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Everything posted by SylvainLS
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LDD newbie help again
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
Not quite But I have an open tab to the forum and check for new posts a few times a day when I’m bored with other activities. And it happened just at the right time for your post. I hadn’t understood your exact situation, but that’s what I meant: hide the bricks LDD keeps wanting to connect to. Using a temporary part (“helper part”) is also a useful trick. Tricks you (re)invent yourself are always easier to remember -
LDD newbie help again
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
For your plate, just hide the bricks that are on top: LDD won’t try to connect to hidden bricks (but it will show you they are connected by highlighting them with a green outline). To unhide bricks, click on the little guy hidding his face that appears at the top right corner when a brick is hidden. You can’t unhide only one brick (except with Undo/Ctrl-Z). -
LDD newbie alignment problem
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
When I said “indeed, it can,” I meant “I did it” http://slswww.free.fr/icosaedre.lxf No problem with the angles: connect “out of the way,” then rotate it a little to check the direction/sign (and if you have to adjust the value by ±90°, especially with clips), then enter the value in the field and you see everything connect. I also made a clip version: LDD tends to have difficulties when you use several clips-handles connections as hinges (notably with “tile 1x1 with clip”) and I wanted to check that. http://slswww.free.fr/icosaedre-clip.lxf -
LDD newbie alignment problem
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
Yes, I understood what you said. I was wondering if that “matrix of hinges,” as you called it, couldn’t be simpler, “symmetrical,” thus ridding us of the need to think before, or swap hinges after, or try again. And, indeed, it can be simpler: every edges of every triangles can be the same (one male and one female hinge, always in the same order). -
LDD newbie alignment problem
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
I was talking about what you refered in your previous post: you chose to move the hinges to make them match. I was wondering if they could not be placed in a way that there would be no need to mind them too much before placing the face nor to move or replace them after. “Symmetrical” as in “all edges of all faces have the same 2/3 fingers pattern.” Anyway, I don’t know if it was luck or careful preparation by quilkin but for the complete “ball”, I just had to copy/paste the first half, randomly turn the second half to attach it on one edge then rotate it to connect it everywhere. -
LDD newbie alignment problem
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
Okay: the 10 faces you had http://slswww.free.f...osahedron10.lxf and the 10 more added on top http://slswww.free.f...osahedron20.lxf (Oh, hadn’t seen your answer bublible: it took time to put the files on the server ) By the way, couldn’t the hinges be symmetrically placed (like, always 2 fingers + 3 fingers), matching them is not easy (a bit like triominos ) -
LDD newbie alignment problem
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
’cause, I didn’t say it was impossible, just a “challenge” and a good way to learn tricks in LDD (temporary parts, grouping…). Me, I’ve a nice little LXF with both big and small sprockets with perfectly aligned tracks around, top and bottom tracks perfectly horizontal and centered, so that I can easily use them with any horizontal track length. -
LDD newbie alignment problem
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
I was just describing the process to assure you it was exactly the same as with an LXF file and for you to verify / say what of these events happened or not. If I were explaining, I would have told you about the menu, the drop list for the file type, etc. As for the bricks you’re trying, 3039 works, 3040 doesn’t (you have to use 3040b). At least with the ldraw.xml file I have here. See the post from Calabar for the URL for a more complete one that the one included by LDD. (It’s a bit outdated though.) -
LDD newbie alignment problem
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
It works the same as importing from an LXF: the imported model becomes the selection to place. It should show a progress bar (if the model is big enough), then make a sound and, sometimes, warn about removed parts because of collisions. It doesn’t work (well) on MPDs. Also, check your LDR file. LDD skips lines that start with a space…. -
LDD newbie alignment problem
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
Big sprocket: 57519, little one: 57520, tread / track: 57518. Have fun! (There’s an LXF file in a thread somewhere here if you decide to throw in the towel ) -
LDD newbie alignment problem
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
Want a challenge? Try aligning treads and sprockets (They don’t connect! ) -
LDD newbie alignment problem
SylvainLS replied to quilkin's topic in Digital LEGO: Tools, Techniques, and Projects
Yes, there is: File | Import (Ctrl+I), select LDR as file extension, and voilà. There are several problems: missing parts, wrong orientation or placement of some parts…. I prefer to reconstruct my models from scratch, or, at least, importing step by step (easier to see the missing parts and other problems). I think this feature is available since LDD can export to LDR. -
Maybe you can change the PlaneMaterial shader in the sc file to a nonexistent or truely transparent material? EDIT: or simply remove the object from the sc file The value is the number of steps, not the angle. If you check the box and enter 4 in the field, it will render 4 images at 0°, 90°, 180° and 270° from the LXF camera.
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Couldn’t you place the db.lif extraction in a library? That would allow others to study / work / help on the other parts (like making the UI work on other systems). As an aside, I’d really like a command line version of Bluerender, for batch renders and also, for not having to have an open session on my screen-less server.
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Er, is your first/main language an assembly? I’d propose a plain English translation: “if there is a connection description file, use it, else, do connection autodect.”
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Yes, I thought that was what they were refering to. (That service was during my dark ages.) I filed the bug via their web interface, category “LDD.” I think it was understandable: I talked about LDraw specs, file format, and importing those files, nothing about the web or uploading it to them. As the answer meant either “we don’t care” (so, why have a category in the problem-reporting form?) or “we don’t (want to) understand,” I let it go.
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I “filed a bug”¹ on LDD back in April 2014 and I got this answer at the time: There still were brick updates after that date. I don’t know if that meant: — they don’t update the software anymore, just bricks, — they didn’t understand at all what I was saying (¹ The bug was about importing LDR files: LDD didn’t import lines with a spaces in front.)
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LDraw parts - some of them have problems
SylvainLS replied to mfeldt's topic in Digital LEGO: Tools, Techniques, and Projects
No problem here with LeoCAD. What versions of LeoCAD / LDraw library do you use? What OS? -
There’s a bug in rendering part 64230 “Spiral Tube W. Tube Stud” in yellow: the ends should be black, there’re yellow. Part 6211 “Spiral Tube W. Flange” is okay. (Same with mx80’s Bluerender or Bublible’s mod.) Output shows both colors should be there: Adding geometry SPIRAL TUBE W. TUBE STUD (FLEXED)(flex64230_-360747689) Adding geometry SPIRAL TUBE W. FLANGE(6211) BRICK Part 1 64230 (SPIRAL TUBE W. TUBE STUD (FLEXED)) Colors:24, 26 BRICK Part 0 6211 (SPIRAL TUBE W. FLANGE) Colors:26, 24
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LDD Hinge tool reference point?
SylvainLS replied to Ikonhero's topic in Digital LEGO: Tools, Techniques, and Projects
It’s easier if you select the hinge brick itself, not a brick attached to it. And, of course select the one you want to move, not the one that should stay . A red block appears around (some of) the bricks that will move. If you click several times on the same brick, the operative hinge point change to the next possible for the brick/group of bricks. (The green arrow is sometime a hindrance: it comes up in front of the brick and you can’t click on it again….)- 3 replies
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- hinge tool
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If it’s the 3777 (solid studs), then the 4862 fits. 4862 is the 2nd glass, 3rd part, in the category (first is 60601 which fits the other 1x2x2 frames, then the small shutter).
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If you’re talking about id 60478, it’s 2 rows above from the 1x2 clip (that’s 3 rows above 2x1 hinge). (When using the “no-color” filter in LDD or the Extented mode.) You can also enter 60478 or “shaft” in the search field. (Yes, this one is “w/shaft” whereas 2x1 is “w/stick”….)