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Sir Stig

Eurobricks Knights
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Everything posted by Sir Stig

  1. A lot of great detail and a great presentation with coherent story, angles and many nice scenes! The like the exterior on the tavern a lot. The window side colomns/ornaments in particular, but the sign, lamp, curves and colors are also nice.
  2. Nice lively scene, great story as always. The top floor, especially the middle, draws the eye in on the nexo shield. The arches and placement of the riled bricks, combined with shield, are very good. As well as the interior color scheme, combined with the upstairs railing (most visible in the last picture).
  3. Here are the reasons why I don't think it is necessary to raise the limit. -You can always licence later. -Everything does not have to be licensed. -A lot of building time can be used to improve on building technique (challenge yourself with using a new type of roof/snot/subtle changes/endless).' In the beginning I emphasized quickly raising my cash flow, and planned on doing the EGS aggressively, but the focus tilted into a building joy and presence that feels better than the EGS rewards. I think it have helped me to put less pressure on myself in general. The creative flow can be challenging though, when the ideas comes quicker than you can build. But not to worry, it can always be licensed later. Sometimes life happens, and that can also be nice. For those times it is good to have some extra builds for if/when that happens.
  4. As Maxim I said it Some realism is good IMO (although humorous entries are also appreciated), but making it to complex can scare people away. A simple bonus for ships visiting adds a little strategy, without skewing the game into a full scale simulator.
  5. Wehey! Shiny doublooons :D Congratulations to all!
  6. Poor Mesabi when Agnes gets hold of him... Cool coconut trees. I don´t have those pieces, but cool to see even if I am not going to steal them
  7. Ohhh, that´s awesome. I never get enough of underwater scenes. Good presentation, revealing the hidden world bit by bit. A few transparent slopes against the rocks could have looked good, but overall a great build. I am a fan of using revealed studs for effect, rather than slick it all up. And you succeded with that effect. Your story is also intriguing, and providing links to previous builds, makes it easy to follow. Lokking forward to Reinhards future adventures. You don´t have to licence in the same month it is built. You can always licence later, but nice of you to offer it. I think it fits as a plantation, especially since the artisan category covers so many other things.
  8. 1) I agree. (Edit: KaiNRGs answer made sense though) 3) Sorry, did not read the text thoroughly. My bid can be disregarded until the 3 days have passed.
  9. Is it possible to know the stats for the ships? And I placed a bid
  10. If anyone dares to claim moonshine is inferior in quality, take a look at this process. I would not think twice on tasting the finished product. I think this is the best attention to detail in relation to brewing I have seen in Lego.
  11. The whole scene is very good composed. Nice roasting oven. Works very good with the light brick. And the bar stand woodwork and roof deserves a couple of these:
  12. Thank you :) The yacht is one of my first ships. It was initially based on an old pilot boat (translated from losskøyte/losbåt) from 1896, but I find it to modern looking as it is. With the damage it took in the first round of the AMRCA, I am working on making it wider and more rounded on the sides and towards the front. The main adjustments are ready on the design level, but I have not found a plan for railing and rigging yet. I will probably stay in port until I have it ready. I sometimes try to challenge myself, and use parts that one may not believe would fit for the type. Another approach could be to turn the hull around, and fit a rounded bow to the back of the hull.
  13. Your stories are very intriguing. Just when people dare to breathe, after the Dark Bishop have released his wretched clutch, the Marderian Menace enters the scene. Great camera shots
  14. Thank you for the compliment (and the idea!). I think I will keep this build assembled, for story purposes ;) Thanks. My first serious attempt at a no-studs interior. That has been a goal for me for a while. It is a little sparse with details inside, but I am satisfied with the details that are there. Maybe the pool could be 2 studs shorter, but sometimes you just have to say "good enough" and carry on. Thank you. I have wanted to get the surgeons (the one that saved Governor Guilders leg) facilities in order for a while, so this was the perfect a good an opportunity (perhaps a little forced). Thanks for noticing :D They were the first part I started with, and the whole build is a result of that first wondering moment. I find some of the best aspects of creativity lies in those small moments.
  15. Thank you for the instructions. I have a few of those green pieces... so I might will copy loan steal it.
  16. Very nice balance of plants in these builds, with enough open space to see what is going on. Great plants, and charming little hut to connect them.
  17. Great posing! Would this be a plantation or a mine?
  18. Yes, I pick apart everything. I build them once, to get to know any new techniques, let them stand until I have to "borrow" pieces for a MOC, which inevitable leads to a complete dismantling of them. With 5 modulars, 3 bulk buys, a few (4-7) pick-a-brick wall buys, around 10 pirate sets (most from the bulk buys), 4 bricklink orders and a few 3rd party orders, I finally feel that I have enough bricks to build whatever I want and get enough variety for large builds, such as this. If I am flexible on technical solution and color choices. I always have 3-10 ideas for builds that often just have a few features (most often exterior details), lying in drawers and maturing until a fitting setting presents itself. Thanks That is stretching the compliment, but I'll take it. :D I tried to portray Freeport as a resource first. Just wait for where the story goes next ;)
  19. Freeport, Rum Isles, Garvey. Fall, in the year 617. Beneath the gaze of Freeports Poseidon Fountain, Victor had the feeling that he had indeed been watched over by Poseidon on the journey here. Birds of the night were luring in a visiting Sea Rat. One of the reason Freeport were a rapid growing community was that it had an intricate system to keep the streams of gold coming back to the city. Many good traders had come back empty-handed, with an explanation problem, after doing their business in Freeport. And yet, they kept coming back. Garvey fishermen were sorting their haul, getting it ready for market. A traditional vessel of Garvey, The Northlander, is an open boat, with lots of room for fish, shark and even small types of whale. Small fish were the most common use. If the price is right, you can get anything in Freeport. And being informed was the best start to getting the right price. The old man continued his rant. "You must go down the road" "The slippery slope" The last part sounded like a whisper, and Victor could not see the old mans lips move. "Where have you come from?", the old man asked, and added: "Remember who you are." A low whisper echoed in the back of Victors head. "Remember..." A fragment of his memory caught the phrase, and answered bluntly, as if the words were telling themselves, "From the ravines where the gold lives" The rock which the Poseidon fountain stood reminded him of his family estate in Eslandola. He though fondly of his childhood autumns there, but he sensed a sadness weighing heavily on his shoulders. The Servadac fortune was the result of discovering a gold mine at the foot of the mountains. He could not remember ever visiting it, but still he flinched at a recollection of the smell of it. "What is more magnificient than gold?", the old man leaned his ear forward. "Light.", it came out of Victors mouth. Something felt vaguely familiar with the old man. "And what is more refreshing than light?", the old man pushed on, his eyes had a shine to them now. "Conversation." Victor pondered as he said it. "Exactly. Even better over a pint of rum in Chudley Cannons, best prices in Freeport. Visit the allseing clairvoyant Madame Faith Dumatre. Meet the local birds. Try the 2 for 1 special. Prime your ship with a Garvian overhaul. Let loose, and experience all the Freeport magic. Look, a diversion!", the old man finished his pitch, and pointed down the Pier. Victor turned around too see, but could not see anything out of the ordinary. Manuel Burro, Captain of the Silver Scythe, looked like he was at his wits end trying when he assessed the damage. The local shipwright didn't seem to see the problem. Further down was a curiosity shop. And a small band of the Garvian Navy was preparing a secret mission. When Victor turned around, the old man was gone. The old man had mentioned a clairvoyant. Victor decided to try his luck. "Step inside. Don't be shy. Let me see the truth in you.", Madame Dumatre beckoned him inside. "The crystal ball is a looking glass into the essence of your soul" "You will see what lies in your heart" "What lies in you mind" "Lies in the fabrics of reality" "Everything you have been told is an illusion" "Take a peak inside". "What do you see?" Victor glanced at the ball, before answering: "My own reflection" "You are trying to hard. Here, take a cookie, and try again", Madame Dumatre gestured towards Victors left side. Victor were drawn in by their smell and the swirling pattern made him feel lightheaded. He took a bite and stared deeply into the Crystal Ball.
  20. The orangerie was inspired by your orangerie, so thank you and right back at you. I must admit this is one of my most matured designs (It was in a drawer and in the back of my mind for about a year and a half). Just a check up I agree. I had this build planned for at least a year. It was untended for Weelond all the way, so I tied (pryed it in where it fit).
  21. "A proposal worth considering. A tax implemented in this way, could help alleviate the profit losses due to oversupply. It is also in the new and coming settlements that needs to build trade relations the most." Marquis Alkurda (Mayor of an up and coming settlement) seconds the motion. Colonel Oystridge and Victor Servadac is unavailable at the moment,
  22. Experimental Clinic
  23. The Surgeon had finally gotten his new clinic in Weelond, and the Octoberfest crowd had given him a running start. It was amazing what alcohol could bring out in people. Or rather amplified. Courage, heartache, foolhardiness. Sometimes all at the same time. The clinic had it's own garden where plants were grown for medicinal purposes. For a reduced fee, patients gets to try the latest experimental treatments. The octoberfest unfolded all over Weelond, a few had even found their way onto the Clinics property, much to the doctors dismay. Victor Servadac had provided the drawings for the clinic. Here is a detail shot of the top floor exterior. The inside was open and let in a lot of light. Using a lot of small glass panes was effective. And more importantly, cheaper than a few big windows. The war had pushed the innovation for medical tools, and even if some of them looks cruel, procedure time had become significantly shorter. Reconvalescence and observation of patients during, and after treatment is an important aspect of finding consistent procedures that works on a wide array of people. Some of what the clinic provides is hot water tank treatment for matters of the mind, eye patch treatment to get that pirate look, and hooks to replace misplaced hands. This is my 2017 Octoberfest minichallenge entry. I plan to license this as a medium education, given the nature of treaments provided.
  24. @Lazer: Welcome to BoBs. I like the inner conflict in your backstory. Gives you more to play on
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