ROUND THREE.
Assassin: "My lord I come bearing news "
Description:
Build an epic scene which depicts your adventurer entering and searching a mysterious location for the Elemental Crystals. The location may be any fantasy/castle site you wish, but it must feel ancient, remote, and ominous.
The crystal must be guarded by some sort of guardian or trap, and a heavy emphasis on thematic building is encouraged. (For example if you are building an ancient tomb, undead may guard the treasure, and if you are building a jungle locale, natives/wild animals may be the guardians)
Specifics:
• No size limit: Build as big or small as you wish, points won’t be based on size, but on quality, detail and imagination.
• Build must be an ancient site, may be set indoors, outdoors, in any climate and environment.
• Build must include guardians. (see above)
• Build should be accompanied by a short story about the adventurer's trials through the location. (Either comic-form or narrative paragraph)
• Build must contain the correct crystal/gem piece for your Guild as a treasure:
Avalonia - Green (Earth)
Kaliphlin - Blue (Water)
Mitgardia - Clear (Air)
Nocturnus - Red (Fire)
There are two months to build for this round, (Due date April 28th, 2012) and we are raising the bar of expectations yet again, so take your time and build quality MOC's!
We will be looking for details, imagination, building techniques and good presentation.
Let's find these crystals so that we may unlock the greatest treasure in all of Historica!