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Everything posted by C3POwen
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The blue in the lg_color.inc is based on the official blue values from Peeron, but if you wish to enter your own RGB value for the colour you can do so by opening the file with a text editor and running a search for "lg_blue" and changing the RGB values. Telling you which light you would need to move would not be possible without actually looking at the the .pov file you have and running test renders, as you may not have your model set at the same rotation as someone else's. Experimentation would be the best thing to try, and there are plenty of POV-Ray guides out there that go into detail, some of which I list in the "More information" section. No, it has no effect on it whatsoever, as it is a file that is purely referenced by POV-Ray, and not MLCad or any other LDraw-based software (such as LDView or LeoCAD).
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I ran a (very quick) render from the LDR file you supplied and got the following: I didn't modify the file that LDView created in any way, nor the LDR file before exporting it, and it seemed to work without issue. As the POV-Ray file is based on what LDView shows, I'm not quite sure what to suggest. Has everything been installed in the way shown at the beginning of the guide? Is LSynth installed in a different location? If it helps, I'll post a preliminary version of the file here. It needs to be placed into the "lg" folder within the LGEO directory, for example: "C:\Program Files\LDRAW\LGEO\lg" To force PNG output, you need to add +FN to the text box in POV-Ray next to the image resolution dropdown box. To force transparency, use +FN +UA. It is something I put into the guide, and can be currently found under "7.6 Transparency".
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Are you using MLCad or SR 3D Builder for your models? If you're using MLCad, are you sure that the colour you're selecting is "40 Trans_Black" and not "32 Trans_Black_IR_Lens"? The latter will produce something that looks opaque, and not transparent. I don't believe SR 3D Builder supports anything generated using LSynth, but if you export the model from LDView to POV-Ray, then it should work. Are the hose ends set to be hidden within MLCad? Do you have an example LDR file I could look at?
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No, not in the line it marks as being in error, but it is there elsewhere in the file, and this is what causes the problem. Did you try the fix that I suggested?
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It's certainly very slick! It actually inspired me to put together an update to the LDD forum logo, so that it uses a font more like the one used in LDD itself (although not quite an exact match):
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I've come across this, and there seems to be a problem with the POV-Ray file that LDView creates, but I've not worked out how to stop it automatically happening each time. The easiest way to manually fix this is to go to Search > Replace and then paste LDX_1_dash_16rin19_dot_dat_in_part into "Find" and LDX_1_dash_16ri19_dot_dat_in_part into "Replace with" and then click Replace All. When you try to run the render, it should now work without issue. The actual LDraw file that POV-Ray is trying to recreate is called "1-16ri19.dat", and LDView seems to add an "n" to a couple of instances of this within the POV-Ray file.
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I've skipped a few of the early 300xx Star Wars sets, as the minifig scale models aren't that great (although I may do them later, for completeness). 30050 Republic Attack Shuttle [star Wars, 2010] MPD file
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comcon010 Republic Dropship [star Wars, 2009] MPD file Note: Although Brickset prefixes the name with "Mini", I've left that off to keep it consistent with the previous 200xx sets.
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Thanks for the comparison! There's certainly more detail showing where previously it looked darker. Transparency certainly is a bit of a killer when it comes to rendering, and the more complex the part (such as having many transparent studs) the longer it takes. What size did you render the model at, if you don't mind me asking?
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20021 Bounty Hunter Assault Gunship [star Wars, 2011] MPD file And this is the last one for now -- as far as Brickset currently shows, anyway. I plan on doing the 300xx sets soon, as I already have a few of those built with LDraw, but plan on posting them numerically (except for 30059 MTT, which I've already posted). There's also the Mini Republic Dropship to post, which goes alongside the 200xx models.
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20019 Slave I [star Wars, 2011] LDR file I've also included a custom colour variation for Jango Fett's Slave I. Unfortunately, some of the parts are not available in the colours below. LDR file
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20016 Imperial Shuttle [star Wars, 2010] MPD file 20018 AT-AT Walker [star Wars, 2010] MPD file Note: The bars with clips used at the front of the AT-AT for the cannons are not the new type, as the part is not currently available in LDraw.
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I'm afraid the shadows on transparency is a bit beyond what I've learnt so far, and the linked guide is the best thing I've come across for those wanting to achieve it. I still plan on adding some stuff about radiosity, but I'll save that for when I've got more free time to truly experiment, since (as hrontos said previously) processing it can take a long time. Really, the guide is more to get someone to a point where they have a fair understanding of what they're doing and why, and to let them experiment from there. I also need to finish two downloadable files that should improve colours when rendering, but it's a very laborious task...
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Updated the guide with some extra information on transparency usage, as well as a link to a useful guide.
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20007 Republic Attack Cruiser [star Wars, 2009] MPD file
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I have to thank hrontos for this bit of information, as this was the site that I was going to suggest looking at, and I'll add this link to the POV-Ray guide. Personally it's a bit beyond my expertise, so I would recommend having a look yourself and trying it out.
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20006 Clone Turbo Tank [star Wars, 2008] LDR file Edit: Added theme and year.
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6941 Battrax [blacktron, 1987] MPD file Errors: Missing Blacktron print on nose wedge. The yellow hoses will only display if you have LSynth installed (for either MLCad or LDView). The cockpit and tail combined to create a small spaceship, as depicted on the instructions: Edit: Added second image.
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