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About vl_cn

- Birthday 05/15/1996
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Mosaic Maker for Google Sheets
vl_cn replied to vl_cn's topic in Digital LEGO: Tools, Techniques, and Projects
That is an understandable concern (and it is good that you caught it). What it actually does, is: If a user provides a drive link, it will attempt to retrieve the file with the same ID and if successfully converted into a bitmap file, load it Save the processed image to drive upon request Google does not provide individual authorization for the actions you listed above, but only as a whole. As I cannot provide evidence to my claim you'll have to take my word for it, but that's what's going on. EDIT: If it means anything, Google's OAuth verification team was very nosy about what I did with my access and made me write a privacy policy as well. -
vl_cn started following Mosaic Maker for Google Sheets
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Mosaic Maker for Google Sheets
vl_cn posted a topic in Digital LEGO: Tools, Techniques, and Projects
It's been ages since I last visited this forum, but in that time, I made an image-to-mosaic converter inside Google sheets (weird decision, I know). It is now available as an add-on which you can get from Google workspace marketplace. You can use custom palettes which means that its utility is not limited to LEGO bricks, but it comes with a LEGO preset. If anybody is into making mosaics, feedback is greatly appreciated! (Render) A Sunday Afternoon on the Island of La Grande Jatte by V.14, on Flickr -
When I want to synchronize motors, I use loops to control them. Say there is an target position (sampled from A for example). Now create a loop, and in it calculate the difference between the target position and current position (sampled from B). Multiply that amount by 4 or something, then set it as power for B. Repeat loop until necessary.
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Sorry for the late response, but I think I know how to code around that problem. Try creating a loop (it could repeat indefinitely, but it really only needs to run once) and give it a unique name. Then create a branch for each trigger within that loop, and at the end of each trigger interrupt said loop.
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Minecraft 2019 - Rumours, Speculation and Discussion
vl_cn replied to Anonknee Muss's topic in LEGO Licensed
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42097 Spider Crane
vl_cn replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
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[KEY TOPIC] LDD 4 Bugs and brick errors
vl_cn replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
It's nothing, since LDD allows a small margin of errors I can complete my model with no problem. Just a visual thing, a small bump in one of my walls. And it still manages to hassle me. -
[KEY TOPIC] LDD 4 Bugs and brick errors
vl_cn replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Studs facing sideways on part 44728 is slightly off to the side. It isn't that obvious at first, but with heavy amount of SNOT building this becomes really bothersome. -
LDD newbie help again
vl_cn replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
What I do, temporarily cover up the 1x8 plates with tiles to 'force' the 4x10 to stick underneath. Or hide the floor to access from below, like you did. You can click on a group in the group tab to select them as a bunch, or do other actions such as copy or delete. I'm guessing you figured out how to 'unhide.' -
I'm pretty convinced that they are the same mold as they used to be. Look at Pohatu's shoulders. ( And ahmergerd Gali! She has one in gold! )
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