethyst; Soma Bocaj (controlled by quarryman) Level 10 Merchant *Encouraged* Power: 20 Health: 19 Special: Critical Hit - The merchant uses his knowlege of all weapons to inflict as much damage as possible to the enemy (WPx2 + Level) Inventory: Shiny Dagger (WP:10), Mead Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. -
That would not make any logical sense.
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Well it's been a while since this has happened but it was down 7 long minutes tonight. Confirmed with others and checked on http://www.downforeveryoneorjustme.com 10:04PM CST -> 10:11PM CST Just no loading/timeout. No messages.
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Amazing work guys and congrats on your 10,000 supporters and especially on getting the Cuusoo team to reconsider and let it be supported. Somehow I had missed this, but I'm glad I get to see it now. I think this would be an awesome gift for my husband and the game you created looks great! I would probably buy multiples of all these sets if they were made. The modular design of the test chamber itself gives it SUCH a great play-value.
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Heroica RPG - Quest #27: Badger Badger Badger
Darkdragon replied to Darkdragon's topic in The Heroica Archive
RESULTS OF ROUND ONE Namyrra vs. Light Badger : Spell Aim Tesni vs. Earth Monster : War Cry Eric vs. Snakeman : Damage Bojac vs. Wind Badger : Special Attack Eric vs. Lightning Monster : Hit Fire Badger vs. Namyrra : Free Hit ENEMIES Wind Badger Type: Demon Level: 20 Health: 120/150 Special: Tornado - Spinning around ultra-fast, creating a tornado that hits every hero-party member for 10 damage and has 50% chance to leave each stunned one turn. Drops: Sapphire Light Badger Type: Holy Level: 20 Health: 102/150 Special: Miracle - The Almighty Badger sees fit to grant his servent a miracle and heal all enemies 20 points (up to max health). Drops: Diamond Fire Badger Type: Firey Level: 20 Health: 150/150 Special: Fireball - Concentrating the flames around him into a ball he flings at the attacker, dealing normal damage and causing the blinded effect. Drops: Ruby Earth Monster Type: Rock Level: 20 Health: 200/200 Special: Mudslide - monster "vomits" an insane amount of mud onto the attacker, causing the Slowed effect. Drops: Garnet Lightning Monster Type: Electric Level: 20 Health: 130/200 Special: Lightshow - monster generates a static charge that creates hundreds of tiny sparks which bounce off every surface to create a dazzling lightshow. The strange lights cause the attacker to be come confused Drops: Topaz Elemental Snakeman Type: Humanoid, Vermin Level: 20 Health: 300/300 Special I: Midnight Snack - Snakeman bites the attacker injecting a venom that makes the bitten fall Fast Asleep. (Used on non-magical enemies) Special II: Hypnosis - Snakeman charms the attacker so she can't concentrate on her magic, causing the Sealed effect. (used on mages and clerics) Drops: Emerald PARTY Tesni Hightribe, Level 23 1/3 Berserker (peppermint_m) *Party Leader* Power: 37 *Encouraged* Health: 39/39 Gold: 496 Inventory: Warhammer (WP:10), Dryw ar Zoot, Longsword (WP:14), Bone Claws(WP:3,SP2), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Spiked Club (WP:8), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, 2x Bone, Scroll Tube, Old Boot (WP:1 thrown), wooden club (WP:2), Topaz, Bag of Holding [box 1, Box 2, Box 3, Box 4, Box 5, Box 6], Chain, 3x Gold Bar, Minimizing Dust Namyrra Uq, Level 20 Evoker (quarryman) Power: 32 *Encouraged* Health: 22/27 Ether: 17/27 Gold: 0 Inventory: Staff of the Snake (WP:12), Fanged Helm (SP:5), Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Ruby, Diamond, Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls:Blindness. Other items: 4 Potions, 2 Grand Tonics, venom, bedroll, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Eric, Level 20 1/3 Raider (khorne) Power: 31 *Encouraged* *Hastened* Health: 16/36 Gold: 646 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); 3x Silverfish Wings (2x WP:8 throwing dagger); Diseased SIlverfish Wings (2x WP:8 + Cursed throwing dagger); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (11x); Grand Potion (5x); Amethyst; Soma Bocaj (controlled by quarryman) Level 10 Merchant *Encouraged* Power: 20 Health: 19 Special: Critical Hit - The merchant uses his knowlege of all weapons to inflict as much damage as possible to the enemy (WPx2 + Level) Inventory: Shiny Dagger (WP:10), Mead Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. -
Same One I used in mine at the beginning of the quest. http://www.bricklink.com/catalogItem.asp?P=3626bpb501
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Heroica RPG - Quest #27: Badger Badger Badger
Darkdragon replied to Darkdragon's topic in The Heroica Archive
"They doubted me, it's taken half my life, but now I shall rule all of Mistaria with my Badger army!" His high-pitched voice is unnerving even the strongest of the heroes as he waves his staff the gems pulse brighter and brighter. All of a sudden they all glow pure white. Nobody can see anything but white anywhere. And then... *POP* When the light of the room returns to normal and the heroes can see again, they are horrified that the gems have been replaced with creatures! PREPARE FOR BATTLE! ENEMIES Wind Badger Type: Demon Level: 20 Health: 150/150 Special: Tornado - Spinning around ultra-fast, creating a tornado that hits every hero-party member for 10 damage and has 50% chance to leave each stunned one turn. Drops: Sapphire Light Badger Type: Holy Level: 20 Health: 150/150 Special: Miracle - The Almighty Badger sees fit to grant his servent a miracle and heal all enemies 20 points (up to max health). Drops: Diamond Fire Badger Type: Firey Level: 20 Health: 150/150 Special: Fireball - Concentrating the flames around him into a ball he flings at the attacker, dealing normal damage and causing the blinded effect. Drops: Ruby Earth Monster Type: Rock Level: 20 Health: 200/200 Special: Mudslide - monster "vomits" an insane amount of mud onto the attacker, causing the Slowed effect. Drops: Garnet Lightning Monster Type: Electric Level: 20 Health: 200/200 Special: Lightshow - monster generates a static charge that creates hundreds of tiny sparks which bounce off every surface to create a dazzling lightshow. The strange lights cause the attacker to be come confused Drops: Topaz Elemental Snakeman Type: Humanoid, Vermin Level: 20 Health: 300/300 Special I: Midnight Snack - Snakeman bites the attacker injecting a venom that makes the bitten fall Fast Asleep. (Used on non-magical enemies) Special II: Hypnosis - Snakeman charms the attacker so she can't concentrate on her magic, causing the Sealed effect. (used on mages and clerics) Drops: Emerald PARTY Tesni Hightribe, Level 23 1/3 Berserker (peppermint_m) *Party Leader* Power: 37 Health: 39/39 Gold: 496 Inventory: Warhammer (WP:10), Dryw ar Zoot, Longsword (WP:14), Bone Claws(WP:3,SP2), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Spiked Club (WP:8), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, 2x Bone, Scroll Tube, Old Boot (WP:1 thrown), wooden club (WP:2), Topaz, Bag of Holding [box 1, Box 2, Box 3, Box 4, Box 5, Box 6], Chain, 3x Gold Bar, Minimizing Dust Namyrra Uq, Level 20 Evoker (quarryman) Power: 32 *Encouraged* Health: 27/27 Ether: 17/27 Gold: 0 Inventory: Staff of the Snake (WP:12), Fanged Helm (SP:5), Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Ruby, Diamond, Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls:Blindness. Other items: 4 Potions, 2 Grand Tonics, venom, bedroll, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Eric, Level 20 1/3 Raider (khorne) Power: 31 *Encouraged* *Hastened* Health: 36/36 Gold: 646 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); 3x Silverfish Wings (2x WP:8 throwing dagger); Diseased SIlverfish Wings (2x WP:8 + Cursed throwing dagger); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (11x); Grand Potion (5x); Amethyst; Soma Bocaj (controlled by quarryman) Level 10 Merchant Power: 20 Health: 19 Special: Critical Hit - The merchant uses his knowlege of all weapons to inflict as much damage as possible to the enemy (WPx2 + Level) Inventory: Shiny Dagger (WP:10), Mead Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. -
Heroica RPG - Quest #27: Badger Badger Badger
Darkdragon replied to Darkdragon's topic in The Heroica Archive
"Marvelous, this is perfect, yes" He mumbles under his breath as he gently places each box on top of a pile of gems. He seems to have forgotten the party is even there. After the last box has been placed, he looks up and his face has changed. He has a more maniacal grin and with a wave of his staff the door to the chamber slams closed. Bocaj is startled and walks over to the door, trying to open it. The door doesn't even rattle in it's frame no matter how hard he is pulling on it. "What is the meaning of this Favarious?" Favarious only stands on the raised platform, chanting and waving his staff. The gems all start to glow and flames appear beside each pot, the flames engulf the boxes and Favarious starts laughing and chanting even more feverently. -
I really thought Pewter was scum after telling me he was via the PM and when he told Falcon he was on some sort of second scum team, that seemed to confirm it. We seem to be back to square one, I hope the voting patterns from first day at least prove a little bit useful. We've already lost so many, but there's still time to recover and sniff out the scum.
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Excalibur 2.0: Confirmation and Discussion
Darkdragon replied to Bob's topic in LEGO Mafia and Role-Play Games
He didn't say it was 9 PM, he just said 9. Could be tomorrow morning. -
Excellent work on customizing that headgear. It looks perfect.
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I've actually made a few enemies that are only SW parts.
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Heroica RPG - Quest #27: Badger Badger Badger
Darkdragon replied to Darkdragon's topic in The Heroica Archive
"Please, sir, don't touch! They are magnificiant are they not?" The man smiles warmly, looking at the huge creatures. "I hunted them myself actually. They are, or rather were, guardians to some wonderous treasure. In my youth I was able to travel far and wide to search out wonderous artifacts. I can't travel as much these days, my old bones won't have it. But luckily there are adventurers for hire now." He gives Eric a wink just before his attention is drawn to Tesni holding out a leather bag to him. "Oh, my my my. Yes, I think they are all in here. Very good work folks, very good. Come with me, you simply must see this." Sir Favarious leads the party through the door in the back of the room and into another room. In the center of the room there are six pits cut into the floor, each filled with different gems. -
Pretty sure I can, except the head Flipz used which is unique.
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maybe for SW RPG This is where my obsession to have 1 of every torso really helps.