Results of Round Ten of the Battle of Drakencourt:
Imperial Pikemen C move one hex south-west.
Lion Pikemen D move one hex south-west.
Lion Crossbowmen A move one hex north-west.
Lion Crossbowmen B vs. Rogue Lion Knights B - Special Damage (No Damage)
Lion Pikemen B vs. Rogue Lion Knights B - Miss
Lion Knights C vs. Rogue Lion Knights B - Damage (3-2=1 Damage)
Lion Knights C vs. Rogue Lion Knight B - Hit (8-3=5 Damage)
Rogue Lion Pikemen A - Free Movement one hex south-east.
Teuthisal Crossbowmen A - Free Movement one hex south-east.
All your troops converge around the rogue knights, and, at long last, Alexandre, your knights make another move down the hill and drop the last of the knights.
"Quickly, to the west!"
Enemies:
Rogue Lion Pikemen A
Type: Footsoldiers
Level: 4
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.
Drops: 12 Gold
Teuthisal Crossbowmen A
Type: Ranged
Level: 4
Health: 3/10
Defense: 1
Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.
Drops: nothing
Allies:
Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul)
Power: 3
Health: 6/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.
Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz)
Power: 3
Health: 2/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.
Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz)
Power: 2
Health: 7/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.
Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul)
Power: 4
Health: 9/10
Defense: 2
Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)
Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) *On a Hill*
Power: 6
Health: 10/10
Defense: 0
Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.
Lion Crossbowmen B, Level 3 Ranged (lead by Flipz)
Power: 3
Health: 10/10
Defense: 0
Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.
Party Second-in-Command, choose the order of actions.
All of you, choose what action(s) each of your units will perform.
Any enemy not targeted will get a Free Action at the end of the Round.