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Everything posted by Brickdoctor
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What server are you on right now? I can't find you. Or did you go to Oryx with CallMePie and myself? (I had to escape from the castle because I was lagging miserably)Wizards are the most offensively-oriented class, so it really depends on your playing style. Wizards are all about attack. Knights are tanks. Archers and Huntresses take on large amounts of enemies. Rogues sneak in. Priests are great for new players because they can instantly and dependably heal themselves. Necromancers are the best balance of offense and defense.
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Unlimited.
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Ah, the Cube God. I've died many times by running into them. By the way, I've updated the first post with a bunch of new stuff. If you want to level up quickly, CallMePie and myself are both on USWest right now. What's your in-game name?
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The Curse of IMHOTEP - Day Two
Brickdoctor replied to Pandora's topic in LEGO Mafia and Role-Play Games
I can only hope that is the case, since it would mean that enough SK and vig kills of Virgins could prevent the Scum from winning. -
Thanks.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:The catapult hasn't killed anyone yet, no, though it has harmed quite a few. You can always abandon your position, if that's what you want. -
The Curse of IMHOTEP - Day Two
Brickdoctor replied to Pandora's topic in LEGO Mafia and Role-Play Games
I would have expected a knife for sacrifice if the weapon wasn't a gun, but okay...I guess that makes sense if the victim has to be alive when placed in the statue. Though if there was a gun, the killer could just whack the victim on the head with it.I suppose I'm trying to figure out too much from what's probably just a part of the story. -
I hope not. The last time I remember she did something, she supposedly extensively researched Ventress' backstory to write a CW episode...and completely destroyed the existing backstory instead. (changing the home world to Dathomir, removing her warlord parents from the story entirely)
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:Actually, he's on the West Wall heading towards the South-West tower...but, okay, I'll assume there are arrow loops or windows on the inner sides of the towers for Rangers to shoot through. -
The Curse of IMHOTEP - Day Two
Brickdoctor replied to Pandora's topic in LEGO Mafia and Role-Play Games
MegaBloks. After all that on Day 1... Ah well, I'm sure there's plenty of behavior to be analyzed after that hectic day. I need to go and review it. Is anyone else somewhat surprised that the kill was made with a syringe and not a gun? Maybe I've missed something, but that makes it look like the work of a vigilante or an SK. -
If this is gods you're talking about, the key is dodging. Know the attack patterns. If you're a Wizard, your staff fires farther than the gods' bullets do, so slowly back away from them while firing at them until they die. (you do have to stay relatively close to them in order to be within range, so watch out for rocks and other obstacles that could block your path, otherwise you could be shotgunned and instantly die) The only gods you have to watch out for are the Sprite God, which won't follow you; the Slime God, which shoots a green star that slows you down if it hits you, the Leviathan, which doesn't really follow in a straight line, moves much faster than other gods, and shoots in all directions, and the Djinn, which stays in one place and shoots off tons of balls in all directions. It's also worth keeping an eye out for Medusas, which can take you out in two grenade shots, though they're fairly easy so long as you know where they are. Other than that, the gods aren't that hard. Updated, thanks.
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Wow, that's massive. The various arches and non-stone structures are integrated perfectly, and I love that this build as a whole feels very solid. My castle MOCs always seem flimsy.
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Post your general LEGO Star Wars questions here
Brickdoctor replied to XimenaPaulina's topic in LEGO Star Wars
AT-ATs are far more intimidating, and they only had one weak point in the armor. Remember that by the time OT-era AT-ATs were introduced, the Empire wasn't in a true war anymore. The Republic needed the practicality of the AT-TE facing droids that knew no fear and an enemy that vastly outnumbered it, but, thanks to both resources and the situation, the Empire could afford to field vehicles that were focused on intimidating before engaging. -
I agree. The Skeleton Stormie is somewhat clever and pretty well executed, but that's the best one I see. I also don't see how Threepio is made to appear to have "epic importance" and "stand tall" when the camera angle is looking down on him.
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According to Brickset, I'm at 39%, though CMFs are counted individually and most of my non-SW sets are small, so it's probably a bit higher.
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That is some lovely rock work there. The best part about this MOC in my opinion is the edges. Especially the house; it doesn't look like a cutaway but, rather like it actually was broken off.
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It's been too long since I've looked at one of your dragons. Purple and Dark Red is a color combo that I always thought wouldn't work well, but it looks great here. Your skills in articulation are impressive, as always.
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Realm Gold isn't transferable across accounts. (to prevent people from spamming hundreds of accounts just to get the first free 100 Gold)I also have: Bearskin Armor (Tier 4; +9 Def, +2 Dex) Arcblast Scepter (Tier 3; 75 MP, 140 Damage to 6 Targets, 1% Fame Bonus) And I added a list of freebies into the first post.
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Zoom out in the minimap (scroll down), locate a mass of Level 20 players somewhere in the middle, and teleport to them.Okay, I'll start: Mid-Tier Items Available for Free: Brickdoctr: Double Bow x2 (Tier 6) A bow that somehow manages to shoot two arrows in different directions. Seal of the Aspirant (Tier 3) A seal of blessed preservation, gleaming with the sacred will of the righteous. Items are carried around by me and not stored in a Vault, so availability is dependent on my ability to avoid dying.
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You have to kill certain monsters. I don't remember which ones, exactly. I know Snake Pit and Spider Den drop from minor gods and the higher midland enemies around the godlands. The rest drop from gods, except for the Tomb of the Ancients, which drops exclusively from the Grand Sphinx. It depends on what stuff it is. On that note, we should have a list of currently available items that we don't need and are willing to donate. (though I don't have any at the moment - I was in the Spider Den with CallMePie, lagged, started to reduce the visual quality of the game, and couldn't get rid of the right-click menu in time to dodge)
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:In front of the West Wall. -
Yes, Stat Pots primarily drop from gods. They are also dropped by all higher dungeon bosses (other than Dreadstump, Bonegrind, and Arachna), by events (Cube Gods, Pentaracts, Skull Shrines) and can be found in Red Demon chests. Dungeon bosses guarantee one pot to one of their killers, so if you solo a higher dungeon, you're guaranteed one. (Speed from Snake Pit, Dexterity from Sprite World, Wisdom from Undead Lair, Vitality from Abyss of Demons, and Life from Tomb of the Ancients) All other drops are only a small chance. Locking turns the name of the locked player bold and brings them to the top of the list of players in the sidebar when they're in the same realm, dungeon, or Nexus as you are. The Ent Ancient is not a god, actually, and shouldn't be confused with the Ent God, which is a lot more dangerous and drops Defense Potions. Pirate Rum is really just a fun item and no one really buys them.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:It was. -
It's Sparta!
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: I'll be a nice QM and assume that Arasmyth is targeting the one elf he can attack. (Brobric Scout A scaled the wall last Round) Results of Round Four of the Battle for Bric'Bay Fort: Xander Unth'or vs. Brobric Elven Archer - Hit >Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Brobric Scout B - Critical Hit (Hit) Spag Bitterstalk moves to the North-West Tower. >Alexandre le Chevalier vs. Brobric Scout B - Hit Althior Emorith moves to the North Wall. Arasmyth RuGard vs. Brobric Scout A - Damage William Harkenshire does nothing. All Free Hits fail as all non-targeted enemies have melee weapons, not ranged weapons. With the elves weakening, Xander, you charge out of the fort, slamming your hammer into the archer's chest for 18 Damage and sending him flying into the trees whence he came. The elves break formation to deal with this new threat, so, Arthur and Isabella, you fire more stones into their midst. Once again, you deal 2 Damage to your target and 1 Damage to all the other elves on the ground. Eager to join the battle, Spag, you reach the North-West Tower, ready to attack on your next Turn. Alexandre, you finally find your mark, firing an arrow into the arm of Scout B at 2 Damage. Arasmyth, your spell ineffectively flies into the stone wall, but Althior, you run out onto the wall to join him, ready to attack. William, you hold your position as your eyelids begin to droop. Another elf moves towards the rope, and the battle continues... Enemies: Brobric Elven Scout A Type: Humanoid Level: 3 Health: 5/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Brobric Elven Scout B Type: Humanoid Level: 3 Health: 3/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Mounted Brobric Elven Scout Type: Humanoid Level: 3 Health: 11/25 Special: Flank - The Mounted Elven Scout races around the heroes, changing his target to a different part of the fort. Drops: 1 Horse Party: Althior Emorith, Level 14 Mage (K-nut) *Party Leader* Power: 19 Health: 18/18 Ether: 15/18 Gold: 5 Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff Xander Unth'or, Level 9 Barbarian (posades) *Party Second-in-Command* Power: 17 Health: 16/16 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence Alexandre le Chevalier, Level 1 Knight (Capt.JohnPaul) Power: 2 Health: 10/10 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion Arasmyth RuGard, Level 7 Mage (Kadabra) Power: 11 Health: 11/11 Ether: 10/11 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Smelling Salts, Water Bomb, Grand Tonic Spag Bitterstalk, Level 1 Barbarian (Kenghis Ghan) *Encouraged* Power: 8 Health: 8/8 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Isabella del Toboso, Level 1 Rogue (Dharkan) Power: 4 Health: 7/7 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 1 Mage (Flipz) Power: 4 Health: 4/5 Ether: 5/5 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Party Members Unable to Attack: William Harkenshire, Level 5 Ranger (volcanicpanik) Power: 9 Health: 10/10 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. After the end of the third Round, your positions are as shown below: "Sir, Brobric Scout B has scaled the West Wall! He's heading towards the South-West Tower. Also, Brobric Scout A has entered the North-West Tower."