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Brickdoctor

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  1. Results of Round Six of the Battle of Drakencourt: Lion Crossbowmen B vs. Rogue Lion Knights A - Miss Lion Crossbowmen A vs. Rogue Lion Knights A - Hit ((3*2)-3=3 Damage) Imperial Pikemen A vs. Rogue Lion Pikemen B - Special Damage (4-1=3 Damage) Imperial Pikemen B vs. Pongcanis Brutes A - Hit (2-2=0 Damage) Imperial Pikemen C vs. Rogue Lion Pikemen F - Damage (4-1=3 Damage) Lion Pikemen D vs. Rogue Lion Pikemen F - Miss Lion Pikemen B vs. Rogue Lion Pikemen F - Hit (4-1=3 Damage) Lion Pikemen C vs. Teuthisal Crossbowmen B - Critical Hit ((3*2*2)-1=11 Damage) Lion Knights C move one hex south-west. Lion Knights C move one hex north-west. Teuthisal Picket Force A - Free Movement one hex south. Rogue Lion Knights B - Free Movement one hex north-east. Rogue Lion Knights B - Free Hit against Lion Pikemen C ((3*2)-1=5 Damage) Arthur, you continue to order your troops northward, but the rebels are digging in and beginning to gain the upper hand. Your crossbowmen begin to fire on the knights. Alexandre, you continue to move your men around, but a victory over rebel crossbowmen puts some of your pikes in position to be hit from the side by fast-moving rogue knights. "Their troops are spreading out; cut their formation into two and finish them off, one smaller group at a time! Crossbows, pin down those knights so they can't sweep around and catch you by surprise!" Enemies: Rogue Lion Pikemen B *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F Type: Footsoldiers Level: 4 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *On a Hill* *Flanking* Type: Footsoldiers Level: 12 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force A *In a Forest* Type: Scouts Level: 2 Health: 1/10 Defense: 1 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 7/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold Rogue Lion Knights B Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold[/indent] Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) *Flanking* Power: 4 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) *On a Hill* *Flanking* Power: 6 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) *Flanking* *On a Hill* Power: 6 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round.
  2. At least we've tried to say something useful, instead of telling each other that we talk too much and then not saying anything to remedy the situation. No kidding.
  3. ...and as has been said, that knowledge is useless to us right now, and our best indication of the existence of another faction will come from night actions. (unless we lynch one of them, of course)
  4. No, we haven't. We've established that Admiral Bob told us to watch out for one. That doesn't confirm its existence. It's too early in the Day to judge anyone's activity.
  5. But you have to have some basis to the accusation, otherwise you'll just confuse people and the reaction of the accused may or may not accurately reflect his allegiance. A Townie might act Scummy in his anger at being accused of something that doesn't make sense.
  6. Mac users can just use Preview. To crop, just click and drag to select, then go to Tools>Crop (or Command+K). To resize, go to Tools>Adjust Size and enter the desired values in the dialog box.
  7. It doesn't say, "keep on the lookout for other killers", it says "keep on the look out for other factions". Vigs are Townie. They aren't separate factions or Independents.
  8. It can help make someone look as if he's waiting to give everyone a chance to speak, when he's really a sheep waiting for others to state their suspicions first.
  9. Indeed; it makes a lot of sense.I would really be surprised if it was minifig-scale. Yes, the B-wing is a larger starfighter, but it is a starfighter nonetheless. The System sets were already roughly minifig scale, if I remember correctly off the top of my head. There's no real opportunity within the design of the B-wing for them to give it some extraordinary feature and call it 'UCS' like the chroming on the UCS N-1. (and I doubt they'd do something like that again, based on what I've heard from the negative opinions of various FOLs concerning that set)
  10. I'd be lying if I said I was as distraught as the rest of you. This type of thing always seems to happen in these situations. Books about similar situations always start the same way. But, staying in-character (as if this was some sort of game ), "Oh, no! The horror! There's blood everywhere and I have to pick someone to lynch and people are trying to kill me!" Which is another way of saying, "Anyone got any leads?". Not that there's much else to say at this point.And 'gut feelings' are Commander Walters' area of expertise.
  11. I remember there was speculation about that last year some time when there were rumors that the B-wing might come out late 2011. Whoever wrote that on Brickipedia might be taking that speculation and the rumor of a B-wing this year, and connecting the dots. It doesn't necessarily mean that that was an intentional teaser placed by TLG nor does it confirm (or disprove) an upcoming UCS B-wing set.
  12. QM Note: Oops, I listed Rogue Lion Knights A as Mounted but gave them the Footsoldier's Passive Special. For this Round, I'll play it as if that was the special used and not award it two Free Actions, but only for this Round. Results of Round Five of the Battle of Drakencourt: Lion Knights C move two hexes south. Lion Pikemen C move one hex north-west. Lion Pikemen B vs. Rogue Lion Pikemen G - Damage (5-1=4 Damage) Lion Pikemen D vs. Rogue Lion Pikemen G - Shield ((4*2)-1=7 Damage) Imperial Pikemen A vs. Rogue Lion Pikemen B - Critical Hit ((4*2)-1=7 Damage) Imperial Pikemen B vs. Pongcanis Brutes A - Damage (5-1=4 Damage) Imperial Pikemen C vs. Rogue Lion Pikemen F - Miss Lion Crossbowmen B move one hex north-east. Lion Crossbowmen A vs. Teuthisal Picket Force A - Hit (3=3 Damage) Teuthisal Crossbowmen B - Free Hit against Lion Pikemen C (4-1=3 Damage) Rogue Lion Knigths A - Free Movement one hex south. Alexandre, your knights and pikes shuffle around to acquire new targets. Arthur, you have your pikes continue to press north, as your crossbowman take up position on a hill. "Crossbows, defend that hill! Don't fire until you see the whites of their eyes!" Enemies: Rogue Lion Pikemen B Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F Type: Footsoldiers Level: 4 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *On a Hill* *Flanking* Type: Footsoldiers Level: 12 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force A Type: Scouts Level: 2 Health: 1/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Teuthisal Crossbowmen B Type: Ranged Level: 4 Health: 7/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold Rogue Lion Knights B Type: Mounted Level: 3 Health: 10/10 Defense: 3[/indent] Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold[/indent] Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman C, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 4/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) *Flanking* Power: 4 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) *Flanking* *On a Hill* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round.
  13. Yeah, but it wasn't the greatest image to begin with and the scale made things look weird. I did brick-built moon, sun, and clouds in Q4, but I switched over to a sun and clouds created in PS for Q31 and decided to do the same for the moon when I got to a picture that needed it.
  14. That is an awesome Friendsified avatar.
  15. The moon is really easy once you know what you're doing. I just do a circle in white, then I cut out some of the circle with the Elliptical Marquee tool, and play around with the setting for an outer glow in white on the moon until it looks good. Gets a little tougher if you want to put the moon behind some trees, but that's just a matter of cutting out the background.
  16. Results of Round Four of the Battle of Drakencourt: Imperial Pikemen A vs. Rogue Lion Pikemen B - Miss Lion Crossbowmen A vs. Teuthisal Picket Force A - Shield (3*2=6 Damage) Lion Crossbowmen B vs. Pongcanis Brutes A - Damage (No Damage) Imperial Pikemen B move one hex north-west. Imperial Pikemen C vs. Rogue Lion Pikemen F - Hit (6-1=5 Damage) Lion Pikemen D vs. Rogue Lion Pikemen G - Damage (5-1=4 Damage) Lion Pikemen B vs. Rogue Lion Pikemen G - Critical Hit ((4*2)-1=7 Damage) Lion Pikemen A vs. Rogue Lion Pikemen E - Special Damage (4-1=3 Damage) Lion Pikemen C vs. Rogue Lion Pikemen E - Hit (8-1=7 Damage) Lion Knights A vs. Teuthisal Crossbowmen B - Special Damage ((4*2)-2=6 Damage) Lion Knights A vs. Teuthisal Crossbowmen B - Lion Knights C vs. Pongcanis Brutes B - Critical Hit ((4*2*2)-2=14 Damage) Lion Knights C vs. Pongcanis Brutes B Teuthisal Crossbowmen B - Hit (4-1=3 Damage) Arthur, your troops are fighting to stalemate on the eastern front, though your crossbows are able to eliminate some of the pickets. Alexandre, your pikes come back around and hit the enemy hard from behind. One group of pikes and one group of knights fall, but your other pikemen and knights are quick to move in and widen the hole in the enemy lines. "They're mounting a cavalry counterattack!" Enemies: Rogue Lion Pikemen B Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F *Flanking* Type: Footsoldiers Level: 5 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen G *Flanking* Type: Footsoldiers Level: 5 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *On a Hill* Type: Footsoldiers Level: 10 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force A Type: Scouts Level: 2 Health: 4/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Teuthisal Crossbowmen B Type: Ranged Level: 4 Health: 7/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 11 Gold[/indent] Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman C, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) *Flanking* Power: 4 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) *Flanking* *On a Hill* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round.
  17. Sure. I'll do a little write-up next time I do one of those scenes with the clouds and the sky.
  18. "So, let me make sure I have this correct: You intended to beat Master Szalinski to selling the transmogrifier, but he got to Master Swifthorn first, and you couldn't do it without Master Swifthorn's funds, who I'm told covered more than a third of the expenses? "Do you have any skill in the field of transmogrification?"
  19. I whisper to the party, "Did I miss something? It's the obvious answer, but I wasn't aware that we knew for sure that Master Devega was the one who sent the money to Master Gurnam."
  20. Results of Round Three of the Battle of Drakencourt: Lion Pikemen D vs. Rogue Lion Pikemen F - Miss Lion Pikemen C move one hex north-west. Imperial Pikemen C move one hex north-west. Lion Knights C move one hex north. Lion Knights C vs. Rogue Lion Pikemen E - Hit ((4*2)-1=7 Damage) Lion Pikemen B vs. Teuthisal Crossbowmen C - Shield ((6*2*2)-1=23 Damage) Lion Pikemen A vs. Rogue Lion Pikemen E - Damage (4-1=3 Damage) Lion Crossbowmen B vs. Rogue Lion Pikemen D - Hit (3-1=2 Damage) Imperial Pikemen B vs. Rogue Lion Pikemen D - Damage (4-1=3 Damage) Lion Knights B vs. Pongcanis Brutes A - Special Damage (12-2=10 Damage) Lion Knights B vs. Pongcanis Brutes A - Lion Knights A vs. Rogue Lion Pikemen D - Miss Lion Knights A vs. Rogue Lion Pikemen D - Shield ((8*2*2)-1=31 Damage) Lion Crossbowmen A vs. Teuthisal Pickets A - Damage (No Damage) Imperial Pikemen A vs. Rogue Lion Pikemen B - Miss Rogue Lion Pikemen G - Free Hit against Lion Pikemen D (5-1=4 Damage) Alexander, you have your troops keep up the pressure as some of your pikemen steamroll the Teuthisal crossbowmen. You have Lion Knights B wheel around to attack the Pongcanis, but they run up the hill and right into the clubs of the enemy. Lion Knights A, on the other hand, are able to shred the ranks of the rogue pikes. Arthur, you troops continue to spread out to fill in the gaps. "We have their pikemen surrounded to the east! Move in and crush them!" Enemies: Rogue Lion Pikemen B Type: Footsoldiers Level: [4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen E Type: Footsoldiers Level: [4 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen G *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *Flanking* *On a Hill* Type: Footsoldiers Level: 12 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Pongcanis Brutes B *Flanking* Type: Footsoldiers Level: 6 Health: 10/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force A Type: Scouts Level: 2 Health: 10/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Teuthisal Crossbowmen B Type: Ranged Level: 4 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman C, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* *On a Hill* Power: 8 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) *Flanking* Power: 4 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) *Flanking* *On a Hill* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 6/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round.
  21. Here, here, and here. Put it this way: he's bought multiple extra Death Stars because his collection is so big that he forgot he already owned one.
  22. Did you buy the house next-door to hold your collection? Until you do, madoka's collection is bigger.
  23. QM Note: I don't know why I didn't catch this before: it seems kind of obvious, but just to make it clear, if a Ranged unit attacks another Ranged unit from two hexes away, then it can still take Damage. Results of Round Two of the Battle of Drakencourt: Lion Pikemen D moves one hex north. Lion Pikemen A vs. Rogue Lion Pikemen E - Damage (5-1=4 Damage) Lion Pikemen B vs. Teuthisal Picket Force B - Critical Hit ((3*2*2)-1=11 Damage) Lion Pikemen C vs. Rogue Lion Pikemen F - Damage (4-1=3 Damage) Imperial Pikemen A move one hex north. Imperial Pikemen B move one hex north. Imperial Pikemen C move one hex north-east. Lion Crossbowmen A vs. Rogue Lion Pikemen C - Miss Lion Crossbowmen B vs. Rogue Lion Pikemen D - Hit (3-1=2 Damage) Lion Knights A vs. Pongcanis Brutes A - Hit (8-2=6 Damage) Lion Knights A vs. Pongcanis Brutes A - Damage (6-2=4 Damage) Lion Knights B vs. Rogue Lion Pikemen C - Damage (4-2=2 Damage) Lion Knights B vs. Rogue Lion Pikemen C - Shield ((4*2)-1=7 Damage) Lion Knights C move two hexes north-east. Alexandre, you order your pikemen to attack on the eastern front, cutting down the enemy scouts. Arthur, your crossbowmen rain arrows upon the rogue pikemen as your pikes advance. Alexandre, your knights charge the enemy's front lines, and though they suffer some losses, they emerge victorious. "Don't overextend with those pikemen, or the enemy will cut them off and our eastern flank will collapse!" Enemies: Rogue Lion Pikemen B Type: Footsoldiers Level: [4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen D *Flanking* Type: Footsoldiers Level: 5 Health: 8/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen E Type: Footsoldiers Level: [4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen G *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *Flanking* *On a Hill* Type: Footsoldiers Level: 12 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force A Type: Scouts Level: 2 Health: 10/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Teuthisal Crossbowmen C Type: Ranged Level: 4 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *On a Hill* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman C, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* *On a Hill* Power: 8 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) *On a Hill* *Flanking* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) *On a Hill* Power: 8 Health: 6/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round.
  24. There's little difference between a list of all the sets you own and a picture of your collection. Merging... ...and, done.
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